ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -0,0 +1,26 @@
using Content.Shared.Damage;
using Content.Shared.Standing;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Systems;
public abstract partial class SharedBodySystem : EntitySystem
{
private const string BodyContainerId = "BodyContainer";
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly SharedContainerSystem Containers = default!;
[Dependency] protected readonly DamageableSystem Damageable = default!;
[Dependency] protected readonly StandingStateSystem Standing = default!;
public override void Initialize()
{
base.Initialize();
InitializeBody();
InitializeParts();
InitializeOrgans();
}
}