Merge branch 'master' into 20-06-24-movement-prediction
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@@ -1,7 +1,9 @@
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -21,7 +23,8 @@ namespace Content.Server.GameObjects.Components.Fluids
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{
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protected override void GetData(IEntity user, CanSpillComponent component, VerbData data)
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{
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if (!component.Owner.TryGetComponent(out SolutionComponent solutionComponent))
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if (!ActionBlockerSystem.CanInteract(user) ||
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!component.Owner.TryGetComponent(out SolutionComponent solutionComponent))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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