Public API changes to IPhysBody and MoverController.
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@@ -39,7 +39,7 @@ namespace Content.Shared.GameObjects.Components.Projectiles
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public bool PreventCollide(IPhysBody collidedwith)
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{
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return IgnoreShooter && collidedwith.Owner.Uid == Shooter;
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return IgnoreShooter && collidedwith.Entity.Uid == Shooter;
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}
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}
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}
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