Copyright Pass/Pruning | Part 1 - Clothing (#2539)
* Backpacks/Belts * Cleans up Headsets * Glasses and Gloves (Remind me to make an alpha for those stupid gloves) * This commit has taken too many of my damn tears please appreciate it * Holy SHIT that was an ordeal * NECK and MASKS * Jumpsuits/skirts * Goodbye old color.rsi * Outerclothing * More Outerclothing * It builds now * More ID organization :) * Gloves up to scratch * My piss burns * GLasses * Added some more glasses * Mission control we are ready for review * Hotfix * Cleanup * Fix not commenting out whole line in contents * duffelbag => duffel bag * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Fixed Breath Mask * Scrubs * New line * Fixed Build * Ok * Update engivend.yml * Fix meson glasses prototype in boxes * Fix prototype name for sec glasses in boxes * Fix InventoryHelpersTest janitor jumpsuit prototype * Fix outdated stationstation prototypes * Fix vending machines having invalid starting inventories * Fix chapel vending machine Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -53,11 +53,11 @@ namespace Content.IntegrationTests.Tests
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Assert.That(inventory.HasSlot(Slots.INNERCLOTHING));
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Assert.That(inventory.HasSlot(Slots.IDCARD));
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Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "UniformJanitor", true));
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Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "ClothingUniformJumpsuitJanitor", true));
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// Do we actually have the uniform equipped?
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Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
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Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "UniformJanitor");
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Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "ClothingUniformJumpsuitJanitor");
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stun.Stun(1f);
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@@ -1,7 +1,7 @@
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meta:
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format: 2
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name: DemoStation
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author: Space-Wizards
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name: Saltern
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author: Buncha sickass mfers
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postmapinit: false
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tilemap:
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0: space
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@@ -474,7 +474,7 @@ entities:
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rot: -1.5707963267948966 rad
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type: Transform
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- uid: 52
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type: ShoesCoder
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type: ClothingUnderSocksCoder
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components:
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- parent: 855
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pos: 47.437466,-6.6893435
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@@ -490,14 +490,14 @@ entities:
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- useSound: /Audio/Items/jaws_pry.ogg
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type: Tool
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- uid: 54
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type: GlovesLatex
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type: ClothingHandsGlovesLatex
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components:
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- parent: 855
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pos: 22.086878,-4.4133806
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rot: -1.5707963267948966 rad
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type: Transform
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- uid: 55
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type: GlovesLatex
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type: ClothingHandsGlovesLatex
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components:
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- parent: 855
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pos: 21.618128,-4.4133806
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@@ -712,14 +712,14 @@ entities:
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rot: -1.5707963267948966 rad
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type: Transform
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- uid: 82
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type: Bling
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type: ClothingNeckBling
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components:
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- parent: 855
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pos: -2.861164,18.612366
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rot: -1.5707963267948966 rad
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type: Transform
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- uid: 83
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type: Bling
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type: ClothingNeckBling
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components:
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- parent: 855
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pos: -2.564289,18.643616
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@@ -971,19 +971,19 @@ entities:
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type: Content.Server.GameObjects.ContainerSlot
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type: ContainerContainer
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- uid: 117
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type: HatHardhatYellow
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type: ClothingHeadHatHardhatYellow
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components:
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- parent: 855
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pos: 31.357727,-4.36431
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type: Transform
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- uid: 118
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type: HatHardhatWhite
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type: ClothingHeadHatHardhatWhite
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components:
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- parent: 855
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pos: 31.623352,-4.14556
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type: Transform
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- uid: 119
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type: HatHardhatRed
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type: ClothingHeadHatHardhatRed
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components:
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- parent: 855
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pos: 31.201477,-4.05181
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@@ -47190,7 +47190,7 @@ entities:
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rot: -1.5707963267948966 rad
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type: Transform
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- uid: 4144
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type: MaskJoy
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type: ClothingMaskJoy
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components:
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- parent: 855
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pos: 13.418978,24.555822
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@@ -1977,7 +1977,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 225
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type: OuterclothingVest
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type: ClothingOuterVest
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components:
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- parent: 216
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pos: 1.412994,7.507263
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@@ -2973,7 +2973,7 @@ entities:
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rot: -1.5707963267949 rad
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type: Transform
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- uid: 361
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type: OuterclothingVest
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type: ClothingOuterVest
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components:
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- parent: 216
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pos: 0.5223687,7.507263
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@@ -3874,7 +3874,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 473
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type: UniformEngineering
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type: ClothingUniformJumpsuitEngineering
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components:
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- parent: 216
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pos: -0.6474335,-10.27245
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@@ -3883,7 +3883,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 474
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type: GasMaskClothing
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type: ClothingMaskGas
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components:
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- parent: 216
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pos: -0.2880585,-10.69432
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@@ -3892,7 +3892,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 475
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type: OuterclothingVest
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type: ClothingOuterVest
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components:
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- parent: 216
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pos: -0.9130585,-10.66307
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@@ -3901,7 +3901,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 476
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type: UtilityBeltClothingFilled
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type: ClothingBeltUtilityFilled
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components:
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- parent: 216
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pos: -1.895102,-10.33495
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@@ -3914,7 +3914,7 @@ entities:
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type: Robust.Server.GameObjects.Components.Container.Container
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type: ContainerContainer
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- uid: 477
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type: UtilityBeltClothingFilled
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type: ClothingBeltUtilityFilled
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components:
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- parent: 216
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pos: -1.770102,-10.63182
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@@ -3972,7 +3972,7 @@ entities:
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type: Robust.Server.GameObjects.Components.Container.Container
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type: ContainerContainer
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- uid: 481
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type: BackpackClothing
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type: ClothingBackpack
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components:
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- parent: 216
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pos: -5.089887,7.591276
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@@ -3985,7 +3985,7 @@ entities:
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type: Robust.Server.GameObjects.Components.Container.Container
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type: ContainerContainer
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- uid: 482
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type: BackpackClothing
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type: ClothingBackpack
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components:
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- parent: 216
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pos: -4.683637,7.606901
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@@ -3998,7 +3998,7 @@ entities:
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type: Robust.Server.GameObjects.Components.Container.Container
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type: ContainerContainer
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- uid: 483
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type: GlovesBlack
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type: ClothingHandsGlovesColorBlack
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components:
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- parent: 216
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pos: -3.386762,7.466276
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@@ -4348,7 +4348,7 @@ entities:
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rot: -1.5707963267949 rad
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type: Transform
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- uid: 527
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type: GlovesLeather
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type: ClothingHandsGlovesLeather
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components:
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- parent: 216
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pos: -4.332221,4.64238
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@@ -4357,7 +4357,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 528
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type: GlovesLeather
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type: ClothingHandsGlovesLeather
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components:
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- parent: 216
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pos: -3.519721,4.64238
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@@ -4366,7 +4366,7 @@ entities:
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- anchored: False
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type: Physics
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- uid: 529
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type: GlovesLeather
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type: ClothingHandsGlovesLeather
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components:
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- parent: 216
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pos: -2.597846,4.61113
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@@ -1,7 +1,7 @@
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- type: entity
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abstract: true
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parent: BackpackClothing
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id: BackpackClothingFilled
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parent: ClothingBackpack
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id: ClothingBackpackFilled
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components:
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- type: StorageFill
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contents:
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@@ -9,8 +9,8 @@
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- type: entity
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abstract: true
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parent: ClownPack
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id: ClownPackFilled
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parent: ClothingBackpackClown
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id: ClothingBackpackClownFilled
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components:
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- type: StorageFill
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contents:
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@@ -18,8 +18,8 @@
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- type: entity
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abstract: true
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parent: SecPack
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id: SecPackFilled
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parent: ClothingBackpackSecurity
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id: ClothingBackpackSecurityFilled
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components:
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- type: StorageFill
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contents:
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@@ -29,8 +29,8 @@
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- type: entity
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abstract: true
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parent: BackpackMedical
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id: BackpackMedicalFilled
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parent: ClothingBackpackMedical
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id: ClothingBackpackMedicalFilled
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components:
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- type: StorageFill
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contents:
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@@ -38,8 +38,8 @@
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- type: entity
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abstract: true
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parent: BackpackCaptain
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id: BackpackCaptainFilled
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parent: ClothingBackpackCaptain
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id: ClothingBackpackCaptainFilled
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components:
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- type: StorageFill
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contents:
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@@ -49,8 +49,8 @@
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- type: entity
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abstract: true
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parent: BackpackEngineering
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id: BackpackEngineeringFilled
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parent: ClothingBackpackEngineering
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id: ClothingBackpackEngineeringFilled
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components:
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- type: StorageFill
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contents:
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@@ -1,6 +1,6 @@
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- type: entity
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id: UtilityBeltClothingFilled #Change to ClothingBeltUtilityFilled
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parent: UtilityBeltClothing #Change to ClothingBeltUtility
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id: ClothingBeltUtilityFilled
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parent: ClothingBeltUtility
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description: "Holds tools."
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suffix: Filled
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components:
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@@ -13,17 +13,6 @@
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- name: Welder
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- name: Multitool
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- type: entity
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id: UtilityBeltClothingFilledEvent
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parent: UtilityBeltClothing
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- name: Crowbar
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- name: Screwdriver
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- name: Multitool
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- type: entity
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id: ClothingBeltChiefEngineerFilled
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parent: ClothingBeltChiefEngineer
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@@ -44,7 +33,6 @@
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components:
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- type: StorageFill
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contents:
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- name: SecGlasses
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- name: GrenadeFlashBang
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- name: GrenadeFlashBang
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- name: Stunbaton
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@@ -60,6 +48,6 @@
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contents:
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- name: Soap #Make a soap group and pick between when i'm not lazy
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- name: SprayBottleSpaceCleaner
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- name: # GrenadeChem
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- name: # GrenadeChem
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#- name: GrenadeChem
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#- name: GrenadeChem
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- name: FlashlightLantern
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16
Resources/Prototypes/Catalog/Fills/duffel.yml
Normal file
16
Resources/Prototypes/Catalog/Fills/duffel.yml
Normal file
@@ -0,0 +1,16 @@
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- type: entity
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parent: ClothingBackpackDuffelMedical
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id: ClothingBackpackDuffelSurgeryFilled
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name: surgical duffel bag
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description: "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
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components:
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- type: StorageFill
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contents:
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- name: Hemostat
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- name: BoneSaw
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- name: Drill
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||||
- name: Cautery
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||||
- name: Retractor
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||||
- name: Scalpel
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||||
- type: Storage
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||||
capacity: 30
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@@ -5,7 +5,7 @@
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||||
components:
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||||
- type: StorageFill
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||||
contents:
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||||
- name: OuterclothingHazard
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- name: ClothingOuterVestHazard
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||||
prob: 0.4
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||||
- name: FlashlightLantern
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||||
prob: 0.7
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||||
@@ -21,11 +21,11 @@
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||||
prob: 0.7
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||||
- name: Multitool
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||||
prob: 0.2
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||||
- name: UtilityBeltClothing
|
||||
- name: ClothingBeltUtility
|
||||
prob: 0.2
|
||||
- name: GlovesYellow
|
||||
- name: ClothingHandsGlovesColorYellow
|
||||
prob: 0.05
|
||||
- name: HatHardhatRed
|
||||
- name: ClothingHeadHatHardhatRed
|
||||
prob: 0.4
|
||||
- name: ApcExtensionCableStack
|
||||
prob: 0.3
|
||||
@@ -43,9 +43,9 @@
|
||||
contents:
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||||
- name: ToolboxEmergencyFilled
|
||||
prob: 0.4
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingMaskBreath
|
||||
prob: 0.4
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingMaskBreath
|
||||
prob: 0.25
|
||||
- name: EmergencyOxygenTankFilled
|
||||
prob: 0.4
|
||||
@@ -79,9 +79,9 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: HelmetHardsuitCE
|
||||
- name: HardsuitCE
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingHeadHelmetHardsuitEngineeringWhite
|
||||
- name: ClothingOuterHardsuitEngineeringWhite
|
||||
- name: ClothingMaskBreath
|
||||
- name: OxygenTankFilled
|
||||
|
||||
- type: entity
|
||||
@@ -101,9 +101,9 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: HelmetHardsuitAtmos
|
||||
- name: HardsuitAtmos
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingHeadHelmetHardsuitAtmos
|
||||
- name: ClothingOuterHardsuitAtmos
|
||||
- name: ClothingMaskBreath
|
||||
- name: OxygenTankFilled
|
||||
|
||||
- type: entity
|
||||
@@ -113,9 +113,9 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: HelmetHardsuitEngineering
|
||||
- name: HardsuitEngineering
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingHeadHelmetHardsuitEngineering
|
||||
- name: ClothingOuterHardsuitEngineering
|
||||
- name: ClothingMaskBreath
|
||||
- name: OxygenTankFilled
|
||||
|
||||
- type: entity
|
||||
@@ -135,7 +135,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: GlovesLatex
|
||||
- name: ClothingHandsGlovesLatex
|
||||
prob: 0.4
|
||||
|
||||
- type: entity
|
||||
@@ -241,7 +241,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: GlovesLatex
|
||||
- name: ClothingHandsGlovesLatex
|
||||
prob: 0.4
|
||||
|
||||
- type: entity
|
||||
@@ -328,7 +328,7 @@
|
||||
contents:
|
||||
- name: RedOxygenTankFilled
|
||||
prob: 0.6
|
||||
- name: OuterclothingFiresuit
|
||||
- name: ClothingOuterSuitFire
|
||||
prob: 0.75
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -4,13 +4,10 @@
|
||||
description: "A vending machine containing religious supplies and clothing. A label reads: \"A holy vendor for a pious man.\""
|
||||
spriteName: chapel
|
||||
startingInventory:
|
||||
OuterclothingChaplainhoodie: 1
|
||||
OuterclothingAcolyte: 4
|
||||
OuterclothingBedsheet: 4
|
||||
OuterclothingBlackhoodie: 1
|
||||
OuterclothingChurchcoat: 1
|
||||
OuterclothingCultrobes: 1
|
||||
OuterclothingCultarmour: 1
|
||||
HatChaplainHood: 1
|
||||
HatCulthood: 1
|
||||
HatCultHelmet: 1
|
||||
ClothingOuterHoodieChaplain: 1
|
||||
ClothingOuterHoodieBlack: 1
|
||||
ClothingOuterRobesCult: 1
|
||||
ClothingOuterArmorCult: 1
|
||||
ClothingHeadHatHoodChaplainHood: 1
|
||||
ClothingHeadHatHoodCulthood: 1
|
||||
ClothingHeadHelmetCult: 1
|
||||
|
||||
@@ -5,6 +5,6 @@
|
||||
animationDuration: 2.1
|
||||
spriteName: engivend
|
||||
startingInventory:
|
||||
MesonGlasses: 4
|
||||
ClothingEyesGlassesMeson: 4
|
||||
Multitool: 4
|
||||
PowerCellSmallHigh: 5
|
||||
|
||||
@@ -4,22 +4,19 @@
|
||||
description: A vending machine containing hats.
|
||||
spriteName: hats
|
||||
startingInventory:
|
||||
HatBandana: 3
|
||||
HatBandblack: 3
|
||||
HatBandblue: 3
|
||||
HatBandbotany: 3
|
||||
HatBandcamo: 3
|
||||
HatBandgreen: 3
|
||||
HatBandred: 3
|
||||
HatBandskull: 3
|
||||
HatBearpelt: 3
|
||||
HatBeret: 3
|
||||
HatBluesoft: 3
|
||||
HatBluesoftFlipped: 3
|
||||
HatBowler: 3
|
||||
HatBunny: 3
|
||||
HatCake: 3
|
||||
HatCargosoft: 3
|
||||
HatCentcom: 3
|
||||
HatChefhat: 3
|
||||
HatCowboy: 3
|
||||
HatBandBlack: 3
|
||||
HatBandBlue: 3
|
||||
HatBandBotany: 3
|
||||
HatBandGreen: 3
|
||||
HatBandRed: 3
|
||||
HatBandSkull: 3
|
||||
ClothingHeadHatBearpelt: 3
|
||||
ClothingHeadHatBeret: 3
|
||||
ClothingHeadHatBluesoft: 3
|
||||
ClothingHeadHatBluesoftFlipped: 3
|
||||
ClothingHeadHatBowlerHat: 3
|
||||
ClothingHeadHatBunny: 3
|
||||
ClothingHeadHatCake: 3
|
||||
ClothingHeadHatCargosoft: 3
|
||||
ClothingHeadHatCentcom: 3
|
||||
ClothingHeadHatChef: 3
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
description: A vending machine containing footwear.
|
||||
spriteName: shoes
|
||||
startingInventory:
|
||||
ShoesWhite: 3
|
||||
ShoesClown: 3
|
||||
ShoesJackboots: 3
|
||||
ShoesBrown: 3
|
||||
ClothingShoesColorWhite: 3
|
||||
ClothingShoesClown: 3
|
||||
ClothingShoesBootsJack: 3
|
||||
ClothingShoesColorBrown: 3
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
description: A vending machine containing jumpsuits and dress garments.
|
||||
spriteName: suits
|
||||
startingInventory:
|
||||
UniformJanitor: 3
|
||||
UniformColorGrey: 3
|
||||
UniformEngineering: 3
|
||||
UniformAssistant: 3
|
||||
UniformClown: 3
|
||||
UniformSec: 3
|
||||
UniformChef: 3
|
||||
UniformCaptain: 3
|
||||
ClothingUniformJumpsuitJanitor: 3
|
||||
ClothingUniformJumpsuitColorGrey: 3
|
||||
ClothingUniformJumpsuitEngineering: 3
|
||||
ClothingUniformJumpsuitClown: 3
|
||||
ClothingUniformJumpsuitSec: 3
|
||||
ClothingUniformJumpsuitChef: 3
|
||||
ClothingUniformJumpsuitCaptain: 3
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: BackpackClothing
|
||||
id: ClothingBackpack
|
||||
name: backpack
|
||||
description: You wear this on your back and put items into it.
|
||||
components:
|
||||
@@ -17,106 +17,96 @@
|
||||
capacity: 100
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: ClownPack
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackClown
|
||||
name: giggles von honkerton
|
||||
description: It's a backpack made by Honk! Co.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/clown.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/clown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: SecPack
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackSecurity
|
||||
name: security backpack
|
||||
description: It's a very robust backpack.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/security.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackEngineering
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackEngineering
|
||||
name: engineering backpack
|
||||
description: It's a tough backpack for the daily grind of station life.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/engineering.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackMedical
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackMedical
|
||||
name: medical backpack
|
||||
description: It's a backpack especially designed for use in a sterile environment.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/medical.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackCaptain
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackCaptain
|
||||
name: captain's backpack
|
||||
description: It's a special backpack made exclusively for Nanotrasen officers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/captain.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/captain.rsi
|
||||
|
||||
# Inhands/On mob aren't working until I refactor this file -Swept
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackMime
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackMime
|
||||
name: mime backpack
|
||||
description: A silent backpack made for those silent workers. Silence Co.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/mime.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/mime.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackChemistry
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackChemistry
|
||||
name: chemistry backpack
|
||||
description: A backpack specially designed to repel stains and hazardous liquids.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/chemistry.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/chemistry.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackBotany
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackBotany
|
||||
name: botany backpack
|
||||
description: It's a backpack made of all-natural fibers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/botany.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Backpacks/botany.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BackpackClothing
|
||||
id: BackpackHolding
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackHolding
|
||||
name: bag of holding
|
||||
description: A backpack that opens into a localized pocket of bluespace.
|
||||
components:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: Duffelbag
|
||||
name: duffelbag
|
||||
id: ClothingBackpackDuffel
|
||||
name: duffel bag
|
||||
description: "A large duffel bag for holding extra things."
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -17,97 +17,67 @@
|
||||
capacity: 100
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagEngineering
|
||||
name: engineering duffelbag
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelEngineering
|
||||
name: engineering duffel bag
|
||||
description:
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_eng.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Duffels/engineering.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_eng.rsi
|
||||
sprite: Clothing/Back/Duffels/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagMedical
|
||||
name: medical duffelbag
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelMedical
|
||||
name: medical duffel bag
|
||||
description: "A large duffel bag for holding extra medical supplies."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_med.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Duffels/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_med.rsi
|
||||
sprite: Clothing/Back/Duffels/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagCaptain
|
||||
name: captain duffelbag
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelCaptain
|
||||
name: captain's duffel bag
|
||||
description: "A large duffel bag for holding extra captainly goods."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_cap.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Duffels/captain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_cap.rsi
|
||||
sprite: Clothing/Back/Duffels/captain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagClown
|
||||
name: clown duffelbag
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelClown
|
||||
name: clown duffel bag
|
||||
description: "A large duffel bag for holding extra honk goods."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_clown.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Duffels/clown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_clown.rsi
|
||||
sprite: Clothing/Back/Duffels/clown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagSecurity
|
||||
name: security duffelbag
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelSecurity
|
||||
name: security duffel bag
|
||||
description: "A large duffel bag for holding extra security related goods."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_sec.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Duffels/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_sec.rsi
|
||||
sprite: Clothing/Back/Duffels/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagSyndicate
|
||||
name: syndicate duffelbag
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelSyndicate
|
||||
name: syndicate duffel bag
|
||||
description: "A large duffel bag for holding various traitor goods."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_syn.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Duffels/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_syn.rsi
|
||||
|
||||
# FILLED
|
||||
|
||||
- type: entity
|
||||
parent: Duffelbag
|
||||
id: DuffelbagSurgeryFilled
|
||||
name: surgical duffelbag
|
||||
description: "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/duffel_med.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Duffels/duffel_med.rsi
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: Hemostat
|
||||
- name: BoneSaw
|
||||
- name: Drill
|
||||
- name: Cautery
|
||||
- name: Retractor
|
||||
- name: Scalpel
|
||||
- type: Storage
|
||||
capacity: 30
|
||||
sprite: Clothing/Back/Duffels/syndicate.rsi
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/oxygen.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 21.27825
|
||||
air:
|
||||
@@ -65,7 +64,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/yellow.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Objects/Tanks/yellow.rsi
|
||||
Slots:
|
||||
@@ -81,7 +79,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/yellow.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Objects/Tanks/yellow.rsi
|
||||
Slots:
|
||||
@@ -97,7 +94,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/red.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Objects/Tanks/red.rsi
|
||||
Slots:
|
||||
@@ -113,7 +109,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/red.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Objects/Tanks/red.rsi
|
||||
Slots:
|
||||
@@ -129,7 +124,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 21.27825
|
||||
air:
|
||||
@@ -166,7 +160,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_yellow.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 21.27825
|
||||
air:
|
||||
@@ -203,7 +196,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_double.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 21.27825
|
||||
air:
|
||||
@@ -240,7 +232,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/generic.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 101.325
|
||||
air:
|
||||
@@ -261,7 +252,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/generic.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 101.325
|
||||
air:
|
||||
@@ -285,7 +275,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/phoron.rsi
|
||||
state: icon
|
||||
- type: GasTank
|
||||
outputPressure: 101.325
|
||||
air:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: SatchelBase
|
||||
id: ClothingBackpackSatchel
|
||||
name: satchel
|
||||
description: A trendy looking satchel.
|
||||
components:
|
||||
@@ -17,85 +17,78 @@
|
||||
capacity: 100
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelEngineering
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelEngineering
|
||||
name: engineering satchel
|
||||
description: A tough satchel with extra pockets.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_engineering.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/engineering.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_engineering.rsi
|
||||
sprite: Clothing/Back/Satchels/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelMedical
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelMedical
|
||||
name: medical satchel
|
||||
description: A sterile satchel used in medical departments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_medical.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_medical.rsi
|
||||
sprite: Clothing/Back/Satchels/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelChemistry
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelChemistry
|
||||
name: chemistry satchel
|
||||
description: A sterile satchel with chemist colours.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_chemistry.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/chemistry.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_chemistry.rsi
|
||||
sprite: Clothing/Back/Satchels/chemistry.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelScience
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelScience
|
||||
name: science satchel
|
||||
description: Useful for holding research materials.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_science.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/science.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_science.rsi
|
||||
sprite: Clothing/Back/Satchels/science.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelSecurity
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelSecurity
|
||||
name: security satchel
|
||||
description: A robust satchel for security related needs.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_security.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_security.rsi
|
||||
sprite: Clothing/Back/Satchels/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelCaptain
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelCaptain
|
||||
name: captain's satchel
|
||||
description: An exclusive satchel for Nanotrasen officers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_captain.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/captain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_captain.rsi
|
||||
sprite: Clothing/Back/Satchels/captain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SatchelBase
|
||||
id: SatchelHydroponics
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelHydroponics
|
||||
name: hydroponics satchel
|
||||
description: A satchel made of all natural fibers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/satchel_hydroponics.rsi
|
||||
state: icon
|
||||
sprite: Clothing/Back/Satchels/hydroponics.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Back/Satchels/satchel_hydroponics.rsi
|
||||
sprite: Clothing/Back/Satchels/hydroponics.rsi
|
||||
|
||||
11
Resources/Prototypes/Entities/Clothing/Belt/base.yml
Normal file
11
Resources/Prototypes/Entities/Clothing/Belt/base.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingBeltBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [belt]
|
||||
size: 50
|
||||
QuickEquip: false
|
||||
@@ -1,17 +1,3 @@
|
||||
# BASE
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingBeltBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [belt]
|
||||
size: 50
|
||||
QuickEquip: false
|
||||
|
||||
# CONTENT
|
||||
- type: entity
|
||||
parent: ClothingBeltBase
|
||||
id: ClothingBeltAssault
|
||||
@@ -41,7 +27,7 @@
|
||||
- type: entity
|
||||
parent: ClothingBeltBase
|
||||
id: ClothingBeltChiefEngineer
|
||||
name: the Chief Engineer's toolbelt
|
||||
name: chief's toolbelt
|
||||
description: "Holds tools, looks snazzy."
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -168,7 +154,7 @@
|
||||
|
||||
- type: entity
|
||||
parent: ClothingBeltBase
|
||||
id: UtilityBeltClothing #Change to ClothingBeltUtility
|
||||
id: ClothingBeltUtility
|
||||
name: utility belt
|
||||
description: "Can hold various things."
|
||||
components:
|
||||
|
||||
@@ -1,123 +1,113 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: HeadsetBase
|
||||
id: ClothingHeadset
|
||||
name: headset
|
||||
abstract: true
|
||||
description: An updated, modular intercom that fits over the head. Takes encryption keys.
|
||||
components:
|
||||
- type: Headset
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- ears
|
||||
sprite: Clothing/Ears/Headsets/base.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetCargo
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetCargo
|
||||
name: cargo headset
|
||||
description: A headset used by the quartermaster and his slaves.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/cargo.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetCentCom
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetCentCom
|
||||
name: centcomm headset
|
||||
description: A headset used by the upper echelons of Nanotrasen.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/centcom.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetCommand
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetCommand
|
||||
name: command headset
|
||||
description: A headset with a commanding channel.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/command.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetEngineering
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetEngineering
|
||||
name: engineering headset
|
||||
description: When the engineers wish to chat like girls.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/engineering.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetMedical
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetMedical
|
||||
name: medical headset
|
||||
description: A headset for the trained staff of the medbay.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/medical.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetMedicalScience
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetMedicalScience
|
||||
name: medical research headset
|
||||
description: A headset that is a result of the mating between medical and science.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/medicalscience.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetMining
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetMining
|
||||
name: mining headset
|
||||
description: Headset used by shaft miners.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/mining.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetRobotics
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetRobotics
|
||||
name: robotics headset
|
||||
description: Made specifically for the roboticists, who cannot decide between departments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/robotics.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetScience
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetScience
|
||||
name: science headset
|
||||
description: A sciency headset. Like usual.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/science.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetSecurity
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetSecurity
|
||||
name: security headset
|
||||
description: This is used by your elite security force.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBase
|
||||
id: HeadsetService
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetService
|
||||
name: service headset
|
||||
description: Headset used by the service staff, tasked with keeping the station full, happy and clean.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/service.rsi
|
||||
state: icon
|
||||
@@ -1,61 +1,54 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: HeadsetBaseAlt
|
||||
id: ClothingHeadsetAlt
|
||||
name: headset
|
||||
abstract: true
|
||||
description: An updated, modular intercom that fits over the head. Takes encryption keys.
|
||||
components:
|
||||
- type: Headset
|
||||
- type: Sprite
|
||||
state: icon_alt
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- ears
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBaseAlt
|
||||
id: HeadsetCommandAlt
|
||||
parent: ClothingHeadsetAlt
|
||||
id: ClothingHeadsetAltCommand
|
||||
name: command overear-headset
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/command.rsi
|
||||
state: icon_alt
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- ears
|
||||
sprite: Clothing/Ears/Headsets/command.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBaseAlt
|
||||
id: HeadsetMedicalAlt
|
||||
parent: ClothingHeadsetAlt
|
||||
id: ClothingHeadsetAltMedical
|
||||
name: medical overear-headset
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/medical.rsi
|
||||
state: icon_alt
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- ears
|
||||
sprite: Clothing/Ears/Headsets/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBaseAlt
|
||||
id: HeadsetSecurityAlt
|
||||
parent: ClothingHeadsetAlt
|
||||
id: ClothingHeadsetAltSecurity
|
||||
name: security overear-headset
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
state: icon_alt
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- ears
|
||||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HeadsetBaseAlt
|
||||
id: HeadsetSyndicateAlt
|
||||
parent: ClothingHeadsetAlt
|
||||
id: ClothingHeadsetAltSyndicate
|
||||
name: syndicate overear-headset
|
||||
description: A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Ears/Headsets/syndicate.rsi
|
||||
state: icon_alt
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- ears
|
||||
sprite: Clothing/Ears/Headsets/syndicate.rsi
|
||||
9
Resources/Prototypes/Entities/Clothing/Eyes/base.yml
Normal file
9
Resources/Prototypes/Entities/Clothing/Eyes/base.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingEyesBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [eyes]
|
||||
103
Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Normal file
103
Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Normal file
@@ -0,0 +1,103 @@
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesBeer
|
||||
name: beer goggles
|
||||
description: A pair of sunglasses outfitted with apparatus to scan reagents, as well as providing an innate understanding of liquid viscosity while in motion.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/beergoggles.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/beergoggles.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesGar
|
||||
name: gar glasses
|
||||
description: Go beyond impossible and kick reason to the curb!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/gar.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/gar.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesGarOrange
|
||||
name: orange gar glasses
|
||||
description: Just who the hell do you think I am?!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/gar.rsi
|
||||
state: icon-alt
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/gar.rsi
|
||||
HeldPrefix: alt
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesGarGiga
|
||||
name: giga gar glasses
|
||||
description: We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/gar.rsi
|
||||
state: icon-super
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/gar.rsi
|
||||
HeldPrefix: super
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesMeson
|
||||
name: optical meson scanners
|
||||
description: The pinnacle of modern science, wallhacks in real life
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/meson.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/meson.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlasses
|
||||
name: glasses
|
||||
description: You want to wear glasses in a game? Imagine rping as physically disabled.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/glasses.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/glasses.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesSunglasses
|
||||
name: sun glasses
|
||||
description: Useful both for security and cargonia
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/sunglasses.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/sunglasses.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesSecurity
|
||||
name: security sunglasses
|
||||
description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Often worn by budget security officers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/secglasses.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/secglasses.rsi
|
||||
|
||||
#Make a scanner category when these actually function and we get the trayson
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlassesThermal
|
||||
name: optical thermal scanner
|
||||
description: Thermals in the shape of glasses.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/thermal.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/thermal.rsi
|
||||
32
Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
Normal file
32
Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
Normal file
@@ -0,0 +1,32 @@
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesHudDiagnostic
|
||||
name: diagnostic hud
|
||||
description: A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Hud/diag.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Hud/diag.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesHudMedical
|
||||
name: medical hud
|
||||
description: A heads-up display that scans the humanoids in view and provides accurate data about their health status.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Hud/med.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Hud/med.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesHudSecurity
|
||||
name: security hud
|
||||
description: A heads-up display that scans the humanoids in view and provides accurate data about their ID status and security records.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Hud/sec.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Hud/sec.rsi
|
||||
10
Resources/Prototypes/Entities/Clothing/Eyes/misc.yml
Normal file
10
Resources/Prototypes/Entities/Clothing/Eyes/misc.yml
Normal file
@@ -0,0 +1,10 @@
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesEyepatch
|
||||
name: eyepatch
|
||||
description: Yarr.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Misc/eyepatch.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Misc/eyepatch.rsi
|
||||
@@ -1,46 +0,0 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: GlassesBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots: [eyes]
|
||||
|
||||
- type: entity
|
||||
parent: GlassesBase
|
||||
id: MesonGlasses
|
||||
name: optical meson scanners
|
||||
description: The pinnacle of modern science, wallhacks in real life
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Glasses/meson_scanners.rsi
|
||||
state: meson
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Glasses/meson_scanners.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlassesBase
|
||||
id: SunGlasses
|
||||
name: sun glasses
|
||||
description: Useful both for security and cargonia
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Glasses/sunglasses.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Glasses/sunglasses.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlassesBase
|
||||
id: SecGlasses
|
||||
name: security sunglasses
|
||||
description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Often worn by budget security officers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Glasses/sunglasses_sec.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Glasses/sunglasses_sec.rsi
|
||||
@@ -1,312 +0,0 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: GlovesBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- gloves
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBlack
|
||||
name: black gloves
|
||||
description: Regular black gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/black.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBlue
|
||||
name: blue gloves
|
||||
description: Regular blue gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/blue.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBoxingRed
|
||||
name: boxing gloves (red)
|
||||
description: Red gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/boxing.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/boxing.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBoxingBlue
|
||||
name: boxing gloves (blue)
|
||||
description: Blue gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/boxingblue.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/boxingblue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBoxingGreen
|
||||
name: boxing gloves (green)
|
||||
description: Green gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/boxinggreen.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/boxinggreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBoxingYellow
|
||||
name: boxing gloves (yellow)
|
||||
description: Yellow gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/boxingyellow.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/boxingyellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesBrown
|
||||
name: brown gloves
|
||||
description: Regular brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/brown.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesCaptain
|
||||
name: captain gloves
|
||||
description: Regal blue gloves, with a nice gold trim. Swanky.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/captain.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/captain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesGray
|
||||
name: grey gloves
|
||||
description: Regular grey gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/gray.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/gray.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesGreen
|
||||
name: green gloves
|
||||
description: Regular green gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/green.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesIhscombat
|
||||
name: IHS combat gloves
|
||||
description: These tactical gloves are somewhat fire and impact resistant.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/ihscombat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/ihscombat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesLatex
|
||||
name: latex gloves
|
||||
description: Thin sterile latex gloves.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/latex.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/latex.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesLeather
|
||||
name: "botanist's leather gloves"
|
||||
description: "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/leather.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/leather.rsi
|
||||
HeatResistance: 1400
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesLightBrown
|
||||
name: light brown gloves
|
||||
description: Regular light brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/lightbrown.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/lightbrown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesOrange
|
||||
name: orange gloves
|
||||
description: Regular orange gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/orange.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesPowerglove
|
||||
name: power gloves
|
||||
description: Now I'm playin' with power! Wait, they are turned off.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/powerglove.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/powerglove.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesPowergloveActive
|
||||
name: powergloves (active)
|
||||
description: Now I'm playin' with power! BAM!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/powerglove_active.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/powerglove_active.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesPurple
|
||||
name: purple gloves
|
||||
description: Regular purple gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/purple.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesRed
|
||||
name: red gloves
|
||||
description: Regular red gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/red.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesRobohands
|
||||
name: robohands gloves
|
||||
description: Beep boop borp!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/robohands.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/robohands.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesSNinja
|
||||
name: S ninja gloves
|
||||
description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/s_ninja.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/s_ninja.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesSNinjak
|
||||
name: S ninjak gloves
|
||||
description: These black and red nano-enhanced gloves insulate from electricity and provide fire resistance.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/s_ninjak.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/s_ninjak.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesSNinjan
|
||||
name: S ninjan gloves
|
||||
description: These black and green nano-enhanced gloves insulate from electricity and provide fire resistance.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/s_ninjan.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/s_ninjan.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesWhite
|
||||
name: white gloves
|
||||
description: Those gloves look fancy.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: GlovesBase
|
||||
id: GlovesYellow
|
||||
name: insulated gloves
|
||||
description: These gloves will protect the wearer from electric shocks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Gloves/yellow.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Gloves/yellow.rsi
|
||||
9
Resources/Prototypes/Entities/Clothing/Hands/base.yml
Normal file
9
Resources/Prototypes/Entities/Clothing/Hands/base.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingHandsBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [gloves]
|
||||
120
Resources/Prototypes/Entities/Clothing/Hands/colored.yml
Normal file
120
Resources/Prototypes/Entities/Clothing/Hands/colored.yml
Normal file
@@ -0,0 +1,120 @@
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorPurple
|
||||
name: purple gloves
|
||||
description: Regular purple gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/purple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorRed
|
||||
name: red gloves
|
||||
description: Regular red gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorBlack
|
||||
name: black gloves
|
||||
description: Regular black gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorBlue
|
||||
name: blue gloves
|
||||
description: Regular blue gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorBrown
|
||||
name: brown gloves
|
||||
description: Regular brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorGray
|
||||
name: grey gloves
|
||||
description: Regular grey gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/gray.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/gray.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorGreen
|
||||
name: green gloves
|
||||
description: Regular green gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorLightBrown
|
||||
name: light brown gloves
|
||||
description: Regular light brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorOrange
|
||||
name: orange gloves
|
||||
description: Regular orange gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorWhite
|
||||
name: white gloves
|
||||
description: Those gloves look fancy.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorYellow
|
||||
name: insulated gloves
|
||||
description: These gloves will protect the wearer from electric shocks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/yellow.rsi
|
||||
127
Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
Normal file
127
Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
Normal file
@@ -0,0 +1,127 @@
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesBoxingRed
|
||||
name: boxing gloves
|
||||
description: Red gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesBoxingBlue
|
||||
name: blue boxing gloves
|
||||
description: Blue gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
state: icon-blue
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
HeldPrefix: blue
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesBoxingGreen
|
||||
name: green boxing gloves
|
||||
description: Green gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
state: icon-green
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
HeldPrefix: green
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesBoxingYellow
|
||||
name: yellow boxing gloves
|
||||
description: Yellow gloves for competitive boxing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
state: icon-yellow
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/boxing.rsi
|
||||
HeldPrefix: yellow
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesCaptain
|
||||
name: captain gloves
|
||||
description: Regal blue gloves, with a nice gold trim. Swanky.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/captain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/captain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesIhscombat
|
||||
name: IHS combat gloves
|
||||
description: These tactical gloves are somewhat fire and impact resistant.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/ihscombat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/ihscombat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesLatex
|
||||
name: latex gloves
|
||||
description: Thin sterile latex gloves.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/latex.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/latex.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesLeather
|
||||
name: "botanist's leather gloves"
|
||||
description: "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/leather.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/leather.rsi
|
||||
HeatResistance: 1400
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesPowerglove
|
||||
name: power gloves
|
||||
description: Now I'm playin' with power! Wait, they are turned off. # Use "Now I'm playin' with power! BAM!" for when they're turned on
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/powerglove.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/powerglove.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesRobohands
|
||||
name: robohands gloves
|
||||
description: Beep boop borp!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/robohands.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/robohands.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesSpaceNinja
|
||||
name: space ninja gloves
|
||||
description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/spaceninja.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/spaceninja.rsi
|
||||
@@ -1,131 +1,87 @@
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatMonkey
|
||||
name: monkey
|
||||
description: That's a monkey head. It has a hole on a mouth to eat bananas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/monkey.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/monkey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatMouseBrown
|
||||
name: mouse brown
|
||||
description: This is a head of a brown mouse. Squeak!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/mouse_brown.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/mouse_brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatMouseGray
|
||||
name: mouse gray
|
||||
description: This is a head of a grey mouse. Squeak!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/mouse_gray.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/mouse_gray.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatMouseWhite
|
||||
name: mouse white
|
||||
description: This is a head of a white mouse. Squeak!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/mouse_white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/mouse_white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatNymph
|
||||
name: nymph
|
||||
description: It's a nymph. You can put it on your head.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/nymph.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/nymph.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatPai-cat
|
||||
name: pai-cat
|
||||
description: Personal AI in a cat form.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/pai-cat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/pai-cat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatPai-monkey
|
||||
name: pai-monkey
|
||||
description: Personal AI in a monkey form.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/pai-monkey.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/pai-monkey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatPai-mouse
|
||||
name: pai-mouse
|
||||
description: Personal AI in a mouse form.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/pai-mouse.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/pai-mouse.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatCatGrey
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalCat
|
||||
name: grey cat
|
||||
description: A cute and fluffy head of a grey cat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/cat.rsi
|
||||
|
||||
sprite: Clothing/Head/Animals/cat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/cat.rsi
|
||||
sprite: Clothing/Head/Animals/cat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatCatBrown
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalCatBrown
|
||||
name: brown cat
|
||||
description: A cute and fluffy head of a brown cat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/cat2.rsi
|
||||
|
||||
sprite: Clothing/Head/Animals/cat2.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/cat2.rsi
|
||||
sprite: Clothing/Head/Animals/cat2.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatCatBlack
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalCatBlack
|
||||
name: black cat
|
||||
description: A cute and fluffy head of a black cat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/cat3.rsi
|
||||
|
||||
sprite: Clothing/Head/Animals/cat3.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/cat3.rsi
|
||||
sprite: Clothing/Head/Animals/cat3.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalHeadslime
|
||||
name: headslime
|
||||
description: A green, sticky headslime, you put it on your head.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Animals/headslime.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Animals/headslime.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalMonkey
|
||||
name: monkey
|
||||
description: That's a monkey head. It has a hole on a mouth to eat bananas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Animals/monkey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Animals/monkey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalMouseBrown
|
||||
name: mouse brown
|
||||
description: This is a head of a brown mouse. Squeak!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Animals/mouse_brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Animals/mouse_brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalMouseGray
|
||||
name: mouse gray
|
||||
description: This is a head of a grey mouse. Squeak!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Animals/mouse_gray.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Animals/mouse_gray.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatAnimalMouseWhite
|
||||
name: mouse white
|
||||
description: This is a head of a white mouse. Squeak!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Animals/mouse_white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Animals/mouse_white.rsi
|
||||
|
||||
87
Resources/Prototypes/Entities/Clothing/Head/bandanas.yml
Normal file
87
Resources/Prototypes/Entities/Clothing/Head/bandanas.yml
Normal file
@@ -0,0 +1,87 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandBlack
|
||||
name: black bandana
|
||||
description: A black bandana to make you look cool.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandBlue
|
||||
name: blue bandana
|
||||
description: A blue bandana to make you look cool.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandBotany
|
||||
name: botany bandana
|
||||
description: A botany bandana to make you look cool, made from natural fibers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/botany.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/botany.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandGold
|
||||
name: gold bandana
|
||||
description: A gold bandana to make you look cool.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/gold.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/gold.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandGreen
|
||||
name: green bandana
|
||||
description: A green bandana to make you look cool.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandGrey
|
||||
name: grey bandana
|
||||
description: A grey bandana to make you look cool.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandRed
|
||||
name: red bandana
|
||||
description: A red bandana to make you look cool.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: HatBandSkull
|
||||
name: skull bandana
|
||||
description: A bandana with a skull to make you look even cooler.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Bandanas/skull.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Bandanas/skull.rsi
|
||||
31
Resources/Prototypes/Entities/Clothing/Head/base.yml
Normal file
31
Resources/Prototypes/Entities/Clothing/Head/base.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingHeadBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- Helmet
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: HatBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- Helmet
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHardsuitBase
|
||||
name: base hardsuit helmet
|
||||
abstract: true
|
||||
components:
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.5
|
||||
lowPressureMultiplier: 100
|
||||
54
Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
Normal file
54
Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
Normal file
@@ -0,0 +1,54 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHardhatBlue
|
||||
name: blue hard hat
|
||||
description: A hard hat, painted in blue, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHardhatOrange
|
||||
name: orange hard hat
|
||||
description: A hard hat, painted in orange, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHardhatRed
|
||||
name: red hard hat
|
||||
description: A hard hat, painted in red, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHardhatWhite
|
||||
name: white hard hat
|
||||
description: A hard hat, painted in white, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHardhatYellow
|
||||
name: yellow hard hat
|
||||
description: A hard hat, painted in yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/yellow.rsi
|
||||
@@ -1,158 +1,163 @@
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HelmetHardsuitBase
|
||||
name: base hardsuit helmet
|
||||
abstract: true
|
||||
components:
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HatHardsuitOld
|
||||
name: old hardsuit helmet
|
||||
description: An old helmet from a hardsuit. Still functional, for now.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-old.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-old.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.85
|
||||
lowPressureMultiplier: 45
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitAtmos
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitAtmos
|
||||
name: atmos hardsuit helmet
|
||||
description: A special hardsuit helmet designed for working in low-pressure, high thermal environments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-atmos.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/atmospherics.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-atmos.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.5
|
||||
lowPressureMultiplier: 100
|
||||
sprite: Clothing/Head/Hardsuits/atmospherics.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitEngineering
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitCap
|
||||
name: captain's hardsuit helmet
|
||||
description: Special hardsuit helmet, made for the captain of the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/capspace.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/capspace.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: ClothingHeadHelmetHardsuitDeathsquad
|
||||
name: deathsquad
|
||||
description: A robust helmet for special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitEngineering
|
||||
name: engineering hardsuit helmet
|
||||
description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-engineering.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/engineering.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-engineering.rsi
|
||||
sprite: Clothing/Head/Hardsuits/engineering.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.65
|
||||
highPressureMultiplier: 0.40
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitHazard
|
||||
name: hazard hardsuit helmet
|
||||
description: Robust hardsuit helmet made for dangerous and hazardous situations.
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitEngineeringWhite
|
||||
name: CE hardsuit helmet
|
||||
description: Special hardsuit helmet, made for the chief engineer of the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-hazardhardsuit.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-hazardhardsuit.rsi
|
||||
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitMedical
|
||||
parent: HatBase
|
||||
id: ClothingHeadHelmetIHSVoidHelm
|
||||
name: IHS voidhelm
|
||||
description: A robust, tactical IHS helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ihsvoid.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ihsvoid.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.60
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitMedical
|
||||
name: medical hardsuit helmet
|
||||
description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-medical.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-medical.rsi
|
||||
sprite: Clothing/Head/Hardsuits/medical.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.80
|
||||
lowPressureMultiplier: 55
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitMining
|
||||
name: mining hardsuit helmet
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitRd
|
||||
name: rd hardsuit helmet
|
||||
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/rd.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/rd.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.80
|
||||
lowPressureMultiplier: 55
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitSalvage
|
||||
name: salvage hardsuit helmet
|
||||
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-mining.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/salvage.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-mining.rsi
|
||||
sprite: Clothing/Head/Hardsuits/salvage.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.70
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitSecurity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitSecurity
|
||||
name: security hardsuit helmet
|
||||
description: Armored hardsuit helmet for security needs.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-sectg.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-sectg.rsi
|
||||
sprite: Clothing/Head/Hardsuits/security.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.70
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitSyndie
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitSecurityRed
|
||||
name: hos hardsuit helmet
|
||||
description: Red armored hardsuit helmet for security needs. Belongs to the HoS.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/security-red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/security-red.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.60
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitSyndie
|
||||
name: blood red hardsuit helmet
|
||||
description: An advanced red hardsuit helmet designed for work in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-syndie.rsi
|
||||
state: icon
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-syndie.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
sprite: Clothing/Head/Hardsuits/syndicate.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitCE
|
||||
name: CE hardsuit helmet
|
||||
description: Special hardsuit helmet, made for the chief engineer of the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-white.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.5
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HelmetHardsuitBase
|
||||
id: HelmetHardsuitWizard
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitWizard
|
||||
name: wizard hardsuit helmet
|
||||
description: A bizarre gem-encrusted helmet that radiates magical energies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardsuit-wiz.rsi
|
||||
|
||||
sprite: Clothing/Head/Hardsuits/wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardsuit-wiz.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
sprite: Clothing/Head/Hardsuits/wizard.rsi
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,119 +1,131 @@
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatAtmosHelm
|
||||
name: atmos helm
|
||||
description: A helmet, designed for work in low-pressure enviroments.
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetBombSuit
|
||||
name: bombsuit helmet
|
||||
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/atmos_helm.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/bombsuit.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/atmos_helm.rsi
|
||||
sprite: Clothing/Head/Helmets/bombsuit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatCultHelmet
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetCosmonaut
|
||||
name: cosmonaut
|
||||
description:
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/cosmonaut.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/cosmonaut.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetCult
|
||||
name: cult helmet
|
||||
description: A robust, evil-looking cult helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/cult_helmet.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/cult.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/cult_helmet.rsi
|
||||
sprite: Clothing/Head/Helmets/cult.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatHardhatBlue
|
||||
name: blue hard hat
|
||||
description: A hard hat, painted in blue, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetHelmet
|
||||
name: helmet
|
||||
description: A usual helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardhat_blue.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardhat_blue.rsi
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatHardhatOrange
|
||||
name: orange hard hat
|
||||
description: A hard hat, painted in orange, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetHelmetOld
|
||||
name: helmet
|
||||
description: An old usual helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardhat_orange.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/securityold.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardhat_orange.rsi
|
||||
sprite: Clothing/Head/Helmets/securityold.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatHardhatRed
|
||||
name: red hard hat
|
||||
description: A hard hat, painted in red, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardhat_red.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardhat_red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatHardhatWhite
|
||||
name: white hard hat
|
||||
description: A hard hat, painted in white, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardhat_white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardhat_white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatHardhatYellow
|
||||
name: yellow hard hat
|
||||
description: A hard hat, painted in yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/hardhat_yellow.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/hardhat_yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatLightRiot
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetRiot
|
||||
name: light riot helmet
|
||||
description: It's a helmet specifically designed to protect against close range attacks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/light_riot.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/light_riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/light_riot.rsi
|
||||
sprite: Clothing/Head/Helmets/light_riot.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatScaf
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetScaf
|
||||
name: scaf
|
||||
description: A robust, strong helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/scaf.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/scaf.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/scaf.rsi
|
||||
sprite: Clothing/Head/Helmets/scaf.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatSecurity
|
||||
name: security
|
||||
description: Standard issue security helmet.
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetSpaceNinja
|
||||
name: space ninja helmet
|
||||
description:
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/security.rsi
|
||||
|
||||
sprite: Clothing/Head/Helmets/spaceninja.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/security.rsi
|
||||
sprite: Clothing/Head/Helmets/spaceninja.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetSyndicate
|
||||
name: syndicate
|
||||
description: A stylish, robust syndicate helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/syndicate.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetTemplar
|
||||
name: templar helmet
|
||||
description: DEUS VULT
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/templar.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/templar.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetThunderdome
|
||||
name: thunderdome
|
||||
description: Let the battle commence!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/thunderdome.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/thunderdome.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetWizardHelm
|
||||
name: wizard helm
|
||||
description: Strange-looking helmet that most certainly belongs to a real magic user.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/wizardhelm.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/wizardhelm.rsi
|
||||
|
||||
@@ -1,155 +1,115 @@
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBioCmo
|
||||
name: bio - cmo
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodBioGeneral
|
||||
name: bio hood
|
||||
suffix: Generic
|
||||
description: A hood that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hoods/Bio/general.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hoods/Bio/general.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodBioCmo
|
||||
name: bio hood
|
||||
suffix: CMO
|
||||
description: An advanced hood for chief medical officer that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bio_cmo.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/Bio/cmo.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bio_cmo.rsi
|
||||
sprite: Clothing/Head/Hoods/Bio/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBioGeneral
|
||||
name: bio - general
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodBioJanitor
|
||||
name: bio hood
|
||||
suffix: Janitor
|
||||
description: A hood that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bio_general.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/Bio/janitor.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bio_general.rsi
|
||||
sprite: Clothing/Head/Hoods/Bio/janitor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBioJanitor
|
||||
name: bio - janitor
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodBioScientist
|
||||
name: bio hood
|
||||
suffix: Science
|
||||
description: A hood that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bio_janitor.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/Bio/scientist.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bio_janitor.rsi
|
||||
sprite: Clothing/Head/Hoods/Bio/scientist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBioScientist
|
||||
name: bio - scientist
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodBioSecurity
|
||||
name: bio hood
|
||||
suffix: Security
|
||||
description: A hood that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bio_scientist.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/Bio/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bio_scientist.rsi
|
||||
sprite: Clothing/Head/Hoods/Bio/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBioSecurity
|
||||
name: bio - security
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodBioVirology
|
||||
name: bio hood
|
||||
suffix: Virology
|
||||
description: A hood that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bio_security.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/Bio/virology.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bio_security.rsi
|
||||
sprite: Clothing/Head/Hoods/Bio/virology.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBioVirology
|
||||
name: bio - virology
|
||||
description: A hood that protects the head and face from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bio_virology.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bio_virology.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBombsuit
|
||||
name: bombsuit
|
||||
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bombsuit.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bombsuit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBombsuitsec
|
||||
name: bombsuit sec
|
||||
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bombsuitsec.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bombsuitsec.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBombsuitWhite
|
||||
name: bombsuit white
|
||||
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/bombsuit_white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/bombsuit_white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatChaplainHood
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodChaplainHood
|
||||
name: chaplain hood
|
||||
description: Maximum piety in this star system.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/chaplain_hood.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/chaplain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/chaplain_hood.rsi
|
||||
sprite: Clothing/Head/Hoods/chaplain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatCulthood
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodCulthood
|
||||
name: cult hood
|
||||
description: There's no cult without cult hoods.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/culthood.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/cult.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/culthood.rsi
|
||||
sprite: Clothing/Head/Hoods/cult.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatNunHood
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodNunHood
|
||||
name: nun hood
|
||||
description: Maximum piety in this star system.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/nun_hood.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/nun.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/nun_hood.rsi
|
||||
sprite: Clothing/Head/Hoods/nun.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatRad
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHoodRad
|
||||
name: rad
|
||||
description: A hood of the hazmat suit, designed for protection from high radioactivity.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/rad.rsi
|
||||
|
||||
sprite: Clothing/Head/Hoods/rad.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/rad.rsi
|
||||
sprite: Clothing/Head/Hoods/rad.rsi
|
||||
|
||||
@@ -1,11 +1,120 @@
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatSkub
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBearpelt
|
||||
name: bear pelt
|
||||
description: It's a cute bear pelt.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/bearpelt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/bearpelt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBunny
|
||||
name: bunny
|
||||
description: Cute bunny ears.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/bunny.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/bunny.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCake
|
||||
name: cake hat
|
||||
description: You put the cake on your head. Brilliant.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/cake.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/cake.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatChickenhead
|
||||
name: chicken head
|
||||
description: "It's a chicken head. Bok bok bok!"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/chickenhead.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/chickenhead.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatHairflower
|
||||
name: hairflower
|
||||
description: A red rose for beautiful ladies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/hairflower.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/hairflower.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatPumpkin
|
||||
name: pumpkin hat
|
||||
description: A jack o' lantern! Believed to ward off evil spirits.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/pumpkin.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/pumpkin.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatPwig
|
||||
name: pwig
|
||||
description: To be honest, those look ridiculous.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/pwig.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/pwig.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatRichard
|
||||
name: richard
|
||||
description: 'Do you like hurting people?'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/richard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/richard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatSkub
|
||||
name: Skub Hat
|
||||
description: 'Best paired with the Skub Suit.'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/skubhead.rsi
|
||||
|
||||
sprite: Clothing/Head/Misc/skubhead.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/skubhead.rsi
|
||||
sprite: Clothing/Head/Misc/skubhead.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatXenoMom
|
||||
name: xeno matriarch
|
||||
description: Hiss hiss hiss!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/xenom.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/xenom.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatXeno
|
||||
name: xenos
|
||||
description: Hiss hiss hiss!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Misc/xenos.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/xenos.rsi
|
||||
|
||||
241
Resources/Prototypes/Entities/Clothing/Head/soft.yml
Normal file
241
Resources/Prototypes/Entities/Clothing/Head/soft.yml
Normal file
@@ -0,0 +1,241 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBluesoft
|
||||
name: bluesoft
|
||||
description: "It's a baseball hat in a tasteless blue colour."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/bluesoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/bluesoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBluesoftFlipped
|
||||
name: bluesoft flipped
|
||||
description: "It's a baseball hat in a tasteless blue colour. Flipped."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/bluesoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/bluesoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCargosoft
|
||||
name: cargosoft
|
||||
description: "It's a baseball hat painted in Cargo colours."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/cargosoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/cargosoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCargosoftFlipped
|
||||
name: cargosoft flipped
|
||||
description: "It's a baseball hat painted in Cargo colours. Flipped."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/cargosoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/cargosoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCorpsoft
|
||||
name: corpsoft
|
||||
description: A baseball bat in corporation colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/corpsoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/corpsoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCorpsoftFlipped
|
||||
name: corpsoft flipped
|
||||
description: A baseball bat in corporation colors. Flipped.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/corpsoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/corpsoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatGreensoft
|
||||
name: greensoft
|
||||
description: "It's a baseball hat in a tasteless green colour."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/greensoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/greensoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatGreensoftFlipped
|
||||
name: greensoft flipped
|
||||
description: "It's a baseball hat in a tasteless green colour. Flipped."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/greensoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/greensoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatGreysoft
|
||||
name: greysoft
|
||||
description: "It's a baseball hat in a tasteless grey colour."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/greysoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/greysoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatGreysoftFlipped
|
||||
name: greysoft flipped
|
||||
description: "It's a baseball hat in a tasteless grey colour. Flipped."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/greysoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/greysoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatMimesoft
|
||||
name: mimesoft
|
||||
description: "It's a baseball hat in a tasteless white colour."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/mimesoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/mimesoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatMimesoftFlipped
|
||||
name: mimesoft flipped
|
||||
description: It's a baseball hat in a tasteless white colour. Flipped.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/mimesoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/mimesoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatOrangesoft
|
||||
name: orangesoft
|
||||
description: It's a baseball hat in a good-looking orange colour.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/orangesoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/orangesoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatOrangesoftFlipped
|
||||
name: orangesoft flipped
|
||||
description: It's a baseball hat in a good-looking orange colour. Flipped.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/orangesoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/orangesoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatPurplesoft
|
||||
name: purple soft
|
||||
description: It's a baseball hat in a tasteless purple colour.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/purplesoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/purplesoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatPurplesoftFlipped
|
||||
name: purplesoft flipped
|
||||
description: It's a baseball hat in a tasteless purple colour. Flipped.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/purplesoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/purplesoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatRedsoft
|
||||
name: redsoft
|
||||
description: It's a baseball hat in a tasteless red colour.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/redsoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/redsoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatRedsoftFlipped
|
||||
name: redsoft flipped
|
||||
description: It's a baseball hat in a tasteless purple colour. Flipped.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/redsoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/redsoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatSecsoft
|
||||
name: secsoft
|
||||
description: It's a robust baseball hat in tasteful red colour.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/secsoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/secsoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatSecsoftFlipped
|
||||
name: secsoft flipped
|
||||
description: It's a robust baseball hat in tasteful red colour. Flipped.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/secsoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/secsoft_flipped.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatYellowsoft
|
||||
name: yellowsoft
|
||||
description: A yellow baseball hat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/yellowsoft.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/yellowsoft.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatYellowsoftFlipped
|
||||
name: yellowsoft flipped
|
||||
description: A yellow flipped baseball hat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/yellowsoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/yellowsoft_flipped.rsi
|
||||
@@ -1,95 +0,0 @@
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatWelding
|
||||
name: welding mask
|
||||
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/welding.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/welding.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatWeldingup
|
||||
name: welding mask (up)
|
||||
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/weldingup.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/weldingup.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatFireWeldingMask
|
||||
name: fire welding mask
|
||||
description: A painted welding helmet, this one has flames on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/fire_welding_mask_1.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/fire_welding_mask_1.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatFireWeldingMaskup
|
||||
name: fire welding mask (up)
|
||||
description: A painted welding helmet, this one has flames on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/fire_welding_mask_1up.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/fire_welding_mask_1up.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBlueFlameWeldingMask
|
||||
name: blue flame welding mask
|
||||
description: A painted welding helmet, this one has blue flames on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/blue_flame_welding_mask_1.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/blue_flame_welding_mask_1.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatBlueFlameWeldingMaskup
|
||||
name: blue flame welding mask (up)
|
||||
description: A painted welding helmet, this one has blue flames on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/blue_flame_welding_mask_1up.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/blue_flame_welding_mask_1up.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatPaintedwelding
|
||||
name: painted welding mask
|
||||
description: A welding helmet, painted in crimson.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/paintedwelding.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/paintedwelding.rsi
|
||||
|
||||
- type: entity
|
||||
parent: HatBase
|
||||
id: HatPaintedweldingup
|
||||
name: painted welding mask (up)
|
||||
description: A welding helmet, painted in crimson.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/paintedweldingup.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/paintedweldingup.rsi
|
||||
43
Resources/Prototypes/Entities/Clothing/Head/welding.yml
Normal file
43
Resources/Prototypes/Entities/Clothing/Head/welding.yml
Normal file
@@ -0,0 +1,43 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatWelding
|
||||
name: welding mask
|
||||
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Welding/welding.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Welding/welding.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatWeldingMaskFlame
|
||||
name: flame welding mask
|
||||
description: A painted welding helmet, this one has flames on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Welding/flame_welding_mask.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Welding/flame_welding_mask.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatWeldingMaskFlameBlue
|
||||
name: blue-flame welding mask
|
||||
description: A painted welding helmet, this one has blue flames on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Welding/blue_flame_welding_mask.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Welding/blue_flame_welding_mask.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatWeldingMaskPainted
|
||||
name: painted welding mask
|
||||
description: A welding helmet, painted in crimson.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Welding/paintedwelding.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Welding/paintedwelding.rsi
|
||||
9
Resources/Prototypes/Entities/Clothing/Masks/base.yml
Normal file
9
Resources/Prototypes/Entities/Clothing/Masks/base.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingMaskBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [mask]
|
||||
@@ -1,98 +1,71 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: MasksBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots: [mask]
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: OldGasMaskClothing
|
||||
parent: ClothingMaskBase
|
||||
id: ClothingMaskGas
|
||||
name: old gas mask
|
||||
description: An old, dusty mask. Yet still dutifully functional.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_gasalt.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
sprite: Clothing/Mask/gas.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_gasalt.rsi
|
||||
sprite: Clothing/Mask/gas.rsi
|
||||
- type: BreathMask
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: GasMaskClothing
|
||||
name: gas mask
|
||||
description: Regulations require these to be stocked after the fourth coolant leak.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_gas.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_gas.rsi
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: BreathMaskClothing
|
||||
parent: ClothingMaskBase
|
||||
id: ClothingMaskBreath
|
||||
name: breath mask
|
||||
description: Might as well keep this on 24/7.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_breath.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
sprite: Clothing/Mask/breath.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_breath.rsi
|
||||
sprite: Clothing/Mask/breath.rsi
|
||||
- type: BreathMask
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: MaskClown
|
||||
parent: ClothingMaskBase
|
||||
id: ClothingMaskClown
|
||||
name: clown wig and mask
|
||||
description: A true prankster's facial attire. A clown is incomplete without his wig and mask.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_clown.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
sprite: Clothing/Mask/clown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_clown.rsi
|
||||
sprite: Clothing/Mask/clown.rsi
|
||||
- type: BreathMask
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: MaskJoy
|
||||
parent: ClothingMaskBase
|
||||
id: ClothingMaskJoy
|
||||
name: joy mask
|
||||
description: Express your happiness or hide your sorrows with this laughing face with crying tears of joy cutout.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_joy.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
sprite: Clothing/Mask/joy.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_joy.rsi
|
||||
sprite: Clothing/Mask/joy.rsi
|
||||
- type: BreathMask
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: MaskMime
|
||||
parent: ClothingMaskBase
|
||||
id: ClothingMaskMime
|
||||
name: mime mask
|
||||
description: The traditional mime's mask. It has an eerie facial posture.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_mime.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
sprite: Clothing/Mask/mime.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_mime.rsi
|
||||
sprite: Clothing/Mask/mime.rsi
|
||||
- type: BreathMask
|
||||
|
||||
- type: entity
|
||||
parent: MasksBase
|
||||
id: MaskSterile
|
||||
parent: ClothingMaskBase
|
||||
id: ClothingMaskSterile
|
||||
name: sterile mask
|
||||
description: A sterile mask designed to help prevent the spread of diseases.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Masks/mask_sterile.rsi
|
||||
state: icon
|
||||
- type: BreathMask
|
||||
sprite: Clothing/Mask/sterile.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Masks/mask_sterile.rsi
|
||||
sprite: Clothing/Mask/sterile.rsi
|
||||
- type: BreathMask
|
||||
|
||||
14
Resources/Prototypes/Entities/Clothing/Neck/base.yml
Normal file
14
Resources/Prototypes/Entities/Clothing/Neck/base.yml
Normal file
@@ -0,0 +1,14 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingNeckBase
|
||||
abstract: true
|
||||
name: neck
|
||||
description:
|
||||
components:
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
- type: Sprite
|
||||
state: icon
|
||||
@@ -1,124 +1,88 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: CloakClothing
|
||||
name: cloak
|
||||
abstract: true
|
||||
description:
|
||||
components:
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: CapCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakCap
|
||||
name: captain's cloak
|
||||
description: A pompous and comfy blue cloak with a nice gold trim.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/cap_cloak.rsi
|
||||
state: capcloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/cap.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/cap_cloak.rsi
|
||||
HeldPrefix: capcloak
|
||||
sprite: Clothing/Neck/Cloaks/cap.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: HosCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakHos
|
||||
name: HoS's cloak
|
||||
description: An exquisite dark and red cloak of a Head of Security.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/hos_cloak.rsi
|
||||
state: hoscloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/hos.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/hos_cloak.rsi
|
||||
HeldPrefix: hoscloak
|
||||
sprite: Clothing/Neck/Cloaks/hos.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: CeCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakCe
|
||||
name: CE's cloak
|
||||
description: A dark green cloak with light blue ornaments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/ce_cloak.rsi
|
||||
state: cecloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/ce.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/ce_cloak.rsi
|
||||
HeldPrefix: cecloak
|
||||
sprite: Clothing/Neck/Cloaks/ce.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: CmoCloak
|
||||
parent: ClothingNeckBase
|
||||
id: CloathingCloakCmo
|
||||
name: CMO's cloak
|
||||
description: A sterile blue cloak with a green cross.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/cmo_cloak.rsi
|
||||
state: cmocloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/cmo.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/cmo_cloak.rsi
|
||||
HeldPrefix: cmocloak
|
||||
sprite: Clothing/Neck/Cloaks/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: RdCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakRd
|
||||
name: RD's cloak
|
||||
description: A white cloak with violet stripes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/rd_cloak.rsi
|
||||
state: rdcloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/rd.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/rd_cloak.rsi
|
||||
HeldPrefix: rdcloak
|
||||
sprite: Clothing/Neck/Cloaks/rd.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: QmCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakQm
|
||||
name: QM's cloak
|
||||
description: A strong brown cloak with a reflective stripe.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/qm_cloak.rsi
|
||||
state: qmcloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/qm.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/qm_cloak.rsi
|
||||
HeldPrefix: qmcloak
|
||||
sprite: Clothing/Neck/Cloaks/qm.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: HopCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakHop
|
||||
name: HoP's cloak
|
||||
description: A blue cloak with red shoudlers and gold buttons.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/hop_cloak.rsi
|
||||
state: hopcloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/hop.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/hop_cloak.rsi
|
||||
HeldPrefix: hopcloak
|
||||
sprite: Clothing/Neck/Cloaks/hop.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CloakClothing
|
||||
id: HeraldCloak
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakHerald
|
||||
name: Herald's cloak
|
||||
description: An evil-looking red cloak with spikes on its shoulders.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/herald_cloak.rsi
|
||||
state: heraldcloak
|
||||
|
||||
sprite: Clothing/Neck/Cloaks/herald.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Cloaks/herald_cloak.rsi
|
||||
HeldPrefix: heraldcloak
|
||||
sprite: Clothing/Neck/Cloaks/herald.rsi
|
||||
|
||||
32
Resources/Prototypes/Entities/Clothing/Neck/misc.yml
Normal file
32
Resources/Prototypes/Entities/Clothing/Neck/misc.yml
Normal file
@@ -0,0 +1,32 @@
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckHeadphones
|
||||
name: headphones
|
||||
description: Quality headphones from Drunk Masters, with good sound insulation.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Misc/headphones.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Misc/headphones.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckStethoscope
|
||||
name: stethoscope
|
||||
description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Misc/stethoscope.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Misc/stethoscope.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckBling
|
||||
name: bling
|
||||
description: Damn, it feels good to be a gangster.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Misc/bling.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Misc/bling.rsi
|
||||
@@ -1,138 +0,0 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: NeckClothing
|
||||
abstract: true
|
||||
name: neck
|
||||
description:
|
||||
components:
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: HeadPhonesOn
|
||||
name: headphones
|
||||
description: Quality headphones from Drunk Masters, with good sound insulation.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/headphones.rsi
|
||||
state: headphones_on
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/headphones.rsi
|
||||
HeldPrefix: headphones_on
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: RedTie
|
||||
name: red-tie
|
||||
description: A neosilk clip-on red tie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/redtie.rsi
|
||||
state: redtie
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/redtie.rsi
|
||||
HeldPrefix: redtie
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: DetTie
|
||||
name: detective's tie
|
||||
description: A loosely tied necktie, a perfect accessory for the over-worked detective.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/dettie.rsi
|
||||
state: dettie
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/dettie.rsi
|
||||
HeldPrefix: dettie
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: Stethoscope
|
||||
name: stethoscope
|
||||
description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/stethoscope.rsi
|
||||
state: stethoscope
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/stethoscope.rsi
|
||||
HeldPrefix: stethoscope
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: StripedRedScarf
|
||||
name: striped red scarf
|
||||
description: A stylish striped red scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/red_scarf.rsi
|
||||
state: stripedredscarf
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/red_scarf.rsi
|
||||
HeldPrefix: stripedredscarf
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: StripedBlueScarf
|
||||
name: striped blue scarf
|
||||
description: A stylish striped blue scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/blue_scarf.rsi
|
||||
state: stripedbluescarf
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/blue_scarf.rsi
|
||||
HeldPrefix: stripedbluescarf
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: StripedGreenScarf
|
||||
name: striped green scarf
|
||||
description: A stylish striped green scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/green_scarf.rsi
|
||||
state: stripedgreenscarf
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/green_scarf.rsi
|
||||
HeldPrefix: stripedgreenscarf
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: ZebraScarf
|
||||
name: zebra scarf
|
||||
description: A striped scarf, a mandatory accessory for artists.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/zebra_scarf.rsi
|
||||
state: zebrascarf
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/zebra_scarf.rsi
|
||||
HeldPrefix: zebrascarf
|
||||
|
||||
- type: entity
|
||||
parent: NeckClothing
|
||||
id: Bling
|
||||
name: bling
|
||||
description: Damn, it feels good to be a gangster.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/bling.rsi
|
||||
state: bling
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/bling.rsi
|
||||
HeldPrefix: bling
|
||||
43
Resources/Prototypes/Entities/Clothing/Neck/scarfs.yml
Normal file
43
Resources/Prototypes/Entities/Clothing/Neck/scarfs.yml
Normal file
@@ -0,0 +1,43 @@
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckScarfStripedRed
|
||||
name: striped red scarf
|
||||
description: A stylish striped red scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckScarfStripedBlue
|
||||
name: striped blue scarf
|
||||
description: A stylish striped blue scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckScarfStripedGreen
|
||||
name: striped green scarf
|
||||
description: A stylish striped green scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckScarfStripedZebra
|
||||
name: zebra scarf
|
||||
description: A striped scarf, a mandatory accessory for artists.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Scarfs/zebra.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Scarfs/zebra.rsi
|
||||
21
Resources/Prototypes/Entities/Clothing/Neck/ties.yml
Normal file
21
Resources/Prototypes/Entities/Clothing/Neck/ties.yml
Normal file
@@ -0,0 +1,21 @@
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckTieRed
|
||||
name: red-tie
|
||||
description: A neosilk clip-on red tie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Ties/redtie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Ties/redtie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckTieDet
|
||||
name: detective's tie
|
||||
description: A loosely tied necktie, a perfect accessory for the over-worked detective.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Ties/dettie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Ties/dettie.rsi
|
||||
@@ -1,265 +1,109 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: OuterclothingBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- outerclothing
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingArmorVest
|
||||
name: armor vest
|
||||
description: "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/armor.rsi
|
||||
state: armor
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/armor.rsi
|
||||
ClothingPrefix: armor
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingArmorreflec
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorReflective
|
||||
name: armor (reflective)
|
||||
description: An armored vest with advanced shielding to protect against energy weapons.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/armor_reflec.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/armor_reflec.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBulletproof
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorBulletproof
|
||||
name: bulletproof
|
||||
description: An armored vest with heavy plates to protect against ballistic projectiles.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bulletproof.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bulletproof.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingCaparmor
|
||||
name: captain's armor
|
||||
description: A suit of protective formal armor made for the station's captain.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/caparmor.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/caparmor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingAcolyte
|
||||
name: acolyte
|
||||
description: An armored suit for acolytes of the cult.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/acolyte.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/acolyte.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingCultarmour
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorCult
|
||||
name: cult armor
|
||||
description: An evil-looking cult armor, made of bones.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/cult_armour.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/cult_armour.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingCustodian
|
||||
name: custodian
|
||||
description: A special armormed custodian suit for cleaning trash in very dangerous places.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/custodian.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/custodian.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingHeavy
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorHeavy
|
||||
name: heavy
|
||||
description: A heavily armored suit that protects against excessive damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/heavy.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/heavy.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/heavy.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/heavy.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingHmarmorvest
|
||||
name: HM armor vest
|
||||
description: A handmade armor vest with a big and thick steel plate.
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorHeavyGreen
|
||||
name: heavy
|
||||
description: A heavily armored suit with green accents that protects against excessive damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hm_armorvest.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hm_armorvest.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingHos
|
||||
name: HoS armor vest
|
||||
description: A synthetic armor vest with COMMANDER printed in gold lettering on the chest. This one has added webbing and ballistic plates.
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorHeavyRed
|
||||
name: heavy
|
||||
description: A heavily armored suit with red accents that protects against excessive damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hos.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/heavyred.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hos.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/heavyred.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingKvest
|
||||
name: kvest
|
||||
description: An armor vest made of synthetic fibers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/kvest.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/kvest.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingMagusblue
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorMagusblue
|
||||
name: magus blue
|
||||
description: An blue armored suit that provides good protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/magusblue.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/magusblue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/magusblue.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/magusblue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingMagusred
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorMagusred
|
||||
name: magus red
|
||||
description: A red armored suit that provides good protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/magusred.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/magusred.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingMercwebvest
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It is surprisingly flexible and light, despite formidable armor plating.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/mercwebvest.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/mercwebvest.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingReactive
|
||||
name: reactive
|
||||
description: An experimental suit with a reactive armor that stops very fast projectiles. Currently on.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/reactive.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/reactive.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingReactiveoff
|
||||
name: reactive (off)
|
||||
description: An experimental suit with a reactive armor that stops very fast projectiles. Currently off.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/reactiveoff.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/reactiveoff.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingRiot
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorRiot
|
||||
name: riot
|
||||
description: An armored vest with heavy padding to protect against melee attacks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/riot.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/riot.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingScaf
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorScaf
|
||||
name: scaf
|
||||
description: A green and brown tactical suit for combat situations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/scaf.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Armor/scaf.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/scaf.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingSwat
|
||||
name: swat
|
||||
description: Very durable vest that provides excellent protection from ranged and melee weapons.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/swat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/swat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingSninja
|
||||
name: S ninja
|
||||
description: This black technologically advanced, cybernetically-enhanced suit provides good protection and many abilities like invisibility or teleportation.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/s_ninja.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/s_ninja.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingWebvest
|
||||
name: web vest
|
||||
description: A synthetic armor vest. This one has added webbing and ballistic plates.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/webvest.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/webvest.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/scaf.rsi
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingOuterBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- outerclothing
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterHardsuitBase
|
||||
name: base hardsuit
|
||||
abstract: true
|
||||
components:
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
71
Resources/Prototypes/Entities/Clothing/OuterClothing/bio.yml
Normal file
71
Resources/Prototypes/Entities/Clothing/OuterClothing/bio.yml
Normal file
@@ -0,0 +1,71 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterBioGeneral
|
||||
name: bio suit
|
||||
suffix: Generic
|
||||
description: A suit that protects against biological contamination.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Bio/general.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Bio/general.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterBioCmo
|
||||
name: bio suit
|
||||
suffix: CMO
|
||||
description: An advanced suit that protects against biological contamination, in CMO colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Bio/cmo.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Bio/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterBioJanitor
|
||||
name: bio suit
|
||||
suffix: Janitor
|
||||
description: A suit that protects against biological contamination, in Janitor colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Bio/janitor.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Bio/janitor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterBioScientist
|
||||
name: bio suit
|
||||
suffix: Science
|
||||
description: A suit that protects against biological contamination, in Scientist colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Bio/scientist.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Bio/scientist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterBioSecurity
|
||||
name: bio suit
|
||||
suffix: Security
|
||||
description: A suit that protects against biological contamination, in Security colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Bio/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Bio/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterBioVirology
|
||||
name: bio suit
|
||||
suffix: Virology
|
||||
description: A suit that protects against biological contamination, in Virology colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Bio/virology.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Bio/virology.rsi
|
||||
@@ -1,276 +1,109 @@
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBomber
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatBomber
|
||||
name: bomber
|
||||
description: A thick, well-worn WW2 leather bomber jacket.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bomber.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Coats/bomber.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bomber.rsi
|
||||
sprite: Clothing/OuterClothing/Coats/bomber.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBomberopen
|
||||
name: bomber (open)
|
||||
description: A thick, well-worn WW2 leather bomber jacket.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bomber_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bomber_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingCargojacket
|
||||
name: cargo jacket
|
||||
description: A cargo jacket.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/cargo_jacket.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/cargo_jacket.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingChurchcoat
|
||||
name: church coat
|
||||
description: A piety, blessed church coat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/church_coat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/church_coat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingDetective
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatDetective
|
||||
name: detective
|
||||
description: A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/detective.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Coats/detective.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/detective.rsi
|
||||
sprite: Clothing/OuterClothing/Coats/detective.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingGentlecoat
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatGentle
|
||||
name: gentle coat
|
||||
description: A gentle coat for a gentle man, or woman.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/gentlecoat.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Coats/gentlecoat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/gentlecoat.rsi
|
||||
sprite: Clothing/OuterClothing/Coats/gentlecoat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingGreyhoodie
|
||||
name: grey hoodie
|
||||
description: A grey hoodie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/grey_hoodie.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/grey_hoodie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingGreyhoodieopen
|
||||
name: grey hoodie (open)
|
||||
description: A grey hoodie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/grey_hoodie_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/grey_hoodie_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingInspcoat
|
||||
name: inspector coat
|
||||
description: A strict inspector coat for being intimidating during inspections.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/insp_coat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/insp_coat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingJensencoat
|
||||
name: jensen coat
|
||||
description: A jensen coat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/jensencoat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/jensencoat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoat
|
||||
name: lab coat
|
||||
description: A suit that protects against minor chemical spills.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatopen
|
||||
name: lab coat (open)
|
||||
description: A suit that protects against minor chemical spills.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatchem
|
||||
name: lab coat (chem)
|
||||
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_chem.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_chem.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatchemopen
|
||||
name: lab coat (chem open)
|
||||
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_chem_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_chem_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatcmo
|
||||
name: lab coat (CMO)
|
||||
description: Bluer than the standard model.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_cmo.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatcmoopen
|
||||
name: lab coat (CMO open)
|
||||
description: Bluer than the standard model.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_cmo_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_cmo_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatmedspec
|
||||
name: lab coat (medical)
|
||||
description: A snow-white, sterilised coat that protects against minor chemical spills.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_medspec.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_medspec.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLabcoatmedspecopen
|
||||
name: lab coat (medical open)
|
||||
description: A snow-white, sterilised coat that protects against minor chemical spills.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/labcoat_medspec_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/labcoat_medspec_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingLeatherjacket
|
||||
name: leather jacket
|
||||
description: A badass leather jacket.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/leather_jacket.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/leather_jacket.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingPirate
|
||||
name: pirate
|
||||
description: Yarr.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/pirate.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/pirate.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingQmcoat
|
||||
name: QM coat
|
||||
description: A robust and comfy coat for quartermasters.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/qm_coat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/qm_coat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingRedwizard
|
||||
name: red wizard
|
||||
description: Strange-looking, red, hat-wear that most certainly belongs to a real magic user.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/redwizard.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/redwizard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingHoSTrenchcoat
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatHoSTrench
|
||||
name: head of security trenchcoat
|
||||
description: This trenchcoat was specifically designed for asserting superior authority.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
|
||||
state: hos_trenchcoat
|
||||
|
||||
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
|
||||
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatInspector
|
||||
name: inspector coat
|
||||
description: A strict inspector coat for being intimidating during inspections.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatJensen
|
||||
name: jensen coat
|
||||
description: A jensen coat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/jensencoat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Coats/jensencoat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatLab
|
||||
name: lab coat
|
||||
description: A suit that protects against minor chemical spills.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/labcoat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Coats/labcoat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatLabChem
|
||||
name: lab coat (chem)
|
||||
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/labcoat_chem.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Coats/labcoat_chem.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatLabCmo
|
||||
name: lab coat (CMO)
|
||||
description: Bluer than the standard model.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/labcoat_cmo.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Coats/labcoat_cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCoatPirate
|
||||
name: pirate
|
||||
description: Yarr.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/pirate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Coats/pirate.rsi
|
||||
|
||||
@@ -1,206 +1,180 @@
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: HardsuitBase
|
||||
name: base hardsuit
|
||||
abstract: true
|
||||
components:
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitDeathsquad
|
||||
name: deathsquad hardsuit
|
||||
description: An advanced hardsuit favored by commandos for use in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/deathsquad.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/deathsquad.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: IHVoidsuit
|
||||
name: IH voidsuit
|
||||
description: A special void suit that protects against hazardous, low pressure environments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/ihvoidsuit.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/ihvoidsuit.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 1
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitAtmos
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitAtmos
|
||||
name: atmos hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has thermal shielding.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_atmos.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_atmos.rsi
|
||||
sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.5
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitEngineering
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitCap
|
||||
name: captain's armor
|
||||
description: A suit of protective formal armor made for the station's captain.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
|
||||
highPressureMultiplier: 0.5
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitDeathsquad
|
||||
name: deathsquad hardsuit
|
||||
description: An advanced hardsuit favored by commandos for use in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitEngineering
|
||||
name: engineering hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has radiation shielding.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_engineering.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_engineering.rsi
|
||||
sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.65
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitHazard
|
||||
name: hazard hardsuit
|
||||
description: A robust hardsuit made for dangerous and hazardous situations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_hazardhardsuit.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_hazardhardsuit.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitMedical
|
||||
name: medical hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_medical.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_medical.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitMining
|
||||
name: mining hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_mining.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_mining.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitSecurity
|
||||
name: security hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_sectg.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_sectg.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitSyndie
|
||||
name: blood red hardsuit
|
||||
description: A dual-mode advanced hardsuit designed for work in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_syndie.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_syndie.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
# Some massive smoothbrain had this named "hardsuit white" yeah thanks fuckhead really useful.
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitCE
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitEngineeringWhite
|
||||
name: CE hardsuit
|
||||
description: A special hardsuit that protects against hazardous, low pressure environments, made for the chief engineer of the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_ce.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_ce.rsi
|
||||
sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitWizard
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: IHSVoidsuit
|
||||
name: IHS voidsuit
|
||||
description: A special void suit that protects against hazardous, low pressure environments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 1
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitMedical
|
||||
name: medical hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitRd
|
||||
name: research director's hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitSalvage
|
||||
name: salvage hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitSecurity
|
||||
name: security hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/security.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitSecurityRed
|
||||
name: head of security's hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.75
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitSyndie
|
||||
name: blood-red hardsuit
|
||||
description: A dual-mode advanced hardsuit designed for work in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitWizard
|
||||
name: wizard hardsuit
|
||||
description: A bizarre gem-encrusted suit that radiates magical energies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hardsuit_wiz.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hardsuit_wiz.rsi
|
||||
sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
# I don't know what the hell "td" is but whatever i'll dump it here.
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitTDGreen
|
||||
name: green TD hardsuit
|
||||
description: Heavily armored black and green suit for long combat situations, also provides protection from low-pressure/vacuum damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/tdgreen.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/tdgreen.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 1
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: HardsuitBase
|
||||
id: HardsuitTDRed
|
||||
name: red TD hardsuit
|
||||
description: Heavily armored black and red suit for long combat situations, also provides protection from low-pressure/vacuum damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/tdred.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/tdred.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 1
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
@@ -1,289 +1,199 @@
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingApron
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterApron
|
||||
name: apron
|
||||
description: A fancy purple apron for a stylish person.
|
||||
description: A fancy apron for a stylish person.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/apron.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/apron.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/apron.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/apron.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingApronchef
|
||||
name: apron (chef)
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterApronChef
|
||||
name: apron
|
||||
suffix: Chef
|
||||
description: An apron-jacket used by a high class chef.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/apronchef.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/apronchef.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/apronchef.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/apronchef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingAssjacket
|
||||
name: ass jacket
|
||||
description: Very damaged orange jacket. Don't be silly, do not wear it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/ass_jacket.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/ass_jacket.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBedsheet
|
||||
name: ghost costume
|
||||
description: This is obviously just a bedsheet, but maybe try it on?
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bedsheet.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bedsheet.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBlackhoodie
|
||||
name: black hoodie
|
||||
description: Oh my God, it's a black hoodie!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/black_hoodie.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/black_hoodie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBlackhoodieopen
|
||||
name: black hoodie (open)
|
||||
description: Oh my God, it's a black hoodie!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/black_hoodie_open.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/black_hoodie_open.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingCardborg
|
||||
name: cardborg
|
||||
description: An ordinary cardboard box with holes cut in the sides.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/cardborg.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/cardborg.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingChaplainhoodie
|
||||
name: chaplain hoodie
|
||||
description: Black and strict chaplain hoodie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/chaplain_hoodie.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/chaplain_hoodie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingChef
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterJacketChef
|
||||
name: chef
|
||||
description: An apron-jacket used by a high class chef.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/chef.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/chef.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/chef.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/chef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingChickensuit
|
||||
name: chicken suit
|
||||
description: Bok bok bok!
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterHoodieBlack
|
||||
name: black hoodie
|
||||
description: Oh my God, it's a black hoodie!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/chickensuit.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/black_hoodie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/chickensuit.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/black_hoodie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingClassicponcho
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterHoodieGrey
|
||||
name: grey hoodie
|
||||
description: A grey hoodie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Misc/grey_hoodie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Misc/grey_hoodie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterCardborg
|
||||
name: cardborg
|
||||
description: An ordinary cardboard box with holes cut in the sides.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Misc/cardborg.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Misc/cardborg.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterHoodieChaplain
|
||||
name: chaplain hoodie
|
||||
description: Black and strict chaplain hoodie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Misc/chaplain_hoodie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Misc/chaplain_hoodie.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterPonchoClassic
|
||||
name: classic poncho
|
||||
description: A warm and comfy classic poncho.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/classicponcho.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/classicponcho.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/classicponcho.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/classicponcho.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingCultrobes
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterRobesCult
|
||||
name: cult robes
|
||||
description: There's no cult without classic red/crimson cult robes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/cultrobes.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/cultrobes.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/cultrobes.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/cultrobes.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingDetvest
|
||||
name: detective's vest
|
||||
description: A hard-boiled private investigator's grey trenchcoat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/detvest.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/detvest.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingHazard
|
||||
name: hazard
|
||||
description: A high-visibility vest used in work zones.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/hazard.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/hazard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingJudge
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterRobesJudge
|
||||
name: judge
|
||||
description: This robe commands authority.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/judge.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/judge.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/judge.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/judge.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingMonkeysuit
|
||||
name: monkey suit
|
||||
description: A suit that looks like a primate.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/monkeysuit.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/monkeysuit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingPoncho
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterPoncho
|
||||
name: poncho
|
||||
description: A warm and comfy poncho.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/poncho.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/poncho.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/poncho.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/poncho.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingSanta
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSanta
|
||||
name: santa
|
||||
description: Ho ho ho!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/santa.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/santa.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/santa.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/santa.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingStraightjacket
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterStraightjacket
|
||||
name: straight jacket
|
||||
description: A straight jacket.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/straight_jacket.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/straight_jacket.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/straight_jacket.rsi
|
||||
|
||||
# This sprite looks like shit too but whatever...
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingSurgeon
|
||||
name: surgeon
|
||||
description: A sterile blue surgical apron.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/surgeon.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/surgeon.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingVest
|
||||
name: vest
|
||||
description: A thick vest with a rubbery, water-resistant shell.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/vest.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/vest.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/straight_jacket.rsi
|
||||
|
||||
# Is this wizard wearing a fanny pack???
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingVioletwizard
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterWizardViolet
|
||||
name: violet wizard
|
||||
description: A bizarre gem-encrusted violet robe that radiates magical energies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/violetwizard.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/violetwizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/violetwizard.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/violetwizard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingWizard
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterWizard
|
||||
name: wizard
|
||||
description: A bizarre gem-encrusted blue robe that radiates magical energies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/wizard.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/wizard.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/wizard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingXenos
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterXenos
|
||||
name: xenos
|
||||
description: A suit made out of chitinous alien hide.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/xenos.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Misc/xenos.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/xenos.rsi
|
||||
sprite: Clothing/OuterClothing/Misc/xenos.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterWizardRed
|
||||
name: red wizard
|
||||
description: Strange-looking, red, hat-wear that most certainly belongs to a real magic user.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Misc/redwizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Misc/redwizard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSkub
|
||||
name: Skub Suit
|
||||
description: 'Skub is crudely written on the outside of this cylindrical suit.'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Misc/skubbody.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Misc/skubbody.rsi
|
||||
|
||||
@@ -1,206 +1,91 @@
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBio
|
||||
name: bio
|
||||
description: A suit that protects against biological contamination.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBiocmo
|
||||
name: bio suit (CMO)
|
||||
description: An advanced suit that protects against biological contamination, in CMO colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio_cmo.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio_cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBiogeneral
|
||||
name: bio suit
|
||||
description: A suit that protects against biological contamination.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio_general.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio_general.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBiojanitor
|
||||
name: bio suit (janitor)
|
||||
description: A suit that protects against biological contamination, in Janitor colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio_janitor.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio_janitor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBioscientist
|
||||
name: bio suit (scientist)
|
||||
description: A suit that protects against biological contamination, in Scientist colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio_scientist.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio_scientist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBiosecurity
|
||||
name: bio suit (security)
|
||||
description: A suit that protects against biological contamination, in Security colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio_security.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio_security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBiovirology
|
||||
name: bio suit (virology)
|
||||
description: A suit that protects against biological contamination, in Virology colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bio_virology.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bio_virology.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBombsuit
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitBomb
|
||||
name: bombsuit
|
||||
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bombsuit.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bombsuit.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBombsuitsec
|
||||
name: bombsuit (security)
|
||||
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce, in Security colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bombsuitsec.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bombsuitsec.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingBombsuitwhite
|
||||
name: bombsuit (white)
|
||||
description: A white heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/bombsuit_white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/bombsuit_white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingAnomalysuit
|
||||
name: anomaly suit
|
||||
description: A special suit designed for safe examining of anomalies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/anomaly_suit.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/anomaly_suit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingEmergencysuit
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitEmergency
|
||||
name: emergency suit
|
||||
description: An emergency suit in cases of... emergencies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/emergency_suit.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Suits/emergency.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/emergency_suit.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/emergency.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingFiresuit
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitFire
|
||||
name: fire suit
|
||||
description: A suit that helps protect against fire and heat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/firesuit.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/fire.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.85
|
||||
lowPressureMultiplier: 25
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/firesuit.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/fire.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingRadSuit
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitRad
|
||||
name: rad suit
|
||||
description: "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/radsuit.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Suits/rad.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/radsuit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingSkub
|
||||
name: Skub Suit
|
||||
description: 'Skub is crudely written on the outside of this cylindrical suit.'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/skubbody.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/skubbody.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/rad.rsi
|
||||
|
||||
# I think this is a suit? Looks baggy enough
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingSyndicate
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitSyndicate
|
||||
name: syndicate
|
||||
description: "Has a tag on it 'Totally not property of an enemy corporation, honest!'"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/syndicate.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Suits/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/syndicate.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/syndicate.rsi
|
||||
|
||||
- type: entity
|
||||
parent: OuterclothingBase
|
||||
id: OuterclothingVoid
|
||||
name: void
|
||||
description: A special suit for space walking.
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitSpaceninja
|
||||
name: S ninja
|
||||
description: This black technologically advanced, cybernetically-enhanced suit provides good protection and many abilities like invisibility or teleportation.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/void.rsi
|
||||
|
||||
sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/void.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitChicken
|
||||
name: chicken suit
|
||||
description: Bok bok bok!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/chicken.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/chicken.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterSuitMonkey
|
||||
name: monkey suit
|
||||
description: A suit that looks like a primate.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/monkey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/monkey.rsi
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestWebMerc
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It is surprisingly flexible and light, despite formidable armor plating.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestWeb
|
||||
name: web vest
|
||||
description: A synthetic armor vest. This one has added webbing and ballistic plates.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/webvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/webvest.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestKevlar
|
||||
name: kevlar vest
|
||||
description: An armor vest made of synthetic fibers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestDetective
|
||||
name: detective's vest
|
||||
description: A hard-boiled private investigator's grey trenchcoat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/detvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/detvest.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestHazard
|
||||
name: hazard
|
||||
description: A high-visibility vest used in work zones.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/hazard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/hazard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVest
|
||||
name: vest
|
||||
description: A thick vest with a rubbery, water-resistant shell.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/vest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/vest.rsi
|
||||
10
Resources/Prototypes/Entities/Clothing/Shoes/base.yml
Normal file
10
Resources/Prototypes/Entities/Clothing/Shoes/base.yml
Normal file
@@ -0,0 +1,10 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingShoesBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- shoes
|
||||
- type: Sprite
|
||||
state: icon
|
||||
33
Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
Normal file
33
Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
Normal file
@@ -0,0 +1,33 @@
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesBootsMag
|
||||
name: magboots
|
||||
description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Boots/magboots.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Boots/magboots.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesBootsWork
|
||||
name: workboots shoes
|
||||
description: Engineering lace-up work boots for the especially blue-collar.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Boots/workboots.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Boots/workboots.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesBootsJack
|
||||
name: jackboots
|
||||
description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Boots/jackboots.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Boots/jackboots.rsi
|
||||
@@ -1,14 +0,0 @@
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesClown
|
||||
name: clown shoes
|
||||
description: "The prankster's standard-issue clowning shoes. Damn they're huge!"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/clown.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/clown.rsi
|
||||
- type: LoopingSound
|
||||
- type: FootstepModifier
|
||||
footstepSoundCollection: footstep_clown
|
||||
98
Resources/Prototypes/Entities/Clothing/Shoes/color.yml
Normal file
98
Resources/Prototypes/Entities/Clothing/Shoes/color.yml
Normal file
@@ -0,0 +1,98 @@
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorBlack
|
||||
name: black shoes
|
||||
description: Stylish black shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorBlue
|
||||
name: blue shoes
|
||||
description: Stylish blue shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorBrown
|
||||
name: brown shoes
|
||||
description: A pair of brown shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorGreen
|
||||
name: green shoes
|
||||
description: Stylish green shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorOrange
|
||||
name: orange shoes
|
||||
description: Stylish orange shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorPurple
|
||||
name: purple shoes
|
||||
description: Stylish purple shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/purple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorRed
|
||||
name: red shoes
|
||||
description: Stylish red shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorWhite
|
||||
name: white shoes
|
||||
description: Don't take them off at your office Christmas party.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesColorYellow
|
||||
name: yellow shoes
|
||||
description: Stylish yellow shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/yellow.rsi
|
||||
43
Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
Normal file
43
Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
Normal file
@@ -0,0 +1,43 @@
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesFlippers
|
||||
name: flippers
|
||||
description: A pair of rubber flippers that improves swimming ability when worn.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Misc/flippers.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Misc/flippers.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesLeather
|
||||
name: leather shoes
|
||||
description: Very stylish pair of boots, made from fine leather.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Misc/leather.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Misc/leather.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesSlippers
|
||||
name: slippers
|
||||
description: Fluffy!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Misc/slippers.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Misc/slippers.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesTourist
|
||||
name: tourist shoes
|
||||
description: These cheap sandals don't look very comfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Misc/tourist.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Misc/tourist.rsi
|
||||
@@ -1,358 +0,0 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ShoesBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots:
|
||||
- shoes
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesBlack
|
||||
name: black shoes
|
||||
description: Stylish black shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/black.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesBlue
|
||||
name: blue shoes
|
||||
description: Stylish blue shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/blue.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesBoots
|
||||
name: boots
|
||||
description: Comfortable-looking boots.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/boots.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/boots.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesBrown
|
||||
name: brown shoes
|
||||
description: A pair of brown shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/brown.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesChef
|
||||
name: chef shoes
|
||||
description: Sturdy shoes that minimize injury from falling objects or knives.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/chef.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/chef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesCowboy
|
||||
name: cowboy shoes
|
||||
description: A small sticker lets you know they've been inspected for snakes, It is unclear how long ago the inspection took place...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/cowboy.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/cowboy.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesCult
|
||||
name: cult shoes
|
||||
description: A pair of boots worn by the followers of Nar'Sie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/cult.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/cult.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesDetective
|
||||
name: detective shoes
|
||||
description: This pair of leather boots has seen better days.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/detective.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/detective.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesFlippers
|
||||
name: flippers
|
||||
description: A pair of rubber flippers that improves swimming ability when worn.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/flippers.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/flippers.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesGaloshes
|
||||
name: galoshes shoes
|
||||
description: Rubber boots.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/galoshes.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/galoshes.rsi
|
||||
- type: NoSlip
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesGreen
|
||||
name: green shoes
|
||||
description: Stylish green shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/green.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesLeather
|
||||
name: leather shoes
|
||||
description: Very stylish pair of boots, made from fine leather.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/leather.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/leather.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesMagboots
|
||||
name: magboots
|
||||
description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/magboots.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/magboots.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesMime
|
||||
name: mime shoes
|
||||
description: ...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/mime.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/mime.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesOrange
|
||||
name: orange shoes
|
||||
description: Stylish orange shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/orange.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesPurple
|
||||
name: purple shoes
|
||||
description: Stylish purple shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/purple.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesRed
|
||||
name: red shoes
|
||||
description: Stylish red shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/red.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesSlippers
|
||||
name: slippers
|
||||
description: Fluffy!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/slippers.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/slippers.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesSpringjacks
|
||||
name: springjacks
|
||||
description: Uh... Those are spring jacks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/springjacks.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/springjacks.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesSwat
|
||||
name: swat shoes
|
||||
description: When you want to turn up the heat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/swat.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/swat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesSNinja
|
||||
name: S ninja shoes
|
||||
description: A pair of nano-enhanced oots with built-in magnetic suction cups.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/s_ninja.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/s_ninja.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesTourist
|
||||
name: tourist shoes
|
||||
description: These cheap sandals don't look very comfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/tourist.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/tourist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesWhite
|
||||
name: white shoes
|
||||
description: Don't take them off at your office Christmas party.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/white.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesWizard
|
||||
name: wizard shoes
|
||||
description: A pair of magic shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/wizard.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/wizard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesWorkboots
|
||||
name: workboots shoes
|
||||
description: Engineering lace-up work boots for the especially blue-collar.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/workboots.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/workboots.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesYellow
|
||||
name: yellow shoes
|
||||
description: Stylish yellow shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/yellow.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesBee
|
||||
name: bee socks
|
||||
description: Make them loins buzz!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/beesocks.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/beesocks.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesCoder
|
||||
name: coder socks
|
||||
description: It's time to code sisters!!11!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/codersocks.rsi
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/codersocks.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ShoesBase
|
||||
id: ShoesJackboots
|
||||
name: jackboots
|
||||
description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/jackboots.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/jackboots.rsi
|
||||
81
Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
Normal file
81
Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
Normal file
@@ -0,0 +1,81 @@
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesChef
|
||||
name: chef shoes
|
||||
description: Sturdy shoes that minimize injury from falling objects or knives.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/chef.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/chef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesClown
|
||||
name: clown shoes
|
||||
description: "The prankster's standard-issue clowning shoes. Damn they're huge!"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/clown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/clown.rsi
|
||||
- type: LoopingSound
|
||||
- type: FootstepModifier
|
||||
footstepSoundCollection: footstep_clown
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesCult
|
||||
name: cult shoes
|
||||
description: A pair of boots worn by the followers of Nar'Sie.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/cult.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/cult.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesGaloshes
|
||||
name: galoshes shoes
|
||||
description: Rubber boots.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/galoshes.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/galoshes.rsi
|
||||
- type: NoSlip
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesSNinja
|
||||
name: S ninja shoes
|
||||
description: A pair of nano-enhanced oots with built-in magnetic suction cups.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/spaceninja.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/spaceninja.rsi
|
||||
- type: NoSlip
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesSwat
|
||||
name: swat shoes
|
||||
description: When you want to turn up the heat.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/swat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/swat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingShoesWizard
|
||||
name: wizard shoes
|
||||
description: A pair of magic shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Specific/wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Specific/wizard.rsi
|
||||
24
Resources/Prototypes/Entities/Clothing/Under/under.yml
Normal file
24
Resources/Prototypes/Entities/Clothing/Under/under.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
# These are technically shoes for now, as we don't actually have underwear. But
|
||||
# I would cry if we didn't have them. -swept
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingUnderSocksBee
|
||||
name: bee socks
|
||||
description: Make them loins buzz!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Under/Socks/bee.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Under/Socks/bee.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBase
|
||||
id: ClothingUnderSocksCoder
|
||||
name: coder socks
|
||||
description: It's time to code sisters!!11!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Under/Socks/coder.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Under/Socks/coder.rsi
|
||||
20
Resources/Prototypes/Entities/Clothing/Uniforms/base.yml
Normal file
20
Resources/Prototypes/Entities/Clothing/Uniforms/base.yml
Normal file
@@ -0,0 +1,20 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingUniformBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [innerclothing]
|
||||
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: ClothingUniformSkirtBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: Clothing
|
||||
Slots: [innerclothing]
|
||||
femaleMask: UniformTop
|
||||
@@ -1,475 +0,0 @@
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformColorBase
|
||||
abstract: true
|
||||
description: A standard issue colored jumpsuit. Variety is the spice of life!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/color.rsi
|
||||
|
||||
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/color.rsi
|
||||
|
||||
# worldwide
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorGrey
|
||||
description: A tasteful grey jumpsuit that reminds you of the good old days.
|
||||
name: grey jumpsuit
|
||||
components:
|
||||
- type: Sprite
|
||||
state: grey
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: grey
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorGrey
|
||||
id: UniformColorGreySkirt
|
||||
description: A tasteful grey jumpskirt that reminds you of the good old days.
|
||||
name: grey jumpskirt
|
||||
components:
|
||||
- type: Sprite
|
||||
state: grey_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: grey_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: grey
|
||||
|
||||
# Black
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorBlack
|
||||
name: black jumpsuit
|
||||
description: A generic black jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: black
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: black
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorBlack
|
||||
id: UniformColorBlackSkirt
|
||||
name: black jumpskirt
|
||||
description: A generic black jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: black_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: black_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: black
|
||||
|
||||
# Blue
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorBlue
|
||||
name: blue jumpsuit
|
||||
description: A generic blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: blue
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: blue
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorBlue
|
||||
id: UniformColorBlueSkirt
|
||||
name: blue jumpskirt
|
||||
description: A generic blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: blue_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: blue_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: blue
|
||||
|
||||
# Green
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorGreen
|
||||
name: green jumpsuit
|
||||
description: A generic green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: green
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: green
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorGreen
|
||||
id: UniformColorGreenSkirt
|
||||
name: green jumpskirt
|
||||
description: A generic green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: green_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: green_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: green
|
||||
|
||||
# Orange
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorOrange
|
||||
name: orange jumpsuit
|
||||
description: "Don't wear this near paranoid security officers."
|
||||
components:
|
||||
- type: Sprite
|
||||
state: orange
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: orange
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorOrange
|
||||
id: UniformColorOrangeSkirt
|
||||
name: orange jumpskirt
|
||||
description: "Don't wear this near paranoid security officers."
|
||||
components:
|
||||
- type: Sprite
|
||||
state: orange_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: orange_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: orange
|
||||
|
||||
# Pink
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorPink
|
||||
name: pink jumpsuit
|
||||
description: "Just looking at this makes you feel fabulous."
|
||||
components:
|
||||
- type: Sprite
|
||||
state: pink
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: pink
|
||||
HeldPrefix: pink
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorPink
|
||||
id: UniformColorPinkSkirt
|
||||
name: pink jumpskirt
|
||||
description: "Just looking at this makes you feel fabulous."
|
||||
components:
|
||||
- type: Sprite
|
||||
state: pink_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: pink_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: pink
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: S
|
||||
name: s
|
||||
components:
|
||||
- type: Sprite
|
||||
state: s
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: s
|
||||
|
||||
# Red
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorRed
|
||||
name: red jumpsuit
|
||||
description: A generic red jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: red
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: red
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorRed
|
||||
id: UniformColorRedSkirt
|
||||
name: red jumpskirt
|
||||
description: A generic red jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: red_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: red_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: red
|
||||
|
||||
# White
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorWhite
|
||||
name: white jumpsuit
|
||||
description: A generic white jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: white
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: white
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorWhite
|
||||
id: UniformColorWhiteSkirt
|
||||
name: white jumpskirt
|
||||
description: A generic white jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: white_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: white_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: white
|
||||
|
||||
# Yellow
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorYellow
|
||||
name: yellow jumpsuit
|
||||
description: A generic yellow jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: yellow
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: yellow
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorYellow
|
||||
id: UniformColorYellowSkirt
|
||||
name: yellow jumpskirt
|
||||
description: A generic yellow jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: yellow_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: yellow_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: yellow
|
||||
|
||||
# Dark blue
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorDarkBlue
|
||||
name: dark blue jumpsuit
|
||||
description: A generic dark blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: darkblue
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: darkblue
|
||||
HeldPrefix: darkblue
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorDarkBlue
|
||||
id: UniformColorDarkBlueSkirt
|
||||
name: dark blue jumpskirt
|
||||
description: A generic dark blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: darkblue_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: darkblue_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: darkblue
|
||||
|
||||
# Teal
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorTeal
|
||||
name: teal jumpsuit
|
||||
description: A generic teal jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: teal
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: teal
|
||||
HeldPrefix: teal
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorTeal
|
||||
id: UniformColorTealSkirt
|
||||
name: teal jumpskirt
|
||||
description: A generic teal jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: teal_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: teal_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: teal
|
||||
|
||||
# Purple
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorPurple
|
||||
name: purple jumpsuit
|
||||
description: A generic purple jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: lightpurple
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: lightpurple
|
||||
HeldPrefix: lightpurple
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorPurple
|
||||
id: UniformColorPurpleSkirt
|
||||
name: purple jumpskirt
|
||||
description: A generic purple jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: lightpurple_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: lightpurple_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: lightpurple
|
||||
|
||||
# Dark Green
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorDarkGreen
|
||||
name: dark green jumpsuit
|
||||
description: A generic dark green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: darkgreen
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: darkgreen
|
||||
HeldPrefix: green
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorDarkGreen
|
||||
id: UniformColorDarkGreenSkirt
|
||||
name: dark green jumpskirt
|
||||
description: A generic dark green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: darkgreen_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: darkgreen_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: green
|
||||
|
||||
# Light Brown
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorLightBrown
|
||||
name: light brown jumpsuit
|
||||
description: A generic light brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: lightbrown
|
||||
|
||||
- type: Clothing
|
||||
HeldPrefix: lightbrown
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorLightBrown
|
||||
id: UniformColorLightBrownSkirt
|
||||
name: light brown jumpskirt
|
||||
description: A generic light brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: lightbrown_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: lightbrown_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: lightbrown
|
||||
|
||||
# Brown
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorBrown
|
||||
name: brown jumpsuit
|
||||
description: A generic brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: brown
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: brown
|
||||
HeldPrefix: lightbrown
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorBrown
|
||||
id: UniformColorBrownSkirt
|
||||
name: brown jumpskirt
|
||||
description: A generic brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: brown_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: brown_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
# Maroon
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorMaroon
|
||||
name: maroon jumpsuit
|
||||
description: A generic maroon jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: maroon
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: maroon
|
||||
HeldPrefix: maroon
|
||||
|
||||
- type: entity
|
||||
parent: UniformColorMaroon
|
||||
id: UniformColorMaroonSkirt
|
||||
name: maroon jumpskirt
|
||||
description: A generic maroon jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: maroon_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: maroon_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: maroon
|
||||
|
||||
# Rainbow
|
||||
- type: entity
|
||||
parent: UniformColorBase
|
||||
id: UniformColorRainbow
|
||||
name: rainbow jumpsuit
|
||||
description: A multi-colored jumpsuit!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/rainbow.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/rainbow.rsi
|
||||
452
Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
Normal file
452
Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
Normal file
@@ -0,0 +1,452 @@
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtBartender
|
||||
name: bartender's uniform
|
||||
description: A nice and tidy uniform. Shame about the bar though.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/bartender.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/bartender.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtCargo
|
||||
name: cargo tech jumpskirt
|
||||
description: A sturdy jumpskirt, issued to members of the Cargo department.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cargotech.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cargotech.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtChiefEngineer
|
||||
name: ce jumpskirt
|
||||
description: It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtChaplain
|
||||
name: chaplain's jumpskirt
|
||||
description: It's a black jumpskirt, often worn by religious folk.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/chaplain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/chaplain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtChef
|
||||
name: chef uniform
|
||||
description: Can't cook without this.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/chef.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/chef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtChemistry
|
||||
name: chemistry jumpskirt
|
||||
description: There's some odd stains on this jumpskirt. Hm.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/chemistry.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/chemistry.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtCMO
|
||||
name: cmo jumpskirt
|
||||
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtDetective
|
||||
name: hard-worn suit
|
||||
description: Someone who wears this means business.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/detective.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/detective.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtDetectiveGrey
|
||||
name: noir suit
|
||||
description: A hard-boiled private investigator's grey suit, complete with tie clip.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/detective_grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/detective_grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtEngineering
|
||||
name: engineering jumpskirt
|
||||
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/engineering.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtHoP
|
||||
name: hop jumpskirt
|
||||
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hop.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hop.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtHoS
|
||||
name: head of security jumpskirt
|
||||
description: It's bright red and rather crisp, much like security's victims tend to be.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtHoSAlt
|
||||
name: head of security turtleneck
|
||||
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos_alt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos_alt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtHoSParadeMale
|
||||
name: head of security's parade uniform
|
||||
description: A male head of security's luxury-wear, for special occasions.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtHydroponics
|
||||
name: hydroponics jumpskirt
|
||||
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hydro.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hydro.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtJanitor
|
||||
name: janitor jumpskirt
|
||||
description: The jumpskirt for the poor sop with a mop.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/janitor.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/janitor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtMedicalDoctor
|
||||
name: medical doctor jumpskirt
|
||||
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtMime
|
||||
name: mime suit
|
||||
description: ...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/mime.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/mime.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtParamedic
|
||||
name: paramedic jumpskirt
|
||||
description: It's got a plus on it, that's a good thing right?
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/paramedic.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/paramedic.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtPrisoner
|
||||
name: prisoner jumpskirt
|
||||
description: Busted.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtQM
|
||||
name: quartermaster's jumpskirt
|
||||
description: 'What can brown do for you?'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/qm.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/qm.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtResearchDirector
|
||||
name: research director's turtleneck
|
||||
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/rnd.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/rnd.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtScientist
|
||||
name: scientist jumpskirt
|
||||
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/scientist.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/scientist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtSec
|
||||
name: security jumpskirt
|
||||
description: A jumpskirt made of strong material, providing robust protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtWarden
|
||||
name: warden's uniform
|
||||
description: A formal security suit for officers complete with Nanotrasen belt buckle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
|
||||
|
||||
# COLORS
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorGrey
|
||||
description: A tasteful grey jumpskirt that reminds you of the good old days.
|
||||
name: grey jumpskirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorBlack
|
||||
name: black jumpskirt
|
||||
description: A generic black jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorBlue
|
||||
name: blue jumpskirt
|
||||
description: A generic blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorGreen
|
||||
name: green jumpskirt
|
||||
description: A generic green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorOrange
|
||||
name: orange jumpskirt
|
||||
description: "Don't wear this near paranoid security officers."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorPink
|
||||
name: pink jumpskirt
|
||||
description: "Just looking at this makes you feel fabulous."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorRed
|
||||
name: red jumpskirt
|
||||
description: A generic red jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorWhite
|
||||
name: white jumpskirt
|
||||
description: A generic white jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorYellow
|
||||
name: yellow jumpskirt
|
||||
description: A generic yellow jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorDarkBlue
|
||||
name: dark blue jumpskirt
|
||||
description: A generic dark blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorTeal
|
||||
name: teal jumpskirt
|
||||
description: A generic teal jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorPurple
|
||||
name: purple jumpskirt
|
||||
description: A generic purple jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorDarkGreen
|
||||
name: dark green jumpskirt
|
||||
description: A generic dark green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorLightBrown
|
||||
name: light brown jumpskirt
|
||||
description: A generic light brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorBrown
|
||||
name: brown jumpskirt
|
||||
description: A generic brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorMaroon
|
||||
name: maroon jumpskirt
|
||||
description: A generic maroon jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
|
||||
550
Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
Normal file
550
Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
Normal file
@@ -0,0 +1,550 @@
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitBartender
|
||||
name: bartender's uniform
|
||||
description: A nice and tidy uniform. Shame about the bar though.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/bartender.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/bartender.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitBartenderPurple
|
||||
name: purple bartender's uniform
|
||||
description: A special purple outfit to serve drinks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/bartender_purple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/bartender_purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitCaptain
|
||||
name: captain's jumpsuit
|
||||
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/captain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/captain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitCargo
|
||||
name: cargo tech jumpsuit
|
||||
description: A sturdy jumpsuit, issued to members of the Cargo department.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChiefEngineer
|
||||
name: ce jumpsuit
|
||||
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformJumpsuitChiefEngineer
|
||||
id: S
|
||||
name: s
|
||||
components:
|
||||
- type: Sprite
|
||||
state: s
|
||||
- type: Clothing
|
||||
HeldPrefix: s
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChaplain
|
||||
name: chaplain's jumpsuit
|
||||
description: It's a black jumpsuit, often worn by religious folk.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/chaplain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/chaplain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChef
|
||||
name: chef uniform
|
||||
description: Can't cook without this.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/chef.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/chef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChemistry
|
||||
name: chemistry jumpsuit
|
||||
description: There's some odd stains on this jumpsuit. Hm.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/chemistry.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/chemistry.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitClown
|
||||
name: clown suit
|
||||
description: HONK!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitCMO
|
||||
name: cmo jumpsuit
|
||||
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitDetective
|
||||
name: hard-worn suit
|
||||
description: Someone who wears this means business.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/detective.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/detective.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitDetectiveGrey
|
||||
name: noir suit
|
||||
description: A hard-boiled private investigator's grey suit, complete with tie clip.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/detective_grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/detective_grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitEngineering
|
||||
name: engineering jumpsuit
|
||||
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHoP
|
||||
name: hop jumpsuit
|
||||
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHoS
|
||||
name: head of security jumpsuit
|
||||
description: It's bright red and rather crisp, much like security's victims tend to be.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHoSAlt
|
||||
name: head of security turtleneck
|
||||
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHoSBlue
|
||||
name: head of security's blue jumpsuit
|
||||
description: A blue jumpsuit of Head of Security.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHoSGrey
|
||||
name: head of security's grey jumpsuit
|
||||
description: A grey jumpsuit of Head of Security, which make him look somewhat like an assistant.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHoSParadeMale
|
||||
name: head of security's parade uniform
|
||||
description: A male head of security's luxury-wear, for special occasions.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_parade.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_parade.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitHydroponics
|
||||
name: hydroponics jumpsuit
|
||||
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitJanitor
|
||||
name: janitor jumpsuit
|
||||
description: The jumpsuit for the poor sop with a mop.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/janitor.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/janitor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitMedicalDoctor
|
||||
name: medical doctor jumpsuit
|
||||
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitMime
|
||||
name: mime suit
|
||||
description: ...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/mime.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/mime.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitParamedic
|
||||
name: paramedic jumpsuit
|
||||
description: It's got a plus on it, that's a good thing right?
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/paramedic.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/paramedic.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitPrisoner
|
||||
name: prisoner jumpsuit
|
||||
description: Busted.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitQM
|
||||
name: quartermaster's jumpsuit
|
||||
description: 'What can brown do for you?'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/qm.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/qm.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitResearchDirector
|
||||
name: research director's turtleneck
|
||||
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitScientist
|
||||
name: scientist jumpsuit
|
||||
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitSec
|
||||
name: security jumpsuit
|
||||
description: A jumpsuit made of strong material, providing robust protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitSecBlue
|
||||
name: blue shirt and tie
|
||||
description: I'm a little busy right now, Calhoun.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security_blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security_blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitSecGrey
|
||||
name: grey security jumpsuit
|
||||
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security_grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security_grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitWarden
|
||||
name: warden's uniform
|
||||
description: A formal security suit for officers complete with Nanotrasen belt buckle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
|
||||
|
||||
# COLORS
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorGrey
|
||||
description: A tasteful grey jumpsuit that reminds you of the good old days.
|
||||
name: grey jumpsuit
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBlack
|
||||
name: black jumpsuit
|
||||
description: A generic black jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBlue
|
||||
name: blue jumpsuit
|
||||
description: A generic blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorGreen
|
||||
name: green jumpsuit
|
||||
description: A generic green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorOrange
|
||||
name: orange jumpsuit
|
||||
description: "Don't wear this near paranoid security officers."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorPink
|
||||
name: pink jumpsuit
|
||||
description: "Just looking at this makes you feel fabulous."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorRed
|
||||
name: red jumpsuit
|
||||
description: A generic red jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorWhite
|
||||
name: white jumpsuit
|
||||
description: A generic white jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorYellow
|
||||
name: yellow jumpsuit
|
||||
description: A generic yellow jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorDarkBlue
|
||||
name: dark blue jumpsuit
|
||||
description: A generic dark blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorTeal
|
||||
name: teal jumpsuit
|
||||
description: A generic teal jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorPurple
|
||||
name: purple jumpsuit
|
||||
description: A generic purple jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorDarkGreen
|
||||
name: dark green jumpsuit
|
||||
description: A generic dark green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorLightBrown
|
||||
name: light brown jumpsuit
|
||||
description: A generic light brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBrown
|
||||
name: brown jumpsuit
|
||||
description: A generic brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorMaroon
|
||||
name: maroon jumpsuit
|
||||
description: A generic maroon jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformColorRainbow
|
||||
name: rainbow jumpsuit
|
||||
description: A multi-colored jumpsuit!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
|
||||
32
Resources/Prototypes/Entities/Clothing/Uniforms/scrubs.yml
Normal file
32
Resources/Prototypes/Entities/Clothing/Uniforms/scrubs.yml
Normal file
@@ -0,0 +1,32 @@
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: UniformScrubsColorPurple
|
||||
name: purple scrubs
|
||||
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Scrubs/purple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Scrubs/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: UniformScrubsColorGreen
|
||||
name: green scrubs
|
||||
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Scrubs/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Scrubs/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: UniformScrubsColorBlue
|
||||
name: blue scrubs
|
||||
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Scrubs/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Scrubs/blue.rsi
|
||||
@@ -1,918 +0,0 @@
|
||||
- type: entity
|
||||
parent: Clothing
|
||||
id: UniformBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Clothing
|
||||
Slots: [innerclothing]
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformJanitor
|
||||
name: janitor jumpsuit
|
||||
description: The jumpsuit for the poor sop with a mop.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_janitor.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_janitor.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformJanitor
|
||||
id: UniformJanitorSkirt
|
||||
name: janitor jumpskirt
|
||||
description: The jumpskirt for the poor sop with a mop.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: jan_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: jan_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformEngineering
|
||||
name: engineering jumpsuit
|
||||
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_engineering.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformEngineering
|
||||
id: UniformEngineeringSkirt
|
||||
name: engineering jumpskirt
|
||||
description: If this skirt was non-conductive, maybe engineers would actually do their damn job.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: engine_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: engine_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformAssistant
|
||||
name: assistant jumpsuit
|
||||
description: It's a generic grey jumpsuit. That's about what assistants are worth, anyway.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_assistant.rsi
|
||||
state: assistant
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_assistant.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformChemistry
|
||||
name: chemistry jumpsuit
|
||||
description: There's some odd stains on this jumpsuit. Hm.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
state: chemistry
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
ClothingPrefix: chemistry
|
||||
|
||||
- type: entity
|
||||
parent: UniformChemistry
|
||||
id: UniformChemistrySkirt
|
||||
name: chemistry jumpskirt
|
||||
description: A sterile jumpskirt in Chemistry colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: chemistry_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: chemistry_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformParamedic
|
||||
name: paramedic jumpsuit
|
||||
description: It's got a red plus on it, that's a good thing right?
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
state: paramedic
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
ClothingPrefix: paramedic
|
||||
|
||||
- type: entity
|
||||
parent: UniformParamedic
|
||||
id: UniformParamedicSkirt
|
||||
name: paramedic jumpskirt
|
||||
description: A sterile jumpskirt in Paramedic colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: paramedic_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: paramedic_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformScrubsPurple
|
||||
name: purple scrubs
|
||||
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
state: scrubspurple
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
ClothingPrefix: scrubspurple
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformScrubsGreen
|
||||
name: green scrubs
|
||||
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
state: scrubsgreen
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
ClothingPrefix: scrubsgreen
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformScrubsBlue
|
||||
name: blue scrubs
|
||||
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
state: scrubsblue
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
ClothingPrefix: scrubsblue
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformClown
|
||||
name: clown suit
|
||||
description: HONK!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_clown.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_clown.rsi
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformSec
|
||||
name: security jumpsuit
|
||||
description: A jumpsuit made of strong material, providing robust protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_sec.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_sec.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecSkirt
|
||||
name: security jumpskirt
|
||||
description: A jumpskirt made of strong material, providing robust protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sec_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: sec_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecBlueShirt
|
||||
name: blue shirt and tie
|
||||
description: I'm a little busy right now, Calhoun.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: blueshift
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: blueshift
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecConstable
|
||||
name: constable outfit
|
||||
description: A british looking outfit.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: constable
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: constable
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecFormal
|
||||
name: security officer's formal uniform
|
||||
description: The latest in fashionable security outfits.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: officerblueclothes
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: officerblueclothes
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecFormalTan
|
||||
name: security officer's formal uniform (tan)
|
||||
description: The latest in fashionable security outfits.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: officertanclothes
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: officertanclothes
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecGrey
|
||||
name: grey security jumpsuit
|
||||
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: security_grey
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: security_grey
|
||||
HeldPrefix: gy_suit
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecSpacePol
|
||||
name: police uniform
|
||||
description: Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: spacepol
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: spacepol
|
||||
|
||||
- type: entity
|
||||
parent: UniformSec
|
||||
id: UniformSecSpacePolFamilies
|
||||
name: space police uniform
|
||||
description: A police uniform often found in the lines at donut shops.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: spacepolice_families
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: spacepolice_families
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformDetective
|
||||
name: hard-worn suit
|
||||
description: Someone who wears this means business.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_detective.rsi
|
||||
state: detective
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_detective.rsi
|
||||
ClothingPrefix: detective
|
||||
HeldPrefix: detective
|
||||
|
||||
- type: entity
|
||||
parent: UniformDetective
|
||||
id: UniformDetectiveSkirt
|
||||
name: detective's suitskirt
|
||||
description: Someone who wears this means business.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: detective_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: detective_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformDetective
|
||||
id: UniformDetectiveGrey
|
||||
name: noir suit
|
||||
description: A hard-boiled private investigator's grey suit, complete with tie clip.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: greydetective
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: greydetective
|
||||
|
||||
- type: entity
|
||||
parent: UniformDetectiveGrey
|
||||
id: UniformDetectiveGreySkirt
|
||||
name: noir suitskirt
|
||||
description: A hard-boiled private investigator's grey suitskirt, complete with tie clip.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: greydetective_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: greydetective_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformCargoTech
|
||||
name: cargo tech jumpsuit
|
||||
description: A sturdy jumpsuit, issued to members of the Cargo department.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_cargotech.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_cargotech.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformCargoTech
|
||||
id: UniformCargoTechSkirt
|
||||
name: cargo tech jumpskirt
|
||||
description: A sturdy jumpskirt, issued to members of the Cargo department.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: cargo_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: cargo_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformQM
|
||||
name: quartermaster's jumpsuit
|
||||
description: 'What can brown do for you?'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_cargotech.rsi
|
||||
state: qm
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_cargotech.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformQM
|
||||
id: UniformQMSkirt
|
||||
name: quartermaster's jumpskirt
|
||||
description: 'What can brown do for you?'
|
||||
components:
|
||||
- type: Sprite
|
||||
state: qm_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: qm_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformChef
|
||||
name: chef uniform
|
||||
description: Can't cook without this.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_chef.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_chef.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformChef
|
||||
id: UniformChefSkirt
|
||||
name: chef skirt
|
||||
description: Can't cook without this.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: chef_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: chef_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformCaptain
|
||||
name: captain's jumpsuit
|
||||
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_captain.rsi
|
||||
state: captain
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_captain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformChiefEngineer
|
||||
name: ce jumpsuit
|
||||
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_ce.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_ce.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformChiefEngineer
|
||||
id: UniformChiefEngineerSkirt
|
||||
name: ce jumpskirt
|
||||
description: It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: chief_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: chief_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformCMO
|
||||
name: cmo jumpsuit
|
||||
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_cmo.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformCMO
|
||||
id: UniformCMOSkirt
|
||||
name: cmo jumpskirt
|
||||
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: cmo_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: cmo_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformMedicalDoctor
|
||||
name: medical doctor jumpsuit
|
||||
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformMedicalDoctor
|
||||
id: UniformMedicalDoctorSkirt
|
||||
name: medical doctor jumpskirt
|
||||
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: medical_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: medical_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformScientist
|
||||
name: scientist jumpsuit
|
||||
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_scientist.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_scientist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformScientist
|
||||
id: UniformScientistSkirt
|
||||
name: scientist jumpskirt
|
||||
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sci_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: sci_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformResearchDirector
|
||||
name: research director's turtleneck
|
||||
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_rnd.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_rnd.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformResearchDirector
|
||||
id: UniformResearchDirectorSkirt
|
||||
name: research director's skirtleneck
|
||||
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: rnd_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: rnd_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformMime
|
||||
name: mime suit
|
||||
description: ...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_mime.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_mime.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformMime
|
||||
id: UniformMimeSkirt
|
||||
name: mime skirt
|
||||
description: ...
|
||||
components:
|
||||
- type: Sprite
|
||||
state: mime_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: mime_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformChaplain
|
||||
name: chaplain's jumpsuit
|
||||
description: It's a black jumpsuit, often worn by religious folk.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_chaplain.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_chaplain.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformChaplain
|
||||
id: UniformChaplainSkirt
|
||||
name: chaplain's jumpskirt
|
||||
description: It's a black jumpskirt. If you wear this, you probably need religious help more than you will be providing it.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: chaplain_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: chaplain_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformHoSAlt
|
||||
name: head of security turtleneck
|
||||
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_hos.rsi
|
||||
state: hosalt
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_hos.rsi
|
||||
HeldPrefix: hosalt
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoSAlt
|
||||
id: UniformHoSAltSkirt
|
||||
name: head of security skirtleneck
|
||||
description: It's a skirtleneck worn by those who were strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hosalt_skirt
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_hos.rsi
|
||||
ClothingPrefix: hosalt_skirt
|
||||
femaleMask: UniformTop
|
||||
HeldPrefix: hosalt
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformHoS
|
||||
name: head of security jumpsuit
|
||||
description: It's bright red and rather crisp, much like security's victims tend to be.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_hos.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_hos.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoS
|
||||
id: UniformHoSSkirt
|
||||
name: head of security jumpskirt
|
||||
description: It's bright red and rather crisp, much like security's victims tend to be.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hos_skirt
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_hos.rsi
|
||||
ClothingPrefix: hos_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoS
|
||||
id: UniformHoSGrey
|
||||
name: head of security's grey jumpsuit
|
||||
description: A grey jumpsuit of Head of Security, which make him look somewhat like an assistant.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hos_grey
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hos_grey
|
||||
HeldPrefix: gy_suit
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoS
|
||||
id: UniformHoSParadeMale
|
||||
name: head of security's parade uniform
|
||||
description: A male head of security's luxury-wear, for special occasions.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hos_parade_male
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hos_parade_male
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoSParadeMale
|
||||
id: UniformHoSParadeFem
|
||||
name: head of security's parade uniform
|
||||
description: A female head of security's luxury-wear, for special occasions.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hos_parade_fem
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hos_parade_fem
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoS
|
||||
id: UniformHoSFormal
|
||||
name: head of security's formal uniform
|
||||
description: The insignia on this uniform tells you that this uniform belongs to the Head of Security.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hosblueclothes
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hosblueclothes
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoS
|
||||
id: UniformHoSFormalTan
|
||||
name: head of security's formal uniform (tan)
|
||||
description: The insignia on this uniform tells you that this uniform belongs to the Head of Security.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hostanclothes
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hostanclothes
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformWarden
|
||||
name: warden's uniform
|
||||
description: A formal security suit for officers complete with Nanotrasen belt buckle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_warden.rsi
|
||||
state: rwarden
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_warden.rsi
|
||||
ClothingPrefix: rwarden
|
||||
HeldPrefix: rwarden
|
||||
|
||||
- type: entity
|
||||
parent: UniformWarden
|
||||
id: UniformWardenSkirt
|
||||
name: warden's suitskirt
|
||||
description: A formal security suitskirt for officers complete with Nanotrasen belt buckle.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: rwarden_skirt
|
||||
|
||||
- type: Clothing
|
||||
femaleMask: UniformTop
|
||||
ClothingPrefix: rwarden_skirt
|
||||
|
||||
- type: entity
|
||||
parent: UniformWarden
|
||||
id: UniformWardenGrey
|
||||
name: grey security suit
|
||||
description: A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: warden
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: warden
|
||||
HeldPrefix: gy_suit
|
||||
|
||||
- type: entity
|
||||
parent: UniformWarden
|
||||
id: UniformWardenFormal
|
||||
name: warden's formal uniform
|
||||
description: The insignia on this uniform tells you that this uniform belongs to the Warden.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: wardenblueclothes
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: wardenblueclothes
|
||||
|
||||
- type: entity
|
||||
parent: UniformWarden
|
||||
id: UniformWardenFormalTan
|
||||
name: warden's formal uniform (tan)
|
||||
description: The insignia on this uniform tells you that this uniform belongs to the Warden.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: wardentanclothes
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: wardentanclothes
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformPrisoner
|
||||
name: prisoner jumpsuit
|
||||
description: Busted.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_prisoner.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_prisoner.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformPrisoner
|
||||
id: UniformPrisonerSkirt
|
||||
name: prisoner jumpskirt
|
||||
description: Busted.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: prisoner_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: prisoner_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformHoP
|
||||
name: hop jumpsuit
|
||||
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_hop.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_hop.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformHoP
|
||||
id: UniformHoPSkirt
|
||||
name: hop jumpskirt
|
||||
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hop_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hop_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformHydroponics
|
||||
name: hydroponics jumpsuit
|
||||
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/uniform_hydro.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/uniform_hydro.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformHydroponics
|
||||
id: UniformHydroponicsSkirt
|
||||
name: hydroponics jumpskirt
|
||||
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: hydro_skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: hydro_skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBase
|
||||
id: UniformBartender
|
||||
name: bartender's uniform
|
||||
description: A nice and tidy uniform. Shame about the bar though.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/bartender.rsi
|
||||
state: icon
|
||||
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/bartender.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UniformBartender
|
||||
id: UniformBartenderSkirt
|
||||
name: bartender's skirt
|
||||
description: A nice and tidy skirt. Shame about the bar though.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: skirt
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: skirt
|
||||
femaleMask: UniformTop
|
||||
|
||||
- type: entity
|
||||
parent: UniformBartender
|
||||
id: UniformBartenderPurple
|
||||
name: purple bartender's uniform
|
||||
description: A special purple outfit to serve drinks.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: purple
|
||||
|
||||
- type: Clothing
|
||||
ClothingPrefix: purple
|
||||
@@ -72,7 +72,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: MesonGlasses
|
||||
- name: ClothingEyesGlassesMeson
|
||||
amount: 4
|
||||
- type: Sprite
|
||||
layers:
|
||||
@@ -90,7 +90,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingMaskBreath
|
||||
- name: EmergencyOxygenTankFilled
|
||||
#- name: Injector
|
||||
- type: Sprite
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: MaskSterile
|
||||
- name: ClothingMaskSterile
|
||||
amount: 4
|
||||
- type: Sprite
|
||||
layers:
|
||||
@@ -44,7 +44,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: GlovesLatex
|
||||
- name: ClothingHandsGlovesLatex
|
||||
amount: 4
|
||||
- type: Sprite
|
||||
layers:
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: SecGlasses
|
||||
- name: ClothingEyesGlassesSecurity
|
||||
amount: 4
|
||||
- type: Sprite
|
||||
layers:
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/bedsheets.rsi
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
@@ -27,14 +26,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetblack
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_black.rsi
|
||||
HeldPrefix: sheetblack
|
||||
sprite: Clothing/Neck/Bedsheets/black.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetBlue
|
||||
@@ -43,14 +40,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetblue
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_blue.rsi
|
||||
HeldPrefix: sheetblue
|
||||
sprite: Clothing/Neck/Bedsheets/blue.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetBrown
|
||||
@@ -59,14 +54,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetbrown
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_brown.rsi
|
||||
HeldPrefix: sheetbrown
|
||||
sprite: Clothing/Neck/Bedsheets/brown.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetCaptain
|
||||
@@ -76,14 +69,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetcaptain
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_captain.rsi
|
||||
HeldPrefix: sheetcaptain
|
||||
sprite: Clothing/Neck/Bedsheets/captain.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetCE
|
||||
@@ -92,14 +83,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetce
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_ce.rsi
|
||||
HeldPrefix: sheetce
|
||||
sprite: Clothing/Neck/Bedsheets/ce.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetCentcom
|
||||
@@ -108,14 +97,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetcentcom
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_centcom.rsi
|
||||
HeldPrefix: sheetcentcom
|
||||
sprite: Clothing/Neck/Bedsheets/centcom.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetClown
|
||||
@@ -124,14 +111,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetclown
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_rainbow.rsi
|
||||
HeldPrefix: sheetrainbow
|
||||
sprite: Clothing/Neck/Bedsheets/rainbow.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetCMO
|
||||
@@ -140,14 +125,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetcmo
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_cmo.rsi
|
||||
HeldPrefix: sheetcmo
|
||||
sprite: Clothing/Neck/Bedsheets/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetCosmos
|
||||
@@ -156,14 +139,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetcosmos
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_cosmos.rsi
|
||||
HeldPrefix: sheetcosmos
|
||||
sprite: Clothing/Neck/Bedsheets/cosmos.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetCult
|
||||
@@ -172,14 +153,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetcult
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_cult.rsi
|
||||
HeldPrefix: sheetcult
|
||||
sprite: Clothing/Neck/Bedsheets/cult.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetGreen
|
||||
@@ -188,14 +167,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetgreen
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_green.rsi
|
||||
HeldPrefix: sheetgreen
|
||||
sprite: Clothing/Neck/Bedsheets/green.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetGrey
|
||||
@@ -204,14 +181,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetgrey
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_grey.rsi
|
||||
HeldPrefix: sheetgrey
|
||||
sprite: Clothing/Neck/Bedsheets/grey.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetHOP
|
||||
@@ -220,14 +195,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheethop
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_hop.rsi
|
||||
HeldPrefix: sheethop
|
||||
sprite: Clothing/Neck/Bedsheets/hop.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetHOS
|
||||
@@ -236,14 +209,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheethos
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_hos.rsi
|
||||
HeldPrefix: sheethos
|
||||
sprite: Clothing/Neck/Bedsheets/hos.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetIan
|
||||
@@ -252,14 +223,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetian
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_ian.rsi
|
||||
HeldPrefix: sheetian
|
||||
sprite: Clothing/Neck/Bedsheets/ian.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetMedical
|
||||
@@ -268,14 +237,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetmedical
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_medical.rsi
|
||||
HeldPrefix: sheetmedical
|
||||
sprite: Clothing/Neck/Bedsheets/medical.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetMime
|
||||
@@ -284,14 +251,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetmime
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_mime.rsi
|
||||
HeldPrefix: sheetmime
|
||||
sprite: Clothing/Neck/Bedsheets/mime.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetNT
|
||||
@@ -300,14 +265,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetNT
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_NT.rsi
|
||||
HeldPrefix: sheetNT
|
||||
sprite: Clothing/Neck/Bedsheets/NT.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetOrange
|
||||
@@ -316,14 +279,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetorange
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_orange.rsi
|
||||
HeldPrefix: sheetorange
|
||||
sprite: Clothing/Neck/Bedsheets/orange.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetPurple
|
||||
@@ -332,14 +293,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetpurple
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_purple.rsi
|
||||
HeldPrefix: sheetpurple
|
||||
sprite: Clothing/Neck/Bedsheets/purple.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetQM
|
||||
@@ -348,14 +307,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetqm
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_qm.rsi
|
||||
HeldPrefix: sheetqm
|
||||
sprite: Clothing/Neck/Bedsheets/qm.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetRainbow
|
||||
@@ -364,14 +321,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetrainbow
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_rainbow.rsi
|
||||
HeldPrefix: sheetrainbow
|
||||
sprite: Clothing/Neck/Bedsheets/rainbow.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetRD
|
||||
@@ -380,14 +335,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetrd
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_rd.rsi
|
||||
HeldPrefix: sheetrd
|
||||
sprite: Clothing/Neck/Bedsheets/rd.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetRed
|
||||
@@ -396,14 +349,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetred
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_red.rsi
|
||||
HeldPrefix: sheetred
|
||||
sprite: Clothing/Neck/Bedsheets/red.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetSyndie
|
||||
@@ -412,14 +363,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetsyndie
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_syndie.rsi
|
||||
HeldPrefix: sheetsyndie
|
||||
sprite: Clothing/Neck/Bedsheets/syndie.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetUSA
|
||||
@@ -428,14 +377,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetUSA
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_USA.rsi
|
||||
HeldPrefix: sheetUSA
|
||||
sprite: Clothing/Neck/Bedsheets/USA.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetWhite
|
||||
@@ -444,14 +391,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetwhite
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_white.rsi
|
||||
HeldPrefix: sheetwhite
|
||||
sprite: Clothing/Neck/Bedsheets/white.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetWiz
|
||||
@@ -460,14 +405,12 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetwiz
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_wiz.rsi
|
||||
HeldPrefix: sheetwiz
|
||||
sprite: Clothing/Neck/Bedsheets/wiz.rsi
|
||||
|
||||
- type: entity
|
||||
id: BedsheetYellow
|
||||
@@ -476,11 +419,9 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
state: sheetyellow
|
||||
|
||||
- type: Clothing
|
||||
size: 10
|
||||
QuickEquip: true
|
||||
Slots:
|
||||
- neck
|
||||
sprite: Clothing/Neck/Bedsheets/sheet_yellow.rsi
|
||||
HeldPrefix: sheetyellow
|
||||
sprite: Clothing/Neck/Bedsheets/yellow.rsi
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: BreathMaskClothing
|
||||
- name: ClothingMaskBreath
|
||||
amount: 2
|
||||
- name: FoodChocolateBar
|
||||
- name: FlashlightLantern
|
||||
@@ -79,7 +79,7 @@
|
||||
- name: Wirecutter
|
||||
- name: ApcExtensionCableStack
|
||||
- name: MVWireStack
|
||||
- name: GlovesYellow
|
||||
- name: ClothingHandsGlovesColorYellow
|
||||
prob: 0.05
|
||||
orGroup: GlovesOrWires
|
||||
- name: HVWireStack
|
||||
|
||||
@@ -14,8 +14,9 @@
|
||||
- type: startingGear
|
||||
id: CargoTechGear
|
||||
equipment:
|
||||
innerclothing: UniformCargoTech
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBlack
|
||||
head: ClothingHeadHatCargosoft
|
||||
innerclothing: ClothingUniformJumpsuitCargo
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
idcard: CargoPDA
|
||||
ears: HeadsetCargo
|
||||
ears: ClothingHeadsetCargo
|
||||
|
||||
@@ -15,8 +15,9 @@
|
||||
- type: startingGear
|
||||
id: QuartermasterGear
|
||||
equipment:
|
||||
innerclothing: UniformQM
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBrown
|
||||
head: ClothingHeadHatCargosoft
|
||||
innerclothing: ClothingUniformJumpsuitQM
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBrown
|
||||
idcard: QuartermasterPDA
|
||||
ears: HeadsetCargo
|
||||
ears: ClothingHeadsetCargo
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
- type: startingGear
|
||||
id: AssistantGear
|
||||
equipment:
|
||||
innerclothing: UniformColorGrey
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBlack
|
||||
innerclothing: ClothingUniformJumpsuitColorGrey
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
idcard: AssistantPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -14,9 +14,10 @@
|
||||
- type: startingGear
|
||||
id: BartenderGear
|
||||
equipment:
|
||||
innerclothing: UniformBartender
|
||||
outerclothing: OuterclothingArmorVest
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBlack
|
||||
head: ClothingHeadHatTophat
|
||||
innerclothing: ClothingUniformJumpsuitBartender
|
||||
outerclothing: ClothingOuterVestKevlar
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
idcard: BartenderPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
- type: startingGear
|
||||
id: BotanistGear
|
||||
equipment:
|
||||
innerclothing: UniformHydroponics
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBrown
|
||||
innerclothing: ClothingUniformJumpsuitHydroponics
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBrown
|
||||
idcard: BotanistPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
- type: startingGear
|
||||
id: ChaplainGear
|
||||
equipment:
|
||||
innerclothing: UniformChaplain
|
||||
backpack: BackpackClothing
|
||||
shoes: ShoesBlack
|
||||
innerclothing: ClothingUniformJumpsuitChaplain
|
||||
backpack: ClothingBackpack
|
||||
shoes: ClothingShoesColorBlack
|
||||
idcard: ChaplainPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -14,8 +14,9 @@
|
||||
- type: startingGear
|
||||
id: ChefGear
|
||||
equipment:
|
||||
innerclothing: UniformChef
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBlack
|
||||
innerclothing: ClothingUniformJumpsuitChef
|
||||
head: ClothingHeadHatChef
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
idcard: ChefPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
- type: startingGear
|
||||
id: ClownGear
|
||||
equipment:
|
||||
innerclothing: UniformClown
|
||||
backpack: ClownPackFilled
|
||||
shoes: ShoesClown
|
||||
mask: MaskClown
|
||||
innerclothing: ClothingUniformJumpsuitClown
|
||||
backpack: ClothingBackpackClownFilled
|
||||
shoes: ClothingShoesClown
|
||||
mask: ClothingMaskClown
|
||||
pocket1: BikeHorn
|
||||
idcard: ClownPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
- type: startingGear
|
||||
id: JanitorGear
|
||||
equipment:
|
||||
innerclothing: UniformJanitor
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesGaloshes
|
||||
head: HatPurplesoft
|
||||
innerclothing: ClothingUniformJumpsuitJanitor
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesGaloshes
|
||||
head: ClothingHeadHatPurplesoft
|
||||
idcard: JanitorPDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
belt: ClothingBeltJanitorFilled
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
- type: startingGear
|
||||
id: MimeGear
|
||||
equipment:
|
||||
innerclothing: UniformMime
|
||||
backpack: BackpackClothing
|
||||
head: HatBeret
|
||||
belt: SuspendersClothing
|
||||
gloves: GlovesWhite
|
||||
shoes: ShoesMime
|
||||
innerclothing: ClothingUniformJumpsuitMime
|
||||
backpack: ClothingBackpackFilled
|
||||
head: ClothingHeadHatBeret
|
||||
belt: ClothingBeltSuspenders
|
||||
gloves: ClothingHandsGlovesLatex
|
||||
shoes: ClothingShoesColorWhite
|
||||
pocket1: Pen
|
||||
pocket2: Paper
|
||||
mask: MaskMime
|
||||
mask: ClothingMaskMime
|
||||
idcard: MimePDA
|
||||
ears: HeadsetService
|
||||
ears: ClothingHeadsetService
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
# All of em.
|
||||
# Could probably do with some kind of wildcard or whatever to automate this.
|
||||
# HELL FUCKING YEAH WE COULD
|
||||
# Guys please don't fight
|
||||
- Captain
|
||||
- HeadOfPersonnel
|
||||
- Command
|
||||
@@ -38,12 +39,12 @@
|
||||
- type: startingGear
|
||||
id: CaptainGear
|
||||
equipment:
|
||||
innerclothing: UniformCaptain
|
||||
backpack: BackpackCaptainFilled
|
||||
shoes: ShoesBlack
|
||||
head: HatCaptain
|
||||
eyes: SunGlasses
|
||||
gloves: GlovesCaptain
|
||||
outerclothing: OuterclothingCaparmor
|
||||
innerclothing: ClothingUniformJumpsuitCaptain
|
||||
backpack: ClothingBackpackCaptainFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
head: ClothingHeadHatCaptain
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
gloves: ClothingHandsGlovesCaptain
|
||||
outerclothing: ClothingOuterHardsuitCap
|
||||
idcard: CaptainPDA
|
||||
ears: HeadsetCommand
|
||||
ears: ClothingHeadsetAltCommand
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
- type: startingGear
|
||||
id: HoPGear
|
||||
equipment:
|
||||
innerclothing: UniformHoP
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBrown
|
||||
head: HatHopcap
|
||||
innerclothing: ClothingUniformJumpsuitHoP
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBrown
|
||||
head: ClothingHeadHatHopcap
|
||||
idcard: HoPPDA
|
||||
ears: HeadsetCommand
|
||||
ears: ClothingHeadsetAltCommand
|
||||
|
||||
@@ -18,10 +18,10 @@
|
||||
- type: startingGear
|
||||
id: ChiefEngineerGear
|
||||
equipment:
|
||||
head: HatHardhatWhite
|
||||
innerclothing: UniformChiefEngineer
|
||||
backpack: BackpackEngineeringFilled
|
||||
shoes: ShoesBrown
|
||||
head: ClothingHeadHatHardhatWhite
|
||||
innerclothing: ClothingUniformJumpsuitChiefEngineer
|
||||
backpack: ClothingBackpackEngineeringFilled
|
||||
shoes: ClothingShoesColorBrown
|
||||
idcard: CEPDA
|
||||
ears: HeadsetEngineering
|
||||
ears: ClothingHeadsetEngineering
|
||||
belt: ClothingBeltChiefEngineerFilled
|
||||
|
||||
@@ -15,10 +15,11 @@
|
||||
- type: startingGear
|
||||
id: StationEngineerGear
|
||||
equipment:
|
||||
innerclothing: UniformEngineering
|
||||
backpack: BackpackEngineeringFilled
|
||||
shoes: ShoesWorkboots
|
||||
outerclothing: OuterclothingHazard
|
||||
head: ClothingHeadHatHardhatYellow
|
||||
innerclothing: ClothingUniformJumpsuitEngineering
|
||||
backpack: ClothingBackpackEngineeringFilled
|
||||
shoes: ClothingShoesBootsWork
|
||||
outerclothing: ClothingOuterVestHazard
|
||||
idcard: EngineerPDA
|
||||
belt: UtilityBeltClothingFilled
|
||||
ears: HeadsetEngineering
|
||||
belt: ClothingBeltUtilityFilled
|
||||
ears: ClothingHeadsetEngineering
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
- type: startingGear
|
||||
id: CMOGear
|
||||
equipment:
|
||||
innerclothing: UniformCMO
|
||||
backpack: BackpackMedicalFilled
|
||||
shoes: ShoesBrown
|
||||
outerclothing: OuterclothingLabcoatcmo
|
||||
innerclothing: ClothingUniformJumpsuitCMO
|
||||
backpack: ClothingBackpackMedicalFilled
|
||||
shoes: ClothingShoesColorBrown
|
||||
outerclothing: ClothingOuterCoatLabCmo
|
||||
idcard: CMOPDA
|
||||
ears: HeadsetMedicalAlt
|
||||
ears: ClothingHeadsetAltMedical
|
||||
belt: ClothingBeltMedical
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
- type: startingGear
|
||||
id: DoctorGear
|
||||
equipment:
|
||||
innerclothing: UniformMedicalDoctor
|
||||
backpack: BackpackMedicalFilled
|
||||
shoes: ShoesWhite
|
||||
outerclothing: OuterclothingLabcoatmedspecopen
|
||||
innerclothing: ClothingUniformJumpsuitMedicalDoctor
|
||||
backpack: ClothingBackpackMedicalFilled
|
||||
shoes: ClothingShoesColorWhite
|
||||
outerclothing: ClothingOuterCoatLab
|
||||
idcard: MedicalPDA
|
||||
ears: HeadsetMedical
|
||||
ears: ClothingHeadsetMedical
|
||||
belt: ClothingBeltMedical
|
||||
|
||||
@@ -17,10 +17,9 @@
|
||||
- type: startingGear
|
||||
id: ResearchDirectorGear
|
||||
equipment:
|
||||
innerclothing: UniformResearchDirector
|
||||
innerclothing: ClothingUniformJumpsuitResearchDirector
|
||||
# Note to Swept add science backpacks
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesBrown
|
||||
outerclothing: OuterclothingLabcoatopen
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBrown
|
||||
idcard: RnDPDA
|
||||
ears: HeadsetScience
|
||||
ears: ClothingHeadsetScience
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
- type: startingGear
|
||||
id: ScientistGear
|
||||
equipment:
|
||||
innerclothing: UniformScientist
|
||||
backpack: BackpackClothingFilled
|
||||
shoes: ShoesWhite
|
||||
outerclothing: OuterclothingLabcoat
|
||||
innerclothing: ClothingUniformJumpsuitScientist
|
||||
backpack: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorWhite
|
||||
outerclothing: ClothingOuterCoatLab
|
||||
idcard: SciencePDA
|
||||
ears: HeadsetScience
|
||||
ears: ClothingHeadsetScience
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
- type: startingGear
|
||||
id: HoSGear
|
||||
equipment:
|
||||
innerclothing: UniformHoS
|
||||
backpack: SecPackFilled
|
||||
shoes: ShoesJackboots
|
||||
outerclothing: OuterclothingHoSTrenchcoat
|
||||
eyes: SecGlasses
|
||||
head: HatBeretHoS
|
||||
innerclothing: ClothingUniformJumpsuitHoS
|
||||
backpack: ClothingBackpackSecurityFilled
|
||||
shoes: ClothingShoesJackboots
|
||||
outerclothing: ClothingOuterCoatHoSTrench
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHatBeretHoS
|
||||
idcard: HoSPDA
|
||||
ears: HeadsetSecurityAlt
|
||||
ears: ClothingHeadsetAltSecurity
|
||||
belt: ClothingBeltSecurityFilled
|
||||
|
||||
@@ -15,11 +15,12 @@
|
||||
- type: startingGear
|
||||
id: SecurityOfficerGear
|
||||
equipment:
|
||||
innerclothing: UniformSec
|
||||
backpack: SecPackFilled
|
||||
shoes: ShoesJackboots
|
||||
eyes: SecGlasses
|
||||
outerclothing: OuterclothingArmorVest
|
||||
innerclothing: ClothingUniformJumpsuitSec
|
||||
backpack: ClothingBackpackSecurityFilled
|
||||
shoes: ClothingShoesBootsJack
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHelmetHelmetOld
|
||||
outerclothing: ClothingOuterVestKevlar
|
||||
idcard: SecurityPDA
|
||||
ears: HeadsetSecurity
|
||||
ears: ClothingHeadsetSecurity
|
||||
belt: ClothingBeltSecurityFilled
|
||||
|
||||
@@ -16,11 +16,12 @@
|
||||
- type: startingGear
|
||||
id: WardenGear
|
||||
equipment:
|
||||
innerclothing: UniformWarden
|
||||
backpack: SecPackFilled
|
||||
shoes: ShoesJackboots
|
||||
eyes: SecGlasses
|
||||
outerclothing: OuterclothingArmorVest
|
||||
head: ClothingHeadHatWarden
|
||||
innerclothing: ClothingUniformJumpsuitWarden
|
||||
backpack: ClothingBackpackSecurityFilled
|
||||
shoes: ClothingShoesBootsJack
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
outerclothing: ClothingOuterVestKevlar
|
||||
idcard: WardenPDA
|
||||
ears: HeadsetSecurity
|
||||
ears: ClothingHeadsetSecurity
|
||||
belt: ClothingBeltSecurityFilled
|
||||
|
||||
@@ -7,6 +7,20 @@
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "holding",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "holding-equipped-BACKPACK",
|
||||
"directions": 4,
|
||||
@@ -50,7 +64,21 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "holding-inhand-right",
|
||||
"name": "holding-unlit",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "holding-broken-equipped-BACKPACK",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
@@ -58,35 +86,11 @@
|
||||
"directions": 1
|
||||
},
|
||||
{
|
||||
"name": "holding",
|
||||
"directions": 1,
|
||||
"delays": [[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]]
|
||||
},
|
||||
{
|
||||
"name": "holding-unlit",
|
||||
"directions": 1,
|
||||
"delays": [[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]]
|
||||
},
|
||||
{
|
||||
"name": "holding-broken-equipped-BACKPACK",
|
||||
"name": "holding-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "holding-inhand-left",
|
||||
"name": "holding-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
|
||||
|
Before Width: | Height: | Size: 769 B After Width: | Height: | Size: 769 B |
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Reference in New Issue
Block a user