Singularity fixes (#4383)
* Singularity fixes * Fix the rest * Woops * ahh * Nerf singulo for now * Final touchups for now * Review
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@@ -53,7 +53,8 @@ namespace Content.Shared.Friction
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foreach (var body in map.AwakeBodies)
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{
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// Only apply friction when it's not a mob (or the mob doesn't have control)
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if (prediction && !body.Predict ||
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if (body.Deleted ||
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prediction && !body.Predict ||
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body.BodyStatus == BodyStatus.InAir ||
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Mover.UseMobMovement(body.Owner.Uid)) continue;
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