Pathfinder rework (#11452)

This commit is contained in:
metalgearsloth
2022-09-30 14:39:48 +10:00
committed by GitHub
parent fd3b29fb03
commit f456ad911e
80 changed files with 3606 additions and 4374 deletions

View File

@@ -1,74 +1,61 @@
using System.Linq;
using Content.Client.NPC;
using Content.Shared.NPC;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Content.Client.Commands
{
[UsedImplicitly]
internal sealed class DebugPathfindingCommand : IConsoleCommand
public sealed class DebugPathfindingCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "pathfinder";
public string Description => "Toggles visibility of pathfinding debuggers.";
public string Help => "pathfinder [hide/nodes/routes/graph/regioncache/regions]";
public string Help => "pathfinder [options]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
#if DEBUG
if (args.Length < 1)
var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<PathfindingSystem>();
if (args.Length == 0)
{
shell.RemoteExecuteCommand(argStr);
system.Modes = PathfindingDebugMode.None;
return;
}
var anyAction = false;
var debugSystem = EntitySystem.Get<ClientPathfindingDebugSystem>();
foreach (var arg in args)
{
switch (arg)
if (!Enum.TryParse<PathfindingDebugMode>(arg, out var mode))
{
case "hide":
debugSystem.Disable();
anyAction = true;
break;
// Shows all nodes on the closed list
case "nodes":
debugSystem.ToggleTooltip(PathfindingDebugMode.Nodes);
anyAction = true;
break;
// Will show just the constructed route
case "routes":
debugSystem.ToggleTooltip(PathfindingDebugMode.Route);
anyAction = true;
break;
// Shows all of the pathfinding chunks
case "graph":
debugSystem.ToggleTooltip(PathfindingDebugMode.Graph);
anyAction = true;
break;
// Shows every time the cached reachable regions are hit (whether cached already or not)
case "regioncache":
debugSystem.ToggleTooltip(PathfindingDebugMode.CachedRegions);
anyAction = true;
break;
// Shows all of the regions in each chunk
case "regions":
debugSystem.ToggleTooltip(PathfindingDebugMode.Regions);
anyAction = true;
break;
default:
continue;
shell.WriteError($"Unrecognised pathfinder args {arg}");
continue;
}
system.Modes ^= mode;
shell.WriteLine($"Toggled {arg} to {(system.Modes & mode) != 0x0}");
}
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length > 1)
{
return CompletionResult.Empty;
}
if(!anyAction)
shell.RemoteExecuteCommand(argStr);
#else
shell.RemoteExecuteCommand(argStr);
#endif
var values = Enum.GetValues<PathfindingDebugMode>().ToList();
var options = new List<CompletionOption>();
foreach (var val in values)
{
if (val == PathfindingDebugMode.None)
continue;
options.Add(new CompletionOption(val.ToString()));
}
return CompletionResult.FromOptions(options);
}
}
}