ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -60,7 +60,7 @@ namespace Content.Shared.Humanoid
}
}
public static HumanoidVisualLayers? ToHumanoidLayers(this SharedBodyPartComponent part)
public static HumanoidVisualLayers? ToHumanoidLayers(this BodyPartComponent part)
{
switch (part.PartType)
{
@@ -85,6 +85,7 @@ namespace Content.Shared.Humanoid
case BodyPartSymmetry.Right:
return HumanoidVisualLayers.RArm;
}
break;
case BodyPartType.Hand:
switch (part.Symmetry)
@@ -96,6 +97,7 @@ namespace Content.Shared.Humanoid
case BodyPartSymmetry.Right:
return HumanoidVisualLayers.RHand;
}
break;
case BodyPartType.Leg:
switch (part.Symmetry)
@@ -107,6 +109,7 @@ namespace Content.Shared.Humanoid
case BodyPartSymmetry.Right:
return HumanoidVisualLayers.RLeg;
}
break;
case BodyPartType.Foot:
switch (part.Symmetry)
@@ -118,6 +121,7 @@ namespace Content.Shared.Humanoid
case BodyPartSymmetry.Right:
return HumanoidVisualLayers.RFoot;
}
break;
}