Copyright Pass/Pruning | Part 1 - Clothing (#2539)

* Backpacks/Belts

* Cleans up Headsets

* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)

* This commit has taken too many of my damn tears please appreciate it

* Holy SHIT that was an ordeal

* NECK and MASKS

* Jumpsuits/skirts

* Goodbye old color.rsi

* Outerclothing

* More Outerclothing

* It builds now

* More ID organization :)

* Gloves up to scratch

* My piss burns

* GLasses

* Added some more glasses

* Mission control we are ready for review

* Hotfix

* Cleanup

* Fix not commenting out whole line in contents

* duffelbag => duffel bag

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed Breath Mask

* Scrubs

* New line

* Fixed Build

* Ok

* Update engivend.yml

* Fix meson glasses prototype in boxes

* Fix prototype name for sec glasses in boxes

* Fix InventoryHelpersTest janitor jumpsuit prototype

* Fix outdated stationstation prototypes

* Fix vending machines having invalid starting inventories

* Fix chapel vending machine

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Swept
2020-11-22 04:17:14 +00:00
committed by GitHub
parent ccb7719935
commit f46a6a8d81
3124 changed files with 16722 additions and 17241 deletions

View File

@@ -53,11 +53,11 @@ namespace Content.IntegrationTests.Tests
Assert.That(inventory.HasSlot(Slots.INNERCLOTHING));
Assert.That(inventory.HasSlot(Slots.IDCARD));
Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "UniformJanitor", true));
Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "ClothingUniformJumpsuitJanitor", true));
// Do we actually have the uniform equipped?
Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "UniformJanitor");
Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "ClothingUniformJumpsuitJanitor");
stun.Stun(1f);