Biomass (#10313)
* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -10,6 +10,8 @@ namespace Content.Server.Cloning.Components
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[ViewVariables] public ContainerSlot BodyContainer = default!;
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[ViewVariables] public Mind.Mind? CapturedMind;
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[ViewVariables] public float CloningProgress = 0;
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[ViewVariables] public int UsedBiomass = 70;
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[ViewVariables] public bool FailedClone = false;
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[DataField("cloningTime")]
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[ViewVariables] public float CloningTime = 30f;
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[ViewVariables] public CloningPodStatus Status;
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