Public API changes to IPhysBody and MoverController.
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@@ -268,7 +268,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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bool ICollideSpecial.PreventCollide(IPhysBody collidedWith)
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{
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// Don't collide with other mobs
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return collidedWith.Owner.HasComponent<SharedSpeciesComponent>();
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return collidedWith.Entity.HasComponent<SharedSpeciesComponent>();
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}
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[Serializable, NetSerializable]
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