Biomass (#10313)
* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -32,7 +32,7 @@ namespace Content.Server.Lathe
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LatheComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<LatheComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
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SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
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@@ -85,35 +85,34 @@ namespace Content.Server.Lathe
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if (recipes == null)
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return;
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if (!TryComp<MaterialStorageComponent>(uid, out var storage))
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return;
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foreach (var recipe in recipes)
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{
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foreach (var mat in recipe.RequiredMaterials)
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{
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if (!component.MaterialWhiteList.Contains(mat.Key))
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component.MaterialWhiteList.Add(mat.Key);
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if (!storage.MaterialWhiteList.Contains(mat.Key))
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storage.MaterialWhiteList.Add(mat.Key);
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}
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}
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}
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/// <summary>
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/// When someone tries to use an item on the lathe,
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/// insert it if it's a stack and fits inside
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/// </summary>
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private void OnInteractUsing(EntityUid uid, LatheComponent component, InteractUsingEvent args)
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private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<MaterialStorageComponent>(uid, out var storage)
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|| !TryComp<MaterialComponent>(args.Used, out var material)
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|| component.LatheWhitelist?.IsValid(args.Used) == false)
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|| storage.EntityWhitelist?.IsValid(args.Used) == false)
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return;
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args.Handled = true;
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var matUsed = false;
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foreach (var mat in material.Materials)
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if (component.MaterialWhiteList.Contains(mat.ID))
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if (storage.MaterialWhiteList.Contains(mat.ID))
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matUsed = true;
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if (!matUsed)
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@@ -148,16 +147,25 @@ namespace Content.Server.Lathe
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lastMat = mat;
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}
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EntityManager.QueueDeleteEntity(args.Used);
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// Play a sound when inserting, if any
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if (component.InsertingSound != null)
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_audioSys.PlayPvs(component.InsertingSound, uid);
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_popupSystem.PopupEntity(Loc.GetString("machine-insert-item", ("machine", uid),
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("item", args.Used)), uid, Filter.Entities(args.User));
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// TODO: You can probably split this part off of lathe component too
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if (!TryComp<LatheComponent>(uid, out var lathe))
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return;
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// We need the prototype to get the color
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_prototypeManager.TryIndex(lastMat, out MaterialPrototype? matProto);
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EntityManager.QueueDeleteEntity(args.Used);
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EnsureComp<LatheInsertingComponent>(uid).TimeRemaining = component.InsertionTime;
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EnsureComp<LatheInsertingComponent>(uid).TimeRemaining = lathe.InsertionTime;
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_popupSystem.PopupEntity(Loc.GetString("machine-insert-item", ("machine", uid),
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("item", args.Used)), uid, Filter.Entities(args.User));
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