Biomass (#10313)
* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -1,4 +1,8 @@
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using Content.Shared.Lathe;
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using Content.Shared.Whitelist;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Content.Shared.Materials;
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using Robust.Shared.Audio;
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namespace Content.Server.Lathe.Components
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{
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@@ -17,6 +21,26 @@ namespace Content.Server.Lathe.Components
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[DataField("StorageLimit")]
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private int _storageLimit = -1;
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/// <summary>
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/// Whitelist for specifying the kind of items that can be insert into this entity.
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/// </summary>
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[ViewVariables]
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[DataField("whitelist")]
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public EntityWhitelist? EntityWhitelist;
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/// <summary>
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/// Whitelist generated on runtime for what specific materials can be inserted into this entity.
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/// </summary>
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[ViewVariables]
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[DataField("materialWhiteList", customTypeSerializer: typeof(PrototypeIdListSerializer<MaterialPrototype>))]
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public List<string> MaterialWhiteList = new();
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/// <summary>
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/// The sound that plays when inserting an item into the storage
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/// </summary>
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[DataField("insertingSound")]
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public SoundSpecifier? InsertingSound;
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public override ComponentState GetComponentState()
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{
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return new MaterialStorageState(Storage);
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@@ -73,5 +97,14 @@ namespace Content.Server.Lathe.Components
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{
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return InsertMaterial(id, -amount);
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}
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// forgive me I needed to write a crumb of e/c code to not go fucking insane i swear i will ecs this entire shitty fucking system one day
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public int GetMaterialAmount(string id)
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{
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if (!Storage.TryGetValue(id, out var amount))
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return 0;
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return amount;
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}
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}
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}
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