tool lock
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers an entity with <see cref="SimpleToolUsageComponent"/> when the correct tool
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/// is used on it and the DoAfter has finished.
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/// The user is the player using the tool.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnSimpleToolUsageComponent : BaseTriggerOnXComponent;
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