ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
@@ -1,22 +1,22 @@
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using System.Linq;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Construction;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Kitchen.Components;
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using Robust.Shared.Player;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Server.Hands.Systems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Power.Components;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Destructible;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Tag;
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@@ -24,11 +24,13 @@ using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Kitchen.EntitySystems
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{
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public sealed class MicrowaveSystem : EntitySystem
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{
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly RecipeManager _recipeManager = default!;
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@@ -182,29 +184,19 @@ namespace Content.Server.Kitchen.EntitySystems
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var victim = args.Victim;
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var headCount = 0;
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if (TryComp<SharedBodyComponent>(victim, out var body))
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if (TryComp<BodyComponent>(victim, out var body))
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{
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var headSlots = body.GetSlotsOfType(BodyPartType.Head);
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var headSlots = _bodySystem.GetBodyChildrenOfType(victim, BodyPartType.Head, body);
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foreach (var slot in headSlots)
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foreach (var part in headSlots)
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{
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var part = slot.Part;
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if (part == null ||
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!body.TryDropPart(slot, out var dropped))
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if (!_bodySystem.OrphanPart(part.Id, part.Component))
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{
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continue;
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}
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foreach (var droppedPart in dropped.Values)
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{
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if (droppedPart.PartType != BodyPartType.Head)
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{
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continue;
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}
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component.Storage.Insert(droppedPart.Owner);
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headCount++;
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}
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component.Storage.Insert(part.Id);
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headCount++;
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}
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}
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