make linking logic gates 1000% better (#25041)
* make door status use SendSignal * LastSignals and logic, add ClearSignal api too * make everything outputting a logic signal default to false * refactor ops * :trollface: * :trollface: * protoid for LastSignals * oop --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,5 +1,5 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.DeviceLinking;
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@@ -11,25 +11,32 @@ public sealed partial class DeviceLinkSourceComponent : Component
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/// <summary>
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/// The ports the device link source sends signals from
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/// </summary>
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[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SourcePortPrototype>))]
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public HashSet<string>? Ports;
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[DataField]
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public HashSet<ProtoId<SourcePortPrototype>>? Ports;
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/// <summary>
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/// A list of sink uids that got linked for each port
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/// </summary>
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[ViewVariables]
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public Dictionary<string, HashSet<EntityUid>> Outputs = new();
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public Dictionary<ProtoId<SourcePortPrototype>, HashSet<EntityUid>> Outputs = new();
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/// <summary>
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/// If set to High or Low, the last signal state for a given port.
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/// Used when linking ports of devices that are currently outputting a signal.
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/// Only set by <c>DeviceLinkSystem.SendSignal</c>.
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/// </summary>
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[DataField]
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public Dictionary<ProtoId<SourcePortPrototype>, bool> LastSignals = new();
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/// <summary>
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/// The list of source to sink ports for each linked sink entity for easier managing of links
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/// </summary>
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[DataField("linkedPorts")]
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public Dictionary<EntityUid, HashSet<(string source, string sink)>> LinkedPorts = new();
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[DataField]
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public Dictionary<EntityUid, HashSet<(ProtoId<SourcePortPrototype> source, ProtoId<SinkPortPrototype> sink)>> LinkedPorts = new();
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/// <summary>
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/// Limits the range devices can be linked across.
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/// </summary>
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[DataField("range")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float Range = 30f;
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}
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