Add arrivals (#14755)
* Arrivals * More arrivals and shitty uhh preload * cvar * a * clockin + maps * shitter prevention * Placement * a * cvar for tests and dev * weh
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Content.Shared/Tiles/FloorTileAttemptEvent.cs
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Content.Shared/Tiles/FloorTileAttemptEvent.cs
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namespace Content.Shared.Tiles;
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/// <summary>
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/// Raised directed on a grid when attempting a floor tile placement.
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/// </summary>
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[ByRefEvent]
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public record struct FloorTileAttemptEvent(bool Cancelled);
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