Refactors machine linking to use generics (#2462)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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@@ -26,9 +26,9 @@ namespace Content.Server.GameObjects.Components.MachineLinking
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_transmitters = new List<SignalTransmitterComponent>();
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}
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public void DistributeSignal(SignalState state)
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public void DistributeSignal<T>(T state)
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{
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foreach (var comp in Owner.GetAllComponents<ISignalReceiver>())
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foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
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{
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comp.TriggerSignal(state);
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}
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