Pass in EntityManager to Mover

Saves 5% of mover code
This commit is contained in:
metalgearsloth
2021-09-06 18:20:44 +10:00
parent 8c5aaafee3
commit f35ea5418d

View File

@@ -22,6 +22,7 @@ namespace Content.Shared.Movement
/// </summary> /// </summary>
public abstract class SharedMoverController : VirtualController public abstract class SharedMoverController : VirtualController
{ {
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
private ActionBlockerSystem _blocker = default!; private ActionBlockerSystem _blocker = default!;
@@ -99,7 +100,7 @@ namespace Content.Shared.Movement
UsedMobMovement[mover.Owner.Uid] = true; UsedMobMovement[mover.Owner.Uid] = true;
var transform = mover.Owner.Transform; var transform = mover.Owner.Transform;
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager); var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: _entityManager);
var (walkDir, sprintDir) = mover.VelocityDir; var (walkDir, sprintDir) = mover.VelocityDir;
// Handle wall-pushes. // Handle wall-pushes.