Pathfinder rework (#11452)
This commit is contained in:
@@ -1,6 +1,10 @@
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.NPC.Pathfinding;
|
||||
using Content.Server.NPC.Systems;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Robust.Shared.Map;
|
||||
@@ -10,8 +14,9 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
|
||||
public abstract class NPCCombatOperator : HTNOperator
|
||||
{
|
||||
[Dependency] protected readonly IEntityManager EntManager = default!;
|
||||
private FactionSystem _tags = default!;
|
||||
private FactionSystem _factions = default!;
|
||||
protected InteractionSystem Interaction = default!;
|
||||
private PathfindingSystem _pathfinding = default!;
|
||||
|
||||
[ViewVariables, DataField("key")] public string Key = "CombatTarget";
|
||||
|
||||
@@ -21,16 +26,25 @@ public abstract class NPCCombatOperator : HTNOperator
|
||||
[ViewVariables, DataField("keyCoordinates")]
|
||||
public string KeyCoordinates = "CombatTargetCoordinates";
|
||||
|
||||
/// <summary>
|
||||
/// Regardless of pathfinding or LOS these are the max we'll check
|
||||
/// </summary>
|
||||
private const int MaxConsideredTargets = 10;
|
||||
private const int MaxTargetCount = 5;
|
||||
|
||||
public override void Initialize(IEntitySystemManager sysManager)
|
||||
{
|
||||
base.Initialize(sysManager);
|
||||
_tags = sysManager.GetEntitySystem<FactionSystem>();
|
||||
sysManager.GetEntitySystem<ExamineSystemShared>();
|
||||
_factions = sysManager.GetEntitySystem<FactionSystem>();
|
||||
Interaction = sysManager.GetEntitySystem<InteractionSystem>();
|
||||
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
|
||||
}
|
||||
|
||||
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard)
|
||||
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
|
||||
CancellationToken cancelToken)
|
||||
{
|
||||
var targets = GetTargets(blackboard);
|
||||
var targets = await GetTargets(blackboard);
|
||||
|
||||
if (targets.Count == 0)
|
||||
{
|
||||
@@ -49,34 +63,68 @@ public abstract class NPCCombatOperator : HTNOperator
|
||||
return (true, effects);
|
||||
}
|
||||
|
||||
private List<(EntityUid Entity, float Rating)> GetTargets(NPCBlackboard blackboard)
|
||||
private async Task<List<(EntityUid Entity, float Rating, float Distance)>> GetTargets(NPCBlackboard blackboard)
|
||||
{
|
||||
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntManager);
|
||||
var targets = new List<(EntityUid Entity, float Rating)>();
|
||||
var targets = new List<(EntityUid Entity, float Rating, float Distance)>();
|
||||
|
||||
blackboard.TryGetValue<EntityUid>(Key, out var existingTarget);
|
||||
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
|
||||
var mobQuery = EntManager.GetEntityQuery<MobStateComponent>();
|
||||
var canMove = blackboard.GetValueOrDefault<bool>(NPCBlackboard.CanMove, EntManager);
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
var count = 0;
|
||||
|
||||
if (xformQuery.TryGetComponent(existingTarget, out var targetXform))
|
||||
{
|
||||
var distance = await _pathfinding.GetPathDistance(owner, targetXform.Coordinates,
|
||||
SharedInteractionSystem.InteractionRange, cancelToken.Token, _pathfinding.GetFlags(blackboard));
|
||||
|
||||
if (distance != null)
|
||||
{
|
||||
targets.Add((existingTarget, GetRating(blackboard, existingTarget, existingTarget, distance.Value, canMove, xformQuery), distance.Value));
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Need a perception system instead
|
||||
foreach (var target in _tags
|
||||
// TODO: This will be expensive so will be good to optimise and cut corners.
|
||||
foreach (var target in _factions
|
||||
.GetNearbyHostiles(owner, radius))
|
||||
{
|
||||
if (mobQuery.TryGetComponent(target, out var mobState) &&
|
||||
mobState.CurrentState > DamageState.Alive)
|
||||
mobState.CurrentState > DamageState.Alive ||
|
||||
!xformQuery.TryGetComponent(target, out targetXform))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
targets.Add((target, GetRating(blackboard, target, existingTarget, canMove, xformQuery)));
|
||||
count++;
|
||||
|
||||
if (count >= MaxConsideredTargets)
|
||||
break;
|
||||
|
||||
if (!ExamineSystemShared.InRangeUnOccluded(owner, target, radius, null))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var distance = await _pathfinding.GetPathDistance(owner, targetXform.Coordinates,
|
||||
SharedInteractionSystem.InteractionRange, cancelToken.Token, _pathfinding.GetFlags(blackboard));
|
||||
|
||||
if (distance == null)
|
||||
continue;
|
||||
|
||||
targets.Add((target, GetRating(blackboard, target, existingTarget, distance.Value, canMove, xformQuery), distance.Value));
|
||||
|
||||
if (targets.Count >= MaxTargetCount)
|
||||
break;
|
||||
}
|
||||
|
||||
targets.Sort((x, y) => y.Rating.CompareTo(x.Rating));
|
||||
return targets;
|
||||
}
|
||||
|
||||
protected abstract float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, bool canMove,
|
||||
protected abstract float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove,
|
||||
EntityQuery<TransformComponent> xformQuery);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user