Accents (#5720)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Paul <ritter.paul1@googlemail.com>
This commit is contained in:
@@ -84,6 +84,7 @@ namespace Content.Client.Entry
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factory.RegisterClass<SharedGravityGeneratorComponent>();
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factory.RegisterClass<SharedAMEControllerComponent>();
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prototypes.RegisterIgnore("accent");
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prototypes.RegisterIgnore("material");
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prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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prototypes.RegisterIgnore("gasReaction");
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@@ -317,7 +317,9 @@ namespace Content.Client.Entry
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"Udder",
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"PneumaticCannon",
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"Spreader",
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"GrowingKudzu"
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"GrowingKudzu",
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"MonkeyAccent",
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"ReplacementAccent"
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};
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}
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}
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@@ -0,0 +1,7 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Speech.Components;
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[RegisterComponent]
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[ComponentProtoName("MonkeyAccent")]
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public sealed class MonkeyAccentComponent : Component {}
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@@ -0,0 +1,30 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Speech.Components
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{
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[Prototype("accent")]
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public sealed class ReplacementAccentPrototype : IPrototype
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{
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[ViewVariables]
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[DataField("id", required: true)]
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public string ID { get; } = default!;
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[DataField("words")]
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public string[] Words = default!;
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}
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/// <summary>
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/// Replaces any spoken sentences with a random word.
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/// </summary>
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[RegisterComponent]
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[ComponentProtoName("ReplacementAccent")]
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public class ReplacementAccentComponent : Component
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{
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[DataField("accent", customTypeSerializer: typeof(PrototypeIdSerializer<ReplacementAccentPrototype>), required: true)]
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public string Accent = default!;
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}
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}
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67
Content.Server/Speech/EntitySystems/MonkeyAccentSystem.cs
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67
Content.Server/Speech/EntitySystems/MonkeyAccentSystem.cs
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@@ -0,0 +1,67 @@
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using System.Text;
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using Content.Server.Speech.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class MonkeyAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<MonkeyAccentComponent, AccentGetEvent>(OnAccent);
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}
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public string Accentuate(string message)
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{
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var words = message.Split();
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var accentedMessage = new StringBuilder(message.Length + 2);
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for (var i = 0; i < words.Length; i++)
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{
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var word = words[i];
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if (_random.NextDouble() >= 0.5)
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{
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if (word.Length > 1)
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{
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foreach (var _ in word)
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{
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accentedMessage.Append('O');
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}
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if (_random.NextDouble() >= 0.3)
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accentedMessage.Append('K');
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}
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else
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accentedMessage.Append('O');
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}
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else
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{
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foreach (var _ in word)
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{
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if (_random.NextDouble() >= 0.8)
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accentedMessage.Append('H');
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else
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accentedMessage.Append('A');
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}
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}
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if (i < words.Length - 1)
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accentedMessage.Append(' ');
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}
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accentedMessage.Append('!');
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return accentedMessage.ToString();
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}
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private void OnAccent(EntityUid uid, MonkeyAccentComponent component, AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message);
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}
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}
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@@ -0,0 +1,30 @@
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using Content.Server.Speech.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems
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{
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// TODO: Code in-game languages and make this a language
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/// <summary>
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/// Replaces any spoken sentences with a random word.
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/// </summary>
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public class ReplacementAccentSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ReplacementAccentComponent, AccentGetEvent>(OnAccent);
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}
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private void OnAccent(EntityUid uid, ReplacementAccentComponent component, AccentGetEvent args)
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{
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var words = _proto.Index<ReplacementAccentPrototype>(component.Accent).Words;
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args.Message = words.Length != 0 ? _random.Pick(words) : "";
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}
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}
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}
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@@ -370,6 +370,7 @@
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- type: FireVisualizer
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sprite: Mobs/Effects/onfire.rsi
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normalState: Monkey_burning
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- type: MonkeyAccent
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- type: entity
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name: mouse
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@@ -33,6 +33,8 @@
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normal: corgi
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crit: corgi_dead
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dead: corgi_dead
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- type: ReplacementAccent
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accent: dog
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- type: entity
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name: Ian
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@@ -85,6 +87,8 @@
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normal: cat
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crit: cat_dead
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dead: cat_dead
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- type: ReplacementAccent
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accent: cat
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- type: entity
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name: calico cat
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17
Resources/Prototypes/accents.yml
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17
Resources/Prototypes/accents.yml
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@@ -0,0 +1,17 @@
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- type: accent
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id: cat
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words:
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- Meow!
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- Mow.
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- Mrrrow!
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- Hhsss!
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- Brrow
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- type: accent
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id: dog
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words:
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- Bark!
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- Bork!
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- Woof!
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- Arf.
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- Grrr.
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