ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
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18
Content.Shared/Body/Components/BodyComponentState.cs
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18
Content.Shared/Body/Components/BodyComponentState.cs
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using Content.Shared.Body.Part;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Components;
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[Serializable, NetSerializable]
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public sealed class BodyComponentState : ComponentState
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{
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public readonly BodyPartSlot Root;
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public readonly SoundSpecifier GibSound;
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public BodyComponentState(BodyPartSlot root, SoundSpecifier gibSound)
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{
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Root = root;
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GibSound = gibSound;
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}
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}
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