Correctly implement opening animation for airlocks with open maintenance panel.
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@@ -1,4 +1,5 @@
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using System;
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using Content.Client.GameObjects.Components.Wires;
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using Content.Shared.GameObjects.Components.Doors;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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@@ -38,6 +39,11 @@ namespace Content.Client.GameObjects.Components.Doors
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer2D.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
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var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));
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@@ -55,6 +61,11 @@ namespace Content.Client.GameObjects.Components.Doors
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer2D.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
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var sound = new AnimationTrackPlaySound();
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OpenAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(openSound, 0));
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@@ -96,6 +107,7 @@ namespace Content.Client.GameObjects.Components.Doors
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case DoorVisualState.Closed:
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(WiresVisualizer2D.WiresVisualLayers.MaintenancePanel, "panel_open");
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break;
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case DoorVisualState.Closing:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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