Copyright Pass/Pruning | Part 1 - Clothing (#2539)

* Backpacks/Belts

* Cleans up Headsets

* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)

* This commit has taken too many of my damn tears please appreciate it

* Holy SHIT that was an ordeal

* NECK and MASKS

* Jumpsuits/skirts

* Goodbye old color.rsi

* Outerclothing

* More Outerclothing

* It builds now

* More ID organization :)

* Gloves up to scratch

* My piss burns

* GLasses

* Added some more glasses

* Mission control we are ready for review

* Hotfix

* Cleanup

* Fix not commenting out whole line in contents

* duffelbag => duffel bag

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed Breath Mask

* Scrubs

* New line

* Fixed Build

* Ok

* Update engivend.yml

* Fix meson glasses prototype in boxes

* Fix prototype name for sec glasses in boxes

* Fix InventoryHelpersTest janitor jumpsuit prototype

* Fix outdated stationstation prototypes

* Fix vending machines having invalid starting inventories

* Fix chapel vending machine

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Swept
2020-11-22 04:17:14 +00:00
committed by GitHub
parent ccb7719935
commit f46a6a8d81
3124 changed files with 16722 additions and 17241 deletions

View File

@@ -53,11 +53,11 @@ namespace Content.IntegrationTests.Tests
Assert.That(inventory.HasSlot(Slots.INNERCLOTHING)); Assert.That(inventory.HasSlot(Slots.INNERCLOTHING));
Assert.That(inventory.HasSlot(Slots.IDCARD)); Assert.That(inventory.HasSlot(Slots.IDCARD));
Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "UniformJanitor", true)); Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "ClothingUniformJumpsuitJanitor", true));
// Do we actually have the uniform equipped? // Do we actually have the uniform equipped?
Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform)); Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "UniformJanitor"); Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "ClothingUniformJumpsuitJanitor");
stun.Stun(1f); stun.Stun(1f);

View File

@@ -1,7 +1,7 @@
meta: meta:
format: 2 format: 2
name: DemoStation name: Saltern
author: Space-Wizards author: Buncha sickass mfers
postmapinit: false postmapinit: false
tilemap: tilemap:
0: space 0: space
@@ -474,7 +474,7 @@ entities:
rot: -1.5707963267948966 rad rot: -1.5707963267948966 rad
type: Transform type: Transform
- uid: 52 - uid: 52
type: ShoesCoder type: ClothingUnderSocksCoder
components: components:
- parent: 855 - parent: 855
pos: 47.437466,-6.6893435 pos: 47.437466,-6.6893435
@@ -490,14 +490,14 @@ entities:
- useSound: /Audio/Items/jaws_pry.ogg - useSound: /Audio/Items/jaws_pry.ogg
type: Tool type: Tool
- uid: 54 - uid: 54
type: GlovesLatex type: ClothingHandsGlovesLatex
components: components:
- parent: 855 - parent: 855
pos: 22.086878,-4.4133806 pos: 22.086878,-4.4133806
rot: -1.5707963267948966 rad rot: -1.5707963267948966 rad
type: Transform type: Transform
- uid: 55 - uid: 55
type: GlovesLatex type: ClothingHandsGlovesLatex
components: components:
- parent: 855 - parent: 855
pos: 21.618128,-4.4133806 pos: 21.618128,-4.4133806
@@ -712,14 +712,14 @@ entities:
rot: -1.5707963267948966 rad rot: -1.5707963267948966 rad
type: Transform type: Transform
- uid: 82 - uid: 82
type: Bling type: ClothingNeckBling
components: components:
- parent: 855 - parent: 855
pos: -2.861164,18.612366 pos: -2.861164,18.612366
rot: -1.5707963267948966 rad rot: -1.5707963267948966 rad
type: Transform type: Transform
- uid: 83 - uid: 83
type: Bling type: ClothingNeckBling
components: components:
- parent: 855 - parent: 855
pos: -2.564289,18.643616 pos: -2.564289,18.643616
@@ -971,19 +971,19 @@ entities:
type: Content.Server.GameObjects.ContainerSlot type: Content.Server.GameObjects.ContainerSlot
type: ContainerContainer type: ContainerContainer
- uid: 117 - uid: 117
type: HatHardhatYellow type: ClothingHeadHatHardhatYellow
components: components:
- parent: 855 - parent: 855
pos: 31.357727,-4.36431 pos: 31.357727,-4.36431
type: Transform type: Transform
- uid: 118 - uid: 118
type: HatHardhatWhite type: ClothingHeadHatHardhatWhite
components: components:
- parent: 855 - parent: 855
pos: 31.623352,-4.14556 pos: 31.623352,-4.14556
type: Transform type: Transform
- uid: 119 - uid: 119
type: HatHardhatRed type: ClothingHeadHatHardhatRed
components: components:
- parent: 855 - parent: 855
pos: 31.201477,-4.05181 pos: 31.201477,-4.05181
@@ -47190,7 +47190,7 @@ entities:
rot: -1.5707963267948966 rad rot: -1.5707963267948966 rad
type: Transform type: Transform
- uid: 4144 - uid: 4144
type: MaskJoy type: ClothingMaskJoy
components: components:
- parent: 855 - parent: 855
pos: 13.418978,24.555822 pos: 13.418978,24.555822

View File

@@ -1977,7 +1977,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 225 - uid: 225
type: OuterclothingVest type: ClothingOuterVest
components: components:
- parent: 216 - parent: 216
pos: 1.412994,7.507263 pos: 1.412994,7.507263
@@ -2973,7 +2973,7 @@ entities:
rot: -1.5707963267949 rad rot: -1.5707963267949 rad
type: Transform type: Transform
- uid: 361 - uid: 361
type: OuterclothingVest type: ClothingOuterVest
components: components:
- parent: 216 - parent: 216
pos: 0.5223687,7.507263 pos: 0.5223687,7.507263
@@ -3874,7 +3874,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 473 - uid: 473
type: UniformEngineering type: ClothingUniformJumpsuitEngineering
components: components:
- parent: 216 - parent: 216
pos: -0.6474335,-10.27245 pos: -0.6474335,-10.27245
@@ -3883,7 +3883,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 474 - uid: 474
type: GasMaskClothing type: ClothingMaskGas
components: components:
- parent: 216 - parent: 216
pos: -0.2880585,-10.69432 pos: -0.2880585,-10.69432
@@ -3892,7 +3892,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 475 - uid: 475
type: OuterclothingVest type: ClothingOuterVest
components: components:
- parent: 216 - parent: 216
pos: -0.9130585,-10.66307 pos: -0.9130585,-10.66307
@@ -3901,7 +3901,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 476 - uid: 476
type: UtilityBeltClothingFilled type: ClothingBeltUtilityFilled
components: components:
- parent: 216 - parent: 216
pos: -1.895102,-10.33495 pos: -1.895102,-10.33495
@@ -3914,7 +3914,7 @@ entities:
type: Robust.Server.GameObjects.Components.Container.Container type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer type: ContainerContainer
- uid: 477 - uid: 477
type: UtilityBeltClothingFilled type: ClothingBeltUtilityFilled
components: components:
- parent: 216 - parent: 216
pos: -1.770102,-10.63182 pos: -1.770102,-10.63182
@@ -3972,7 +3972,7 @@ entities:
type: Robust.Server.GameObjects.Components.Container.Container type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer type: ContainerContainer
- uid: 481 - uid: 481
type: BackpackClothing type: ClothingBackpack
components: components:
- parent: 216 - parent: 216
pos: -5.089887,7.591276 pos: -5.089887,7.591276
@@ -3985,7 +3985,7 @@ entities:
type: Robust.Server.GameObjects.Components.Container.Container type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer type: ContainerContainer
- uid: 482 - uid: 482
type: BackpackClothing type: ClothingBackpack
components: components:
- parent: 216 - parent: 216
pos: -4.683637,7.606901 pos: -4.683637,7.606901
@@ -3998,7 +3998,7 @@ entities:
type: Robust.Server.GameObjects.Components.Container.Container type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer type: ContainerContainer
- uid: 483 - uid: 483
type: GlovesBlack type: ClothingHandsGlovesColorBlack
components: components:
- parent: 216 - parent: 216
pos: -3.386762,7.466276 pos: -3.386762,7.466276
@@ -4348,7 +4348,7 @@ entities:
rot: -1.5707963267949 rad rot: -1.5707963267949 rad
type: Transform type: Transform
- uid: 527 - uid: 527
type: GlovesLeather type: ClothingHandsGlovesLeather
components: components:
- parent: 216 - parent: 216
pos: -4.332221,4.64238 pos: -4.332221,4.64238
@@ -4357,7 +4357,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 528 - uid: 528
type: GlovesLeather type: ClothingHandsGlovesLeather
components: components:
- parent: 216 - parent: 216
pos: -3.519721,4.64238 pos: -3.519721,4.64238
@@ -4366,7 +4366,7 @@ entities:
- anchored: False - anchored: False
type: Physics type: Physics
- uid: 529 - uid: 529
type: GlovesLeather type: ClothingHandsGlovesLeather
components: components:
- parent: 216 - parent: 216
pos: -2.597846,4.61113 pos: -2.597846,4.61113

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
abstract: true abstract: true
parent: BackpackClothing parent: ClothingBackpack
id: BackpackClothingFilled id: ClothingBackpackFilled
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
@@ -9,8 +9,8 @@
- type: entity - type: entity
abstract: true abstract: true
parent: ClownPack parent: ClothingBackpackClown
id: ClownPackFilled id: ClothingBackpackClownFilled
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
@@ -18,8 +18,8 @@
- type: entity - type: entity
abstract: true abstract: true
parent: SecPack parent: ClothingBackpackSecurity
id: SecPackFilled id: ClothingBackpackSecurityFilled
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
@@ -29,8 +29,8 @@
- type: entity - type: entity
abstract: true abstract: true
parent: BackpackMedical parent: ClothingBackpackMedical
id: BackpackMedicalFilled id: ClothingBackpackMedicalFilled
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
@@ -38,8 +38,8 @@
- type: entity - type: entity
abstract: true abstract: true
parent: BackpackCaptain parent: ClothingBackpackCaptain
id: BackpackCaptainFilled id: ClothingBackpackCaptainFilled
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
@@ -49,8 +49,8 @@
- type: entity - type: entity
abstract: true abstract: true
parent: BackpackEngineering parent: ClothingBackpackEngineering
id: BackpackEngineeringFilled id: ClothingBackpackEngineeringFilled
components: components:
- type: StorageFill - type: StorageFill
contents: contents:

View File

@@ -1,6 +1,6 @@
- type: entity - type: entity
id: UtilityBeltClothingFilled #Change to ClothingBeltUtilityFilled id: ClothingBeltUtilityFilled
parent: UtilityBeltClothing #Change to ClothingBeltUtility parent: ClothingBeltUtility
description: "Holds tools." description: "Holds tools."
suffix: Filled suffix: Filled
components: components:
@@ -13,17 +13,6 @@
- name: Welder - name: Welder
- name: Multitool - name: Multitool
- type: entity
id: UtilityBeltClothingFilledEvent
parent: UtilityBeltClothing
suffix: Filled
components:
- type: StorageFill
contents:
- name: Crowbar
- name: Screwdriver
- name: Multitool
- type: entity - type: entity
id: ClothingBeltChiefEngineerFilled id: ClothingBeltChiefEngineerFilled
parent: ClothingBeltChiefEngineer parent: ClothingBeltChiefEngineer
@@ -44,7 +33,6 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: SecGlasses
- name: GrenadeFlashBang - name: GrenadeFlashBang
- name: GrenadeFlashBang - name: GrenadeFlashBang
- name: Stunbaton - name: Stunbaton
@@ -60,6 +48,6 @@
contents: contents:
- name: Soap #Make a soap group and pick between when i'm not lazy - name: Soap #Make a soap group and pick between when i'm not lazy
- name: SprayBottleSpaceCleaner - name: SprayBottleSpaceCleaner
- name: # GrenadeChem #- name: GrenadeChem
- name: # GrenadeChem #- name: GrenadeChem
- name: FlashlightLantern - name: FlashlightLantern

View File

@@ -0,0 +1,16 @@
- type: entity
parent: ClothingBackpackDuffelMedical
id: ClothingBackpackDuffelSurgeryFilled
name: surgical duffel bag
description: "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
components:
- type: StorageFill
contents:
- name: Hemostat
- name: BoneSaw
- name: Drill
- name: Cautery
- name: Retractor
- name: Scalpel
- type: Storage
capacity: 30

View File

@@ -5,7 +5,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: OuterclothingHazard - name: ClothingOuterVestHazard
prob: 0.4 prob: 0.4
- name: FlashlightLantern - name: FlashlightLantern
prob: 0.7 prob: 0.7
@@ -21,11 +21,11 @@
prob: 0.7 prob: 0.7
- name: Multitool - name: Multitool
prob: 0.2 prob: 0.2
- name: UtilityBeltClothing - name: ClothingBeltUtility
prob: 0.2 prob: 0.2
- name: GlovesYellow - name: ClothingHandsGlovesColorYellow
prob: 0.05 prob: 0.05
- name: HatHardhatRed - name: ClothingHeadHatHardhatRed
prob: 0.4 prob: 0.4
- name: ApcExtensionCableStack - name: ApcExtensionCableStack
prob: 0.3 prob: 0.3
@@ -43,9 +43,9 @@
contents: contents:
- name: ToolboxEmergencyFilled - name: ToolboxEmergencyFilled
prob: 0.4 prob: 0.4
- name: BreathMaskClothing - name: ClothingMaskBreath
prob: 0.4 prob: 0.4
- name: BreathMaskClothing - name: ClothingMaskBreath
prob: 0.25 prob: 0.25
- name: EmergencyOxygenTankFilled - name: EmergencyOxygenTankFilled
prob: 0.4 prob: 0.4
@@ -79,9 +79,9 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: HelmetHardsuitCE - name: ClothingHeadHelmetHardsuitEngineeringWhite
- name: HardsuitCE - name: ClothingOuterHardsuitEngineeringWhite
- name: BreathMaskClothing - name: ClothingMaskBreath
- name: OxygenTankFilled - name: OxygenTankFilled
- type: entity - type: entity
@@ -101,9 +101,9 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: HelmetHardsuitAtmos - name: ClothingHeadHelmetHardsuitAtmos
- name: HardsuitAtmos - name: ClothingOuterHardsuitAtmos
- name: BreathMaskClothing - name: ClothingMaskBreath
- name: OxygenTankFilled - name: OxygenTankFilled
- type: entity - type: entity
@@ -113,9 +113,9 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: HelmetHardsuitEngineering - name: ClothingHeadHelmetHardsuitEngineering
- name: HardsuitEngineering - name: ClothingOuterHardsuitEngineering
- name: BreathMaskClothing - name: ClothingMaskBreath
- name: OxygenTankFilled - name: OxygenTankFilled
- type: entity - type: entity
@@ -135,7 +135,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: GlovesLatex - name: ClothingHandsGlovesLatex
prob: 0.4 prob: 0.4
- type: entity - type: entity
@@ -241,7 +241,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: GlovesLatex - name: ClothingHandsGlovesLatex
prob: 0.4 prob: 0.4
- type: entity - type: entity
@@ -328,7 +328,7 @@
contents: contents:
- name: RedOxygenTankFilled - name: RedOxygenTankFilled
prob: 0.6 prob: 0.6
- name: OuterclothingFiresuit - name: ClothingOuterSuitFire
prob: 0.75 prob: 0.75
- type: entity - type: entity

View File

@@ -4,13 +4,10 @@
description: "A vending machine containing religious supplies and clothing. A label reads: \"A holy vendor for a pious man.\"" description: "A vending machine containing religious supplies and clothing. A label reads: \"A holy vendor for a pious man.\""
spriteName: chapel spriteName: chapel
startingInventory: startingInventory:
OuterclothingChaplainhoodie: 1 ClothingOuterHoodieChaplain: 1
OuterclothingAcolyte: 4 ClothingOuterHoodieBlack: 1
OuterclothingBedsheet: 4 ClothingOuterRobesCult: 1
OuterclothingBlackhoodie: 1 ClothingOuterArmorCult: 1
OuterclothingChurchcoat: 1 ClothingHeadHatHoodChaplainHood: 1
OuterclothingCultrobes: 1 ClothingHeadHatHoodCulthood: 1
OuterclothingCultarmour: 1 ClothingHeadHelmetCult: 1
HatChaplainHood: 1
HatCulthood: 1
HatCultHelmet: 1

View File

@@ -5,6 +5,6 @@
animationDuration: 2.1 animationDuration: 2.1
spriteName: engivend spriteName: engivend
startingInventory: startingInventory:
MesonGlasses: 4 ClothingEyesGlassesMeson: 4
Multitool: 4 Multitool: 4
PowerCellSmallHigh: 5 PowerCellSmallHigh: 5

View File

@@ -4,22 +4,19 @@
description: A vending machine containing hats. description: A vending machine containing hats.
spriteName: hats spriteName: hats
startingInventory: startingInventory:
HatBandana: 3 HatBandBlack: 3
HatBandblack: 3 HatBandBlue: 3
HatBandblue: 3 HatBandBotany: 3
HatBandbotany: 3 HatBandGreen: 3
HatBandcamo: 3 HatBandRed: 3
HatBandgreen: 3 HatBandSkull: 3
HatBandred: 3 ClothingHeadHatBearpelt: 3
HatBandskull: 3 ClothingHeadHatBeret: 3
HatBearpelt: 3 ClothingHeadHatBluesoft: 3
HatBeret: 3 ClothingHeadHatBluesoftFlipped: 3
HatBluesoft: 3 ClothingHeadHatBowlerHat: 3
HatBluesoftFlipped: 3 ClothingHeadHatBunny: 3
HatBowler: 3 ClothingHeadHatCake: 3
HatBunny: 3 ClothingHeadHatCargosoft: 3
HatCake: 3 ClothingHeadHatCentcom: 3
HatCargosoft: 3 ClothingHeadHatChef: 3
HatCentcom: 3
HatChefhat: 3
HatCowboy: 3

View File

@@ -4,7 +4,7 @@
description: A vending machine containing footwear. description: A vending machine containing footwear.
spriteName: shoes spriteName: shoes
startingInventory: startingInventory:
ShoesWhite: 3 ClothingShoesColorWhite: 3
ShoesClown: 3 ClothingShoesClown: 3
ShoesJackboots: 3 ClothingShoesBootsJack: 3
ShoesBrown: 3 ClothingShoesColorBrown: 3

View File

@@ -4,12 +4,11 @@
description: A vending machine containing jumpsuits and dress garments. description: A vending machine containing jumpsuits and dress garments.
spriteName: suits spriteName: suits
startingInventory: startingInventory:
UniformJanitor: 3 ClothingUniformJumpsuitJanitor: 3
UniformColorGrey: 3 ClothingUniformJumpsuitColorGrey: 3
UniformEngineering: 3 ClothingUniformJumpsuitEngineering: 3
UniformAssistant: 3 ClothingUniformJumpsuitClown: 3
UniformClown: 3 ClothingUniformJumpsuitSec: 3
UniformSec: 3 ClothingUniformJumpsuitChef: 3
UniformChef: 3 ClothingUniformJumpsuitCaptain: 3
UniformCaptain: 3

View File

@@ -1,6 +1,6 @@
- type: entity - type: entity
parent: Clothing parent: Clothing
id: BackpackClothing id: ClothingBackpack
name: backpack name: backpack
description: You wear this on your back and put items into it. description: You wear this on your back and put items into it.
components: components:
@@ -17,106 +17,96 @@
capacity: 100 capacity: 100
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: ClownPack id: ClothingBackpackClown
name: giggles von honkerton name: giggles von honkerton
description: It's a backpack made by Honk! Co. description: It's a backpack made by Honk! Co.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/clown.rsi sprite: Clothing/Back/Backpacks/clown.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/clown.rsi sprite: Clothing/Back/Backpacks/clown.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: SecPack id: ClothingBackpackSecurity
name: security backpack name: security backpack
description: It's a very robust backpack. description: It's a very robust backpack.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/security.rsi sprite: Clothing/Back/Backpacks/security.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/security.rsi sprite: Clothing/Back/Backpacks/security.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackEngineering id: ClothingBackpackEngineering
name: engineering backpack name: engineering backpack
description: It's a tough backpack for the daily grind of station life. description: It's a tough backpack for the daily grind of station life.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/engineering.rsi sprite: Clothing/Back/Backpacks/engineering.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/engineering.rsi sprite: Clothing/Back/Backpacks/engineering.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackMedical id: ClothingBackpackMedical
name: medical backpack name: medical backpack
description: It's a backpack especially designed for use in a sterile environment. description: It's a backpack especially designed for use in a sterile environment.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/medical.rsi sprite: Clothing/Back/Backpacks/medical.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/medical.rsi sprite: Clothing/Back/Backpacks/medical.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackCaptain id: ClothingBackpackCaptain
name: captain's backpack name: captain's backpack
description: It's a special backpack made exclusively for Nanotrasen officers. description: It's a special backpack made exclusively for Nanotrasen officers.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/captain.rsi sprite: Clothing/Back/Backpacks/captain.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/captain.rsi sprite: Clothing/Back/Backpacks/captain.rsi
# Inhands/On mob aren't working until I refactor this file -Swept
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackMime id: ClothingBackpackMime
name: mime backpack name: mime backpack
description: A silent backpack made for those silent workers. Silence Co. description: A silent backpack made for those silent workers. Silence Co.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/mime.rsi sprite: Clothing/Back/Backpacks/mime.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/mime.rsi sprite: Clothing/Back/Backpacks/mime.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackChemistry id: ClothingBackpackChemistry
name: chemistry backpack name: chemistry backpack
description: A backpack specially designed to repel stains and hazardous liquids. description: A backpack specially designed to repel stains and hazardous liquids.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/chemistry.rsi sprite: Clothing/Back/Backpacks/chemistry.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/chemistry.rsi sprite: Clothing/Back/Backpacks/chemistry.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackBotany id: ClothingBackpackBotany
name: botany backpack name: botany backpack
description: It's a backpack made of all-natural fibers. description: It's a backpack made of all-natural fibers.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/botany.rsi sprite: Clothing/Back/Backpacks/botany.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Backpacks/botany.rsi sprite: Clothing/Back/Backpacks/botany.rsi
- type: entity - type: entity
parent: BackpackClothing parent: ClothingBackpack
id: BackpackHolding id: ClothingBackpackHolding
name: bag of holding name: bag of holding
description: A backpack that opens into a localized pocket of bluespace. description: A backpack that opens into a localized pocket of bluespace.
components: components:

View File

@@ -1,7 +1,7 @@
- type: entity - type: entity
parent: Clothing parent: Clothing
id: Duffelbag id: ClothingBackpackDuffel
name: duffelbag name: duffel bag
description: "A large duffel bag for holding extra things." description: "A large duffel bag for holding extra things."
components: components:
- type: Sprite - type: Sprite
@@ -17,97 +17,67 @@
capacity: 100 capacity: 100
- type: entity - type: entity
parent: Duffelbag parent: ClothingBackpackDuffel
id: DuffelbagEngineering id: ClothingBackpackDuffelEngineering
name: engineering duffelbag name: engineering duffel bag
description: description:
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/duffel_eng.rsi sprite: Clothing/Back/Duffels/engineering.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Duffels/duffel_eng.rsi sprite: Clothing/Back/Duffels/engineering.rsi
- type: entity - type: entity
parent: Duffelbag parent: ClothingBackpackDuffel
id: DuffelbagMedical id: ClothingBackpackDuffelMedical
name: medical duffelbag name: medical duffel bag
description: "A large duffel bag for holding extra medical supplies." description: "A large duffel bag for holding extra medical supplies."
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/duffel_med.rsi sprite: Clothing/Back/Duffels/medical.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Duffels/duffel_med.rsi sprite: Clothing/Back/Duffels/medical.rsi
- type: entity - type: entity
parent: Duffelbag parent: ClothingBackpackDuffel
id: DuffelbagCaptain id: ClothingBackpackDuffelCaptain
name: captain duffelbag name: captain's duffel bag
description: "A large duffel bag for holding extra captainly goods." description: "A large duffel bag for holding extra captainly goods."
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/duffel_cap.rsi sprite: Clothing/Back/Duffels/captain.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Duffels/duffel_cap.rsi sprite: Clothing/Back/Duffels/captain.rsi
- type: entity - type: entity
parent: Duffelbag parent: ClothingBackpackDuffel
id: DuffelbagClown id: ClothingBackpackDuffelClown
name: clown duffelbag name: clown duffel bag
description: "A large duffel bag for holding extra honk goods." description: "A large duffel bag for holding extra honk goods."
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/duffel_clown.rsi sprite: Clothing/Back/Duffels/clown.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Duffels/duffel_clown.rsi sprite: Clothing/Back/Duffels/clown.rsi
- type: entity - type: entity
parent: Duffelbag parent: ClothingBackpackDuffel
id: DuffelbagSecurity id: ClothingBackpackDuffelSecurity
name: security duffelbag name: security duffel bag
description: "A large duffel bag for holding extra security related goods." description: "A large duffel bag for holding extra security related goods."
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/duffel_sec.rsi sprite: Clothing/Back/Duffels/security.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Duffels/duffel_sec.rsi sprite: Clothing/Back/Duffels/security.rsi
- type: entity - type: entity
parent: Duffelbag parent: ClothingBackpackDuffel
id: DuffelbagSyndicate id: ClothingBackpackDuffelSyndicate
name: syndicate duffelbag name: syndicate duffel bag
description: "A large duffel bag for holding various traitor goods." description: "A large duffel bag for holding various traitor goods."
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/duffel_syn.rsi sprite: Clothing/Back/Duffels/syndicate.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Duffels/duffel_syn.rsi sprite: Clothing/Back/Duffels/syndicate.rsi
# FILLED
- type: entity
parent: Duffelbag
id: DuffelbagSurgeryFilled
name: surgical duffelbag
description: "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
components:
- type: Sprite
sprite: Clothing/Back/Duffels/duffel_med.rsi
state: icon
- type: Clothing
sprite: Clothing/Back/Duffels/duffel_med.rsi
- type: StorageFill
contents:
- name: Hemostat
- name: BoneSaw
- name: Drill
- name: Cautery
- name: Retractor
- name: Scalpel
- type: Storage
capacity: 30

View File

@@ -29,7 +29,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/oxygen.rsi sprite: Objects/Tanks/oxygen.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 21.27825 outputPressure: 21.27825
air: air:
@@ -65,7 +64,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/yellow.rsi sprite: Objects/Tanks/yellow.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Objects/Tanks/yellow.rsi sprite: Objects/Tanks/yellow.rsi
Slots: Slots:
@@ -81,7 +79,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/yellow.rsi sprite: Objects/Tanks/yellow.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Objects/Tanks/yellow.rsi sprite: Objects/Tanks/yellow.rsi
Slots: Slots:
@@ -97,7 +94,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/red.rsi sprite: Objects/Tanks/red.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Objects/Tanks/red.rsi sprite: Objects/Tanks/red.rsi
Slots: Slots:
@@ -113,7 +109,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/red.rsi sprite: Objects/Tanks/red.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Objects/Tanks/red.rsi sprite: Objects/Tanks/red.rsi
Slots: Slots:
@@ -129,7 +124,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/emergency.rsi sprite: Objects/Tanks/emergency.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 21.27825 outputPressure: 21.27825
air: air:
@@ -166,7 +160,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/emergency_yellow.rsi sprite: Objects/Tanks/emergency_yellow.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 21.27825 outputPressure: 21.27825
air: air:
@@ -203,7 +196,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/emergency_double.rsi sprite: Objects/Tanks/emergency_double.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 21.27825 outputPressure: 21.27825
air: air:
@@ -240,7 +232,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/generic.rsi sprite: Objects/Tanks/generic.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 101.325 outputPressure: 101.325
air: air:
@@ -261,7 +252,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/generic.rsi sprite: Objects/Tanks/generic.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 101.325 outputPressure: 101.325
air: air:
@@ -285,7 +275,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tanks/phoron.rsi sprite: Objects/Tanks/phoron.rsi
state: icon
- type: GasTank - type: GasTank
outputPressure: 101.325 outputPressure: 101.325
air: air:

View File

@@ -1,6 +1,6 @@
- type: entity - type: entity
parent: Clothing parent: Clothing
id: SatchelBase id: ClothingBackpackSatchel
name: satchel name: satchel
description: A trendy looking satchel. description: A trendy looking satchel.
components: components:
@@ -17,85 +17,78 @@
capacity: 100 capacity: 100
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelEngineering id: ClothingBackpackSatchelEngineering
name: engineering satchel name: engineering satchel
description: A tough satchel with extra pockets. description: A tough satchel with extra pockets.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_engineering.rsi sprite: Clothing/Back/Satchels/engineering.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_engineering.rsi sprite: Clothing/Back/Satchels/engineering.rsi
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelMedical id: ClothingBackpackSatchelMedical
name: medical satchel name: medical satchel
description: A sterile satchel used in medical departments. description: A sterile satchel used in medical departments.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_medical.rsi sprite: Clothing/Back/Satchels/medical.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_medical.rsi sprite: Clothing/Back/Satchels/medical.rsi
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelChemistry id: ClothingBackpackSatchelChemistry
name: chemistry satchel name: chemistry satchel
description: A sterile satchel with chemist colours. description: A sterile satchel with chemist colours.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_chemistry.rsi sprite: Clothing/Back/Satchels/chemistry.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_chemistry.rsi sprite: Clothing/Back/Satchels/chemistry.rsi
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelScience id: ClothingBackpackSatchelScience
name: science satchel name: science satchel
description: Useful for holding research materials. description: Useful for holding research materials.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_science.rsi sprite: Clothing/Back/Satchels/science.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_science.rsi sprite: Clothing/Back/Satchels/science.rsi
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelSecurity id: ClothingBackpackSatchelSecurity
name: security satchel name: security satchel
description: A robust satchel for security related needs. description: A robust satchel for security related needs.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_security.rsi sprite: Clothing/Back/Satchels/security.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_security.rsi sprite: Clothing/Back/Satchels/security.rsi
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelCaptain id: ClothingBackpackSatchelCaptain
name: captain's satchel name: captain's satchel
description: An exclusive satchel for Nanotrasen officers. description: An exclusive satchel for Nanotrasen officers.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_captain.rsi sprite: Clothing/Back/Satchels/captain.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_captain.rsi sprite: Clothing/Back/Satchels/captain.rsi
- type: entity - type: entity
parent: SatchelBase parent: ClothingBackpackSatchel
id: SatchelHydroponics id: ClothingBackpackSatchelHydroponics
name: hydroponics satchel name: hydroponics satchel
description: A satchel made of all natural fibers. description: A satchel made of all natural fibers.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/satchel_hydroponics.rsi sprite: Clothing/Back/Satchels/hydroponics.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Back/Satchels/satchel_hydroponics.rsi sprite: Clothing/Back/Satchels/hydroponics.rsi

View File

@@ -0,0 +1,11 @@
- type: entity
parent: Clothing
id: ClothingBeltBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [belt]
size: 50
QuickEquip: false

View File

@@ -1,17 +1,3 @@
# BASE
- type: entity
parent: Clothing
id: ClothingBeltBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [belt]
size: 50
QuickEquip: false
# CONTENT
- type: entity - type: entity
parent: ClothingBeltBase parent: ClothingBeltBase
id: ClothingBeltAssault id: ClothingBeltAssault
@@ -41,7 +27,7 @@
- type: entity - type: entity
parent: ClothingBeltBase parent: ClothingBeltBase
id: ClothingBeltChiefEngineer id: ClothingBeltChiefEngineer
name: the Chief Engineer's toolbelt name: chief's toolbelt
description: "Holds tools, looks snazzy." description: "Holds tools, looks snazzy."
components: components:
- type: Sprite - type: Sprite
@@ -168,7 +154,7 @@
- type: entity - type: entity
parent: ClothingBeltBase parent: ClothingBeltBase
id: UtilityBeltClothing #Change to ClothingBeltUtility id: ClothingBeltUtility
name: utility belt name: utility belt
description: "Can hold various things." description: "Can hold various things."
components: components:

View File

@@ -1,123 +1,113 @@
- type: entity - type: entity
parent: Clothing parent: Clothing
id: HeadsetBase id: ClothingHeadset
name: headset name: headset
abstract: true abstract: true
description: An updated, modular intercom that fits over the head. Takes encryption keys. description: An updated, modular intercom that fits over the head. Takes encryption keys.
components: components:
- type: Headset - type: Headset
- type: Sprite
state: icon
- type: Clothing - type: Clothing
Slots: Slots:
- ears - ears
sprite: Clothing/Ears/Headsets/base.rsi sprite: Clothing/Ears/Headsets/base.rsi
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetCargo id: ClothingHeadsetCargo
name: cargo headset name: cargo headset
description: A headset used by the quartermaster and his slaves. description: A headset used by the quartermaster and his slaves.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/cargo.rsi sprite: Clothing/Ears/Headsets/cargo.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetCentCom id: ClothingHeadsetCentCom
name: centcomm headset name: centcomm headset
description: A headset used by the upper echelons of Nanotrasen. description: A headset used by the upper echelons of Nanotrasen.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/centcom.rsi sprite: Clothing/Ears/Headsets/centcom.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetCommand id: ClothingHeadsetCommand
name: command headset name: command headset
description: A headset with a commanding channel. description: A headset with a commanding channel.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/command.rsi sprite: Clothing/Ears/Headsets/command.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetEngineering id: ClothingHeadsetEngineering
name: engineering headset name: engineering headset
description: When the engineers wish to chat like girls. description: When the engineers wish to chat like girls.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/engineering.rsi sprite: Clothing/Ears/Headsets/engineering.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetMedical id: ClothingHeadsetMedical
name: medical headset name: medical headset
description: A headset for the trained staff of the medbay. description: A headset for the trained staff of the medbay.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/medical.rsi sprite: Clothing/Ears/Headsets/medical.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetMedicalScience id: ClothingHeadsetMedicalScience
name: medical research headset name: medical research headset
description: A headset that is a result of the mating between medical and science. description: A headset that is a result of the mating between medical and science.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/medicalscience.rsi sprite: Clothing/Ears/Headsets/medicalscience.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetMining id: ClothingHeadsetMining
name: mining headset name: mining headset
description: Headset used by shaft miners. description: Headset used by shaft miners.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/mining.rsi sprite: Clothing/Ears/Headsets/mining.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetRobotics id: ClothingHeadsetRobotics
name: robotics headset name: robotics headset
description: Made specifically for the roboticists, who cannot decide between departments. description: Made specifically for the roboticists, who cannot decide between departments.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/robotics.rsi sprite: Clothing/Ears/Headsets/robotics.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetScience id: ClothingHeadsetScience
name: science headset name: science headset
description: A sciency headset. Like usual. description: A sciency headset. Like usual.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/science.rsi sprite: Clothing/Ears/Headsets/science.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetSecurity id: ClothingHeadsetSecurity
name: security headset name: security headset
description: This is used by your elite security force. description: This is used by your elite security force.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/security.rsi sprite: Clothing/Ears/Headsets/security.rsi
state: icon
- type: entity - type: entity
parent: HeadsetBase parent: ClothingHeadset
id: HeadsetService id: ClothingHeadsetService
name: service headset name: service headset
description: Headset used by the service staff, tasked with keeping the station full, happy and clean. description: Headset used by the service staff, tasked with keeping the station full, happy and clean.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/service.rsi sprite: Clothing/Ears/Headsets/service.rsi
state: icon

View File

@@ -1,61 +1,54 @@
- type: entity - type: entity
parent: Clothing parent: Clothing
id: HeadsetBaseAlt id: ClothingHeadsetAlt
name: headset name: headset
abstract: true abstract: true
description: An updated, modular intercom that fits over the head. Takes encryption keys. description: An updated, modular intercom that fits over the head. Takes encryption keys.
components: components:
- type: Headset - type: Headset
- type: Sprite
state: icon_alt
- type: Clothing
Slots:
- ears
- type: entity - type: entity
parent: HeadsetBaseAlt parent: ClothingHeadsetAlt
id: HeadsetCommandAlt id: ClothingHeadsetAltCommand
name: command overear-headset name: command overear-headset
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/command.rsi sprite: Clothing/Ears/Headsets/command.rsi
state: icon_alt
- type: Clothing - type: Clothing
Slots:
- ears
sprite: Clothing/Ears/Headsets/command.rsi sprite: Clothing/Ears/Headsets/command.rsi
- type: entity - type: entity
parent: HeadsetBaseAlt parent: ClothingHeadsetAlt
id: HeadsetMedicalAlt id: ClothingHeadsetAltMedical
name: medical overear-headset name: medical overear-headset
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/medical.rsi sprite: Clothing/Ears/Headsets/medical.rsi
state: icon_alt
- type: Clothing - type: Clothing
Slots:
- ears
sprite: Clothing/Ears/Headsets/medical.rsi sprite: Clothing/Ears/Headsets/medical.rsi
- type: entity - type: entity
parent: HeadsetBaseAlt parent: ClothingHeadsetAlt
id: HeadsetSecurityAlt id: ClothingHeadsetAltSecurity
name: security overear-headset name: security overear-headset
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/security.rsi sprite: Clothing/Ears/Headsets/security.rsi
state: icon_alt
- type: Clothing - type: Clothing
Slots:
- ears
sprite: Clothing/Ears/Headsets/security.rsi sprite: Clothing/Ears/Headsets/security.rsi
- type: entity - type: entity
parent: HeadsetBaseAlt parent: ClothingHeadsetAlt
id: HeadsetSyndicateAlt id: ClothingHeadsetAltSyndicate
name: syndicate overear-headset name: syndicate overear-headset
description: A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. description: A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Ears/Headsets/syndicate.rsi sprite: Clothing/Ears/Headsets/syndicate.rsi
state: icon_alt
- type: Clothing - type: Clothing
Slots:
- ears
sprite: Clothing/Ears/Headsets/syndicate.rsi sprite: Clothing/Ears/Headsets/syndicate.rsi

View File

@@ -0,0 +1,9 @@
- type: entity
parent: Clothing
id: ClothingEyesBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [eyes]

View File

@@ -0,0 +1,103 @@
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesBeer
name: beer goggles
description: A pair of sunglasses outfitted with apparatus to scan reagents, as well as providing an innate understanding of liquid viscosity while in motion.
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/beergoggles.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/beergoggles.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesGar
name: gar glasses
description: Go beyond impossible and kick reason to the curb!
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/gar.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/gar.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesGarOrange
name: orange gar glasses
description: Just who the hell do you think I am?!
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/gar.rsi
state: icon-alt
- type: Clothing
sprite: Clothing/Eyes/Glasses/gar.rsi
HeldPrefix: alt
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesGarGiga
name: giga gar glasses
description: We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/gar.rsi
state: icon-super
- type: Clothing
sprite: Clothing/Eyes/Glasses/gar.rsi
HeldPrefix: super
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesMeson
name: optical meson scanners
description: The pinnacle of modern science, wallhacks in real life
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/meson.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/meson.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlasses
name: glasses
description: You want to wear glasses in a game? Imagine rping as physically disabled.
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/glasses.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/glasses.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesSunglasses
name: sun glasses
description: Useful both for security and cargonia
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/sunglasses.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/sunglasses.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesSecurity
name: security sunglasses
description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Often worn by budget security officers.
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/secglasses.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/secglasses.rsi
#Make a scanner category when these actually function and we get the trayson
- type: entity
parent: ClothingEyesBase
id: ClothingEyesGlassesThermal
name: optical thermal scanner
description: Thermals in the shape of glasses.
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/thermal.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/thermal.rsi

View File

@@ -0,0 +1,32 @@
- type: entity
parent: ClothingEyesBase
id: ClothingEyesHudDiagnostic
name: diagnostic hud
description: A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
components:
- type: Sprite
sprite: Clothing/Eyes/Hud/diag.rsi
- type: Clothing
sprite: Clothing/Eyes/Hud/diag.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesHudMedical
name: medical hud
description: A heads-up display that scans the humanoids in view and provides accurate data about their health status.
components:
- type: Sprite
sprite: Clothing/Eyes/Hud/med.rsi
- type: Clothing
sprite: Clothing/Eyes/Hud/med.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesHudSecurity
name: security hud
description: A heads-up display that scans the humanoids in view and provides accurate data about their ID status and security records.
components:
- type: Sprite
sprite: Clothing/Eyes/Hud/sec.rsi
- type: Clothing
sprite: Clothing/Eyes/Hud/sec.rsi

View File

@@ -0,0 +1,10 @@
- type: entity
parent: ClothingEyesBase
id: ClothingEyesEyepatch
name: eyepatch
description: Yarr.
components:
- type: Sprite
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/eyepatch.rsi

View File

@@ -1,46 +0,0 @@
- type: entity
parent: Clothing
id: GlassesBase
abstract: true
components:
- type: Clothing
Slots: [eyes]
- type: entity
parent: GlassesBase
id: MesonGlasses
name: optical meson scanners
description: The pinnacle of modern science, wallhacks in real life
components:
- type: Sprite
sprite: Clothing/Glasses/meson_scanners.rsi
state: meson
- type: Clothing
sprite: Clothing/Glasses/meson_scanners.rsi
- type: entity
parent: GlassesBase
id: SunGlasses
name: sun glasses
description: Useful both for security and cargonia
components:
- type: Sprite
sprite: Clothing/Glasses/sunglasses.rsi
state: icon
- type: Clothing
sprite: Clothing/Glasses/sunglasses.rsi
- type: entity
parent: GlassesBase
id: SecGlasses
name: security sunglasses
description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Often worn by budget security officers.
components:
- type: Sprite
sprite: Clothing/Glasses/sunglasses_sec.rsi
state: icon
- type: Clothing
sprite: Clothing/Glasses/sunglasses_sec.rsi

View File

@@ -1,312 +0,0 @@
- type: entity
parent: Clothing
id: GlovesBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots:
- gloves
- type: entity
parent: GlovesBase
id: GlovesBlack
name: black gloves
description: Regular black gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/black.rsi
- type: Clothing
sprite: Clothing/Gloves/black.rsi
- type: entity
parent: GlovesBase
id: GlovesBlue
name: blue gloves
description: Regular blue gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/blue.rsi
- type: Clothing
sprite: Clothing/Gloves/blue.rsi
- type: entity
parent: GlovesBase
id: GlovesBoxingRed
name: boxing gloves (red)
description: Red gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Gloves/boxing.rsi
- type: Clothing
sprite: Clothing/Gloves/boxing.rsi
- type: entity
parent: GlovesBase
id: GlovesBoxingBlue
name: boxing gloves (blue)
description: Blue gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Gloves/boxingblue.rsi
- type: Clothing
sprite: Clothing/Gloves/boxingblue.rsi
- type: entity
parent: GlovesBase
id: GlovesBoxingGreen
name: boxing gloves (green)
description: Green gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Gloves/boxinggreen.rsi
- type: Clothing
sprite: Clothing/Gloves/boxinggreen.rsi
- type: entity
parent: GlovesBase
id: GlovesBoxingYellow
name: boxing gloves (yellow)
description: Yellow gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Gloves/boxingyellow.rsi
- type: Clothing
sprite: Clothing/Gloves/boxingyellow.rsi
- type: entity
parent: GlovesBase
id: GlovesBrown
name: brown gloves
description: Regular brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/brown.rsi
- type: Clothing
sprite: Clothing/Gloves/brown.rsi
- type: entity
parent: GlovesBase
id: GlovesCaptain
name: captain gloves
description: Regal blue gloves, with a nice gold trim. Swanky.
components:
- type: Sprite
sprite: Clothing/Gloves/captain.rsi
- type: Clothing
sprite: Clothing/Gloves/captain.rsi
- type: entity
parent: GlovesBase
id: GlovesGray
name: grey gloves
description: Regular grey gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/gray.rsi
- type: Clothing
sprite: Clothing/Gloves/gray.rsi
- type: entity
parent: GlovesBase
id: GlovesGreen
name: green gloves
description: Regular green gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/green.rsi
- type: Clothing
sprite: Clothing/Gloves/green.rsi
- type: entity
parent: GlovesBase
id: GlovesIhscombat
name: IHS combat gloves
description: These tactical gloves are somewhat fire and impact resistant.
components:
- type: Sprite
sprite: Clothing/Gloves/ihscombat.rsi
- type: Clothing
sprite: Clothing/Gloves/ihscombat.rsi
- type: entity
parent: GlovesBase
id: GlovesLatex
name: latex gloves
description: Thin sterile latex gloves.
components:
- type: Sprite
sprite: Clothing/Gloves/latex.rsi
- type: Clothing
sprite: Clothing/Gloves/latex.rsi
- type: entity
parent: GlovesBase
id: GlovesLeather
name: "botanist's leather gloves"
description: "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
components:
- type: Sprite
sprite: Clothing/Gloves/leather.rsi
- type: Clothing
sprite: Clothing/Gloves/leather.rsi
HeatResistance: 1400
- type: entity
parent: GlovesBase
id: GlovesLightBrown
name: light brown gloves
description: Regular light brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/lightbrown.rsi
- type: Clothing
sprite: Clothing/Gloves/lightbrown.rsi
- type: entity
parent: GlovesBase
id: GlovesOrange
name: orange gloves
description: Regular orange gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/orange.rsi
- type: Clothing
sprite: Clothing/Gloves/orange.rsi
- type: entity
parent: GlovesBase
id: GlovesPowerglove
name: power gloves
description: Now I'm playin' with power! Wait, they are turned off.
components:
- type: Sprite
sprite: Clothing/Gloves/powerglove.rsi
- type: Clothing
sprite: Clothing/Gloves/powerglove.rsi
- type: entity
parent: GlovesBase
id: GlovesPowergloveActive
name: powergloves (active)
description: Now I'm playin' with power! BAM!
components:
- type: Sprite
sprite: Clothing/Gloves/powerglove_active.rsi
- type: Clothing
sprite: Clothing/Gloves/powerglove_active.rsi
- type: entity
parent: GlovesBase
id: GlovesPurple
name: purple gloves
description: Regular purple gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/purple.rsi
- type: Clothing
sprite: Clothing/Gloves/purple.rsi
- type: entity
parent: GlovesBase
id: GlovesRed
name: red gloves
description: Regular red gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Gloves/red.rsi
- type: Clothing
sprite: Clothing/Gloves/red.rsi
- type: entity
parent: GlovesBase
id: GlovesRobohands
name: robohands gloves
description: Beep boop borp!
components:
- type: Sprite
sprite: Clothing/Gloves/robohands.rsi
- type: Clothing
sprite: Clothing/Gloves/robohands.rsi
- type: entity
parent: GlovesBase
id: GlovesSNinja
name: S ninja gloves
description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
components:
- type: Sprite
sprite: Clothing/Gloves/s_ninja.rsi
- type: Clothing
sprite: Clothing/Gloves/s_ninja.rsi
- type: entity
parent: GlovesBase
id: GlovesSNinjak
name: S ninjak gloves
description: These black and red nano-enhanced gloves insulate from electricity and provide fire resistance.
components:
- type: Sprite
sprite: Clothing/Gloves/s_ninjak.rsi
- type: Clothing
sprite: Clothing/Gloves/s_ninjak.rsi
- type: entity
parent: GlovesBase
id: GlovesSNinjan
name: S ninjan gloves
description: These black and green nano-enhanced gloves insulate from electricity and provide fire resistance.
components:
- type: Sprite
sprite: Clothing/Gloves/s_ninjan.rsi
- type: Clothing
sprite: Clothing/Gloves/s_ninjan.rsi
- type: entity
parent: GlovesBase
id: GlovesWhite
name: white gloves
description: Those gloves look fancy.
components:
- type: Sprite
sprite: Clothing/Gloves/white.rsi
- type: Clothing
sprite: Clothing/Gloves/white.rsi
- type: entity
parent: GlovesBase
id: GlovesYellow
name: insulated gloves
description: These gloves will protect the wearer from electric shocks.
components:
- type: Sprite
sprite: Clothing/Gloves/yellow.rsi
- type: Clothing
sprite: Clothing/Gloves/yellow.rsi

View File

@@ -0,0 +1,9 @@
- type: entity
parent: Clothing
id: ClothingHandsBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [gloves]

View File

@@ -0,0 +1,120 @@
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorPurple
name: purple gloves
description: Regular purple gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/purple.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/purple.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorRed
name: red gloves
description: Regular red gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/red.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/red.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorBlack
name: black gloves
description: Regular black gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/black.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/black.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorBlue
name: blue gloves
description: Regular blue gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/blue.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/blue.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorBrown
name: brown gloves
description: Regular brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/brown.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/brown.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorGray
name: grey gloves
description: Regular grey gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/gray.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/gray.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorGreen
name: green gloves
description: Regular green gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/green.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/green.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorLightBrown
name: light brown gloves
description: Regular light brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorOrange
name: orange gloves
description: Regular orange gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/orange.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/orange.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorWhite
name: white gloves
description: Those gloves look fancy.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/white.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/white.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorYellow
name: insulated gloves
description: These gloves will protect the wearer from electric shocks.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/yellow.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/yellow.rsi

View File

@@ -0,0 +1,127 @@
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesBoxingRed
name: boxing gloves
description: Red gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/boxing.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/boxing.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesBoxingBlue
name: blue boxing gloves
description: Blue gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/boxing.rsi
state: icon-blue
- type: Clothing
sprite: Clothing/Hands/Gloves/boxing.rsi
HeldPrefix: blue
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesBoxingGreen
name: green boxing gloves
description: Green gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/boxing.rsi
state: icon-green
- type: Clothing
sprite: Clothing/Hands/Gloves/boxing.rsi
HeldPrefix: green
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesBoxingYellow
name: yellow boxing gloves
description: Yellow gloves for competitive boxing.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/boxing.rsi
state: icon-yellow
- type: Clothing
sprite: Clothing/Hands/Gloves/boxing.rsi
HeldPrefix: yellow
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesCaptain
name: captain gloves
description: Regal blue gloves, with a nice gold trim. Swanky.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/captain.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/captain.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesIhscombat
name: IHS combat gloves
description: These tactical gloves are somewhat fire and impact resistant.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/ihscombat.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/ihscombat.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesLatex
name: latex gloves
description: Thin sterile latex gloves.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/latex.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/latex.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesLeather
name: "botanist's leather gloves"
description: "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/leather.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/leather.rsi
HeatResistance: 1400
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesPowerglove
name: power gloves
description: Now I'm playin' with power! Wait, they are turned off. # Use "Now I'm playin' with power! BAM!" for when they're turned on
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/powerglove.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/powerglove.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesRobohands
name: robohands gloves
description: Beep boop borp!
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/robohands.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/robohands.rsi
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesSpaceNinja
name: space ninja gloves
description: These black nano-enhanced gloves insulate from electricity and provide fire resistance.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/spaceninja.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/spaceninja.rsi

View File

@@ -1,131 +1,87 @@
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatMonkey id: ClothingHeadHatAnimalCat
name: monkey
description: That's a monkey head. It has a hole on a mouth to eat bananas.
components:
- type: Sprite
sprite: Clothing/Head/monkey.rsi
- type: Clothing
sprite: Clothing/Head/monkey.rsi
- type: entity
parent: HatBase
id: HatMouseBrown
name: mouse brown
description: This is a head of a brown mouse. Squeak!
components:
- type: Sprite
sprite: Clothing/Head/mouse_brown.rsi
- type: Clothing
sprite: Clothing/Head/mouse_brown.rsi
- type: entity
parent: HatBase
id: HatMouseGray
name: mouse gray
description: This is a head of a grey mouse. Squeak!
components:
- type: Sprite
sprite: Clothing/Head/mouse_gray.rsi
- type: Clothing
sprite: Clothing/Head/mouse_gray.rsi
- type: entity
parent: HatBase
id: HatMouseWhite
name: mouse white
description: This is a head of a white mouse. Squeak!
components:
- type: Sprite
sprite: Clothing/Head/mouse_white.rsi
- type: Clothing
sprite: Clothing/Head/mouse_white.rsi
- type: entity
parent: HatBase
id: HatNymph
name: nymph
description: It's a nymph. You can put it on your head.
components:
- type: Sprite
sprite: Clothing/Head/nymph.rsi
- type: Clothing
sprite: Clothing/Head/nymph.rsi
- type: entity
parent: HatBase
id: HatPai-cat
name: pai-cat
description: Personal AI in a cat form.
components:
- type: Sprite
sprite: Clothing/Head/pai-cat.rsi
- type: Clothing
sprite: Clothing/Head/pai-cat.rsi
- type: entity
parent: HatBase
id: HatPai-monkey
name: pai-monkey
description: Personal AI in a monkey form.
components:
- type: Sprite
sprite: Clothing/Head/pai-monkey.rsi
- type: Clothing
sprite: Clothing/Head/pai-monkey.rsi
- type: entity
parent: HatBase
id: HatPai-mouse
name: pai-mouse
description: Personal AI in a mouse form.
components:
- type: Sprite
sprite: Clothing/Head/pai-mouse.rsi
- type: Clothing
sprite: Clothing/Head/pai-mouse.rsi
- type: entity
parent: HatBase
id: HatCatGrey
name: grey cat name: grey cat
description: A cute and fluffy head of a grey cat. description: A cute and fluffy head of a grey cat.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/cat.rsi sprite: Clothing/Head/Animals/cat.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/cat.rsi sprite: Clothing/Head/Animals/cat.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatCatBrown id: ClothingHeadHatAnimalCatBrown
name: brown cat name: brown cat
description: A cute and fluffy head of a brown cat. description: A cute and fluffy head of a brown cat.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/cat2.rsi sprite: Clothing/Head/Animals/cat2.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/cat2.rsi sprite: Clothing/Head/Animals/cat2.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatCatBlack id: ClothingHeadHatAnimalCatBlack
name: black cat name: black cat
description: A cute and fluffy head of a black cat. description: A cute and fluffy head of a black cat.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/cat3.rsi sprite: Clothing/Head/Animals/cat3.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/cat3.rsi sprite: Clothing/Head/Animals/cat3.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatAnimalHeadslime
name: headslime
description: A green, sticky headslime, you put it on your head.
components:
- type: Sprite
sprite: Clothing/Head/Animals/headslime.rsi
- type: Clothing
sprite: Clothing/Head/Animals/headslime.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatAnimalMonkey
name: monkey
description: That's a monkey head. It has a hole on a mouth to eat bananas.
components:
- type: Sprite
sprite: Clothing/Head/Animals/monkey.rsi
- type: Clothing
sprite: Clothing/Head/Animals/monkey.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatAnimalMouseBrown
name: mouse brown
description: This is a head of a brown mouse. Squeak!
components:
- type: Sprite
sprite: Clothing/Head/Animals/mouse_brown.rsi
- type: Clothing
sprite: Clothing/Head/Animals/mouse_brown.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatAnimalMouseGray
name: mouse gray
description: This is a head of a grey mouse. Squeak!
components:
- type: Sprite
sprite: Clothing/Head/Animals/mouse_gray.rsi
- type: Clothing
sprite: Clothing/Head/Animals/mouse_gray.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatAnimalMouseWhite
name: mouse white
description: This is a head of a white mouse. Squeak!
components:
- type: Sprite
sprite: Clothing/Head/Animals/mouse_white.rsi
- type: Clothing
sprite: Clothing/Head/Animals/mouse_white.rsi

View File

@@ -0,0 +1,87 @@
- type: entity
parent: ClothingHeadBase
id: HatBandBlack
name: black bandana
description: A black bandana to make you look cool.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/black.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/black.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandBlue
name: blue bandana
description: A blue bandana to make you look cool.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/blue.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/blue.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandBotany
name: botany bandana
description: A botany bandana to make you look cool, made from natural fibers.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/botany.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/botany.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandGold
name: gold bandana
description: A gold bandana to make you look cool.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/gold.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/gold.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandGreen
name: green bandana
description: A green bandana to make you look cool.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/green.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/green.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandGrey
name: grey bandana
description: A grey bandana to make you look cool.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/grey.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/grey.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandRed
name: red bandana
description: A red bandana to make you look cool.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/red.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/red.rsi
- type: entity
parent: ClothingHeadBase
id: HatBandSkull
name: skull bandana
description: A bandana with a skull to make you look even cooler.
components:
- type: Sprite
sprite: Clothing/Head/Bandanas/skull.rsi
- type: Clothing
sprite: Clothing/Head/Bandanas/skull.rsi

View File

@@ -0,0 +1,31 @@
- type: entity
parent: Clothing
id: ClothingHeadBase
abstract: true
components:
- type: Clothing
Slots:
- Helmet
- type: Sprite
state: icon
- type: entity
parent: Clothing
id: HatBase
abstract: true
components:
- type: Clothing
Slots:
- Helmet
- type: Sprite
state: icon
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHardsuitBase
name: base hardsuit helmet
abstract: true
components:
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 100

View File

@@ -0,0 +1,54 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHardhatBlue
name: blue hard hat
description: A hard hat, painted in blue, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/blue.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/blue.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHardhatOrange
name: orange hard hat
description: A hard hat, painted in orange, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/orange.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/orange.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHardhatRed
name: red hard hat
description: A hard hat, painted in red, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/red.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/red.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHardhatWhite
name: white hard hat
description: A hard hat, painted in white, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/white.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/white.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHardhatYellow
name: yellow hard hat
description: A hard hat, painted in yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/yellow.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/yellow.rsi

View File

@@ -1,158 +1,163 @@
- type: entity - type: entity
parent: HatBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitBase id: ClothingHeadHelmetHardsuitAtmos
name: base hardsuit helmet
abstract: true
components:
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: HelmetHardsuitBase
id: HatHardsuitOld
name: old hardsuit helmet
description: An old helmet from a hardsuit. Still functional, for now.
components:
- type: Sprite
sprite: Clothing/Head/hardsuit-old.rsi
- type: Clothing
sprite: Clothing/Head/hardsuit-old.rsi
- type: PressureProtection
highPressureMultiplier: 0.85
lowPressureMultiplier: 45
- type: entity
parent: HelmetHardsuitBase
id: HelmetHardsuitAtmos
name: atmos hardsuit helmet name: atmos hardsuit helmet
description: A special hardsuit helmet designed for working in low-pressure, high thermal environments. description: A special hardsuit helmet designed for working in low-pressure, high thermal environments.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-atmos.rsi sprite: Clothing/Head/Hardsuits/atmospherics.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-atmos.rsi sprite: Clothing/Head/Hardsuits/atmospherics.rsi
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 100
- type: entity - type: entity
parent: HelmetHardsuitBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitEngineering id: ClothingHeadHelmetHardsuitCap
name: captain's hardsuit helmet
description: Special hardsuit helmet, made for the captain of the station.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/capspace.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/capspace.rsi
- type: entity
parent: HatBase
id: ClothingHeadHelmetHardsuitDeathsquad
name: deathsquad
description: A robust helmet for special operations.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitEngineering
name: engineering hardsuit helmet name: engineering hardsuit helmet
description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments. description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-engineering.rsi sprite: Clothing/Head/Hardsuits/engineering.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-engineering.rsi sprite: Clothing/Head/Hardsuits/engineering.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.65 highPressureMultiplier: 0.40
lowPressureMultiplier: 100 lowPressureMultiplier: 100
- type: entity - type: entity
parent: HelmetHardsuitBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitHazard id: ClothingHeadHelmetHardsuitEngineeringWhite
name: hazard hardsuit helmet name: CE hardsuit helmet
description: Robust hardsuit helmet made for dangerous and hazardous situations. description: Special hardsuit helmet, made for the chief engineer of the station.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-hazardhardsuit.rsi sprite: Clothing/Head/Hardsuits/engineering-white.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-hazardhardsuit.rsi sprite: Clothing/Head/Hardsuits/engineering-white.rsi
- type: entity - type: entity
parent: HelmetHardsuitBase parent: HatBase
id: HelmetHardsuitMedical id: ClothingHeadHelmetIHSVoidHelm
name: IHS voidhelm
description: A robust, tactical IHS helmet.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ihsvoid.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ihsvoid.rsi
- type: PressureProtection
highPressureMultiplier: 0.60
lowPressureMultiplier: 100
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitMedical
name: medical hardsuit helmet name: medical hardsuit helmet
description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-medical.rsi sprite: Clothing/Head/Hardsuits/medical.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-medical.rsi sprite: Clothing/Head/Hardsuits/medical.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.80 highPressureMultiplier: 0.80
lowPressureMultiplier: 55 lowPressureMultiplier: 55
- type: entity - type: entity
parent: HelmetHardsuitBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitMining id: ClothingHeadHelmetHardsuitRd
name: mining hardsuit helmet name: rd hardsuit helmet
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/rd.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/rd.rsi
- type: PressureProtection
highPressureMultiplier: 0.80
lowPressureMultiplier: 55
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitSalvage
name: salvage hardsuit helmet
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-mining.rsi sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-mining.rsi sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.70 highPressureMultiplier: 0.70
lowPressureMultiplier: 100 lowPressureMultiplier: 100
- type: entity - type: entity
parent: HelmetHardsuitBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitSecurity id: ClothingHeadHelmetHardsuitSecurity
name: security hardsuit helmet name: security hardsuit helmet
description: Armored hardsuit helmet for security needs. description: Armored hardsuit helmet for security needs.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-sectg.rsi sprite: Clothing/Head/Hardsuits/security.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-sectg.rsi sprite: Clothing/Head/Hardsuits/security.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.70 highPressureMultiplier: 0.70
lowPressureMultiplier: 100 lowPressureMultiplier: 100
- type: entity - type: entity
parent: HelmetHardsuitBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitSyndie id: ClothingHeadHelmetHardsuitSecurityRed
name: hos hardsuit helmet
description: Red armored hardsuit helmet for security needs. Belongs to the HoS.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security-red.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security-red.rsi
- type: PressureProtection
highPressureMultiplier: 0.60
lowPressureMultiplier: 100
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitSyndie
name: blood red hardsuit helmet name: blood red hardsuit helmet
description: An advanced red hardsuit helmet designed for work in special operations. description: An advanced red hardsuit helmet designed for work in special operations.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-syndie.rsi sprite: Clothing/Head/Hardsuits/syndicate.rsi
state: icon
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-syndie.rsi sprite: Clothing/Head/Hardsuits/syndicate.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: entity - type: entity
parent: HelmetHardsuitBase parent: ClothingHeadHardsuitBase
id: HelmetHardsuitCE id: ClothingHeadHelmetHardsuitWizard
name: CE hardsuit helmet
description: Special hardsuit helmet, made for the chief engineer of the station.
components:
- type: Sprite
sprite: Clothing/Head/hardsuit-white.rsi
- type: Clothing
sprite: Clothing/Head/hardsuit-white.rsi
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 100
- type: entity
parent: HelmetHardsuitBase
id: HelmetHardsuitWizard
name: wizard hardsuit helmet name: wizard hardsuit helmet
description: A bizarre gem-encrusted helmet that radiates magical energies. description: A bizarre gem-encrusted helmet that radiates magical energies.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardsuit-wiz.rsi sprite: Clothing/Head/Hardsuits/wizard.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardsuit-wiz.rsi sprite: Clothing/Head/Hardsuits/wizard.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100

File diff suppressed because it is too large Load Diff

View File

@@ -1,119 +1,131 @@
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatAtmosHelm id: ClothingHeadHelmetBombSuit
name: atmos helm name: bombsuit helmet
description: A helmet, designed for work in low-pressure enviroments. description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/atmos_helm.rsi sprite: Clothing/Head/Helmets/bombsuit.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/atmos_helm.rsi sprite: Clothing/Head/Helmets/bombsuit.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatCultHelmet id: ClothingHeadHelmetCosmonaut
name: cosmonaut
description:
components:
- type: Sprite
sprite: Clothing/Head/Helmets/cosmonaut.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/cosmonaut.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetCult
name: cult helmet name: cult helmet
description: A robust, evil-looking cult helmet. description: A robust, evil-looking cult helmet.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/cult_helmet.rsi sprite: Clothing/Head/Helmets/cult.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/cult_helmet.rsi sprite: Clothing/Head/Helmets/cult.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatHardhatBlue id: ClothingHeadHelmetHelmet
name: blue hard hat name: helmet
description: A hard hat, painted in blue, used in dangerous working conditions to protect the head. Comes with a built-in flashlight. description: A usual helmet.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardhat_blue.rsi sprite: Clothing/Head/Helmets/security.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardhat_blue.rsi sprite: Clothing/Head/Helmets/security.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatHardhatOrange id: ClothingHeadHelmetHelmetOld
name: orange hard hat name: helmet
description: A hard hat, painted in orange, used in dangerous working conditions to protect the head. Comes with a built-in flashlight. description: An old usual helmet.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/hardhat_orange.rsi sprite: Clothing/Head/Helmets/securityold.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/hardhat_orange.rsi sprite: Clothing/Head/Helmets/securityold.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatHardhatRed id: ClothingHeadHelmetRiot
name: red hard hat
description: A hard hat, painted in red, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/hardhat_red.rsi
- type: Clothing
sprite: Clothing/Head/hardhat_red.rsi
- type: entity
parent: HatBase
id: HatHardhatWhite
name: white hard hat
description: A hard hat, painted in white, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/hardhat_white.rsi
- type: Clothing
sprite: Clothing/Head/hardhat_white.rsi
- type: entity
parent: HatBase
id: HatHardhatYellow
name: yellow hard hat
description: A hard hat, painted in yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/hardhat_yellow.rsi
- type: Clothing
sprite: Clothing/Head/hardhat_yellow.rsi
- type: entity
parent: HatBase
id: HatLightRiot
name: light riot helmet name: light riot helmet
description: It's a helmet specifically designed to protect against close range attacks. description: It's a helmet specifically designed to protect against close range attacks.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/light_riot.rsi sprite: Clothing/Head/Helmets/light_riot.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/light_riot.rsi sprite: Clothing/Head/Helmets/light_riot.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatScaf id: ClothingHeadHelmetScaf
name: scaf name: scaf
description: A robust, strong helmet. description: A robust, strong helmet.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/scaf.rsi sprite: Clothing/Head/Helmets/scaf.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/scaf.rsi sprite: Clothing/Head/Helmets/scaf.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatSecurity id: ClothingHeadHelmetSpaceNinja
name: security name: space ninja helmet
description: Standard issue security helmet. description:
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/security.rsi sprite: Clothing/Head/Helmets/spaceninja.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/security.rsi sprite: Clothing/Head/Helmets/spaceninja.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetSyndicate
name: syndicate
description: A stylish, robust syndicate helmet
components:
- type: Sprite
sprite: Clothing/Head/Helmets/syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/syndicate.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetTemplar
name: templar helmet
description: DEUS VULT
components:
- type: Sprite
sprite: Clothing/Head/Helmets/templar.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/templar.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetThunderdome
name: thunderdome
description: Let the battle commence!
components:
- type: Sprite
sprite: Clothing/Head/Helmets/thunderdome.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/thunderdome.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetWizardHelm
name: wizard helm
description: Strange-looking helmet that most certainly belongs to a real magic user.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/wizardhelm.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/wizardhelm.rsi

View File

@@ -1,155 +1,115 @@
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatBioCmo id: ClothingHeadHatHoodBioGeneral
name: bio - cmo name: bio hood
suffix: Generic
description: A hood that protects the head and face from biological contaminants.
components:
- type: Sprite
sprite: Clothing/Head/Hoods/Bio/general.rsi
- type: Clothing
sprite: Clothing/Head/Hoods/Bio/general.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodBioCmo
name: bio hood
suffix: CMO
description: An advanced hood for chief medical officer that protects the head and face from biological contaminants. description: An advanced hood for chief medical officer that protects the head and face from biological contaminants.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/bio_cmo.rsi sprite: Clothing/Head/Hoods/Bio/cmo.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/bio_cmo.rsi sprite: Clothing/Head/Hoods/Bio/cmo.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatBioGeneral id: ClothingHeadHatHoodBioJanitor
name: bio - general name: bio hood
suffix: Janitor
description: A hood that protects the head and face from biological contaminants. description: A hood that protects the head and face from biological contaminants.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/bio_general.rsi sprite: Clothing/Head/Hoods/Bio/janitor.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/bio_general.rsi sprite: Clothing/Head/Hoods/Bio/janitor.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatBioJanitor id: ClothingHeadHatHoodBioScientist
name: bio - janitor name: bio hood
suffix: Science
description: A hood that protects the head and face from biological contaminants. description: A hood that protects the head and face from biological contaminants.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/bio_janitor.rsi sprite: Clothing/Head/Hoods/Bio/scientist.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/bio_janitor.rsi sprite: Clothing/Head/Hoods/Bio/scientist.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatBioScientist id: ClothingHeadHatHoodBioSecurity
name: bio - scientist name: bio hood
suffix: Security
description: A hood that protects the head and face from biological contaminants. description: A hood that protects the head and face from biological contaminants.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/bio_scientist.rsi sprite: Clothing/Head/Hoods/Bio/security.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/bio_scientist.rsi sprite: Clothing/Head/Hoods/Bio/security.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatBioSecurity id: ClothingHeadHatHoodBioVirology
name: bio - security name: bio hood
suffix: Virology
description: A hood that protects the head and face from biological contaminants. description: A hood that protects the head and face from biological contaminants.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/bio_security.rsi sprite: Clothing/Head/Hoods/Bio/virology.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/bio_security.rsi sprite: Clothing/Head/Hoods/Bio/virology.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatBioVirology id: ClothingHeadHatHoodChaplainHood
name: bio - virology
description: A hood that protects the head and face from biological contaminants.
components:
- type: Sprite
sprite: Clothing/Head/bio_virology.rsi
- type: Clothing
sprite: Clothing/Head/bio_virology.rsi
- type: entity
parent: HatBase
id: HatBombsuit
name: bombsuit
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
components:
- type: Sprite
sprite: Clothing/Head/bombsuit.rsi
- type: Clothing
sprite: Clothing/Head/bombsuit.rsi
- type: entity
parent: HatBase
id: HatBombsuitsec
name: bombsuit sec
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
components:
- type: Sprite
sprite: Clothing/Head/bombsuitsec.rsi
- type: Clothing
sprite: Clothing/Head/bombsuitsec.rsi
- type: entity
parent: HatBase
id: HatBombsuitWhite
name: bombsuit white
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
components:
- type: Sprite
sprite: Clothing/Head/bombsuit_white.rsi
- type: Clothing
sprite: Clothing/Head/bombsuit_white.rsi
- type: entity
parent: HatBase
id: HatChaplainHood
name: chaplain hood name: chaplain hood
description: Maximum piety in this star system. description: Maximum piety in this star system.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/chaplain_hood.rsi sprite: Clothing/Head/Hoods/chaplain.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/chaplain_hood.rsi sprite: Clothing/Head/Hoods/chaplain.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatCulthood id: ClothingHeadHatHoodCulthood
name: cult hood name: cult hood
description: There's no cult without cult hoods. description: There's no cult without cult hoods.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/culthood.rsi sprite: Clothing/Head/Hoods/cult.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/culthood.rsi sprite: Clothing/Head/Hoods/cult.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatNunHood id: ClothingHeadHatHoodNunHood
name: nun hood name: nun hood
description: Maximum piety in this star system. description: Maximum piety in this star system.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/nun_hood.rsi sprite: Clothing/Head/Hoods/nun.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/nun_hood.rsi sprite: Clothing/Head/Hoods/nun.rsi
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatRad id: ClothingHeadHatHoodRad
name: rad name: rad
description: A hood of the hazmat suit, designed for protection from high radioactivity. description: A hood of the hazmat suit, designed for protection from high radioactivity.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/rad.rsi sprite: Clothing/Head/Hoods/rad.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/rad.rsi sprite: Clothing/Head/Hoods/rad.rsi

View File

@@ -1,11 +1,120 @@
- type: entity - type: entity
parent: HatBase parent: ClothingHeadBase
id: HatSkub id: ClothingHeadHatBearpelt
name: bear pelt
description: It's a cute bear pelt.
components:
- type: Sprite
sprite: Clothing/Head/Misc/bearpelt.rsi
- type: Clothing
sprite: Clothing/Head/Misc/bearpelt.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBunny
name: bunny
description: Cute bunny ears.
components:
- type: Sprite
sprite: Clothing/Head/Misc/bunny.rsi
- type: Clothing
sprite: Clothing/Head/Misc/bunny.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCake
name: cake hat
description: You put the cake on your head. Brilliant.
components:
- type: Sprite
sprite: Clothing/Head/Misc/cake.rsi
- type: Clothing
sprite: Clothing/Head/Misc/cake.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatChickenhead
name: chicken head
description: "It's a chicken head. Bok bok bok!"
components:
- type: Sprite
sprite: Clothing/Head/Misc/chickenhead.rsi
- type: Clothing
sprite: Clothing/Head/Misc/chickenhead.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHairflower
name: hairflower
description: A red rose for beautiful ladies.
components:
- type: Sprite
sprite: Clothing/Head/Misc/hairflower.rsi
- type: Clothing
sprite: Clothing/Head/Misc/hairflower.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatPumpkin
name: pumpkin hat
description: A jack o' lantern! Believed to ward off evil spirits.
components:
- type: Sprite
sprite: Clothing/Head/Misc/pumpkin.rsi
- type: Clothing
sprite: Clothing/Head/Misc/pumpkin.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatPwig
name: pwig
description: To be honest, those look ridiculous.
components:
- type: Sprite
sprite: Clothing/Head/Misc/pwig.rsi
- type: Clothing
sprite: Clothing/Head/Misc/pwig.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatRichard
name: richard
description: 'Do you like hurting people?'
components:
- type: Sprite
sprite: Clothing/Head/Misc/richard.rsi
- type: Clothing
sprite: Clothing/Head/Misc/richard.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatSkub
name: Skub Hat name: Skub Hat
description: 'Best paired with the Skub Suit.' description: 'Best paired with the Skub Suit.'
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/skubhead.rsi sprite: Clothing/Head/Misc/skubhead.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/skubhead.rsi sprite: Clothing/Head/Misc/skubhead.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatXenoMom
name: xeno matriarch
description: Hiss hiss hiss!
components:
- type: Sprite
sprite: Clothing/Head/Misc/xenom.rsi
- type: Clothing
sprite: Clothing/Head/Misc/xenom.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatXeno
name: xenos
description: Hiss hiss hiss!
components:
- type: Sprite
sprite: Clothing/Head/Misc/xenos.rsi
- type: Clothing
sprite: Clothing/Head/Misc/xenos.rsi

View File

@@ -0,0 +1,241 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBluesoft
name: bluesoft
description: "It's a baseball hat in a tasteless blue colour."
components:
- type: Sprite
sprite: Clothing/Head/Soft/bluesoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/bluesoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBluesoftFlipped
name: bluesoft flipped
description: "It's a baseball hat in a tasteless blue colour. Flipped."
components:
- type: Sprite
sprite: Clothing/Head/Soft/bluesoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/bluesoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCargosoft
name: cargosoft
description: "It's a baseball hat painted in Cargo colours."
components:
- type: Sprite
sprite: Clothing/Head/Soft/cargosoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/cargosoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCargosoftFlipped
name: cargosoft flipped
description: "It's a baseball hat painted in Cargo colours. Flipped."
components:
- type: Sprite
sprite: Clothing/Head/Soft/cargosoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/cargosoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCorpsoft
name: corpsoft
description: A baseball bat in corporation colors.
components:
- type: Sprite
sprite: Clothing/Head/Soft/corpsoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/corpsoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCorpsoftFlipped
name: corpsoft flipped
description: A baseball bat in corporation colors. Flipped.
components:
- type: Sprite
sprite: Clothing/Head/Soft/corpsoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/corpsoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatGreensoft
name: greensoft
description: "It's a baseball hat in a tasteless green colour."
components:
- type: Sprite
sprite: Clothing/Head/Soft/greensoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/greensoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatGreensoftFlipped
name: greensoft flipped
description: "It's a baseball hat in a tasteless green colour. Flipped."
components:
- type: Sprite
sprite: Clothing/Head/Soft/greensoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/greensoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatGreysoft
name: greysoft
description: "It's a baseball hat in a tasteless grey colour."
components:
- type: Sprite
sprite: Clothing/Head/Soft/greysoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/greysoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatGreysoftFlipped
name: greysoft flipped
description: "It's a baseball hat in a tasteless grey colour. Flipped."
components:
- type: Sprite
sprite: Clothing/Head/Soft/greysoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/greysoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatMimesoft
name: mimesoft
description: "It's a baseball hat in a tasteless white colour."
components:
- type: Sprite
sprite: Clothing/Head/Soft/mimesoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/mimesoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatMimesoftFlipped
name: mimesoft flipped
description: It's a baseball hat in a tasteless white colour. Flipped.
components:
- type: Sprite
sprite: Clothing/Head/Soft/mimesoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/mimesoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatOrangesoft
name: orangesoft
description: It's a baseball hat in a good-looking orange colour.
components:
- type: Sprite
sprite: Clothing/Head/Soft/orangesoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/orangesoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatOrangesoftFlipped
name: orangesoft flipped
description: It's a baseball hat in a good-looking orange colour. Flipped.
components:
- type: Sprite
sprite: Clothing/Head/Soft/orangesoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/orangesoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatPurplesoft
name: purple soft
description: It's a baseball hat in a tasteless purple colour.
components:
- type: Sprite
sprite: Clothing/Head/Soft/purplesoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/purplesoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatPurplesoftFlipped
name: purplesoft flipped
description: It's a baseball hat in a tasteless purple colour. Flipped.
components:
- type: Sprite
sprite: Clothing/Head/Soft/purplesoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/purplesoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatRedsoft
name: redsoft
description: It's a baseball hat in a tasteless red colour.
components:
- type: Sprite
sprite: Clothing/Head/Soft/redsoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/redsoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatRedsoftFlipped
name: redsoft flipped
description: It's a baseball hat in a tasteless purple colour. Flipped.
components:
- type: Sprite
sprite: Clothing/Head/Soft/redsoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/redsoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatSecsoft
name: secsoft
description: It's a robust baseball hat in tasteful red colour.
components:
- type: Sprite
sprite: Clothing/Head/Soft/secsoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/secsoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatSecsoftFlipped
name: secsoft flipped
description: It's a robust baseball hat in tasteful red colour. Flipped.
components:
- type: Sprite
sprite: Clothing/Head/Soft/secsoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/secsoft_flipped.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatYellowsoft
name: yellowsoft
description: A yellow baseball hat.
components:
- type: Sprite
sprite: Clothing/Head/Soft/yellowsoft.rsi
- type: Clothing
sprite: Clothing/Head/Soft/yellowsoft.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatYellowsoftFlipped
name: yellowsoft flipped
description: A yellow flipped baseball hat.
components:
- type: Sprite
sprite: Clothing/Head/Soft/yellowsoft_flipped.rsi
- type: Clothing
sprite: Clothing/Head/Soft/yellowsoft_flipped.rsi

View File

@@ -1,95 +0,0 @@
- type: entity
parent: HatBase
id: HatWelding
name: welding mask
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
components:
- type: Sprite
sprite: Clothing/Head/welding.rsi
- type: Clothing
sprite: Clothing/Head/welding.rsi
- type: entity
parent: HatBase
id: HatWeldingup
name: welding mask (up)
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
components:
- type: Sprite
sprite: Clothing/Head/weldingup.rsi
- type: Clothing
sprite: Clothing/Head/weldingup.rsi
- type: entity
parent: HatBase
id: HatFireWeldingMask
name: fire welding mask
description: A painted welding helmet, this one has flames on it.
components:
- type: Sprite
sprite: Clothing/Head/fire_welding_mask_1.rsi
- type: Clothing
sprite: Clothing/Head/fire_welding_mask_1.rsi
- type: entity
parent: HatBase
id: HatFireWeldingMaskup
name: fire welding mask (up)
description: A painted welding helmet, this one has flames on it.
components:
- type: Sprite
sprite: Clothing/Head/fire_welding_mask_1up.rsi
- type: Clothing
sprite: Clothing/Head/fire_welding_mask_1up.rsi
- type: entity
parent: HatBase
id: HatBlueFlameWeldingMask
name: blue flame welding mask
description: A painted welding helmet, this one has blue flames on it.
components:
- type: Sprite
sprite: Clothing/Head/blue_flame_welding_mask_1.rsi
- type: Clothing
sprite: Clothing/Head/blue_flame_welding_mask_1.rsi
- type: entity
parent: HatBase
id: HatBlueFlameWeldingMaskup
name: blue flame welding mask (up)
description: A painted welding helmet, this one has blue flames on it.
components:
- type: Sprite
sprite: Clothing/Head/blue_flame_welding_mask_1up.rsi
- type: Clothing
sprite: Clothing/Head/blue_flame_welding_mask_1up.rsi
- type: entity
parent: HatBase
id: HatPaintedwelding
name: painted welding mask
description: A welding helmet, painted in crimson.
components:
- type: Sprite
sprite: Clothing/Head/paintedwelding.rsi
- type: Clothing
sprite: Clothing/Head/paintedwelding.rsi
- type: entity
parent: HatBase
id: HatPaintedweldingup
name: painted welding mask (up)
description: A welding helmet, painted in crimson.
components:
- type: Sprite
sprite: Clothing/Head/paintedweldingup.rsi
- type: Clothing
sprite: Clothing/Head/paintedweldingup.rsi

View File

@@ -0,0 +1,43 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatWelding
name: welding mask
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
components:
- type: Sprite
sprite: Clothing/Head/Welding/welding.rsi
- type: Clothing
sprite: Clothing/Head/Welding/welding.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatWeldingMaskFlame
name: flame welding mask
description: A painted welding helmet, this one has flames on it.
components:
- type: Sprite
sprite: Clothing/Head/Welding/flame_welding_mask.rsi
- type: Clothing
sprite: Clothing/Head/Welding/flame_welding_mask.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatWeldingMaskFlameBlue
name: blue-flame welding mask
description: A painted welding helmet, this one has blue flames on it.
components:
- type: Sprite
sprite: Clothing/Head/Welding/blue_flame_welding_mask.rsi
- type: Clothing
sprite: Clothing/Head/Welding/blue_flame_welding_mask.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatWeldingMaskPainted
name: painted welding mask
description: A welding helmet, painted in crimson.
components:
- type: Sprite
sprite: Clothing/Head/Welding/paintedwelding.rsi
- type: Clothing
sprite: Clothing/Head/Welding/paintedwelding.rsi

View File

@@ -0,0 +1,9 @@
- type: entity
parent: Clothing
id: ClothingMaskBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [mask]

View File

@@ -1,98 +1,71 @@
- type: entity - type: entity
parent: Clothing parent: ClothingMaskBase
id: MasksBase id: ClothingMaskGas
abstract: true
components:
- type: Clothing
Slots: [mask]
- type: entity
parent: MasksBase
id: OldGasMaskClothing
name: old gas mask name: old gas mask
description: An old, dusty mask. Yet still dutifully functional. description: An old, dusty mask. Yet still dutifully functional.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Masks/mask_gasalt.rsi sprite: Clothing/Mask/gas.rsi
state: icon
- type: BreathMask
- type: Clothing - type: Clothing
sprite: Clothing/Masks/mask_gasalt.rsi sprite: Clothing/Mask/gas.rsi
- type: BreathMask
- type: entity - type: entity
parent: MasksBase parent: ClothingMaskBase
id: GasMaskClothing id: ClothingMaskBreath
name: gas mask
description: Regulations require these to be stocked after the fourth coolant leak.
components:
- type: Sprite
sprite: Clothing/Masks/mask_gas.rsi
state: icon
- type: BreathMask
- type: Clothing
sprite: Clothing/Masks/mask_gas.rsi
- type: entity
parent: MasksBase
id: BreathMaskClothing
name: breath mask name: breath mask
description: Might as well keep this on 24/7. description: Might as well keep this on 24/7.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Masks/mask_breath.rsi sprite: Clothing/Mask/breath.rsi
state: icon
- type: BreathMask
- type: Clothing - type: Clothing
sprite: Clothing/Masks/mask_breath.rsi sprite: Clothing/Mask/breath.rsi
- type: BreathMask
- type: entity - type: entity
parent: MasksBase parent: ClothingMaskBase
id: MaskClown id: ClothingMaskClown
name: clown wig and mask name: clown wig and mask
description: A true prankster's facial attire. A clown is incomplete without his wig and mask. description: A true prankster's facial attire. A clown is incomplete without his wig and mask.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Masks/mask_clown.rsi sprite: Clothing/Mask/clown.rsi
state: icon
- type: BreathMask
- type: Clothing - type: Clothing
sprite: Clothing/Masks/mask_clown.rsi sprite: Clothing/Mask/clown.rsi
- type: BreathMask
- type: entity - type: entity
parent: MasksBase parent: ClothingMaskBase
id: MaskJoy id: ClothingMaskJoy
name: joy mask name: joy mask
description: Express your happiness or hide your sorrows with this laughing face with crying tears of joy cutout. description: Express your happiness or hide your sorrows with this laughing face with crying tears of joy cutout.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Masks/mask_joy.rsi sprite: Clothing/Mask/joy.rsi
state: icon
- type: BreathMask
- type: Clothing - type: Clothing
sprite: Clothing/Masks/mask_joy.rsi sprite: Clothing/Mask/joy.rsi
- type: BreathMask
- type: entity - type: entity
parent: MasksBase parent: ClothingMaskBase
id: MaskMime id: ClothingMaskMime
name: mime mask name: mime mask
description: The traditional mime's mask. It has an eerie facial posture. description: The traditional mime's mask. It has an eerie facial posture.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Masks/mask_mime.rsi sprite: Clothing/Mask/mime.rsi
state: icon
- type: BreathMask
- type: Clothing - type: Clothing
sprite: Clothing/Masks/mask_mime.rsi sprite: Clothing/Mask/mime.rsi
- type: BreathMask
- type: entity - type: entity
parent: MasksBase parent: ClothingMaskBase
id: MaskSterile id: ClothingMaskSterile
name: sterile mask name: sterile mask
description: A sterile mask designed to help prevent the spread of diseases. description: A sterile mask designed to help prevent the spread of diseases.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Masks/mask_sterile.rsi sprite: Clothing/Mask/sterile.rsi
state: icon
- type: BreathMask
- type: Clothing - type: Clothing
sprite: Clothing/Masks/mask_sterile.rsi sprite: Clothing/Mask/sterile.rsi
- type: BreathMask

View File

@@ -0,0 +1,14 @@
- type: entity
parent: Clothing
id: ClothingNeckBase
abstract: true
name: neck
description:
components:
- type: Clothing
size: 10
QuickEquip: true
Slots:
- neck
- type: Sprite
state: icon

View File

@@ -1,124 +1,88 @@
- type: entity - type: entity
parent: Clothing parent: ClothingNeckBase
id: CloakClothing id: ClothingNeckCloakCap
name: cloak
abstract: true
description:
components:
- type: Clothing
size: 10
QuickEquip: true
Slots:
- neck
- type: entity
parent: CloakClothing
id: CapCloak
name: captain's cloak name: captain's cloak
description: A pompous and comfy blue cloak with a nice gold trim. description: A pompous and comfy blue cloak with a nice gold trim.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/cap_cloak.rsi sprite: Clothing/Neck/Cloaks/cap.rsi
state: capcloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/cap_cloak.rsi sprite: Clothing/Neck/Cloaks/cap.rsi
HeldPrefix: capcloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: HosCloak id: ClothingNeckCloakHos
name: HoS's cloak name: HoS's cloak
description: An exquisite dark and red cloak of a Head of Security. description: An exquisite dark and red cloak of a Head of Security.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/hos_cloak.rsi sprite: Clothing/Neck/Cloaks/hos.rsi
state: hoscloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/hos_cloak.rsi sprite: Clothing/Neck/Cloaks/hos.rsi
HeldPrefix: hoscloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: CeCloak id: ClothingNeckCloakCe
name: CE's cloak name: CE's cloak
description: A dark green cloak with light blue ornaments. description: A dark green cloak with light blue ornaments.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/ce_cloak.rsi sprite: Clothing/Neck/Cloaks/ce.rsi
state: cecloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/ce_cloak.rsi sprite: Clothing/Neck/Cloaks/ce.rsi
HeldPrefix: cecloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: CmoCloak id: CloathingCloakCmo
name: CMO's cloak name: CMO's cloak
description: A sterile blue cloak with a green cross. description: A sterile blue cloak with a green cross.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/cmo_cloak.rsi sprite: Clothing/Neck/Cloaks/cmo.rsi
state: cmocloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/cmo_cloak.rsi sprite: Clothing/Neck/Cloaks/cmo.rsi
HeldPrefix: cmocloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: RdCloak id: ClothingNeckCloakRd
name: RD's cloak name: RD's cloak
description: A white cloak with violet stripes. description: A white cloak with violet stripes.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/rd_cloak.rsi sprite: Clothing/Neck/Cloaks/rd.rsi
state: rdcloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/rd_cloak.rsi sprite: Clothing/Neck/Cloaks/rd.rsi
HeldPrefix: rdcloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: QmCloak id: ClothingNeckCloakQm
name: QM's cloak name: QM's cloak
description: A strong brown cloak with a reflective stripe. description: A strong brown cloak with a reflective stripe.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/qm_cloak.rsi sprite: Clothing/Neck/Cloaks/qm.rsi
state: qmcloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/qm_cloak.rsi sprite: Clothing/Neck/Cloaks/qm.rsi
HeldPrefix: qmcloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: HopCloak id: ClothingNeckCloakHop
name: HoP's cloak name: HoP's cloak
description: A blue cloak with red shoudlers and gold buttons. description: A blue cloak with red shoudlers and gold buttons.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/hop_cloak.rsi sprite: Clothing/Neck/Cloaks/hop.rsi
state: hopcloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/hop_cloak.rsi sprite: Clothing/Neck/Cloaks/hop.rsi
HeldPrefix: hopcloak
- type: entity - type: entity
parent: CloakClothing parent: ClothingNeckBase
id: HeraldCloak id: ClothingNeckCloakHerald
name: Herald's cloak name: Herald's cloak
description: An evil-looking red cloak with spikes on its shoulders. description: An evil-looking red cloak with spikes on its shoulders.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Neck/Cloaks/herald_cloak.rsi sprite: Clothing/Neck/Cloaks/herald.rsi
state: heraldcloak
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Cloaks/herald_cloak.rsi sprite: Clothing/Neck/Cloaks/herald.rsi
HeldPrefix: heraldcloak

View File

@@ -0,0 +1,32 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckHeadphones
name: headphones
description: Quality headphones from Drunk Masters, with good sound insulation.
components:
- type: Sprite
sprite: Clothing/Neck/Misc/headphones.rsi
- type: Clothing
sprite: Clothing/Neck/Misc/headphones.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckStethoscope
name: stethoscope
description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
components:
- type: Sprite
sprite: Clothing/Neck/Misc/stethoscope.rsi
- type: Clothing
sprite: Clothing/Neck/Misc/stethoscope.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckBling
name: bling
description: Damn, it feels good to be a gangster.
components:
- type: Sprite
sprite: Clothing/Neck/Misc/bling.rsi
- type: Clothing
sprite: Clothing/Neck/Misc/bling.rsi

View File

@@ -1,138 +0,0 @@
- type: entity
parent: Clothing
id: NeckClothing
abstract: true
name: neck
description:
components:
- type: Clothing
size: 10
QuickEquip: true
Slots:
- neck
- type: entity
parent: NeckClothing
id: HeadPhonesOn
name: headphones
description: Quality headphones from Drunk Masters, with good sound insulation.
components:
- type: Sprite
sprite: Clothing/Neck/headphones.rsi
state: headphones_on
- type: Clothing
sprite: Clothing/Neck/headphones.rsi
HeldPrefix: headphones_on
- type: entity
parent: NeckClothing
id: RedTie
name: red-tie
description: A neosilk clip-on red tie.
components:
- type: Sprite
sprite: Clothing/Neck/redtie.rsi
state: redtie
- type: Clothing
sprite: Clothing/Neck/redtie.rsi
HeldPrefix: redtie
- type: entity
parent: NeckClothing
id: DetTie
name: detective's tie
description: A loosely tied necktie, a perfect accessory for the over-worked detective.
components:
- type: Sprite
sprite: Clothing/Neck/dettie.rsi
state: dettie
- type: Clothing
sprite: Clothing/Neck/dettie.rsi
HeldPrefix: dettie
- type: entity
parent: NeckClothing
id: Stethoscope
name: stethoscope
description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
components:
- type: Sprite
sprite: Clothing/Neck/stethoscope.rsi
state: stethoscope
- type: Clothing
sprite: Clothing/Neck/stethoscope.rsi
HeldPrefix: stethoscope
- type: entity
parent: NeckClothing
id: StripedRedScarf
name: striped red scarf
description: A stylish striped red scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/red_scarf.rsi
state: stripedredscarf
- type: Clothing
sprite: Clothing/Neck/Scarfs/red_scarf.rsi
HeldPrefix: stripedredscarf
- type: entity
parent: NeckClothing
id: StripedBlueScarf
name: striped blue scarf
description: A stylish striped blue scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/blue_scarf.rsi
state: stripedbluescarf
- type: Clothing
sprite: Clothing/Neck/Scarfs/blue_scarf.rsi
HeldPrefix: stripedbluescarf
- type: entity
parent: NeckClothing
id: StripedGreenScarf
name: striped green scarf
description: A stylish striped green scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/green_scarf.rsi
state: stripedgreenscarf
- type: Clothing
sprite: Clothing/Neck/Scarfs/green_scarf.rsi
HeldPrefix: stripedgreenscarf
- type: entity
parent: NeckClothing
id: ZebraScarf
name: zebra scarf
description: A striped scarf, a mandatory accessory for artists.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/zebra_scarf.rsi
state: zebrascarf
- type: Clothing
sprite: Clothing/Neck/Scarfs/zebra_scarf.rsi
HeldPrefix: zebrascarf
- type: entity
parent: NeckClothing
id: Bling
name: bling
description: Damn, it feels good to be a gangster.
components:
- type: Sprite
sprite: Clothing/Neck/bling.rsi
state: bling
- type: Clothing
sprite: Clothing/Neck/bling.rsi
HeldPrefix: bling

View File

@@ -0,0 +1,43 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckScarfStripedRed
name: striped red scarf
description: A stylish striped red scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/red.rsi
- type: Clothing
sprite: Clothing/Neck/Scarfs/red.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckScarfStripedBlue
name: striped blue scarf
description: A stylish striped blue scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/blue.rsi
- type: Clothing
sprite: Clothing/Neck/Scarfs/blue.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckScarfStripedGreen
name: striped green scarf
description: A stylish striped green scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/green.rsi
- type: Clothing
sprite: Clothing/Neck/Scarfs/green.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckScarfStripedZebra
name: zebra scarf
description: A striped scarf, a mandatory accessory for artists.
components:
- type: Sprite
sprite: Clothing/Neck/Scarfs/zebra.rsi
- type: Clothing
sprite: Clothing/Neck/Scarfs/zebra.rsi

View File

@@ -0,0 +1,21 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckTieRed
name: red-tie
description: A neosilk clip-on red tie.
components:
- type: Sprite
sprite: Clothing/Neck/Ties/redtie.rsi
- type: Clothing
sprite: Clothing/Neck/Ties/redtie.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckTieDet
name: detective's tie
description: A loosely tied necktie, a perfect accessory for the over-worked detective.
components:
- type: Sprite
sprite: Clothing/Neck/Ties/dettie.rsi
- type: Clothing
sprite: Clothing/Neck/Ties/dettie.rsi

View File

@@ -1,265 +1,109 @@
- type: entity - type: entity
parent: Clothing parent: ClothingOuterBase
id: OuterclothingBase id: ClothingOuterArmorReflective
abstract: true
components:
- type: Clothing
Slots:
- outerclothing
- type: Sprite
state: icon
- type: entity
parent: OuterclothingBase
id: OuterclothingArmorVest
name: armor vest
description: "A slim Type I armored vest that provides decent protection against most types of damage."
components:
- type: Sprite
sprite: Clothing/OuterClothing/armor.rsi
state: armor
- type: Clothing
sprite: Clothing/OuterClothing/armor.rsi
ClothingPrefix: armor
- type: entity
parent: OuterclothingBase
id: OuterclothingArmorreflec
name: armor (reflective) name: armor (reflective)
description: An armored vest with advanced shielding to protect against energy weapons. description: An armored vest with advanced shielding to protect against energy weapons.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/armor_reflec.rsi sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/armor_reflec.rsi sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingBulletproof id: ClothingOuterArmorBulletproof
name: bulletproof name: bulletproof
description: An armored vest with heavy plates to protect against ballistic projectiles. description: An armored vest with heavy plates to protect against ballistic projectiles.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/bulletproof.rsi sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/bulletproof.rsi sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingCaparmor id: ClothingOuterArmorCult
name: captain's armor
description: A suit of protective formal armor made for the station's captain.
components:
- type: Sprite
sprite: Clothing/OuterClothing/caparmor.rsi
- type: Clothing
sprite: Clothing/OuterClothing/caparmor.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingAcolyte
name: acolyte
description: An armored suit for acolytes of the cult.
components:
- type: Sprite
sprite: Clothing/OuterClothing/acolyte.rsi
- type: Clothing
sprite: Clothing/OuterClothing/acolyte.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingCultarmour
name: cult armor name: cult armor
description: An evil-looking cult armor, made of bones. description: An evil-looking cult armor, made of bones.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/cult_armour.rsi sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/cult_armour.rsi sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingCustodian id: ClothingOuterArmorHeavy
name: custodian
description: A special armormed custodian suit for cleaning trash in very dangerous places.
components:
- type: Sprite
sprite: Clothing/OuterClothing/custodian.rsi
- type: Clothing
sprite: Clothing/OuterClothing/custodian.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingHeavy
name: heavy name: heavy
description: A heavily armored suit that protects against excessive damage. description: A heavily armored suit that protects against excessive damage.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/heavy.rsi sprite: Clothing/OuterClothing/Armor/heavy.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/heavy.rsi sprite: Clothing/OuterClothing/Armor/heavy.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingHmarmorvest id: ClothingOuterArmorHeavyGreen
name: HM armor vest name: heavy
description: A handmade armor vest with a big and thick steel plate. description: A heavily armored suit with green accents that protects against excessive damage.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hm_armorvest.rsi sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hm_armorvest.rsi sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingHos id: ClothingOuterArmorHeavyRed
name: HoS armor vest name: heavy
description: A synthetic armor vest with COMMANDER printed in gold lettering on the chest. This one has added webbing and ballistic plates. description: A heavily armored suit with red accents that protects against excessive damage.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hos.rsi sprite: Clothing/OuterClothing/Armor/heavyred.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hos.rsi sprite: Clothing/OuterClothing/Armor/heavyred.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingKvest id: ClothingOuterArmorMagusblue
name: kvest
description: An armor vest made of synthetic fibers.
components:
- type: Sprite
sprite: Clothing/OuterClothing/kvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/kvest.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingMagusblue
name: magus blue name: magus blue
description: An blue armored suit that provides good protection. description: An blue armored suit that provides good protection.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/magusblue.rsi sprite: Clothing/OuterClothing/Armor/magusblue.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/magusblue.rsi sprite: Clothing/OuterClothing/Armor/magusblue.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingMagusred id: ClothingOuterArmorMagusred
name: magus red name: magus red
description: A red armored suit that provides good protection. description: A red armored suit that provides good protection.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/magusred.rsi sprite: Clothing/OuterClothing/Armor/magusred.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/magusred.rsi sprite: Clothing/OuterClothing/Armor/magusred.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingMercwebvest id: ClothingOuterArmorRiot
name: merc web vest
description: A high-quality armored vest made from a hard synthetic material. It is surprisingly flexible and light, despite formidable armor plating.
components:
- type: Sprite
sprite: Clothing/OuterClothing/mercwebvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/mercwebvest.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingReactive
name: reactive
description: An experimental suit with a reactive armor that stops very fast projectiles. Currently on.
components:
- type: Sprite
sprite: Clothing/OuterClothing/reactive.rsi
- type: Clothing
sprite: Clothing/OuterClothing/reactive.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingReactiveoff
name: reactive (off)
description: An experimental suit with a reactive armor that stops very fast projectiles. Currently off.
components:
- type: Sprite
sprite: Clothing/OuterClothing/reactiveoff.rsi
- type: Clothing
sprite: Clothing/OuterClothing/reactiveoff.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingRiot
name: riot name: riot
description: An armored vest with heavy padding to protect against melee attacks. description: An armored vest with heavy padding to protect against melee attacks.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/riot.rsi sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/riot.rsi sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingScaf id: ClothingOuterArmorScaf
name: scaf name: scaf
description: A green and brown tactical suit for combat situations. description: A green and brown tactical suit for combat situations.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/scaf.rsi sprite: Clothing/OuterClothing/Armor/scaf.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/scaf.rsi sprite: Clothing/OuterClothing/Armor/scaf.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingSwat
name: swat
description: Very durable vest that provides excellent protection from ranged and melee weapons.
components:
- type: Sprite
sprite: Clothing/OuterClothing/swat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/swat.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingSninja
name: S ninja
description: This black technologically advanced, cybernetically-enhanced suit provides good protection and many abilities like invisibility or teleportation.
components:
- type: Sprite
sprite: Clothing/OuterClothing/s_ninja.rsi
- type: Clothing
sprite: Clothing/OuterClothing/s_ninja.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingWebvest
name: web vest
description: A synthetic armor vest. This one has added webbing and ballistic plates.
components:
- type: Sprite
sprite: Clothing/OuterClothing/webvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/webvest.rsi

View File

@@ -0,0 +1,20 @@
- type: entity
parent: Clothing
id: ClothingOuterBase
abstract: true
components:
- type: Clothing
Slots:
- outerclothing
- type: Sprite
state: icon
- type: entity
parent: ClothingOuterBase
id: ClothingOuterHardsuitBase
name: base hardsuit
abstract: true
components:
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100

View File

@@ -0,0 +1,71 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterBioGeneral
name: bio suit
suffix: Generic
description: A suit that protects against biological contamination.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Bio/general.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Bio/general.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterBioCmo
name: bio suit
suffix: CMO
description: An advanced suit that protects against biological contamination, in CMO colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Bio/cmo.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Bio/cmo.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterBioJanitor
name: bio suit
suffix: Janitor
description: A suit that protects against biological contamination, in Janitor colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Bio/janitor.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Bio/janitor.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterBioScientist
name: bio suit
suffix: Science
description: A suit that protects against biological contamination, in Scientist colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Bio/scientist.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Bio/scientist.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterBioSecurity
name: bio suit
suffix: Security
description: A suit that protects against biological contamination, in Security colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Bio/security.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Bio/security.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterBioVirology
name: bio suit
suffix: Virology
description: A suit that protects against biological contamination, in Virology colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Bio/virology.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Bio/virology.rsi

View File

@@ -1,276 +1,109 @@
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingBomber id: ClothingOuterCoatBomber
name: bomber name: bomber
description: A thick, well-worn WW2 leather bomber jacket. description: A thick, well-worn WW2 leather bomber jacket.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/bomber.rsi sprite: Clothing/OuterClothing/Coats/bomber.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/bomber.rsi sprite: Clothing/OuterClothing/Coats/bomber.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingBomberopen id: ClothingOuterCoatDetective
name: bomber (open)
description: A thick, well-worn WW2 leather bomber jacket.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bomber_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bomber_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingCargojacket
name: cargo jacket
description: A cargo jacket.
components:
- type: Sprite
sprite: Clothing/OuterClothing/cargo_jacket.rsi
- type: Clothing
sprite: Clothing/OuterClothing/cargo_jacket.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingChurchcoat
name: church coat
description: A piety, blessed church coat.
components:
- type: Sprite
sprite: Clothing/OuterClothing/church_coat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/church_coat.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingDetective
name: detective name: detective
description: A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration! description: A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/detective.rsi sprite: Clothing/OuterClothing/Coats/detective.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/detective.rsi sprite: Clothing/OuterClothing/Coats/detective.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingGentlecoat id: ClothingOuterCoatGentle
name: gentle coat name: gentle coat
description: A gentle coat for a gentle man, or woman. description: A gentle coat for a gentle man, or woman.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/gentlecoat.rsi sprite: Clothing/OuterClothing/Coats/gentlecoat.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/gentlecoat.rsi sprite: Clothing/OuterClothing/Coats/gentlecoat.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingGreyhoodie id: ClothingOuterCoatHoSTrench
name: grey hoodie
description: A grey hoodie.
components:
- type: Sprite
sprite: Clothing/OuterClothing/grey_hoodie.rsi
- type: Clothing
sprite: Clothing/OuterClothing/grey_hoodie.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingGreyhoodieopen
name: grey hoodie (open)
description: A grey hoodie.
components:
- type: Sprite
sprite: Clothing/OuterClothing/grey_hoodie_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/grey_hoodie_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingInspcoat
name: inspector coat
description: A strict inspector coat for being intimidating during inspections.
components:
- type: Sprite
sprite: Clothing/OuterClothing/insp_coat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/insp_coat.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingJensencoat
name: jensen coat
description: A jensen coat.
components:
- type: Sprite
sprite: Clothing/OuterClothing/jensencoat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/jensencoat.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoat
name: lab coat
description: A suit that protects against minor chemical spills.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatopen
name: lab coat (open)
description: A suit that protects against minor chemical spills.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatchem
name: lab coat (chem)
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_chem.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_chem.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatchemopen
name: lab coat (chem open)
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_chem_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_chem_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatcmo
name: lab coat (CMO)
description: Bluer than the standard model.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_cmo.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_cmo.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatcmoopen
name: lab coat (CMO open)
description: Bluer than the standard model.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_cmo_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_cmo_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatmedspec
name: lab coat (medical)
description: A snow-white, sterilised coat that protects against minor chemical spills.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_medspec.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_medspec.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLabcoatmedspecopen
name: lab coat (medical open)
description: A snow-white, sterilised coat that protects against minor chemical spills.
components:
- type: Sprite
sprite: Clothing/OuterClothing/labcoat_medspec_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/labcoat_medspec_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingLeatherjacket
name: leather jacket
description: A badass leather jacket.
components:
- type: Sprite
sprite: Clothing/OuterClothing/leather_jacket.rsi
- type: Clothing
sprite: Clothing/OuterClothing/leather_jacket.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingPirate
name: pirate
description: Yarr.
components:
- type: Sprite
sprite: Clothing/OuterClothing/pirate.rsi
- type: Clothing
sprite: Clothing/OuterClothing/pirate.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingQmcoat
name: QM coat
description: A robust and comfy coat for quartermasters.
components:
- type: Sprite
sprite: Clothing/OuterClothing/qm_coat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/qm_coat.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingRedwizard
name: red wizard
description: Strange-looking, red, hat-wear that most certainly belongs to a real magic user.
components:
- type: Sprite
sprite: Clothing/OuterClothing/redwizard.rsi
- type: Clothing
sprite: Clothing/OuterClothing/redwizard.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingHoSTrenchcoat
name: head of security trenchcoat name: head of security trenchcoat
description: This trenchcoat was specifically designed for asserting superior authority. description: This trenchcoat was specifically designed for asserting superior authority.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
state: hos_trenchcoat
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCoatInspector
name: inspector coat
description: A strict inspector coat for being intimidating during inspections.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCoatJensen
name: jensen coat
description: A jensen coat.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/jensencoat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/jensencoat.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCoatLab
name: lab coat
description: A suit that protects against minor chemical spills.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/labcoat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/labcoat.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCoatLabChem
name: lab coat (chem)
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/labcoat_chem.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/labcoat_chem.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCoatLabCmo
name: lab coat (CMO)
description: Bluer than the standard model.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/labcoat_cmo.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/labcoat_cmo.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCoatPirate
name: pirate
description: Yarr.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/pirate.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/pirate.rsi

View File

@@ -1,206 +1,180 @@
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterHardsuitBase
id: HardsuitBase id: ClothingOuterHardsuitAtmos
name: base hardsuit
abstract: true
components:
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitDeathsquad
name: deathsquad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
components:
- type: Sprite
sprite: Clothing/OuterClothing/deathsquad.rsi
- type: Clothing
sprite: Clothing/OuterClothing/deathsquad.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: IHVoidsuit
name: IH voidsuit
description: A special void suit that protects against hazardous, low pressure environments.
components:
- type: Sprite
sprite: Clothing/OuterClothing/ihvoidsuit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/ihvoidsuit.rsi
- type: PressureProtection
highPressureMultiplier: 1
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitAtmos
name: atmos hardsuit name: atmos hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has thermal shielding. description: A special suit that protects against hazardous, low pressure environments. Has thermal shielding.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hardsuit_atmos.rsi sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hardsuit_atmos.rsi sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.5 highPressureMultiplier: 0.5
lowPressureMultiplier: 100 lowPressureMultiplier: 100
- type: entity - type: entity
parent: HardsuitBase parent: ClothingOuterHardsuitBase
id: HardsuitEngineering id: ClothingOuterHardsuitCap
name: captain's armor
description: A suit of protective formal armor made for the station's captain.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
highPressureMultiplier: 0.5
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitDeathsquad
name: deathsquad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitEngineering
name: engineering hardsuit name: engineering hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has radiation shielding. description: A special suit that protects against hazardous, low pressure environments. Has radiation shielding.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hardsuit_engineering.rsi sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hardsuit_engineering.rsi sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.65 highPressureMultiplier: 0.65
lowPressureMultiplier: 100 lowPressureMultiplier: 100
- type: entity - type: entity
parent: HardsuitBase parent: ClothingOuterHardsuitBase
id: HardsuitHazard id: ClothingOuterHardsuitEngineeringWhite
name: hazard hardsuit
description: A robust hardsuit made for dangerous and hazardous situations.
components:
- type: Sprite
sprite: Clothing/OuterClothing/hardsuit_hazardhardsuit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/hardsuit_hazardhardsuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitMedical
name: medical hardsuit
description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
components:
- type: Sprite
sprite: Clothing/OuterClothing/hardsuit_medical.rsi
- type: Clothing
sprite: Clothing/OuterClothing/hardsuit_medical.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitMining
name: mining hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
components:
- type: Sprite
sprite: Clothing/OuterClothing/hardsuit_mining.rsi
- type: Clothing
sprite: Clothing/OuterClothing/hardsuit_mining.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitSecurity
name: security hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
components:
- type: Sprite
sprite: Clothing/OuterClothing/hardsuit_sectg.rsi
- type: Clothing
sprite: Clothing/OuterClothing/hardsuit_sectg.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitSyndie
name: blood red hardsuit
description: A dual-mode advanced hardsuit designed for work in special operations.
components:
- type: Sprite
sprite: Clothing/OuterClothing/hardsuit_syndie.rsi
- type: Clothing
sprite: Clothing/OuterClothing/hardsuit_syndie.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
# Some massive smoothbrain had this named "hardsuit white" yeah thanks fuckhead really useful.
- type: entity
parent: HardsuitBase
id: HardsuitCE
name: CE hardsuit name: CE hardsuit
description: A special hardsuit that protects against hazardous, low pressure environments, made for the chief engineer of the station. description: A special hardsuit that protects against hazardous, low pressure environments, made for the chief engineer of the station.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hardsuit_ce.rsi sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hardsuit_ce.rsi sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.45 highPressureMultiplier: 0.45
lowPressureMultiplier: 100 lowPressureMultiplier: 100
- type: entity - type: entity
parent: HardsuitBase parent: ClothingOuterHardsuitBase
id: HardsuitWizard id: IHSVoidsuit
name: IHS voidsuit
description: A special void suit that protects against hazardous, low pressure environments.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
- type: PressureProtection
highPressureMultiplier: 1
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitMedical
name: medical hardsuit
description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitRd
name: research director's hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSalvage
name: salvage hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSecurity
name: security hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/security.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/security.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSecurityRed
name: head of security's hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndie
name: blood-red hardsuit
description: A dual-mode advanced hardsuit designed for work in special operations.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitWizard
name: wizard hardsuit name: wizard hardsuit
description: A bizarre gem-encrusted suit that radiates magical energies. description: A bizarre gem-encrusted suit that radiates magical energies.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/hardsuit_wiz.rsi sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/hardsuit_wiz.rsi sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.45 highPressureMultiplier: 0.45
lowPressureMultiplier: 100 lowPressureMultiplier: 100
# I don't know what the hell "td" is but whatever i'll dump it here.
- type: entity
parent: HardsuitBase
id: HardsuitTDGreen
name: green TD hardsuit
description: Heavily armored black and green suit for long combat situations, also provides protection from low-pressure/vacuum damage.
components:
- type: Sprite
sprite: Clothing/OuterClothing/tdgreen.rsi
- type: Clothing
sprite: Clothing/OuterClothing/tdgreen.rsi
- type: PressureProtection
highPressureMultiplier: 1
lowPressureMultiplier: 100
- type: entity
parent: HardsuitBase
id: HardsuitTDRed
name: red TD hardsuit
description: Heavily armored black and red suit for long combat situations, also provides protection from low-pressure/vacuum damage.
components:
- type: Sprite
sprite: Clothing/OuterClothing/tdred.rsi
- type: Clothing
sprite: Clothing/OuterClothing/tdred.rsi
- type: PressureProtection
highPressureMultiplier: 1
lowPressureMultiplier: 100

View File

@@ -1,289 +1,199 @@
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingApron id: ClothingOuterApron
name: apron name: apron
description: A fancy purple apron for a stylish person. description: A fancy apron for a stylish person.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/apron.rsi sprite: Clothing/OuterClothing/Misc/apron.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/apron.rsi sprite: Clothing/OuterClothing/Misc/apron.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingApronchef id: ClothingOuterApronChef
name: apron (chef) name: apron
suffix: Chef
description: An apron-jacket used by a high class chef. description: An apron-jacket used by a high class chef.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/apronchef.rsi sprite: Clothing/OuterClothing/Misc/apronchef.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/apronchef.rsi sprite: Clothing/OuterClothing/Misc/apronchef.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingAssjacket id: ClothingOuterJacketChef
name: ass jacket
description: Very damaged orange jacket. Don't be silly, do not wear it.
components:
- type: Sprite
sprite: Clothing/OuterClothing/ass_jacket.rsi
- type: Clothing
sprite: Clothing/OuterClothing/ass_jacket.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBedsheet
name: ghost costume
description: This is obviously just a bedsheet, but maybe try it on?
components:
- type: Sprite
sprite: Clothing/OuterClothing/bedsheet.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bedsheet.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBlackhoodie
name: black hoodie
description: Oh my God, it's a black hoodie!
components:
- type: Sprite
sprite: Clothing/OuterClothing/black_hoodie.rsi
- type: Clothing
sprite: Clothing/OuterClothing/black_hoodie.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBlackhoodieopen
name: black hoodie (open)
description: Oh my God, it's a black hoodie!
components:
- type: Sprite
sprite: Clothing/OuterClothing/black_hoodie_open.rsi
- type: Clothing
sprite: Clothing/OuterClothing/black_hoodie_open.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingCardborg
name: cardborg
description: An ordinary cardboard box with holes cut in the sides.
components:
- type: Sprite
sprite: Clothing/OuterClothing/cardborg.rsi
- type: Clothing
sprite: Clothing/OuterClothing/cardborg.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingChaplainhoodie
name: chaplain hoodie
description: Black and strict chaplain hoodie.
components:
- type: Sprite
sprite: Clothing/OuterClothing/chaplain_hoodie.rsi
- type: Clothing
sprite: Clothing/OuterClothing/chaplain_hoodie.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingChef
name: chef name: chef
description: An apron-jacket used by a high class chef. description: An apron-jacket used by a high class chef.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/chef.rsi sprite: Clothing/OuterClothing/Misc/chef.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/chef.rsi sprite: Clothing/OuterClothing/Misc/chef.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingChickensuit id: ClothingOuterHoodieBlack
name: chicken suit name: black hoodie
description: Bok bok bok! description: Oh my God, it's a black hoodie!
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/chickensuit.rsi sprite: Clothing/OuterClothing/Misc/black_hoodie.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/chickensuit.rsi sprite: Clothing/OuterClothing/Misc/black_hoodie.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingClassicponcho id: ClothingOuterHoodieGrey
name: grey hoodie
description: A grey hoodie.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/grey_hoodie.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Misc/grey_hoodie.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterCardborg
name: cardborg
description: An ordinary cardboard box with holes cut in the sides.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/cardborg.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Misc/cardborg.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterHoodieChaplain
name: chaplain hoodie
description: Black and strict chaplain hoodie.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/chaplain_hoodie.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Misc/chaplain_hoodie.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterPonchoClassic
name: classic poncho name: classic poncho
description: A warm and comfy classic poncho. description: A warm and comfy classic poncho.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/classicponcho.rsi sprite: Clothing/OuterClothing/Misc/classicponcho.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/classicponcho.rsi sprite: Clothing/OuterClothing/Misc/classicponcho.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingCultrobes id: ClothingOuterRobesCult
name: cult robes name: cult robes
description: There's no cult without classic red/crimson cult robes. description: There's no cult without classic red/crimson cult robes.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/cultrobes.rsi sprite: Clothing/OuterClothing/Misc/cultrobes.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/cultrobes.rsi sprite: Clothing/OuterClothing/Misc/cultrobes.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingDetvest id: ClothingOuterRobesJudge
name: detective's vest
description: A hard-boiled private investigator's grey trenchcoat.
components:
- type: Sprite
sprite: Clothing/OuterClothing/detvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/detvest.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingHazard
name: hazard
description: A high-visibility vest used in work zones.
components:
- type: Sprite
sprite: Clothing/OuterClothing/hazard.rsi
- type: Clothing
sprite: Clothing/OuterClothing/hazard.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingJudge
name: judge name: judge
description: This robe commands authority. description: This robe commands authority.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/judge.rsi sprite: Clothing/OuterClothing/Misc/judge.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/judge.rsi sprite: Clothing/OuterClothing/Misc/judge.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingMonkeysuit id: ClothingOuterPoncho
name: monkey suit
description: A suit that looks like a primate.
components:
- type: Sprite
sprite: Clothing/OuterClothing/monkeysuit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/monkeysuit.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingPoncho
name: poncho name: poncho
description: A warm and comfy poncho. description: A warm and comfy poncho.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/poncho.rsi sprite: Clothing/OuterClothing/Misc/poncho.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/poncho.rsi sprite: Clothing/OuterClothing/Misc/poncho.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingSanta id: ClothingOuterSanta
name: santa name: santa
description: Ho ho ho! description: Ho ho ho!
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/santa.rsi sprite: Clothing/OuterClothing/Misc/santa.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/santa.rsi sprite: Clothing/OuterClothing/Misc/santa.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingStraightjacket id: ClothingOuterStraightjacket
name: straight jacket name: straight jacket
description: A straight jacket. description: A straight jacket.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/straight_jacket.rsi sprite: Clothing/OuterClothing/Misc/straight_jacket.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/straight_jacket.rsi sprite: Clothing/OuterClothing/Misc/straight_jacket.rsi
# This sprite looks like shit too but whatever...
- type: entity
parent: OuterclothingBase
id: OuterclothingSurgeon
name: surgeon
description: A sterile blue surgical apron.
components:
- type: Sprite
sprite: Clothing/OuterClothing/surgeon.rsi
- type: Clothing
sprite: Clothing/OuterClothing/surgeon.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingVest
name: vest
description: A thick vest with a rubbery, water-resistant shell.
components:
- type: Sprite
sprite: Clothing/OuterClothing/vest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/vest.rsi
# Is this wizard wearing a fanny pack??? # Is this wizard wearing a fanny pack???
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingVioletwizard id: ClothingOuterWizardViolet
name: violet wizard name: violet wizard
description: A bizarre gem-encrusted violet robe that radiates magical energies. description: A bizarre gem-encrusted violet robe that radiates magical energies.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/violetwizard.rsi sprite: Clothing/OuterClothing/Misc/violetwizard.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/violetwizard.rsi sprite: Clothing/OuterClothing/Misc/violetwizard.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingWizard id: ClothingOuterWizard
name: wizard name: wizard
description: A bizarre gem-encrusted blue robe that radiates magical energies. description: A bizarre gem-encrusted blue robe that radiates magical energies.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/wizard.rsi sprite: Clothing/OuterClothing/Misc/wizard.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/wizard.rsi sprite: Clothing/OuterClothing/Misc/wizard.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingXenos id: ClothingOuterXenos
name: xenos name: xenos
description: A suit made out of chitinous alien hide. description: A suit made out of chitinous alien hide.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/xenos.rsi sprite: Clothing/OuterClothing/Misc/xenos.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/xenos.rsi sprite: Clothing/OuterClothing/Misc/xenos.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterWizardRed
name: red wizard
description: Strange-looking, red, hat-wear that most certainly belongs to a real magic user.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/redwizard.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Misc/redwizard.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterSkub
name: Skub Suit
description: 'Skub is crudely written on the outside of this cylindrical suit.'
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/skubbody.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Misc/skubbody.rsi

View File

@@ -1,206 +1,91 @@
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingBio id: ClothingOuterSuitBomb
name: bio
description: A suit that protects against biological contamination.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBiocmo
name: bio suit (CMO)
description: An advanced suit that protects against biological contamination, in CMO colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio_cmo.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio_cmo.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBiogeneral
name: bio suit
description: A suit that protects against biological contamination.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio_general.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio_general.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBiojanitor
name: bio suit (janitor)
description: A suit that protects against biological contamination, in Janitor colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio_janitor.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio_janitor.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBioscientist
name: bio suit (scientist)
description: A suit that protects against biological contamination, in Scientist colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio_scientist.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio_scientist.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBiosecurity
name: bio suit (security)
description: A suit that protects against biological contamination, in Security colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio_security.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio_security.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBiovirology
name: bio suit (virology)
description: A suit that protects against biological contamination, in Virology colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bio_virology.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bio_virology.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBombsuit
name: bombsuit name: bombsuit
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce. description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/bombsuit.rsi sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/bombsuit.rsi sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingBombsuitsec id: ClothingOuterSuitEmergency
name: bombsuit (security)
description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce, in Security colors.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bombsuitsec.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bombsuitsec.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingBombsuitwhite
name: bombsuit (white)
description: A white heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
components:
- type: Sprite
sprite: Clothing/OuterClothing/bombsuit_white.rsi
- type: Clothing
sprite: Clothing/OuterClothing/bombsuit_white.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingAnomalysuit
name: anomaly suit
description: A special suit designed for safe examining of anomalies.
components:
- type: Sprite
sprite: Clothing/OuterClothing/anomaly_suit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/anomaly_suit.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingEmergencysuit
name: emergency suit name: emergency suit
description: An emergency suit in cases of... emergencies. description: An emergency suit in cases of... emergencies.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/emergency_suit.rsi sprite: Clothing/OuterClothing/Suits/emergency.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/emergency_suit.rsi sprite: Clothing/OuterClothing/Suits/emergency.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingFiresuit id: ClothingOuterSuitFire
name: fire suit name: fire suit
description: A suit that helps protect against fire and heat. description: A suit that helps protect against fire and heat.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/firesuit.rsi sprite: Clothing/OuterClothing/Suits/fire.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.85 highPressureMultiplier: 0.85
lowPressureMultiplier: 25 lowPressureMultiplier: 25
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/firesuit.rsi sprite: Clothing/OuterClothing/Suits/fire.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingRadSuit id: ClothingOuterSuitRad
name: rad suit name: rad suit
description: "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'" description: "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/radsuit.rsi sprite: Clothing/OuterClothing/Suits/rad.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/radsuit.rsi sprite: Clothing/OuterClothing/Suits/rad.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingSkub
name: Skub Suit
description: 'Skub is crudely written on the outside of this cylindrical suit.'
components:
- type: Sprite
sprite: Clothing/OuterClothing/skubbody.rsi
- type: Clothing
sprite: Clothing/OuterClothing/skubbody.rsi
# I think this is a suit? Looks baggy enough # I think this is a suit? Looks baggy enough
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingSyndicate id: ClothingOuterSuitSyndicate
name: syndicate name: syndicate
description: "Has a tag on it 'Totally not property of an enemy corporation, honest!'" description: "Has a tag on it 'Totally not property of an enemy corporation, honest!'"
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/syndicate.rsi sprite: Clothing/OuterClothing/Suits/syndicate.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/syndicate.rsi sprite: Clothing/OuterClothing/Suits/syndicate.rsi
- type: entity - type: entity
parent: OuterclothingBase parent: ClothingOuterBase
id: OuterclothingVoid id: ClothingOuterSuitSpaceninja
name: void name: S ninja
description: A special suit for space walking. description: This black technologically advanced, cybernetically-enhanced suit provides good protection and many abilities like invisibility or teleportation.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/void.rsi sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/void.rsi sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterSuitChicken
name: chicken suit
description: Bok bok bok!
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/chicken.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/chicken.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterSuitMonkey
name: monkey suit
description: A suit that looks like a primate.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/monkey.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/monkey.rsi

View File

@@ -0,0 +1,65 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestWebMerc
name: merc web vest
description: A high-quality armored vest made from a hard synthetic material. It is surprisingly flexible and light, despite formidable armor plating.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestWeb
name: web vest
description: A synthetic armor vest. This one has added webbing and ballistic plates.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/webvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/webvest.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestKevlar
name: kevlar vest
description: An armor vest made of synthetic fibers.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestDetective
name: detective's vest
description: A hard-boiled private investigator's grey trenchcoat.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/detvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/detvest.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestHazard
name: hazard
description: A high-visibility vest used in work zones.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/hazard.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/hazard.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVest
name: vest
description: A thick vest with a rubbery, water-resistant shell.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/vest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/vest.rsi

View File

@@ -0,0 +1,10 @@
- type: entity
parent: Clothing
id: ClothingShoesBase
abstract: true
components:
- type: Clothing
Slots:
- shoes
- type: Sprite
state: icon

View File

@@ -0,0 +1,33 @@
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsMag
name: magboots
description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/magboots.rsi
state: icon
- type: Clothing
sprite: Clothing/Shoes/Boots/magboots.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsWork
name: workboots shoes
description: Engineering lace-up work boots for the especially blue-collar.
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/workboots.rsi
- type: Clothing
sprite: Clothing/Shoes/Boots/workboots.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsJack
name: jackboots
description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/jackboots.rsi
- type: Clothing
sprite: Clothing/Shoes/Boots/jackboots.rsi

View File

@@ -1,14 +0,0 @@
- type: entity
parent: ShoesBase
id: ShoesClown
name: clown shoes
description: "The prankster's standard-issue clowning shoes. Damn they're huge!"
components:
- type: Sprite
sprite: Clothing/Shoes/clown.rsi
- type: Clothing
sprite: Clothing/Shoes/clown.rsi
- type: LoopingSound
- type: FootstepModifier
footstepSoundCollection: footstep_clown

View File

@@ -0,0 +1,98 @@
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorBlack
name: black shoes
description: Stylish black shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/black.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/black.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorBlue
name: blue shoes
description: Stylish blue shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/blue.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/blue.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorBrown
name: brown shoes
description: A pair of brown shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/brown.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/brown.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorGreen
name: green shoes
description: Stylish green shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/green.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/green.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorOrange
name: orange shoes
description: Stylish orange shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/orange.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/orange.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorPurple
name: purple shoes
description: Stylish purple shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/purple.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/purple.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorRed
name: red shoes
description: Stylish red shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/red.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/red.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorWhite
name: white shoes
description: Don't take them off at your office Christmas party.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/white.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/white.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesColorYellow
name: yellow shoes
description: Stylish yellow shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/yellow.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/yellow.rsi

View File

@@ -0,0 +1,43 @@
- type: entity
parent: ClothingShoesBase
id: ClothingShoesFlippers
name: flippers
description: A pair of rubber flippers that improves swimming ability when worn.
components:
- type: Sprite
sprite: Clothing/Shoes/Misc/flippers.rsi
- type: Clothing
sprite: Clothing/Shoes/Misc/flippers.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesLeather
name: leather shoes
description: Very stylish pair of boots, made from fine leather.
components:
- type: Sprite
sprite: Clothing/Shoes/Misc/leather.rsi
- type: Clothing
sprite: Clothing/Shoes/Misc/leather.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesSlippers
name: slippers
description: Fluffy!
components:
- type: Sprite
sprite: Clothing/Shoes/Misc/slippers.rsi
- type: Clothing
sprite: Clothing/Shoes/Misc/slippers.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesTourist
name: tourist shoes
description: These cheap sandals don't look very comfortable.
components:
- type: Sprite
sprite: Clothing/Shoes/Misc/tourist.rsi
- type: Clothing
sprite: Clothing/Shoes/Misc/tourist.rsi

View File

@@ -1,358 +0,0 @@
- type: entity
parent: Clothing
id: ShoesBase
abstract: true
components:
- type: Clothing
Slots:
- shoes
- type: Sprite
state: icon
- type: entity
parent: ShoesBase
id: ShoesBlack
name: black shoes
description: Stylish black shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/black.rsi
- type: Clothing
sprite: Clothing/Shoes/black.rsi
- type: entity
parent: ShoesBase
id: ShoesBlue
name: blue shoes
description: Stylish blue shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/blue.rsi
- type: Clothing
sprite: Clothing/Shoes/blue.rsi
- type: entity
parent: ShoesBase
id: ShoesBoots
name: boots
description: Comfortable-looking boots.
components:
- type: Sprite
sprite: Clothing/Shoes/boots.rsi
- type: Clothing
sprite: Clothing/Shoes/boots.rsi
- type: entity
parent: ShoesBase
id: ShoesBrown
name: brown shoes
description: A pair of brown shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/brown.rsi
- type: Clothing
sprite: Clothing/Shoes/brown.rsi
- type: entity
parent: ShoesBase
id: ShoesChef
name: chef shoes
description: Sturdy shoes that minimize injury from falling objects or knives.
components:
- type: Sprite
sprite: Clothing/Shoes/chef.rsi
- type: Clothing
sprite: Clothing/Shoes/chef.rsi
- type: entity
parent: ShoesBase
id: ShoesCowboy
name: cowboy shoes
description: A small sticker lets you know they've been inspected for snakes, It is unclear how long ago the inspection took place...
components:
- type: Sprite
sprite: Clothing/Shoes/cowboy.rsi
- type: Clothing
sprite: Clothing/Shoes/cowboy.rsi
- type: entity
parent: ShoesBase
id: ShoesCult
name: cult shoes
description: A pair of boots worn by the followers of Nar'Sie.
components:
- type: Sprite
sprite: Clothing/Shoes/cult.rsi
- type: Clothing
sprite: Clothing/Shoes/cult.rsi
- type: entity
parent: ShoesBase
id: ShoesDetective
name: detective shoes
description: This pair of leather boots has seen better days.
components:
- type: Sprite
sprite: Clothing/Shoes/detective.rsi
- type: Clothing
sprite: Clothing/Shoes/detective.rsi
- type: entity
parent: ShoesBase
id: ShoesFlippers
name: flippers
description: A pair of rubber flippers that improves swimming ability when worn.
components:
- type: Sprite
sprite: Clothing/Shoes/flippers.rsi
- type: Clothing
sprite: Clothing/Shoes/flippers.rsi
- type: entity
parent: ShoesBase
id: ShoesGaloshes
name: galoshes shoes
description: Rubber boots.
components:
- type: Sprite
sprite: Clothing/Shoes/galoshes.rsi
- type: Clothing
sprite: Clothing/Shoes/galoshes.rsi
- type: NoSlip
- type: entity
parent: ShoesBase
id: ShoesGreen
name: green shoes
description: Stylish green shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/green.rsi
- type: Clothing
sprite: Clothing/Shoes/green.rsi
- type: entity
parent: ShoesBase
id: ShoesLeather
name: leather shoes
description: Very stylish pair of boots, made from fine leather.
components:
- type: Sprite
sprite: Clothing/Shoes/leather.rsi
- type: Clothing
sprite: Clothing/Shoes/leather.rsi
- type: entity
parent: ShoesBase
id: ShoesMagboots
name: magboots
description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
components:
- type: Sprite
sprite: Clothing/Shoes/magboots.rsi
state: icon
- type: Clothing
sprite: Clothing/Shoes/magboots.rsi
- type: entity
parent: ShoesBase
id: ShoesMime
name: mime shoes
description: ...
components:
- type: Sprite
sprite: Clothing/Shoes/mime.rsi
- type: Clothing
sprite: Clothing/Shoes/mime.rsi
- type: entity
parent: ShoesBase
id: ShoesOrange
name: orange shoes
description: Stylish orange shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/orange.rsi
- type: Clothing
sprite: Clothing/Shoes/orange.rsi
- type: entity
parent: ShoesBase
id: ShoesPurple
name: purple shoes
description: Stylish purple shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/purple.rsi
- type: Clothing
sprite: Clothing/Shoes/purple.rsi
- type: entity
parent: ShoesBase
id: ShoesRed
name: red shoes
description: Stylish red shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/red.rsi
- type: Clothing
sprite: Clothing/Shoes/red.rsi
- type: entity
parent: ShoesBase
id: ShoesSlippers
name: slippers
description: Fluffy!
components:
- type: Sprite
sprite: Clothing/Shoes/slippers.rsi
- type: Clothing
sprite: Clothing/Shoes/slippers.rsi
- type: entity
parent: ShoesBase
id: ShoesSpringjacks
name: springjacks
description: Uh... Those are spring jacks.
components:
- type: Sprite
sprite: Clothing/Shoes/springjacks.rsi
- type: Clothing
sprite: Clothing/Shoes/springjacks.rsi
- type: entity
parent: ShoesBase
id: ShoesSwat
name: swat shoes
description: When you want to turn up the heat.
components:
- type: Sprite
sprite: Clothing/Shoes/swat.rsi
- type: Clothing
sprite: Clothing/Shoes/swat.rsi
- type: entity
parent: ShoesBase
id: ShoesSNinja
name: S ninja shoes
description: A pair of nano-enhanced oots with built-in magnetic suction cups.
components:
- type: Sprite
sprite: Clothing/Shoes/s_ninja.rsi
- type: Clothing
sprite: Clothing/Shoes/s_ninja.rsi
- type: entity
parent: ShoesBase
id: ShoesTourist
name: tourist shoes
description: These cheap sandals don't look very comfortable.
components:
- type: Sprite
sprite: Clothing/Shoes/tourist.rsi
- type: Clothing
sprite: Clothing/Shoes/tourist.rsi
- type: entity
parent: ShoesBase
id: ShoesWhite
name: white shoes
description: Don't take them off at your office Christmas party.
components:
- type: Sprite
sprite: Clothing/Shoes/white.rsi
- type: Clothing
sprite: Clothing/Shoes/white.rsi
- type: entity
parent: ShoesBase
id: ShoesWizard
name: wizard shoes
description: A pair of magic shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/wizard.rsi
- type: Clothing
sprite: Clothing/Shoes/wizard.rsi
- type: entity
parent: ShoesBase
id: ShoesWorkboots
name: workboots shoes
description: Engineering lace-up work boots for the especially blue-collar.
components:
- type: Sprite
sprite: Clothing/Shoes/workboots.rsi
- type: Clothing
sprite: Clothing/Shoes/workboots.rsi
- type: entity
parent: ShoesBase
id: ShoesYellow
name: yellow shoes
description: Stylish yellow shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/yellow.rsi
- type: Clothing
sprite: Clothing/Shoes/yellow.rsi
- type: entity
parent: ShoesBase
id: ShoesBee
name: bee socks
description: Make them loins buzz!
components:
- type: Sprite
sprite: Clothing/Shoes/beesocks.rsi
- type: Clothing
sprite: Clothing/Shoes/beesocks.rsi
- type: entity
parent: ShoesBase
id: ShoesCoder
name: coder socks
description: It's time to code sisters!!11!
components:
- type: Sprite
sprite: Clothing/Shoes/codersocks.rsi
- type: Clothing
sprite: Clothing/Shoes/codersocks.rsi
- type: entity
parent: ShoesBase
id: ShoesJackboots
name: jackboots
description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
components:
- type: Sprite
sprite: Clothing/Shoes/jackboots.rsi
- type: Clothing
sprite: Clothing/Shoes/jackboots.rsi

View File

@@ -0,0 +1,81 @@
- type: entity
parent: ClothingShoesBase
id: ClothingShoesChef
name: chef shoes
description: Sturdy shoes that minimize injury from falling objects or knives.
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/chef.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/chef.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesClown
name: clown shoes
description: "The prankster's standard-issue clowning shoes. Damn they're huge!"
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/clown.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/clown.rsi
- type: LoopingSound
- type: FootstepModifier
footstepSoundCollection: footstep_clown
- type: entity
parent: ClothingShoesBase
id: ClothingShoesCult
name: cult shoes
description: A pair of boots worn by the followers of Nar'Sie.
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/cult.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/cult.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesGaloshes
name: galoshes shoes
description: Rubber boots.
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/galoshes.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/galoshes.rsi
- type: NoSlip
- type: entity
parent: ClothingShoesBase
id: ClothingShoesSNinja
name: S ninja shoes
description: A pair of nano-enhanced oots with built-in magnetic suction cups.
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/spaceninja.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/spaceninja.rsi
- type: NoSlip
- type: entity
parent: ClothingShoesBase
id: ClothingShoesSwat
name: swat shoes
description: When you want to turn up the heat.
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/swat.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/swat.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesWizard
name: wizard shoes
description: A pair of magic shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Specific/wizard.rsi
- type: Clothing
sprite: Clothing/Shoes/Specific/wizard.rsi

View File

@@ -0,0 +1,24 @@
# These are technically shoes for now, as we don't actually have underwear. But
# I would cry if we didn't have them. -swept
- type: entity
parent: ClothingShoesBase
id: ClothingUnderSocksBee
name: bee socks
description: Make them loins buzz!
components:
- type: Sprite
sprite: Clothing/Under/Socks/bee.rsi
- type: Clothing
sprite: Clothing/Under/Socks/bee.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingUnderSocksCoder
name: coder socks
description: It's time to code sisters!!11!
components:
- type: Sprite
sprite: Clothing/Under/Socks/coder.rsi
- type: Clothing
sprite: Clothing/Under/Socks/coder.rsi

View File

@@ -0,0 +1,20 @@
- type: entity
parent: Clothing
id: ClothingUniformBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [innerclothing]
- type: entity
parent: Clothing
id: ClothingUniformSkirtBase
abstract: true
components:
- type: Sprite
state: icon
- type: Clothing
Slots: [innerclothing]
femaleMask: UniformTop

View File

@@ -1,475 +0,0 @@
- type: entity
parent: UniformBase
id: UniformColorBase
abstract: true
description: A standard issue colored jumpsuit. Variety is the spice of life!
components:
- type: Sprite
sprite: Clothing/Uniforms/color.rsi
- type: Clothing
sprite: Clothing/Uniforms/color.rsi
# worldwide
- type: entity
parent: UniformColorBase
id: UniformColorGrey
description: A tasteful grey jumpsuit that reminds you of the good old days.
name: grey jumpsuit
components:
- type: Sprite
state: grey
- type: Clothing
HeldPrefix: grey
- type: entity
parent: UniformColorGrey
id: UniformColorGreySkirt
description: A tasteful grey jumpskirt that reminds you of the good old days.
name: grey jumpskirt
components:
- type: Sprite
state: grey_skirt
- type: Clothing
ClothingPrefix: grey_skirt
femaleMask: UniformTop
HeldPrefix: grey
# Black
- type: entity
parent: UniformColorBase
id: UniformColorBlack
name: black jumpsuit
description: A generic black jumpsuit with no rank markings.
components:
- type: Sprite
state: black
- type: Clothing
HeldPrefix: black
- type: entity
parent: UniformColorBlack
id: UniformColorBlackSkirt
name: black jumpskirt
description: A generic black jumpskirt with no rank markings.
components:
- type: Sprite
state: black_skirt
- type: Clothing
ClothingPrefix: black_skirt
femaleMask: UniformTop
HeldPrefix: black
# Blue
- type: entity
parent: UniformColorBase
id: UniformColorBlue
name: blue jumpsuit
description: A generic blue jumpsuit with no rank markings.
components:
- type: Sprite
state: blue
- type: Clothing
HeldPrefix: blue
- type: entity
parent: UniformColorBlue
id: UniformColorBlueSkirt
name: blue jumpskirt
description: A generic blue jumpskirt with no rank markings.
components:
- type: Sprite
state: blue_skirt
- type: Clothing
ClothingPrefix: blue_skirt
femaleMask: UniformTop
HeldPrefix: blue
# Green
- type: entity
parent: UniformColorBase
id: UniformColorGreen
name: green jumpsuit
description: A generic green jumpsuit with no rank markings.
components:
- type: Sprite
state: green
- type: Clothing
HeldPrefix: green
- type: entity
parent: UniformColorGreen
id: UniformColorGreenSkirt
name: green jumpskirt
description: A generic green jumpskirt with no rank markings.
components:
- type: Sprite
state: green_skirt
- type: Clothing
ClothingPrefix: green_skirt
femaleMask: UniformTop
HeldPrefix: green
# Orange
- type: entity
parent: UniformColorBase
id: UniformColorOrange
name: orange jumpsuit
description: "Don't wear this near paranoid security officers."
components:
- type: Sprite
state: orange
- type: Clothing
HeldPrefix: orange
- type: entity
parent: UniformColorOrange
id: UniformColorOrangeSkirt
name: orange jumpskirt
description: "Don't wear this near paranoid security officers."
components:
- type: Sprite
state: orange_skirt
- type: Clothing
ClothingPrefix: orange_skirt
femaleMask: UniformTop
HeldPrefix: orange
# Pink
- type: entity
parent: UniformColorBase
id: UniformColorPink
name: pink jumpsuit
description: "Just looking at this makes you feel fabulous."
components:
- type: Sprite
state: pink
- type: Clothing
ClothingPrefix: pink
HeldPrefix: pink
- type: entity
parent: UniformColorPink
id: UniformColorPinkSkirt
name: pink jumpskirt
description: "Just looking at this makes you feel fabulous."
components:
- type: Sprite
state: pink_skirt
- type: Clothing
ClothingPrefix: pink_skirt
femaleMask: UniformTop
HeldPrefix: pink
- type: entity
parent: UniformColorBase
id: S
name: s
components:
- type: Sprite
state: s
- type: Clothing
HeldPrefix: s
# Red
- type: entity
parent: UniformColorBase
id: UniformColorRed
name: red jumpsuit
description: A generic red jumpsuit with no rank markings.
components:
- type: Sprite
state: red
- type: Clothing
HeldPrefix: red
- type: entity
parent: UniformColorRed
id: UniformColorRedSkirt
name: red jumpskirt
description: A generic red jumpskirt with no rank markings.
components:
- type: Sprite
state: red_skirt
- type: Clothing
ClothingPrefix: red_skirt
femaleMask: UniformTop
HeldPrefix: red
# White
- type: entity
parent: UniformColorBase
id: UniformColorWhite
name: white jumpsuit
description: A generic white jumpsuit with no rank markings.
components:
- type: Sprite
state: white
- type: Clothing
HeldPrefix: white
- type: entity
parent: UniformColorWhite
id: UniformColorWhiteSkirt
name: white jumpskirt
description: A generic white jumpskirt with no rank markings.
components:
- type: Sprite
state: white_skirt
- type: Clothing
ClothingPrefix: white_skirt
femaleMask: UniformTop
HeldPrefix: white
# Yellow
- type: entity
parent: UniformColorBase
id: UniformColorYellow
name: yellow jumpsuit
description: A generic yellow jumpsuit with no rank markings.
components:
- type: Sprite
state: yellow
- type: Clothing
HeldPrefix: yellow
- type: entity
parent: UniformColorYellow
id: UniformColorYellowSkirt
name: yellow jumpskirt
description: A generic yellow jumpskirt with no rank markings.
components:
- type: Sprite
state: yellow_skirt
- type: Clothing
ClothingPrefix: yellow_skirt
femaleMask: UniformTop
HeldPrefix: yellow
# Dark blue
- type: entity
parent: UniformColorBase
id: UniformColorDarkBlue
name: dark blue jumpsuit
description: A generic dark blue jumpsuit with no rank markings.
components:
- type: Sprite
state: darkblue
- type: Clothing
ClothingPrefix: darkblue
HeldPrefix: darkblue
- type: entity
parent: UniformColorDarkBlue
id: UniformColorDarkBlueSkirt
name: dark blue jumpskirt
description: A generic dark blue jumpskirt with no rank markings.
components:
- type: Sprite
state: darkblue_skirt
- type: Clothing
ClothingPrefix: darkblue_skirt
femaleMask: UniformTop
HeldPrefix: darkblue
# Teal
- type: entity
parent: UniformColorBase
id: UniformColorTeal
name: teal jumpsuit
description: A generic teal jumpsuit with no rank markings.
components:
- type: Sprite
state: teal
- type: Clothing
ClothingPrefix: teal
HeldPrefix: teal
- type: entity
parent: UniformColorTeal
id: UniformColorTealSkirt
name: teal jumpskirt
description: A generic teal jumpskirt with no rank markings.
components:
- type: Sprite
state: teal_skirt
- type: Clothing
ClothingPrefix: teal_skirt
femaleMask: UniformTop
HeldPrefix: teal
# Purple
- type: entity
parent: UniformColorBase
id: UniformColorPurple
name: purple jumpsuit
description: A generic purple jumpsuit with no rank markings.
components:
- type: Sprite
state: lightpurple
- type: Clothing
ClothingPrefix: lightpurple
HeldPrefix: lightpurple
- type: entity
parent: UniformColorPurple
id: UniformColorPurpleSkirt
name: purple jumpskirt
description: A generic purple jumpskirt with no rank markings.
components:
- type: Sprite
state: lightpurple_skirt
- type: Clothing
ClothingPrefix: lightpurple_skirt
femaleMask: UniformTop
HeldPrefix: lightpurple
# Dark Green
- type: entity
parent: UniformColorBase
id: UniformColorDarkGreen
name: dark green jumpsuit
description: A generic dark green jumpsuit with no rank markings.
components:
- type: Sprite
state: darkgreen
- type: Clothing
ClothingPrefix: darkgreen
HeldPrefix: green
- type: entity
parent: UniformColorDarkGreen
id: UniformColorDarkGreenSkirt
name: dark green jumpskirt
description: A generic dark green jumpskirt with no rank markings.
components:
- type: Sprite
state: darkgreen_skirt
- type: Clothing
ClothingPrefix: darkgreen_skirt
femaleMask: UniformTop
HeldPrefix: green
# Light Brown
- type: entity
parent: UniformColorBase
id: UniformColorLightBrown
name: light brown jumpsuit
description: A generic light brown jumpsuit with no rank markings.
components:
- type: Sprite
state: lightbrown
- type: Clothing
HeldPrefix: lightbrown
- type: entity
parent: UniformColorLightBrown
id: UniformColorLightBrownSkirt
name: light brown jumpskirt
description: A generic light brown jumpskirt with no rank markings.
components:
- type: Sprite
state: lightbrown_skirt
- type: Clothing
ClothingPrefix: lightbrown_skirt
femaleMask: UniformTop
HeldPrefix: lightbrown
# Brown
- type: entity
parent: UniformColorBase
id: UniformColorBrown
name: brown jumpsuit
description: A generic brown jumpsuit with no rank markings.
components:
- type: Sprite
state: brown
- type: Clothing
ClothingPrefix: brown
HeldPrefix: lightbrown
- type: entity
parent: UniformColorBrown
id: UniformColorBrownSkirt
name: brown jumpskirt
description: A generic brown jumpskirt with no rank markings.
components:
- type: Sprite
state: brown_skirt
- type: Clothing
ClothingPrefix: brown_skirt
femaleMask: UniformTop
# Maroon
- type: entity
parent: UniformColorBase
id: UniformColorMaroon
name: maroon jumpsuit
description: A generic maroon jumpsuit with no rank markings.
components:
- type: Sprite
state: maroon
- type: Clothing
ClothingPrefix: maroon
HeldPrefix: maroon
- type: entity
parent: UniformColorMaroon
id: UniformColorMaroonSkirt
name: maroon jumpskirt
description: A generic maroon jumpskirt with no rank markings.
components:
- type: Sprite
state: maroon_skirt
- type: Clothing
ClothingPrefix: maroon_skirt
femaleMask: UniformTop
HeldPrefix: maroon
# Rainbow
- type: entity
parent: UniformColorBase
id: UniformColorRainbow
name: rainbow jumpsuit
description: A multi-colored jumpsuit!
components:
- type: Sprite
sprite: Clothing/Uniforms/rainbow.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/rainbow.rsi

View File

@@ -0,0 +1,452 @@
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtBartender
name: bartender's uniform
description: A nice and tidy uniform. Shame about the bar though.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/bartender.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/bartender.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtCargo
name: cargo tech jumpskirt
description: A sturdy jumpskirt, issued to members of the Cargo department.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/cargotech.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/cargotech.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtChiefEngineer
name: ce jumpskirt
description: It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtChaplain
name: chaplain's jumpskirt
description: It's a black jumpskirt, often worn by religious folk.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/chaplain.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/chaplain.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtChef
name: chef uniform
description: Can't cook without this.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/chef.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/chef.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtChemistry
name: chemistry jumpskirt
description: There's some odd stains on this jumpskirt. Hm.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/chemistry.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/chemistry.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtCMO
name: cmo jumpskirt
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtDetective
name: hard-worn suit
description: Someone who wears this means business.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/detective.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/detective.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtDetectiveGrey
name: noir suit
description: A hard-boiled private investigator's grey suit, complete with tie clip.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/detective_grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/detective_grey.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtEngineering
name: engineering jumpskirt
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/engineering.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/engineering.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtHoP
name: hop jumpskirt
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/hop.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/hop.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtHoS
name: head of security jumpskirt
description: It's bright red and rather crisp, much like security's victims tend to be.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtHoSAlt
name: head of security turtleneck
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/hos_alt.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/hos_alt.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtHoSParadeMale
name: head of security's parade uniform
description: A male head of security's luxury-wear, for special occasions.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtHydroponics
name: hydroponics jumpskirt
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/hydro.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/hydro.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtJanitor
name: janitor jumpskirt
description: The jumpskirt for the poor sop with a mop.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/janitor.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/janitor.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtMedicalDoctor
name: medical doctor jumpskirt
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/medical.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/medical.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtMime
name: mime suit
description: ...
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/mime.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/mime.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtParamedic
name: paramedic jumpskirt
description: It's got a plus on it, that's a good thing right?
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/paramedic.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/paramedic.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtPrisoner
name: prisoner jumpskirt
description: Busted.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtQM
name: quartermaster's jumpskirt
description: 'What can brown do for you?'
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/qm.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/qm.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtResearchDirector
name: research director's turtleneck
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/rnd.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/rnd.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtScientist
name: scientist jumpskirt
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/scientist.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/scientist.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtSec
name: security jumpskirt
description: A jumpskirt made of strong material, providing robust protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/security.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/security.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtWarden
name: warden's uniform
description: A formal security suit for officers complete with Nanotrasen belt buckle.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
# COLORS
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorGrey
description: A tasteful grey jumpskirt that reminds you of the good old days.
name: grey jumpskirt
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorBlack
name: black jumpskirt
description: A generic black jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorBlue
name: blue jumpskirt
description: A generic blue jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorGreen
name: green jumpskirt
description: A generic green jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorOrange
name: orange jumpskirt
description: "Don't wear this near paranoid security officers."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorPink
name: pink jumpskirt
description: "Just looking at this makes you feel fabulous."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorRed
name: red jumpskirt
description: A generic red jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorWhite
name: white jumpskirt
description: A generic white jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorYellow
name: yellow jumpskirt
description: A generic yellow jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorDarkBlue
name: dark blue jumpskirt
description: A generic dark blue jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorTeal
name: teal jumpskirt
description: A generic teal jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorPurple
name: purple jumpskirt
description: A generic purple jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorDarkGreen
name: dark green jumpskirt
description: A generic dark green jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorLightBrown
name: light brown jumpskirt
description: A generic light brown jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorBrown
name: brown jumpskirt
description: A generic brown jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorMaroon
name: maroon jumpskirt
description: A generic maroon jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi

View File

@@ -0,0 +1,550 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitBartender
name: bartender's uniform
description: A nice and tidy uniform. Shame about the bar though.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/bartender.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/bartender.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitBartenderPurple
name: purple bartender's uniform
description: A special purple outfit to serve drinks.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/bartender_purple.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/bartender_purple.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitCaptain
name: captain's jumpsuit
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/captain.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/captain.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitCargo
name: cargo tech jumpsuit
description: A sturdy jumpsuit, issued to members of the Cargo department.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitChiefEngineer
name: ce jumpsuit
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
- type: entity
parent: ClothingUniformJumpsuitChiefEngineer
id: S
name: s
components:
- type: Sprite
state: s
- type: Clothing
HeldPrefix: s
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitChaplain
name: chaplain's jumpsuit
description: It's a black jumpsuit, often worn by religious folk.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/chaplain.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/chaplain.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitChef
name: chef uniform
description: Can't cook without this.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/chef.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/chef.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitChemistry
name: chemistry jumpsuit
description: There's some odd stains on this jumpsuit. Hm.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/chemistry.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/chemistry.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitClown
name: clown suit
description: HONK!
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitCMO
name: cmo jumpsuit
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitDetective
name: hard-worn suit
description: Someone who wears this means business.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/detective.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/detective.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitDetectiveGrey
name: noir suit
description: A hard-boiled private investigator's grey suit, complete with tie clip.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/detective_grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/detective_grey.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitEngineering
name: engineering jumpsuit
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHoP
name: hop jumpsuit
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHoS
name: head of security jumpsuit
description: It's bright red and rather crisp, much like security's victims tend to be.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHoSAlt
name: head of security turtleneck
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHoSBlue
name: head of security's blue jumpsuit
description: A blue jumpsuit of Head of Security.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hos_blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hos_blue.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHoSGrey
name: head of security's grey jumpsuit
description: A grey jumpsuit of Head of Security, which make him look somewhat like an assistant.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hos_grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hos_grey.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHoSParadeMale
name: head of security's parade uniform
description: A male head of security's luxury-wear, for special occasions.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hos_parade.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hos_parade.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitHydroponics
name: hydroponics jumpsuit
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitJanitor
name: janitor jumpsuit
description: The jumpsuit for the poor sop with a mop.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/janitor.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/janitor.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitMedicalDoctor
name: medical doctor jumpsuit
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/medical.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/medical.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitMime
name: mime suit
description: ...
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/mime.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/mime.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitParamedic
name: paramedic jumpsuit
description: It's got a plus on it, that's a good thing right?
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/paramedic.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/paramedic.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitPrisoner
name: prisoner jumpsuit
description: Busted.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitQM
name: quartermaster's jumpsuit
description: 'What can brown do for you?'
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/qm.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/qm.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitResearchDirector
name: research director's turtleneck
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitScientist
name: scientist jumpsuit
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitSec
name: security jumpsuit
description: A jumpsuit made of strong material, providing robust protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitSecBlue
name: blue shirt and tie
description: I'm a little busy right now, Calhoun.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/security_blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/security_blue.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitSecGrey
name: grey security jumpsuit
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/security_grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/security_grey.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitWarden
name: warden's uniform
description: A formal security suit for officers complete with Nanotrasen belt buckle.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
# COLORS
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorGrey
description: A tasteful grey jumpsuit that reminds you of the good old days.
name: grey jumpsuit
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBlack
name: black jumpsuit
description: A generic black jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBlue
name: blue jumpsuit
description: A generic blue jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorGreen
name: green jumpsuit
description: A generic green jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorOrange
name: orange jumpsuit
description: "Don't wear this near paranoid security officers."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorPink
name: pink jumpsuit
description: "Just looking at this makes you feel fabulous."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorRed
name: red jumpsuit
description: A generic red jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorWhite
name: white jumpsuit
description: A generic white jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorYellow
name: yellow jumpsuit
description: A generic yellow jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorDarkBlue
name: dark blue jumpsuit
description: A generic dark blue jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorTeal
name: teal jumpsuit
description: A generic teal jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorPurple
name: purple jumpsuit
description: A generic purple jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorDarkGreen
name: dark green jumpsuit
description: A generic dark green jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorLightBrown
name: light brown jumpsuit
description: A generic light brown jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBrown
name: brown jumpsuit
description: A generic brown jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorMaroon
name: maroon jumpsuit
description: A generic maroon jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformColorRainbow
name: rainbow jumpsuit
description: A multi-colored jumpsuit!
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi

View File

@@ -0,0 +1,32 @@
- type: entity
parent: ClothingUniformBase
id: UniformScrubsColorPurple
name: purple scrubs
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
components:
- type: Sprite
sprite: Clothing/Uniforms/Scrubs/purple.rsi
- type: Clothing
sprite: Clothing/Uniforms/Scrubs/purple.rsi
- type: entity
parent: ClothingUniformBase
id: UniformScrubsColorGreen
name: green scrubs
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
components:
- type: Sprite
sprite: Clothing/Uniforms/Scrubs/green.rsi
- type: Clothing
sprite: Clothing/Uniforms/Scrubs/green.rsi
- type: entity
parent: ClothingUniformBase
id: UniformScrubsColorBlue
name: blue scrubs
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
components:
- type: Sprite
sprite: Clothing/Uniforms/Scrubs/blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Scrubs/blue.rsi

View File

@@ -1,918 +0,0 @@
- type: entity
parent: Clothing
id: UniformBase
abstract: true
components:
- type: Clothing
Slots: [innerclothing]
- type: entity
parent: UniformBase
id: UniformJanitor
name: janitor jumpsuit
description: The jumpsuit for the poor sop with a mop.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_janitor.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_janitor.rsi
- type: entity
parent: UniformJanitor
id: UniformJanitorSkirt
name: janitor jumpskirt
description: The jumpskirt for the poor sop with a mop.
components:
- type: Sprite
state: jan_skirt
- type: Clothing
ClothingPrefix: jan_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformEngineering
name: engineering jumpsuit
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_engineering.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_engineering.rsi
- type: entity
parent: UniformEngineering
id: UniformEngineeringSkirt
name: engineering jumpskirt
description: If this skirt was non-conductive, maybe engineers would actually do their damn job.
components:
- type: Sprite
state: engine_skirt
- type: Clothing
ClothingPrefix: engine_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformAssistant
name: assistant jumpsuit
description: It's a generic grey jumpsuit. That's about what assistants are worth, anyway.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_assistant.rsi
state: assistant
- type: Clothing
sprite: Clothing/Uniforms/uniform_assistant.rsi
- type: entity
parent: UniformBase
id: UniformChemistry
name: chemistry jumpsuit
description: There's some odd stains on this jumpsuit. Hm.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_medical.rsi
state: chemistry
- type: Clothing
sprite: Clothing/Uniforms/uniform_medical.rsi
ClothingPrefix: chemistry
- type: entity
parent: UniformChemistry
id: UniformChemistrySkirt
name: chemistry jumpskirt
description: A sterile jumpskirt in Chemistry colors.
components:
- type: Sprite
state: chemistry_skirt
- type: Clothing
ClothingPrefix: chemistry_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformParamedic
name: paramedic jumpsuit
description: It's got a red plus on it, that's a good thing right?
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_medical.rsi
state: paramedic
- type: Clothing
sprite: Clothing/Uniforms/uniform_medical.rsi
ClothingPrefix: paramedic
- type: entity
parent: UniformParamedic
id: UniformParamedicSkirt
name: paramedic jumpskirt
description: A sterile jumpskirt in Paramedic colors.
components:
- type: Sprite
state: paramedic_skirt
- type: Clothing
ClothingPrefix: paramedic_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformScrubsPurple
name: purple scrubs
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_medical.rsi
state: scrubspurple
- type: Clothing
sprite: Clothing/Uniforms/uniform_medical.rsi
ClothingPrefix: scrubspurple
- type: entity
parent: UniformBase
id: UniformScrubsGreen
name: green scrubs
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_medical.rsi
state: scrubsgreen
- type: Clothing
sprite: Clothing/Uniforms/uniform_medical.rsi
ClothingPrefix: scrubsgreen
- type: entity
parent: UniformBase
id: UniformScrubsBlue
name: blue scrubs
description: A combination of comfort and utility intended to make removing every last organ someone has and selling them to a space robot much more official looking.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_medical.rsi
state: scrubsblue
- type: Clothing
sprite: Clothing/Uniforms/uniform_medical.rsi
ClothingPrefix: scrubsblue
- type: entity
parent: UniformBase
id: UniformClown
name: clown suit
description: HONK!
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_clown.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_clown.rsi
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformSec
name: security jumpsuit
description: A jumpsuit made of strong material, providing robust protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_sec.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_sec.rsi
- type: entity
parent: UniformSec
id: UniformSecSkirt
name: security jumpskirt
description: A jumpskirt made of strong material, providing robust protection.
components:
- type: Sprite
state: sec_skirt
- type: Clothing
ClothingPrefix: sec_skirt
femaleMask: UniformTop
- type: entity
parent: UniformSec
id: UniformSecBlueShirt
name: blue shirt and tie
description: I'm a little busy right now, Calhoun.
components:
- type: Sprite
state: blueshift
- type: Clothing
ClothingPrefix: blueshift
- type: entity
parent: UniformSec
id: UniformSecConstable
name: constable outfit
description: A british looking outfit.
components:
- type: Sprite
state: constable
- type: Clothing
ClothingPrefix: constable
- type: entity
parent: UniformSec
id: UniformSecFormal
name: security officer's formal uniform
description: The latest in fashionable security outfits.
components:
- type: Sprite
state: officerblueclothes
- type: Clothing
ClothingPrefix: officerblueclothes
- type: entity
parent: UniformSec
id: UniformSecFormalTan
name: security officer's formal uniform (tan)
description: The latest in fashionable security outfits.
components:
- type: Sprite
state: officertanclothes
- type: Clothing
ClothingPrefix: officertanclothes
- type: entity
parent: UniformSec
id: UniformSecGrey
name: grey security jumpsuit
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
components:
- type: Sprite
state: security_grey
- type: Clothing
ClothingPrefix: security_grey
HeldPrefix: gy_suit
- type: entity
parent: UniformSec
id: UniformSecSpacePol
name: police uniform
description: Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol.
components:
- type: Sprite
state: spacepol
- type: Clothing
ClothingPrefix: spacepol
- type: entity
parent: UniformSec
id: UniformSecSpacePolFamilies
name: space police uniform
description: A police uniform often found in the lines at donut shops.
components:
- type: Sprite
state: spacepolice_families
- type: Clothing
ClothingPrefix: spacepolice_families
- type: entity
parent: UniformBase
id: UniformDetective
name: hard-worn suit
description: Someone who wears this means business.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_detective.rsi
state: detective
- type: Clothing
sprite: Clothing/Uniforms/uniform_detective.rsi
ClothingPrefix: detective
HeldPrefix: detective
- type: entity
parent: UniformDetective
id: UniformDetectiveSkirt
name: detective's suitskirt
description: Someone who wears this means business.
components:
- type: Sprite
state: detective_skirt
- type: Clothing
ClothingPrefix: detective_skirt
femaleMask: UniformTop
- type: entity
parent: UniformDetective
id: UniformDetectiveGrey
name: noir suit
description: A hard-boiled private investigator's grey suit, complete with tie clip.
components:
- type: Sprite
state: greydetective
- type: Clothing
ClothingPrefix: greydetective
- type: entity
parent: UniformDetectiveGrey
id: UniformDetectiveGreySkirt
name: noir suitskirt
description: A hard-boiled private investigator's grey suitskirt, complete with tie clip.
components:
- type: Sprite
state: greydetective_skirt
- type: Clothing
ClothingPrefix: greydetective_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformCargoTech
name: cargo tech jumpsuit
description: A sturdy jumpsuit, issued to members of the Cargo department.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_cargotech.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_cargotech.rsi
- type: entity
parent: UniformCargoTech
id: UniformCargoTechSkirt
name: cargo tech jumpskirt
description: A sturdy jumpskirt, issued to members of the Cargo department.
components:
- type: Sprite
state: cargo_skirt
- type: Clothing
ClothingPrefix: cargo_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformQM
name: quartermaster's jumpsuit
description: 'What can brown do for you?'
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_cargotech.rsi
state: qm
- type: Clothing
sprite: Clothing/Uniforms/uniform_cargotech.rsi
- type: entity
parent: UniformQM
id: UniformQMSkirt
name: quartermaster's jumpskirt
description: 'What can brown do for you?'
components:
- type: Sprite
state: qm_skirt
- type: Clothing
ClothingPrefix: qm_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformChef
name: chef uniform
description: Can't cook without this.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_chef.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_chef.rsi
- type: entity
parent: UniformChef
id: UniformChefSkirt
name: chef skirt
description: Can't cook without this.
components:
- type: Sprite
state: chef_skirt
- type: Clothing
ClothingPrefix: chef_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformCaptain
name: captain's jumpsuit
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_captain.rsi
state: captain
- type: Clothing
sprite: Clothing/Uniforms/uniform_captain.rsi
- type: entity
parent: UniformBase
id: UniformChiefEngineer
name: ce jumpsuit
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_ce.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_ce.rsi
- type: entity
parent: UniformChiefEngineer
id: UniformChiefEngineerSkirt
name: ce jumpskirt
description: It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
components:
- type: Sprite
state: chief_skirt
- type: Clothing
ClothingPrefix: chief_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformCMO
name: cmo jumpsuit
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_cmo.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_cmo.rsi
- type: entity
parent: UniformCMO
id: UniformCMOSkirt
name: cmo jumpskirt
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
state: cmo_skirt
- type: Clothing
ClothingPrefix: cmo_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformMedicalDoctor
name: medical doctor jumpsuit
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_medical.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_medical.rsi
- type: entity
parent: UniformMedicalDoctor
id: UniformMedicalDoctorSkirt
name: medical doctor jumpskirt
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
components:
- type: Sprite
state: medical_skirt
- type: Clothing
ClothingPrefix: medical_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformScientist
name: scientist jumpsuit
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_scientist.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_scientist.rsi
- type: entity
parent: UniformScientist
id: UniformScientistSkirt
name: scientist jumpskirt
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
components:
- type: Sprite
state: sci_skirt
- type: Clothing
ClothingPrefix: sci_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformResearchDirector
name: research director's turtleneck
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_rnd.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_rnd.rsi
- type: entity
parent: UniformResearchDirector
id: UniformResearchDirectorSkirt
name: research director's skirtleneck
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
components:
- type: Sprite
state: rnd_skirt
- type: Clothing
ClothingPrefix: rnd_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformMime
name: mime suit
description: ...
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_mime.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_mime.rsi
- type: entity
parent: UniformMime
id: UniformMimeSkirt
name: mime skirt
description: ...
components:
- type: Sprite
state: mime_skirt
- type: Clothing
ClothingPrefix: mime_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformChaplain
name: chaplain's jumpsuit
description: It's a black jumpsuit, often worn by religious folk.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_chaplain.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_chaplain.rsi
- type: entity
parent: UniformChaplain
id: UniformChaplainSkirt
name: chaplain's jumpskirt
description: It's a black jumpskirt. If you wear this, you probably need religious help more than you will be providing it.
components:
- type: Sprite
state: chaplain_skirt
- type: Clothing
ClothingPrefix: chaplain_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformHoSAlt
name: head of security turtleneck
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_hos.rsi
state: hosalt
- type: Clothing
sprite: Clothing/Uniforms/uniform_hos.rsi
HeldPrefix: hosalt
- type: entity
parent: UniformHoSAlt
id: UniformHoSAltSkirt
name: head of security skirtleneck
description: It's a skirtleneck worn by those who were strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from mechanical damage.
components:
- type: Sprite
state: hosalt_skirt
- type: Clothing
sprite: Clothing/Uniforms/uniform_hos.rsi
ClothingPrefix: hosalt_skirt
femaleMask: UniformTop
HeldPrefix: hosalt
- type: entity
parent: UniformBase
id: UniformHoS
name: head of security jumpsuit
description: It's bright red and rather crisp, much like security's victims tend to be.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_hos.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_hos.rsi
- type: entity
parent: UniformHoS
id: UniformHoSSkirt
name: head of security jumpskirt
description: It's bright red and rather crisp, much like security's victims tend to be.
components:
- type: Sprite
state: hos_skirt
- type: Clothing
sprite: Clothing/Uniforms/uniform_hos.rsi
ClothingPrefix: hos_skirt
femaleMask: UniformTop
- type: entity
parent: UniformHoS
id: UniformHoSGrey
name: head of security's grey jumpsuit
description: A grey jumpsuit of Head of Security, which make him look somewhat like an assistant.
components:
- type: Sprite
state: hos_grey
- type: Clothing
ClothingPrefix: hos_grey
HeldPrefix: gy_suit
- type: entity
parent: UniformHoS
id: UniformHoSParadeMale
name: head of security's parade uniform
description: A male head of security's luxury-wear, for special occasions.
components:
- type: Sprite
state: hos_parade_male
- type: Clothing
ClothingPrefix: hos_parade_male
- type: entity
parent: UniformHoSParadeMale
id: UniformHoSParadeFem
name: head of security's parade uniform
description: A female head of security's luxury-wear, for special occasions.
components:
- type: Sprite
state: hos_parade_fem
- type: Clothing
ClothingPrefix: hos_parade_fem
femaleMask: UniformTop
- type: entity
parent: UniformHoS
id: UniformHoSFormal
name: head of security's formal uniform
description: The insignia on this uniform tells you that this uniform belongs to the Head of Security.
components:
- type: Sprite
state: hosblueclothes
- type: Clothing
ClothingPrefix: hosblueclothes
- type: entity
parent: UniformHoS
id: UniformHoSFormalTan
name: head of security's formal uniform (tan)
description: The insignia on this uniform tells you that this uniform belongs to the Head of Security.
components:
- type: Sprite
state: hostanclothes
- type: Clothing
ClothingPrefix: hostanclothes
- type: entity
parent: UniformBase
id: UniformWarden
name: warden's uniform
description: A formal security suit for officers complete with Nanotrasen belt buckle.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_warden.rsi
state: rwarden
- type: Clothing
sprite: Clothing/Uniforms/uniform_warden.rsi
ClothingPrefix: rwarden
HeldPrefix: rwarden
- type: entity
parent: UniformWarden
id: UniformWardenSkirt
name: warden's suitskirt
description: A formal security suitskirt for officers complete with Nanotrasen belt buckle.
components:
- type: Sprite
state: rwarden_skirt
- type: Clothing
femaleMask: UniformTop
ClothingPrefix: rwarden_skirt
- type: entity
parent: UniformWarden
id: UniformWardenGrey
name: grey security suit
description: A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
components:
- type: Sprite
state: warden
- type: Clothing
ClothingPrefix: warden
HeldPrefix: gy_suit
- type: entity
parent: UniformWarden
id: UniformWardenFormal
name: warden's formal uniform
description: The insignia on this uniform tells you that this uniform belongs to the Warden.
components:
- type: Sprite
state: wardenblueclothes
- type: Clothing
ClothingPrefix: wardenblueclothes
- type: entity
parent: UniformWarden
id: UniformWardenFormalTan
name: warden's formal uniform (tan)
description: The insignia on this uniform tells you that this uniform belongs to the Warden.
components:
- type: Sprite
state: wardentanclothes
- type: Clothing
ClothingPrefix: wardentanclothes
- type: entity
parent: UniformBase
id: UniformPrisoner
name: prisoner jumpsuit
description: Busted.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_prisoner.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_prisoner.rsi
- type: entity
parent: UniformPrisoner
id: UniformPrisonerSkirt
name: prisoner jumpskirt
description: Busted.
components:
- type: Sprite
state: prisoner_skirt
- type: Clothing
ClothingPrefix: prisoner_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformHoP
name: hop jumpsuit
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_hop.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_hop.rsi
- type: entity
parent: UniformHoP
id: UniformHoPSkirt
name: hop jumpskirt
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
components:
- type: Sprite
state: hop_skirt
- type: Clothing
ClothingPrefix: hop_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformHydroponics
name: hydroponics jumpsuit
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_hydro.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/uniform_hydro.rsi
- type: entity
parent: UniformHydroponics
id: UniformHydroponicsSkirt
name: hydroponics jumpskirt
description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
components:
- type: Sprite
state: hydro_skirt
- type: Clothing
ClothingPrefix: hydro_skirt
femaleMask: UniformTop
- type: entity
parent: UniformBase
id: UniformBartender
name: bartender's uniform
description: A nice and tidy uniform. Shame about the bar though.
components:
- type: Sprite
sprite: Clothing/Uniforms/bartender.rsi
state: icon
- type: Clothing
sprite: Clothing/Uniforms/bartender.rsi
- type: entity
parent: UniformBartender
id: UniformBartenderSkirt
name: bartender's skirt
description: A nice and tidy skirt. Shame about the bar though.
components:
- type: Sprite
state: skirt
- type: Clothing
ClothingPrefix: skirt
femaleMask: UniformTop
- type: entity
parent: UniformBartender
id: UniformBartenderPurple
name: purple bartender's uniform
description: A special purple outfit to serve drinks.
components:
- type: Sprite
state: purple
- type: Clothing
ClothingPrefix: purple

View File

@@ -72,7 +72,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: MesonGlasses - name: ClothingEyesGlassesMeson
amount: 4 amount: 4
- type: Sprite - type: Sprite
layers: layers:
@@ -90,7 +90,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: BreathMaskClothing - name: ClothingMaskBreath
- name: EmergencyOxygenTankFilled - name: EmergencyOxygenTankFilled
#- name: Injector #- name: Injector
- type: Sprite - type: Sprite

View File

@@ -25,7 +25,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: MaskSterile - name: ClothingMaskSterile
amount: 4 amount: 4
- type: Sprite - type: Sprite
layers: layers:
@@ -44,7 +44,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: GlovesLatex - name: ClothingHandsGlovesLatex
amount: 4 amount: 4
- type: Sprite - type: Sprite
layers: layers:

View File

@@ -44,7 +44,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: SecGlasses - name: ClothingEyesGlassesSecurity
amount: 4 amount: 4
- type: Sprite - type: Sprite
layers: layers:

View File

@@ -11,7 +11,6 @@
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Misc/bedsheets.rsi sprite: Objects/Misc/bedsheets.rsi
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
@@ -27,14 +26,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetblack state: sheetblack
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_black.rsi sprite: Clothing/Neck/Bedsheets/black.rsi
HeldPrefix: sheetblack
- type: entity - type: entity
id: BedsheetBlue id: BedsheetBlue
@@ -43,14 +40,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetblue state: sheetblue
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_blue.rsi sprite: Clothing/Neck/Bedsheets/blue.rsi
HeldPrefix: sheetblue
- type: entity - type: entity
id: BedsheetBrown id: BedsheetBrown
@@ -59,14 +54,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetbrown state: sheetbrown
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_brown.rsi sprite: Clothing/Neck/Bedsheets/brown.rsi
HeldPrefix: sheetbrown
- type: entity - type: entity
id: BedsheetCaptain id: BedsheetCaptain
@@ -76,14 +69,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetcaptain state: sheetcaptain
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_captain.rsi sprite: Clothing/Neck/Bedsheets/captain.rsi
HeldPrefix: sheetcaptain
- type: entity - type: entity
id: BedsheetCE id: BedsheetCE
@@ -92,14 +83,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetce state: sheetce
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_ce.rsi sprite: Clothing/Neck/Bedsheets/ce.rsi
HeldPrefix: sheetce
- type: entity - type: entity
id: BedsheetCentcom id: BedsheetCentcom
@@ -108,14 +97,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetcentcom state: sheetcentcom
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_centcom.rsi sprite: Clothing/Neck/Bedsheets/centcom.rsi
HeldPrefix: sheetcentcom
- type: entity - type: entity
id: BedsheetClown id: BedsheetClown
@@ -124,14 +111,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetclown state: sheetclown
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_rainbow.rsi sprite: Clothing/Neck/Bedsheets/rainbow.rsi
HeldPrefix: sheetrainbow
- type: entity - type: entity
id: BedsheetCMO id: BedsheetCMO
@@ -140,14 +125,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetcmo state: sheetcmo
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_cmo.rsi sprite: Clothing/Neck/Bedsheets/cmo.rsi
HeldPrefix: sheetcmo
- type: entity - type: entity
id: BedsheetCosmos id: BedsheetCosmos
@@ -156,14 +139,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetcosmos state: sheetcosmos
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_cosmos.rsi sprite: Clothing/Neck/Bedsheets/cosmos.rsi
HeldPrefix: sheetcosmos
- type: entity - type: entity
id: BedsheetCult id: BedsheetCult
@@ -172,14 +153,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetcult state: sheetcult
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_cult.rsi sprite: Clothing/Neck/Bedsheets/cult.rsi
HeldPrefix: sheetcult
- type: entity - type: entity
id: BedsheetGreen id: BedsheetGreen
@@ -188,14 +167,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetgreen state: sheetgreen
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_green.rsi sprite: Clothing/Neck/Bedsheets/green.rsi
HeldPrefix: sheetgreen
- type: entity - type: entity
id: BedsheetGrey id: BedsheetGrey
@@ -204,14 +181,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetgrey state: sheetgrey
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_grey.rsi sprite: Clothing/Neck/Bedsheets/grey.rsi
HeldPrefix: sheetgrey
- type: entity - type: entity
id: BedsheetHOP id: BedsheetHOP
@@ -220,14 +195,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheethop state: sheethop
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_hop.rsi sprite: Clothing/Neck/Bedsheets/hop.rsi
HeldPrefix: sheethop
- type: entity - type: entity
id: BedsheetHOS id: BedsheetHOS
@@ -236,14 +209,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheethos state: sheethos
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_hos.rsi sprite: Clothing/Neck/Bedsheets/hos.rsi
HeldPrefix: sheethos
- type: entity - type: entity
id: BedsheetIan id: BedsheetIan
@@ -252,14 +223,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetian state: sheetian
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_ian.rsi sprite: Clothing/Neck/Bedsheets/ian.rsi
HeldPrefix: sheetian
- type: entity - type: entity
id: BedsheetMedical id: BedsheetMedical
@@ -268,14 +237,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetmedical state: sheetmedical
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_medical.rsi sprite: Clothing/Neck/Bedsheets/medical.rsi
HeldPrefix: sheetmedical
- type: entity - type: entity
id: BedsheetMime id: BedsheetMime
@@ -284,14 +251,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetmime state: sheetmime
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_mime.rsi sprite: Clothing/Neck/Bedsheets/mime.rsi
HeldPrefix: sheetmime
- type: entity - type: entity
id: BedsheetNT id: BedsheetNT
@@ -300,14 +265,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetNT state: sheetNT
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_NT.rsi sprite: Clothing/Neck/Bedsheets/NT.rsi
HeldPrefix: sheetNT
- type: entity - type: entity
id: BedsheetOrange id: BedsheetOrange
@@ -316,14 +279,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetorange state: sheetorange
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_orange.rsi sprite: Clothing/Neck/Bedsheets/orange.rsi
HeldPrefix: sheetorange
- type: entity - type: entity
id: BedsheetPurple id: BedsheetPurple
@@ -332,14 +293,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetpurple state: sheetpurple
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_purple.rsi sprite: Clothing/Neck/Bedsheets/purple.rsi
HeldPrefix: sheetpurple
- type: entity - type: entity
id: BedsheetQM id: BedsheetQM
@@ -348,14 +307,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetqm state: sheetqm
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_qm.rsi sprite: Clothing/Neck/Bedsheets/qm.rsi
HeldPrefix: sheetqm
- type: entity - type: entity
id: BedsheetRainbow id: BedsheetRainbow
@@ -364,14 +321,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetrainbow state: sheetrainbow
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_rainbow.rsi sprite: Clothing/Neck/Bedsheets/rainbow.rsi
HeldPrefix: sheetrainbow
- type: entity - type: entity
id: BedsheetRD id: BedsheetRD
@@ -380,14 +335,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetrd state: sheetrd
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_rd.rsi sprite: Clothing/Neck/Bedsheets/rd.rsi
HeldPrefix: sheetrd
- type: entity - type: entity
id: BedsheetRed id: BedsheetRed
@@ -396,14 +349,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetred state: sheetred
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_red.rsi sprite: Clothing/Neck/Bedsheets/red.rsi
HeldPrefix: sheetred
- type: entity - type: entity
id: BedsheetSyndie id: BedsheetSyndie
@@ -412,14 +363,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetsyndie state: sheetsyndie
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_syndie.rsi sprite: Clothing/Neck/Bedsheets/syndie.rsi
HeldPrefix: sheetsyndie
- type: entity - type: entity
id: BedsheetUSA id: BedsheetUSA
@@ -428,14 +377,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetUSA state: sheetUSA
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_USA.rsi sprite: Clothing/Neck/Bedsheets/USA.rsi
HeldPrefix: sheetUSA
- type: entity - type: entity
id: BedsheetWhite id: BedsheetWhite
@@ -444,14 +391,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetwhite state: sheetwhite
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_white.rsi sprite: Clothing/Neck/Bedsheets/white.rsi
HeldPrefix: sheetwhite
- type: entity - type: entity
id: BedsheetWiz id: BedsheetWiz
@@ -460,14 +405,12 @@
components: components:
- type: Sprite - type: Sprite
state: sheetwiz state: sheetwiz
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_wiz.rsi sprite: Clothing/Neck/Bedsheets/wiz.rsi
HeldPrefix: sheetwiz
- type: entity - type: entity
id: BedsheetYellow id: BedsheetYellow
@@ -476,11 +419,9 @@
components: components:
- type: Sprite - type: Sprite
state: sheetyellow state: sheetyellow
- type: Clothing - type: Clothing
size: 10 size: 10
QuickEquip: true QuickEquip: true
Slots: Slots:
- neck - neck
sprite: Clothing/Neck/Bedsheets/sheet_yellow.rsi sprite: Clothing/Neck/Bedsheets/yellow.rsi
HeldPrefix: sheetyellow

View File

@@ -31,7 +31,7 @@
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- name: BreathMaskClothing - name: ClothingMaskBreath
amount: 2 amount: 2
- name: FoodChocolateBar - name: FoodChocolateBar
- name: FlashlightLantern - name: FlashlightLantern
@@ -79,7 +79,7 @@
- name: Wirecutter - name: Wirecutter
- name: ApcExtensionCableStack - name: ApcExtensionCableStack
- name: MVWireStack - name: MVWireStack
- name: GlovesYellow - name: ClothingHandsGlovesColorYellow
prob: 0.05 prob: 0.05
orGroup: GlovesOrWires orGroup: GlovesOrWires
- name: HVWireStack - name: HVWireStack

View File

@@ -14,8 +14,9 @@
- type: startingGear - type: startingGear
id: CargoTechGear id: CargoTechGear
equipment: equipment:
innerclothing: UniformCargoTech head: ClothingHeadHatCargosoft
backpack: BackpackClothingFilled innerclothing: ClothingUniformJumpsuitCargo
shoes: ShoesBlack backpack: ClothingBackpackFilled
shoes: ClothingShoesColorBlack
idcard: CargoPDA idcard: CargoPDA
ears: HeadsetCargo ears: ClothingHeadsetCargo

View File

@@ -15,8 +15,9 @@
- type: startingGear - type: startingGear
id: QuartermasterGear id: QuartermasterGear
equipment: equipment:
innerclothing: UniformQM head: ClothingHeadHatCargosoft
backpack: BackpackClothingFilled innerclothing: ClothingUniformJumpsuitQM
shoes: ShoesBrown backpack: ClothingBackpackFilled
shoes: ClothingShoesColorBrown
idcard: QuartermasterPDA idcard: QuartermasterPDA
ears: HeadsetCargo ears: ClothingHeadsetCargo

View File

@@ -12,8 +12,8 @@
- type: startingGear - type: startingGear
id: AssistantGear id: AssistantGear
equipment: equipment:
innerclothing: UniformColorGrey innerclothing: ClothingUniformJumpsuitColorGrey
backpack: BackpackClothingFilled backpack: ClothingBackpackFilled
shoes: ShoesBlack shoes: ClothingShoesColorBlack
idcard: AssistantPDA idcard: AssistantPDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -14,9 +14,10 @@
- type: startingGear - type: startingGear
id: BartenderGear id: BartenderGear
equipment: equipment:
innerclothing: UniformBartender head: ClothingHeadHatTophat
outerclothing: OuterclothingArmorVest innerclothing: ClothingUniformJumpsuitBartender
backpack: BackpackClothingFilled outerclothing: ClothingOuterVestKevlar
shoes: ShoesBlack backpack: ClothingBackpackFilled
shoes: ClothingShoesColorBlack
idcard: BartenderPDA idcard: BartenderPDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -15,8 +15,8 @@
- type: startingGear - type: startingGear
id: BotanistGear id: BotanistGear
equipment: equipment:
innerclothing: UniformHydroponics innerclothing: ClothingUniformJumpsuitHydroponics
backpack: BackpackClothingFilled backpack: ClothingBackpackFilled
shoes: ShoesBrown shoes: ClothingShoesColorBrown
idcard: BotanistPDA idcard: BotanistPDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -13,8 +13,8 @@
- type: startingGear - type: startingGear
id: ChaplainGear id: ChaplainGear
equipment: equipment:
innerclothing: UniformChaplain innerclothing: ClothingUniformJumpsuitChaplain
backpack: BackpackClothing backpack: ClothingBackpack
shoes: ShoesBlack shoes: ClothingShoesColorBlack
idcard: ChaplainPDA idcard: ChaplainPDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -14,8 +14,9 @@
- type: startingGear - type: startingGear
id: ChefGear id: ChefGear
equipment: equipment:
innerclothing: UniformChef innerclothing: ClothingUniformJumpsuitChef
backpack: BackpackClothingFilled head: ClothingHeadHatChef
shoes: ShoesBlack backpack: ClothingBackpackFilled
shoes: ClothingShoesColorBlack
idcard: ChefPDA idcard: ChefPDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -14,10 +14,10 @@
- type: startingGear - type: startingGear
id: ClownGear id: ClownGear
equipment: equipment:
innerclothing: UniformClown innerclothing: ClothingUniformJumpsuitClown
backpack: ClownPackFilled backpack: ClothingBackpackClownFilled
shoes: ShoesClown shoes: ClothingShoesClown
mask: MaskClown mask: ClothingMaskClown
pocket1: BikeHorn pocket1: BikeHorn
idcard: ClownPDA idcard: ClownPDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -13,10 +13,10 @@
- type: startingGear - type: startingGear
id: JanitorGear id: JanitorGear
equipment: equipment:
innerclothing: UniformJanitor innerclothing: ClothingUniformJumpsuitJanitor
backpack: BackpackClothingFilled backpack: ClothingBackpackFilled
shoes: ShoesGaloshes shoes: ClothingShoesGaloshes
head: HatPurplesoft head: ClothingHeadHatPurplesoft
idcard: JanitorPDA idcard: JanitorPDA
ears: HeadsetService ears: ClothingHeadsetService
belt: ClothingBeltJanitorFilled belt: ClothingBeltJanitorFilled

View File

@@ -13,14 +13,14 @@
- type: startingGear - type: startingGear
id: MimeGear id: MimeGear
equipment: equipment:
innerclothing: UniformMime innerclothing: ClothingUniformJumpsuitMime
backpack: BackpackClothing backpack: ClothingBackpackFilled
head: HatBeret head: ClothingHeadHatBeret
belt: SuspendersClothing belt: ClothingBeltSuspenders
gloves: GlovesWhite gloves: ClothingHandsGlovesLatex
shoes: ShoesMime shoes: ClothingShoesColorWhite
pocket1: Pen pocket1: Pen
pocket2: Paper pocket2: Paper
mask: MaskMime mask: ClothingMaskMime
idcard: MimePDA idcard: MimePDA
ears: HeadsetService ears: ClothingHeadsetService

View File

@@ -11,6 +11,7 @@
# All of em. # All of em.
# Could probably do with some kind of wildcard or whatever to automate this. # Could probably do with some kind of wildcard or whatever to automate this.
# HELL FUCKING YEAH WE COULD # HELL FUCKING YEAH WE COULD
# Guys please don't fight
- Captain - Captain
- HeadOfPersonnel - HeadOfPersonnel
- Command - Command
@@ -38,12 +39,12 @@
- type: startingGear - type: startingGear
id: CaptainGear id: CaptainGear
equipment: equipment:
innerclothing: UniformCaptain innerclothing: ClothingUniformJumpsuitCaptain
backpack: BackpackCaptainFilled backpack: ClothingBackpackCaptainFilled
shoes: ShoesBlack shoes: ClothingShoesColorBlack
head: HatCaptain head: ClothingHeadHatCaptain
eyes: SunGlasses eyes: ClothingEyesGlassesSunglasses
gloves: GlovesCaptain gloves: ClothingHandsGlovesCaptain
outerclothing: OuterclothingCaparmor outerclothing: ClothingOuterHardsuitCap
idcard: CaptainPDA idcard: CaptainPDA
ears: HeadsetCommand ears: ClothingHeadsetAltCommand

View File

@@ -22,9 +22,9 @@
- type: startingGear - type: startingGear
id: HoPGear id: HoPGear
equipment: equipment:
innerclothing: UniformHoP innerclothing: ClothingUniformJumpsuitHoP
backpack: BackpackClothingFilled backpack: ClothingBackpackFilled
shoes: ShoesBrown shoes: ClothingShoesColorBrown
head: HatHopcap head: ClothingHeadHatHopcap
idcard: HoPPDA idcard: HoPPDA
ears: HeadsetCommand ears: ClothingHeadsetAltCommand

View File

@@ -18,10 +18,10 @@
- type: startingGear - type: startingGear
id: ChiefEngineerGear id: ChiefEngineerGear
equipment: equipment:
head: HatHardhatWhite head: ClothingHeadHatHardhatWhite
innerclothing: UniformChiefEngineer innerclothing: ClothingUniformJumpsuitChiefEngineer
backpack: BackpackEngineeringFilled backpack: ClothingBackpackEngineeringFilled
shoes: ShoesBrown shoes: ClothingShoesColorBrown
idcard: CEPDA idcard: CEPDA
ears: HeadsetEngineering ears: ClothingHeadsetEngineering
belt: ClothingBeltChiefEngineerFilled belt: ClothingBeltChiefEngineerFilled

View File

@@ -15,10 +15,11 @@
- type: startingGear - type: startingGear
id: StationEngineerGear id: StationEngineerGear
equipment: equipment:
innerclothing: UniformEngineering head: ClothingHeadHatHardhatYellow
backpack: BackpackEngineeringFilled innerclothing: ClothingUniformJumpsuitEngineering
shoes: ShoesWorkboots backpack: ClothingBackpackEngineeringFilled
outerclothing: OuterclothingHazard shoes: ClothingShoesBootsWork
outerclothing: ClothingOuterVestHazard
idcard: EngineerPDA idcard: EngineerPDA
belt: UtilityBeltClothingFilled belt: ClothingBeltUtilityFilled
ears: HeadsetEngineering ears: ClothingHeadsetEngineering

View File

@@ -19,10 +19,10 @@
- type: startingGear - type: startingGear
id: CMOGear id: CMOGear
equipment: equipment:
innerclothing: UniformCMO innerclothing: ClothingUniformJumpsuitCMO
backpack: BackpackMedicalFilled backpack: ClothingBackpackMedicalFilled
shoes: ShoesBrown shoes: ClothingShoesColorBrown
outerclothing: OuterclothingLabcoatcmo outerclothing: ClothingOuterCoatLabCmo
idcard: CMOPDA idcard: CMOPDA
ears: HeadsetMedicalAlt ears: ClothingHeadsetAltMedical
belt: ClothingBeltMedical belt: ClothingBeltMedical

View File

@@ -14,10 +14,10 @@
- type: startingGear - type: startingGear
id: DoctorGear id: DoctorGear
equipment: equipment:
innerclothing: UniformMedicalDoctor innerclothing: ClothingUniformJumpsuitMedicalDoctor
backpack: BackpackMedicalFilled backpack: ClothingBackpackMedicalFilled
shoes: ShoesWhite shoes: ClothingShoesColorWhite
outerclothing: OuterclothingLabcoatmedspecopen outerclothing: ClothingOuterCoatLab
idcard: MedicalPDA idcard: MedicalPDA
ears: HeadsetMedical ears: ClothingHeadsetMedical
belt: ClothingBeltMedical belt: ClothingBeltMedical

View File

@@ -17,10 +17,9 @@
- type: startingGear - type: startingGear
id: ResearchDirectorGear id: ResearchDirectorGear
equipment: equipment:
innerclothing: UniformResearchDirector innerclothing: ClothingUniformJumpsuitResearchDirector
# Note to Swept add science backpacks # Note to Swept add science backpacks
backpack: BackpackClothingFilled backpack: ClothingBackpackFilled
shoes: ShoesBrown shoes: ClothingShoesColorBrown
outerclothing: OuterclothingLabcoatopen
idcard: RnDPDA idcard: RnDPDA
ears: HeadsetScience ears: ClothingHeadsetScience

View File

@@ -14,9 +14,9 @@
- type: startingGear - type: startingGear
id: ScientistGear id: ScientistGear
equipment: equipment:
innerclothing: UniformScientist innerclothing: ClothingUniformJumpsuitScientist
backpack: BackpackClothingFilled backpack: ClothingBackpackFilled
shoes: ShoesWhite shoes: ClothingShoesColorWhite
outerclothing: OuterclothingLabcoat outerclothing: ClothingOuterCoatLab
idcard: SciencePDA idcard: SciencePDA
ears: HeadsetScience ears: ClothingHeadsetScience

View File

@@ -20,12 +20,12 @@
- type: startingGear - type: startingGear
id: HoSGear id: HoSGear
equipment: equipment:
innerclothing: UniformHoS innerclothing: ClothingUniformJumpsuitHoS
backpack: SecPackFilled backpack: ClothingBackpackSecurityFilled
shoes: ShoesJackboots shoes: ClothingShoesJackboots
outerclothing: OuterclothingHoSTrenchcoat outerclothing: ClothingOuterCoatHoSTrench
eyes: SecGlasses eyes: ClothingEyesGlassesSecurity
head: HatBeretHoS head: ClothingHeadHatBeretHoS
idcard: HoSPDA idcard: HoSPDA
ears: HeadsetSecurityAlt ears: ClothingHeadsetAltSecurity
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled

View File

@@ -15,11 +15,12 @@
- type: startingGear - type: startingGear
id: SecurityOfficerGear id: SecurityOfficerGear
equipment: equipment:
innerclothing: UniformSec innerclothing: ClothingUniformJumpsuitSec
backpack: SecPackFilled backpack: ClothingBackpackSecurityFilled
shoes: ShoesJackboots shoes: ClothingShoesBootsJack
eyes: SecGlasses eyes: ClothingEyesGlassesSecurity
outerclothing: OuterclothingArmorVest head: ClothingHeadHelmetHelmetOld
outerclothing: ClothingOuterVestKevlar
idcard: SecurityPDA idcard: SecurityPDA
ears: HeadsetSecurity ears: ClothingHeadsetSecurity
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled

View File

@@ -16,11 +16,12 @@
- type: startingGear - type: startingGear
id: WardenGear id: WardenGear
equipment: equipment:
innerclothing: UniformWarden head: ClothingHeadHatWarden
backpack: SecPackFilled innerclothing: ClothingUniformJumpsuitWarden
shoes: ShoesJackboots backpack: ClothingBackpackSecurityFilled
eyes: SecGlasses shoes: ClothingShoesBootsJack
outerclothing: OuterclothingArmorVest eyes: ClothingEyesGlassesSecurity
outerclothing: ClothingOuterVestKevlar
idcard: WardenPDA idcard: WardenPDA
ears: HeadsetSecurity ears: ClothingHeadsetSecurity
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled

View File

@@ -1,27 +1,27 @@
{ {
"version": 1, "version": 1,
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/547852588166c8e091b441e4e67169e156bb09c1", "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/547852588166c8e091b441e4e67169e156bb09c1",
"size": { "size": {
"x": 32, "x": 32,
"y": 32 "y": 32
},
"states": [
{
"name": "icon",
"directions": 1
}, },
"states": [ {
{ "name": "equipped-BACKPACK",
"name": "icon", "directions": 4
"directions": 1 },
}, {
{ "name": "inhand-left",
"name": "equipped-BACKPACK", "directions": 4
"directions": 4 },
}, {
{ "name": "inhand-right",
"name": "inhand-left", "directions": 4
"directions": 4 }
}, ]
{
"name": "inhand-right",
"directions": 4
}
]
} }

View File

@@ -1,27 +1,27 @@
{ {
"version": 1, "version": 1,
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/547852588166c8e091b441e4e67169e156bb09c1", "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/547852588166c8e091b441e4e67169e156bb09c1",
"size": { "size": {
"x": 32, "x": 32,
"y": 32 "y": 32
},
"states": [
{
"name": "icon",
"directions": 1
}, },
"states": [ {
{ "name": "equipped-BACKPACK",
"name": "icon", "directions": 4
"directions": 1 },
}, {
{ "name": "inhand-left",
"name": "equipped-BACKPACK", "directions": 4
"directions": 4 },
}, {
{ "name": "inhand-right",
"name": "inhand-left", "directions": 4
"directions": 4 }
}, ]
{
"name": "inhand-right",
"directions": 4
}
]
} }

Some files were not shown because too many files have changed in this diff Show More