Killer tomatoes (#26053)
* make tomatoes * many friends! many mommies * finish * renaming system * fix * Update miscellaneous.yml * Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * N * deleete exception? * merge conflict fix * fix? * fuck you * sloth fixes * fixess? * fix --------- Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
@@ -0,0 +1,34 @@
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using Content.Shared.Whitelist;
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using Robust.Shared.Collections;
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namespace Content.Server.NPC.Components;
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/// <summary>
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/// A component that makes the entity friendly to nearby creatures it sees on init.
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/// </summary>
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[RegisterComponent]
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public sealed partial class NPCImprintingOnSpawnBehaviourComponent : Component
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{
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/// <summary>
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/// filter who can be a friend to this creature
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// when a creature appears, it will memorize all creatures in the radius to remember them as friends
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/// </summary>
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[DataField]
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public float SpawnFriendsSearchRadius = 3f;
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/// <summary>
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/// if there is a FollowCompound in HTN, the target of the following will be selected from random nearby targets when it appears
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/// </summary>
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[DataField]
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public bool Follow = true;
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/// <summary>
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/// is used to determine who became a friend from this component
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/// </summary>
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[DataField]
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public List<EntityUid> Friends = new();
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}
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@@ -0,0 +1,49 @@
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using System.Numerics;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using NPCImprintingOnSpawnBehaviourComponent = Content.Server.NPC.Components.NPCImprintingOnSpawnBehaviourComponent;
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namespace Content.Server.NPC.Systems;
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public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImprintingOnSpawnBehaviourSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NPCImprintingOnSpawnBehaviourComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<NPCImprintingOnSpawnBehaviourComponent> imprinting, ref MapInitEvent args)
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{
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HashSet<EntityUid> friends = new();
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_lookup.GetEntitiesInRange(imprinting, imprinting.Comp.SpawnFriendsSearchRadius, friends);
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foreach (var friend in friends)
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{
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if (imprinting.Comp.Whitelist?.IsValid(friend) != false)
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{
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AddImprintingTarget(imprinting, friend, imprinting.Comp);
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}
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}
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if (imprinting.Comp.Follow && imprinting.Comp.Friends.Count > 0)
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{
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var mommy = _random.Pick(imprinting.Comp.Friends);
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_npc.SetBlackboard(imprinting, NPCBlackboard.FollowTarget, new EntityCoordinates(mommy, Vector2.Zero));
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}
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}
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public void AddImprintingTarget(EntityUid entity, EntityUid friend, NPCImprintingOnSpawnBehaviourComponent component)
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{
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component.Friends.Add(friend);
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var exception = EnsureComp<FactionExceptionComponent>(entity);
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exception.Ignored.Add(friend);
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}
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}
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@@ -5,6 +5,7 @@ using Content.Shared.CCVar;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC;
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using Content.Shared.NPC.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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@@ -7,7 +7,7 @@ namespace Content.Shared.NPC.Components;
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/// Prevents an NPC from attacking ignored entities from enemy factions.
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/// Can be added to if pettable, see PettableFriendComponent.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem), typeof(SharedNPCImprintingOnSpawnBehaviourSystem))] // TO DO (Metalgearsloth): If we start adding a billion access overrides they should be going through a system as then there's no reason to have access, but I'll fix this when I rework npcs.
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public sealed partial class FactionExceptionComponent : Component
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{
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/// <summary>
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@@ -0,0 +1,5 @@
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namespace Content.Shared.NPC.Systems;
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public abstract partial class SharedNPCImprintingOnSpawnBehaviourSystem : EntitySystem
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{
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}
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5
Content.Shared/NPC/Systems/SharedNPCSystem.cs
Normal file
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namespace Content.Shared.NPC.Systems;
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public abstract partial class SharedNPCSystem : EntitySystem
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{
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}
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@@ -41,6 +41,8 @@ seeds-bluetomato-name = blue tomato
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seeds-bluetomato-display-name = blue tomato plant
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seeds-bloodtomato-name = blood tomato
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seeds-bloodtomato-display-name = blood tomato plant
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seeds-killertomato-name = tomato killer
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seeds-killertomato-display-name = tomato killer plant
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seeds-eggplant-name = eggplant
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seeds-eggplant-display-name = eggplants
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seeds-apple-name = apple
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@@ -66,3 +66,98 @@
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/lizard_happy.ogg
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- type: entity
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id: MobTomatoKiller
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parent:
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- BaseSimpleMob
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- MobDamageable
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- MobBloodstream
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- MobFlammable
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- MobCombat
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name: tomato killer
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description: it seems today it's not you eating tomatoes, it's the tomatoes eating you.
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components:
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- type: Item
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size: Huge
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- type: NpcFactionMember
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factions:
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- SimpleHostile
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- type: HTN
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rootTask:
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task: KillerTomatoCompound
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- type: NPCImprintingOnSpawnBehaviour
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whitelist:
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components:
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- HumanoidAppearance
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- type: Sprite
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sprite: Mobs/Demons/tomatokiller.rsi
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noRot: true
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layers:
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- map: [ "enum.DamageStateVisualLayers.Base" ]
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state: alive
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- type: Bloodstream
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bloodReagent: JuiceTomato
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bloodMaxVolume: 50
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chemicalMaxVolume: 30
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- type: DamageStateVisuals
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states:
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Alive:
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Base: alive
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Dead:
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Base: dead
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- type: Butcherable
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spawned:
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- id: FoodMeatTomato
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amount: 2
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTypeTrigger
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damageType: Blunt
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damage: 100
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behaviors:
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- !type:GibBehavior { }
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- type: MobThresholds
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thresholds:
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0: Alive
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24: Dead
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.30
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density: 80
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: MeleeWeapon
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hidden: true
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damage:
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groups:
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Brute: 4
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animation: WeaponArcBite
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- type: Climbing
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- type: NameIdentifier
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group: GenericNumber
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- type: SlowOnDamage
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speedModifierThresholds:
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60: 0.7
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80: 0.5
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- type: FootstepModifier
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footstepSoundCollection:
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path: /Audio/Effects/Footsteps/slime1.ogg
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params:
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volume: 3
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- type: Tag
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tags:
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- FootstepSound
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- Fruit
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- type: Extractable
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grindableSolutionName: bloodstream
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- type: PotencyVisuals
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- type: Appearance
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- type: Produce
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seedId: killerTomato
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@@ -213,6 +213,16 @@
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- type: Sprite
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sprite: Objects/Specific/Hydroponics/blood_tomato.rsi
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- type: entity
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parent: SeedBase
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name: packet of killer tomato seeds
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id: KillerTomatoSeeds
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components:
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- type: Seed
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seedId: killerTomato
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- type: Sprite
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sprite: Objects/Specific/Hydroponics/tomatokiller.rsi
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- type: entity
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parent: SeedBase
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name: packet of eggplant seeds
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@@ -479,8 +479,10 @@
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packetPrototype: BloodTomatoSeeds
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productPrototypes:
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- FoodBloodTomato
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mutationPrototypes:
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- killerTomato
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harvestRepeat: Repeat
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lifespan: 25
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lifespan: 60
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maturation: 8
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production: 6
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yield: 2
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@@ -500,6 +502,38 @@
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Max: 4
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PotencyDivisor: 25
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- type: seed
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id: killerTomato
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name: seeds-killertomato-name
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noun: seeds-noun-seeds
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displayName: seeds-killertomato-display-name
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plantRsi: Objects/Specific/Hydroponics/tomatokiller.rsi
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packetPrototype: KillerTomatoSeeds
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productPrototypes:
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- MobTomatoKiller
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harvestRepeat: Repeat
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lifespan: 25
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maturation: 15
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production: 6
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yield: 2
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potency: 10
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waterConsumption: 0.60
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nutrientConsumption: 0.70
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idealLight: 8
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idealHeat: 298
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juicy: true
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growthStages: 2
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splatPrototype: PuddleSplatter
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chemicals:
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Blood:
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Min: 1
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Max: 10
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PotencyDivisor: 10
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JuiceTomato:
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Min: 1
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Max: 4
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PotencyDivisor: 25
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- type: seed
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id: eggplant
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name: seeds-eggplant-name
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@@ -77,3 +77,16 @@
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- tasks:
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- !type:HTNCompoundTask
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task: IdleCompound
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- type: htnCompound
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id: KillerTomatoCompound
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branches:
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- tasks:
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- !type:HTNCompoundTask
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task: MeleeCombatCompound
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- tasks:
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- !type:HTNCompoundTask
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task: FollowCompound
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- tasks:
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- !type:HTNCompoundTask
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task: IdleCompound
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BIN
Resources/Textures/Mobs/Demons/tomatokiller.rsi/alive.png
Normal file
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After Width: | Height: | Size: 3.8 KiB |
BIN
Resources/Textures/Mobs/Demons/tomatokiller.rsi/dead.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
40
Resources/Textures/Mobs/Demons/tomatokiller.rsi/meta.json
Normal file
@@ -0,0 +1,40 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": " taken from TG on commit https://github.com/tgstation/tgstation/commit/7e5f13f558253e76865e81c9641b7ec68e57754b",
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"states": [
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{
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"name": "alive",
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"directions": 4,
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"delays": [
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[
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0.2,
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0.2,
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0.2
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],
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[
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0.2,
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0.2,
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0.2
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],
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[
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0.2,
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0.2,
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0.2
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],
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[
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0.2,
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0.2,
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0.2
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]
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]
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},
|
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{
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"name": "dead"
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}
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]
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}
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|
After Width: | Height: | Size: 475 B |
|
After Width: | Height: | Size: 352 B |
@@ -0,0 +1,26 @@
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{
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||||
"version": 1,
|
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"license": "CC-BY-SA-3.0",
|
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13 at 1dbcf389b0ec6b2c51b002df5fef8dd1519f8068",
|
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"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "dead"
|
||||
},
|
||||
{
|
||||
"name": "harvest"
|
||||
},
|
||||
{
|
||||
"name": "seed"
|
||||
},
|
||||
{
|
||||
"name": "stage-1"
|
||||
},
|
||||
{
|
||||
"name": "stage-2"
|
||||
}
|
||||
]
|
||||
}
|
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|
After Width: | Height: | Size: 423 B |
|
After Width: | Height: | Size: 206 B |
|
After Width: | Height: | Size: 290 B |