Mark Passable as obsolete (#6673)
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@@ -22,7 +22,9 @@ namespace Content.Shared.Physics
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SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
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GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields
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Underplating = 1 << 6, // 64 Things that are under plating
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Passable = 1 << 7, // 128 Things that are passable
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[Obsolete("Don't use Passable for collision.")]
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// Collision is for what things collide, not what they "don't collide with" so this makes 0 logical sense.
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Passable = 1 << 7, // 128 Things that are passable.
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,
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