Pathfinder rework (#11452)

This commit is contained in:
metalgearsloth
2022-09-30 14:39:48 +10:00
committed by GitHub
parent fd3b29fb03
commit f456ad911e
80 changed files with 3606 additions and 4374 deletions

View File

@@ -3,11 +3,14 @@ using Content.Server.NPC.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Map;
namespace Content.Server.NPC.Systems;
public sealed partial class NPCCombatSystem
{
private const float TargetMeleeLostRange = 14f;
private void InitializeMelee()
{
SubscribeLocalEvent<NPCMeleeCombatComponent, ComponentStartup>(OnMeleeStartup);
@@ -20,6 +23,8 @@ public sealed partial class NPCCombatSystem
{
combatMode.IsInCombatMode = false;
}
_steering.Unregister(component.Owner);
}
private void OnMeleeStartup(EntityUid uid, NPCMeleeCombatComponent component, ComponentStartup args)
@@ -54,8 +59,7 @@ public sealed partial class NPCCombatSystem
{
component.Status = CombatStatus.Normal;
// TODO: Also need to co-ordinate with steering to keep in range.
// For now I've just moved the utlity version over.
// TODO:
// Also need some blackboard data for stuff like juke frequency, assigning target slots (to surround targets), etc.
// miss %
if (!TryComp<MeleeWeaponComponent>(component.Weapon, out var weapon))
@@ -64,11 +68,6 @@ public sealed partial class NPCCombatSystem
return;
}
if (weapon.NextAttack > _timing.CurTime)
{
return;
}
if (!xformQuery.TryGetComponent(component.Owner, out var xform) ||
!xformQuery.TryGetComponent(component.Target, out var targetXform))
{
@@ -76,14 +75,26 @@ public sealed partial class NPCCombatSystem
return;
}
if (!xform.Coordinates.TryDistance(EntityManager, targetXform.Coordinates, out var distance) ||
distance > weapon.Range)
if (!xform.Coordinates.TryDistance(EntityManager, targetXform.Coordinates, out var distance))
{
// TODO: Steering in combat.
component.Status = CombatStatus.TargetUnreachable;
return;
}
if (distance > TargetMeleeLostRange)
{
component.Status = CombatStatus.TargetUnreachable;
return;
}
if (distance > weapon.Range)
{
component.Status = CombatStatus.TargetOutOfRange;
return;
}
// Gets unregistered on component shutdown.
_steering.TryRegister(component.Owner, new EntityCoordinates(component.Target, Vector2.Zero));
_melee.AttemptLightAttack(component.Owner, weapon, component.Target);
}
}