Climbing system (#1750)
* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Movement
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{
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public interface IClimbable { };
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public class SharedClimbableComponent : Component, IClimbable
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{
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public sealed override string Name => "Climbable";
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}
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}
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