Refactors machine linking to use generics (#2462)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
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return;
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}
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transmitter.TransmitSignal(user, _on ? SignalState.On : SignalState.Off);
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transmitter.TransmitSignal(user, _on);
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}
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private void UpdateSprite()
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