salvage points shop (#2510)

* add conscription bag

* add gar mesons

* remove salvage vendor restock

* add code for shop vendors

* make salvage vendor a shop vendor

* ui fixes

* :trollface:

* update locker and vendor inventory

* add mining hardsuit for 3k

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-12-27 03:06:17 +00:00
committed by tommy
parent 1c2f200762
commit f42c2ae11b
24 changed files with 855 additions and 26 deletions

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using Robust.Shared.GameStates;
namespace Content.Shared.DeltaV.VendingMachines;
/// <summary>
/// Makes a <see cref="ShopVendorComponent"/> use mining points to buy items.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PointsVendorComponent : Component;

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using Content.Shared.Access.Systems;
using Content.Shared.DeltaV.Salvage.Systems;
using Content.Shared.Destructible;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Power.EntitySystems;
using Content.Shared.UserInterface;
using Content.Shared.VendingMachines;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.DeltaV.VendingMachines;
public abstract class SharedShopVendorSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _access = default!;
[Dependency] private readonly MiningPointsSystem _points = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PointsVendorComponent, ShopVendorBalanceEvent>(OnPointsBalance);
SubscribeLocalEvent<PointsVendorComponent, ShopVendorPurchaseEvent>(OnPointsPurchase);
SubscribeLocalEvent<ShopVendorComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<ShopVendorComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<ShopVendorComponent, ActivatableUIOpenAttemptEvent>(OnOpenAttempt);
Subs.BuiEvents<ShopVendorComponent>(VendingMachineUiKey.Key, subs =>
{
subs.Event<ShopVendorPurchaseMessage>(OnPurchase);
});
}
#region Public API
public uint GetBalance(EntityUid uid, EntityUid user)
{
var ev = new ShopVendorBalanceEvent(user);
RaiseLocalEvent(uid, ref ev);
return ev.Balance;
}
#endregion
#region Balance adapters
private void OnPointsBalance(Entity<PointsVendorComponent> ent, ref ShopVendorBalanceEvent args)
{
args.Balance = _points.TryFindIdCard(args.User)?.Comp?.Points ?? 0;
}
private void OnPointsPurchase(Entity<PointsVendorComponent> ent, ref ShopVendorPurchaseEvent args)
{
if (_points.TryFindIdCard(args.User) is {} idCard && _points.RemovePoints(idCard, args.Cost))
args.Paid = true;
}
#endregion
private void OnPowerChanged(Entity<ShopVendorComponent> ent, ref PowerChangedEvent args)
{
UpdateVisuals(ent);
}
private void OnBreak(Entity<ShopVendorComponent> ent, ref BreakageEventArgs args)
{
ent.Comp.Broken = true;
UpdateVisuals(ent);
}
private void OnOpenAttempt(Entity<ShopVendorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
if (ent.Comp.Broken)
args.Cancel();
}
private void OnPurchase(Entity<ShopVendorComponent> ent, ref ShopVendorPurchaseMessage args)
{
if (ent.Comp.Ejecting != null || ent.Comp.Broken || !_power.IsPowered(ent.Owner))
return;
var pack = _proto.Index(ent.Comp.Pack);
if (args.Index < 0 || args.Index >= pack.Listings.Count)
return;
var user = args.Actor;
if (!_access.IsAllowed(user, ent))
{
Deny(ent, user);
return;
}
var listing = pack.Listings[args.Index];
var ev = new ShopVendorPurchaseEvent(user, listing.Cost);
RaiseLocalEvent(ent, ref ev);
if (!ev.Paid)
{
Deny(ent, user);
return;
}
ent.Comp.Ejecting = listing.Id;
ent.Comp.NextEject = Timing.CurTime + ent.Comp.EjectDelay;
Dirty(ent);
_audio.PlayPvs(ent.Comp.PurchaseSound, ent);
UpdateVisuals(ent);
Log.Debug($"Player {ToPrettyString(user):user} purchased {listing.Id} from {ToPrettyString(ent):vendor}");
AfterPurchase(ent);
}
protected virtual void AfterPurchase(Entity<ShopVendorComponent> ent)
{
}
private void Deny(Entity<ShopVendorComponent> ent, EntityUid user)
{
_popup.PopupClient(Loc.GetString("vending-machine-component-try-eject-access-denied"), ent, user);
if (ent.Comp.Denying)
return;
ent.Comp.Denying = true;
ent.Comp.NextDeny = Timing.CurTime + ent.Comp.DenyDelay;
Dirty(ent);
_audio.PlayPvs(ent.Comp.DenySound, ent);
UpdateVisuals(ent);
}
protected void UpdateVisuals(Entity<ShopVendorComponent> ent)
{
var state = VendingMachineVisualState.Normal;
var lit = true;
if (ent.Comp.Broken)
{
state = VendingMachineVisualState.Broken;
lit = false;
}
else if (ent.Comp.Ejecting != null)
{
state = VendingMachineVisualState.Eject;
}
else if (ent.Comp.Denying)
{
state = VendingMachineVisualState.Deny;
}
else if (!_power.IsPowered(ent.Owner))
{
state = VendingMachineVisualState.Off;
lit = true;
}
_light.SetEnabled(ent, lit);
_appearance.SetData(ent, VendingMachineVisuals.VisualState, state);
}
}
/// <summary>
/// Raised on a shop vendor to get its current balance.
/// A currency component sets Balance to whatever it is.
/// </summary>
[ByRefEvent]
public record struct ShopVendorBalanceEvent(EntityUid User, uint Balance = 0);
/// <summary>
/// Raised on a shop vendor when trying to purchase an item.
/// A currency component sets Paid to true if the user successfully paid for it.
/// </summary>
[ByRefEvent]
public record struct ShopVendorPurchaseEvent(EntityUid User, uint Cost, bool Paid = false);

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using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.DeltaV.VendingMachines;
/// <summary>
/// Similar to <c>VendingMachineInventoryPrototype</c> but for <see cref="ShopVendorComponent"/>.
/// </summary>
[Prototype]
public sealed class ShopInventoryPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// The item listings for sale.
/// </summary>
[DataField(required: true)]
public List<ShopListing> Listings = new();
}
[DataRecord, Serializable]
public record struct ShopListing(EntProtoId Id, uint Cost);

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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.DeltaV.VendingMachines;
/// <summary>
/// A vending machine that sells items for a currency controlled by events.
/// Does not need restocking.
/// Another component must handle <see cref="ShopVendorBalanceEvent"/> and <see cref="ShopVendorPurchaseEvent"/> to work.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedShopVendorSystem))]
[AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class ShopVendorComponent : Component
{
/// <summary>
/// The inventory prototype to sell.
/// </summary>
[DataField(required: true)]
public ProtoId<ShopInventoryPrototype> Pack;
[DataField, AutoNetworkedField]
public bool Broken;
[DataField, AutoNetworkedField]
public bool Denying;
/// <summary>
/// Item being ejected, or null if it isn't.
/// </summary>
[DataField, AutoNetworkedField]
public EntProtoId? Ejecting;
/// <summary>
/// How long to wait before flashing denied again.
/// </summary>
[DataField]
public TimeSpan DenyDelay = TimeSpan.FromSeconds(2);
/// <summary>
/// How long to wait before another item can be bought
/// </summary>
[DataField]
public TimeSpan EjectDelay = TimeSpan.FromSeconds(1.2);
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextDeny;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextEject;
[DataField]
public SoundSpecifier PurchaseSound = new SoundPathSpecifier("/Audio/Machines/machine_vend.ogg")
{
Params = new AudioParams
{
Volume = -4f,
Variation = 0.15f
}
};
[DataField]
public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg")
{
Params = new AudioParams
{
Volume = -2f
}
};
#region Visuals
[DataField]
public bool LoopDenyAnimation = true;
[DataField]
public string? OffState;
[DataField]
public string? ScreenState;
[DataField]
public string? NormalState;
[DataField]
public string? DenyState;
[DataField]
public string? EjectState;
[DataField]
public string? BrokenState;
#endregion
}

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using Robust.Shared.Serialization;
namespace Content.Shared.DeltaV.VendingMachines;
[Serializable, NetSerializable]
public sealed class ShopVendorPurchaseMessage(int index) : BoundUserInterfaceMessage
{
public readonly int Index = index;
}