Singularity fixes (#4383)
* Singularity fixes * Fix the rest * Woops * ahh * Nerf singulo for now * Final touchups for now * Review
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@@ -62,6 +62,8 @@ namespace Content.Server.Singularity.Components
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_ => 0
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};
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public float MoveAccumulator;
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// This is an interesting little workaround.
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// See, two singularities queuing deletion of each other at the same time will annihilate.
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// This is undesirable behaviour, so this flag allows the imperatively first one processed to take priority.
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@@ -95,11 +97,6 @@ namespace Content.Server.Singularity.Components
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_singularitySystem.ChangeSingularityLevel(this, 1);
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}
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public void Update(int seconds)
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{
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Energy -= EnergyDrain * seconds;
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}
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protected override void OnRemove()
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{
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_playingSound?.Stop();
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