Singularity fixes (#4383)
* Singularity fixes * Fix the rest * Woops * ahh * Nerf singulo for now * Final touchups for now * Review
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@@ -168,6 +168,8 @@ namespace Content.Server.Singularity.EntitySystems
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private void ShotTimerCallback(EmitterComponent component)
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{
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if (component.Deleted) return;
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// Any power-off condition should result in the timer for this method being cancelled
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// and thus not firing
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DebugTools.Assert(component.IsPowered);
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