Pathfinder rework (#11452)

This commit is contained in:
metalgearsloth
2022-09-30 14:39:48 +10:00
committed by GitHub
parent fd3b29fb03
commit f456ad911e
80 changed files with 3606 additions and 4374 deletions

View File

@@ -1,38 +1,19 @@
using Robust.Shared.Map;
using JetBrains.Annotations;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Ranged;
/// <summary>
/// Selects a target for ranged combat.
/// </summary>
[UsedImplicitly]
public sealed class PickRangedTargetOperator : NPCCombatOperator
{
protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, bool canMove, EntityQuery<TransformComponent> xformQuery)
protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove, EntityQuery<TransformComponent> xformQuery)
{
var ourCoordinates = blackboard.GetValueOrDefault<EntityCoordinates>(NPCBlackboard.OwnerCoordinates);
if (!xformQuery.TryGetComponent(uid, out var targetXform))
return -1f;
var targetCoordinates = targetXform.Coordinates;
if (!ourCoordinates.TryDistance(EntManager, targetCoordinates, out var distance))
return -1f;
// TODO: Uhh make this better with penetration or something.
var inLOS = Interaction.InRangeUnobstructed(blackboard.GetValue<EntityUid>(NPCBlackboard.Owner),
uid, distance + 0.1f);
if (!canMove && !inLOS)
return -1f;
// Yeah look I just came up with values that seemed okay but they will need a lot of tweaking.
// Having a debug overlay just to project these would be very useful when finetuning in future.
var rating = 0f;
if (inLOS)
rating += 4f;
if (existingTarget == uid)
{
rating += 2f;