Refactors machine linking to use generics (#2462)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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@@ -1,14 +1,9 @@
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namespace Content.Server.GameObjects.Components.MachineLinking
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{
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public interface ISignalReceiver
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{
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void TriggerSignal(SignalState state);
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}
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using System;
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public enum SignalState
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namespace Content.Server.GameObjects.Components.MachineLinking
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{
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public interface ISignalReceiver<in T>
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{
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On,
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Off,
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Toggle
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void TriggerSignal(T signal);
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}
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}
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