ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
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@@ -4,14 +4,19 @@ namespace Content.Shared.Coordinates
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{
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public static class EntityCoordinatesExtensions
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{
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public static EntityCoordinates ToCoordinates(this EntityUid id)
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{
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return new EntityCoordinates(id, new Vector2(0, 0));
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}
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public static EntityCoordinates ToCoordinates(this EntityUid id, Vector2 offset)
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{
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return new(id, offset);
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return new EntityCoordinates(id, offset);
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}
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public static EntityCoordinates ToCoordinates(this EntityUid id, float x, float y)
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{
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return new(id, x, y);
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return new EntityCoordinates(id, x, y);
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}
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public static EntityCoordinates ToCoordinates(this IMapGrid grid, Vector2 offset)
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