Fix firevisuals layer spam (#14871)
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@@ -27,8 +27,13 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
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component.LightEntity = null;
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}
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if (TryComp<SpriteComponent>(uid, out var sprite))
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sprite.RemoveLayer(FireVisualLayers.Fire);
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// Need LayerMapTryGet because Init fails if there's no existing sprite / appearancecomp
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// which means in some setups (most frequently no AppearanceComp) the layer never exists.
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if (TryComp<SpriteComponent>(uid, out var sprite) &&
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sprite.LayerMapTryGet(FireVisualLayers.Fire, out var layer))
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{
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sprite.RemoveLayer(layer);
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}
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}
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private void OnComponentInit(EntityUid uid, FireVisualsComponent component, ComponentInit args)
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