Refactors machine linking to use generics (#2462)

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
Paul Ritter
2020-10-30 19:46:19 +01:00
committed by GitHub
parent 95590833ce
commit f36cba8e21
7 changed files with 31 additions and 35 deletions

View File

@@ -1,14 +1,9 @@
namespace Content.Server.GameObjects.Components.MachineLinking
{
public interface ISignalReceiver
{
void TriggerSignal(SignalState state);
}
using System;
public enum SignalState
namespace Content.Server.GameObjects.Components.MachineLinking
{
public interface ISignalReceiver<in T>
{
On,
Off,
Toggle
void TriggerSignal(T signal);
}
}