Random metadata component (#7894)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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36
Content.Server/RandomMetadata/RandomMetadataSystem.cs
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36
Content.Server/RandomMetadata/RandomMetadataSystem.cs
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using Content.Shared.Dataset;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.RandomMetadata;
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public sealed class RandomMetadataSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomMetadataComponent, MapInitEvent>(OnMapInit);
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}
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// This is done on map init so that map-placed entities have it randomized each time the map loads, for fun.
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private void OnMapInit(EntityUid uid, RandomMetadataComponent component, MapInitEvent args)
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{
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var meta = MetaData(uid);
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if (component.NameSet != null)
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{
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var nameProto = _prototype.Index<DatasetPrototype>(component.NameSet);
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meta.EntityName = _random.Pick(nameProto.Values);
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}
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if (component.DescriptionSet != null)
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{
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var descProto = _prototype.Index<DatasetPrototype>(component.DescriptionSet);
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meta.EntityDescription = _random.Pick(descProto.Values);
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}
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}
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}
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