Climbing system (#1750)
* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Server.Interfaces.Player;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Robust.Shared.Maths;
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using System;
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClimbable))]
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public class ClimbableComponent : SharedClimbableComponent, IDragDropOn
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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#pragma warning restore 649
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/// <summary>
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/// The range from which this entity can be climbed.
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/// </summary>
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[ViewVariables]
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private float _range;
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/// <summary>
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/// The time it takes to climb onto the entity.
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/// </summary>
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[ViewVariables]
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private float _climbDelay;
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private ICollidableComponent _collidableComponent;
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private DoAfterSystem _doAfterSystem;
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public override void Initialize()
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{
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base.Initialize();
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_collidableComponent = Owner.GetComponent<ICollidableComponent>();
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_doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _range, "range", SharedInteractionSystem.InteractionRange / 1.4f);
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serializer.DataField(ref _climbDelay, "delay", 0.8f);
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}
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bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't do that!"));
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return false;
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}
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if (eventArgs.User == eventArgs.Dropped) // user is dragging themselves onto a climbable
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{
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if (!eventArgs.User.HasComponent<ClimbingComponent>())
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You are incapable of climbing!"));
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return false;
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}
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var bodyManager = eventArgs.User.GetComponent<BodyManagerComponent>();
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if (bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Leg).Count == 0 ||
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bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Foot).Count == 0)
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You are unable to climb!"));
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return false;
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}
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var userPosition = eventArgs.User.Transform.MapPosition;
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var climbablePosition = eventArgs.Target.Transform.MapPosition;
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var interaction = EntitySystem.Get<SharedInteractionSystem>();
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bool Ignored(IEntity entity) => (entity == eventArgs.Target || entity == eventArgs.User);
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if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored))
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
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return false;
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}
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}
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else // user is dragging some other entity onto a climbable
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{
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if (eventArgs.Target == null || !eventArgs.Dropped.HasComponent<ClimbingComponent>())
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't do that!"));
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return false;
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}
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var userPosition = eventArgs.User.Transform.MapPosition;
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var otherUserPosition = eventArgs.Dropped.Transform.MapPosition;
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var climbablePosition = eventArgs.Target.Transform.MapPosition;
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var interaction = EntitySystem.Get<SharedInteractionSystem>();
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bool Ignored(IEntity entity) => (entity == eventArgs.Target || entity == eventArgs.User || entity == eventArgs.Dropped);
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if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored) ||
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!interaction.InRangeUnobstructed(userPosition, otherUserPosition, _range, predicate: Ignored))
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
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return false;
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}
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}
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return true;
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}
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bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
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{
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if (eventArgs.User == eventArgs.Dropped)
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{
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TryClimb(eventArgs.User);
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}
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else
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{
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TryMoveEntity(eventArgs.User, eventArgs.Dropped);
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}
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return true;
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}
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private async void TryMoveEntity(IEntity user, IEntity entityToMove)
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{
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var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, entityToMove)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true
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};
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var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out ICollidableComponent body) && body.PhysicsShapes.Count >= 1)
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{
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var direction = (Owner.Transform.WorldPosition - entityToMove.Transform.WorldPosition).Normalized;
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var endPoint = Owner.Transform.WorldPosition;
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var climbMode = entityToMove.GetComponent<ClimbingComponent>();
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climbMode.IsClimbing = true;
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if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
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{
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endPoint = new Vector2(entityToMove.Transform.WorldPosition.X, endPoint.Y);
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}
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else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
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{
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endPoint = new Vector2(endPoint.X, entityToMove.Transform.WorldPosition.Y);
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}
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climbMode.TryMoveTo(entityToMove.Transform.WorldPosition, endPoint);
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// we may potentially need additional logic since we're forcing a player onto a climbable
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// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
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PopupMessageOtherClientsInRange(user, Loc.GetString("{0:them} forces {1:them} onto {2:theName}!", user, entityToMove, Owner), 15);
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_notifyManager.PopupMessage(user, user, Loc.GetString("You force {0:them} onto {1:theName}!", entityToMove, Owner));
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}
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}
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private async void TryClimb(IEntity user)
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{
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var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, Owner)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true
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};
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var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out ICollidableComponent body) && body.PhysicsShapes.Count >= 1)
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{
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var direction = (Owner.Transform.WorldPosition - user.Transform.WorldPosition).Normalized;
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var endPoint = Owner.Transform.WorldPosition;
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var climbMode = user.GetComponent<ClimbingComponent>();
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climbMode.IsClimbing = true;
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if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
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{
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endPoint = new Vector2(user.Transform.WorldPosition.X, endPoint.Y);
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}
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else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
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{
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endPoint = new Vector2(endPoint.X, user.Transform.WorldPosition.Y);
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}
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climbMode.TryMoveTo(user.Transform.WorldPosition, endPoint);
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PopupMessageOtherClientsInRange(user, Loc.GetString("{0:them} jumps onto {1:theName}!", user, Owner), 15);
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_notifyManager.PopupMessage(user, user, Loc.GetString("You jump onto {0:theName}!", Owner));
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}
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}
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private void PopupMessageOtherClientsInRange(IEntity source, string message, int maxReceiveDistance)
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{
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var viewers = _playerManager.GetPlayersInRange(source.Transform.GridPosition, maxReceiveDistance);
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null || source == viewerEntity)
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{
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continue;
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}
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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}
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}
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