* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Rane
2022-08-29 22:31:27 -04:00
committed by GitHub
parent b111ce8246
commit f36d278499
44 changed files with 764 additions and 114 deletions

View File

@@ -32,7 +32,7 @@ namespace Content.Server.Lathe
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LatheComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<LatheComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
@@ -85,35 +85,34 @@ namespace Content.Server.Lathe
if (recipes == null)
return;
if (!TryComp<MaterialStorageComponent>(uid, out var storage))
return;
foreach (var recipe in recipes)
{
foreach (var mat in recipe.RequiredMaterials)
{
if (!component.MaterialWhiteList.Contains(mat.Key))
component.MaterialWhiteList.Add(mat.Key);
if (!storage.MaterialWhiteList.Contains(mat.Key))
storage.MaterialWhiteList.Add(mat.Key);
}
}
}
/// <summary>
/// When someone tries to use an item on the lathe,
/// insert it if it's a stack and fits inside
/// </summary>
private void OnInteractUsing(EntityUid uid, LatheComponent component, InteractUsingEvent args)
private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp<MaterialStorageComponent>(uid, out var storage)
|| !TryComp<MaterialComponent>(args.Used, out var material)
|| component.LatheWhitelist?.IsValid(args.Used) == false)
|| storage.EntityWhitelist?.IsValid(args.Used) == false)
return;
args.Handled = true;
var matUsed = false;
foreach (var mat in material.Materials)
if (component.MaterialWhiteList.Contains(mat.ID))
if (storage.MaterialWhiteList.Contains(mat.ID))
matUsed = true;
if (!matUsed)
@@ -148,16 +147,25 @@ namespace Content.Server.Lathe
lastMat = mat;
}
EntityManager.QueueDeleteEntity(args.Used);
// Play a sound when inserting, if any
if (component.InsertingSound != null)
_audioSys.PlayPvs(component.InsertingSound, uid);
_popupSystem.PopupEntity(Loc.GetString("machine-insert-item", ("machine", uid),
("item", args.Used)), uid, Filter.Entities(args.User));
// TODO: You can probably split this part off of lathe component too
if (!TryComp<LatheComponent>(uid, out var lathe))
return;
// We need the prototype to get the color
_prototypeManager.TryIndex(lastMat, out MaterialPrototype? matProto);
EntityManager.QueueDeleteEntity(args.Used);
EnsureComp<LatheInsertingComponent>(uid).TimeRemaining = component.InsertionTime;
EnsureComp<LatheInsertingComponent>(uid).TimeRemaining = lathe.InsertionTime;
_popupSystem.PopupEntity(Loc.GetString("machine-insert-item", ("machine", uid),
("item", args.Used)), uid, Filter.Entities(args.User));