ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -6,9 +6,7 @@ using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Timing;
@@ -65,7 +63,7 @@ namespace Content.Shared.Disposal
// TODO: Probably just need a disposable tag.
if (!EntityManager.TryGetComponent(entity, out ItemComponent? storable) &&
!EntityManager.HasComponent<SharedBodyComponent>(entity))
!EntityManager.HasComponent<BodyComponent>(entity))
{
return false;
}