Refactors machine linking to use generics (#2462)

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
Paul Ritter
2020-10-30 19:46:19 +01:00
committed by GitHub
parent 95590833ce
commit f36cba8e21
7 changed files with 31 additions and 35 deletions

View File

@@ -26,9 +26,9 @@ namespace Content.Server.GameObjects.Components.MachineLinking
_transmitters = new List<SignalTransmitterComponent>();
}
public void DistributeSignal(SignalState state)
public void DistributeSignal<T>(T state)
{
foreach (var comp in Owner.GetAllComponents<ISignalReceiver>())
foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
{
comp.TriggerSignal(state);
}