Pass in EntityManager to Mover
Saves 5% of mover code
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@@ -22,6 +22,7 @@ namespace Content.Shared.Movement
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/// </summary>
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/// </summary>
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public abstract class SharedMoverController : VirtualController
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public abstract class SharedMoverController : VirtualController
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{
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private ActionBlockerSystem _blocker = default!;
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private ActionBlockerSystem _blocker = default!;
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@@ -99,7 +100,7 @@ namespace Content.Shared.Movement
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UsedMobMovement[mover.Owner.Uid] = true;
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UsedMobMovement[mover.Owner.Uid] = true;
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var transform = mover.Owner.Transform;
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var transform = mover.Owner.Transform;
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var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager);
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var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: _entityManager);
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var (walkDir, sprintDir) = mover.VelocityDir;
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var (walkDir, sprintDir) = mover.VelocityDir;
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// Handle wall-pushes.
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// Handle wall-pushes.
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