Fix pressure direction not being reset after high pressure movements happen. (#8078)
This commit is contained in:
committed by
GitHub
parent
8232d91ad4
commit
f43e36eded
@@ -231,6 +231,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
{
|
||||
HighPressureMovements(atmosphere, tile, bodies, xforms, pressureQuery, metas);
|
||||
tile.PressureDifference = 0f;
|
||||
tile.PressureDirection = AtmosDirection.Invalid;
|
||||
tile.PressureSpecificTarget = null;
|
||||
atmosphere.HighPressureDelta.Remove(tile);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user