Biomass (#10313)
* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -22,7 +22,6 @@ namespace Content.Client.CloningConsole.UI
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};
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_window.OnClose += Close;
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_window.CloneButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.Clone));
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_window.EjectButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.Eject));
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_window.OpenCentered();
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}
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@@ -43,7 +42,6 @@ namespace Content.Client.CloningConsole.UI
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{
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_window.OnClose -= Close;
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_window.CloneButton.OnPressed -= _ => SendMessage(new UiButtonPressedMessage(UiButton.Clone));
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_window.EjectButton.OnPressed -= _ => SendMessage(new UiButtonPressedMessage(UiButton.Eject));
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}
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_window?.Dispose();
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}
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