Pathfinder rework (#11452)
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11
Content.Server/NPC/Pathfinding/PathfindingRequestEvent.cs
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11
Content.Server/NPC/Pathfinding/PathfindingRequestEvent.cs
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using Robust.Shared.Map;
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namespace Content.Server.NPC.Pathfinding;
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public sealed class PathfindingRequestEvent : EntityEventArgs
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{
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public EntityCoordinates Start;
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public EntityCoordinates End;
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// TODO: Need stuff like can we break shit, can we pry, collision mask, etc
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}
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