Singularity fixes (#4383)
* Singularity fixes * Fix the rest * Woops * ahh * Nerf singulo for now * Final touchups for now * Review
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@@ -1,13 +1,16 @@
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using Content.Shared.Singularity.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Client.Singularity.Components
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{
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public class ContainmentFieldComponent : Component
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[RegisterComponent]
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[ComponentReference(typeof(SharedContainmentFieldComponent))]
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public class ContainmentFieldComponent : SharedContainmentFieldComponent
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{
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public override string Name => "ContainmentField";
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// Jesus what is this code.
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// Singulo cleanup WHEEENNN
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private SpriteComponent? _spriteComponent;
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protected override void Initialize()
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