make linking logic gates 1000% better (#25041)

* make door status use SendSignal

* LastSignals and logic, add ClearSignal api too

* make everything outputting a logic signal default to false

* refactor ops

* :trollface:

* :trollface:

* protoid for LastSignals

* oop

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-02-12 06:45:51 +00:00
committed by GitHub
parent 16b56c7f45
commit f41ece37c3
12 changed files with 146 additions and 68 deletions

View File

@@ -1,5 +1,5 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.DeviceLinking;
@@ -11,25 +11,32 @@ public sealed partial class DeviceLinkSourceComponent : Component
/// <summary>
/// The ports the device link source sends signals from
/// </summary>
[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SourcePortPrototype>))]
public HashSet<string>? Ports;
[DataField]
public HashSet<ProtoId<SourcePortPrototype>>? Ports;
/// <summary>
/// A list of sink uids that got linked for each port
/// </summary>
[ViewVariables]
public Dictionary<string, HashSet<EntityUid>> Outputs = new();
public Dictionary<ProtoId<SourcePortPrototype>, HashSet<EntityUid>> Outputs = new();
/// <summary>
/// If set to High or Low, the last signal state for a given port.
/// Used when linking ports of devices that are currently outputting a signal.
/// Only set by <c>DeviceLinkSystem.SendSignal</c>.
/// </summary>
[DataField]
public Dictionary<ProtoId<SourcePortPrototype>, bool> LastSignals = new();
/// <summary>
/// The list of source to sink ports for each linked sink entity for easier managing of links
/// </summary>
[DataField("linkedPorts")]
public Dictionary<EntityUid, HashSet<(string source, string sink)>> LinkedPorts = new();
[DataField]
public Dictionary<EntityUid, HashSet<(ProtoId<SourcePortPrototype> source, ProtoId<SinkPortPrototype> sink)>> LinkedPorts = new();
/// <summary>
/// Limits the range devices can be linked across.
/// </summary>
[DataField("range")]
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float Range = 30f;
}