ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -1,10 +1,11 @@
using System.Linq;
using Content.Server.Administration;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Cargo.Components;
using Content.Shared.Materials;
using Content.Server.Stack;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Content.Shared.Materials;
using Content.Shared.MobState.Components;
using Robust.Shared.Console;
using Robust.Shared.Containers;
@@ -22,6 +23,8 @@ public sealed class PricingSystem : EntitySystem
[Dependency] private readonly IConsoleHost _consoleHost = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
/// <inheritdoc/>
public override void Initialize()
{
@@ -84,8 +87,8 @@ public sealed class PricingSystem : EntitySystem
return;
}
var partList = body.Slots.ToList();
var totalPartsPresent = partList.Sum(x => x.Part != null ? 1 : 0);
var partList = _bodySystem.GetBodyAllSlots(uid, body).ToList();
var totalPartsPresent = partList.Sum(x => x.Child != null ? 1 : 0);
var totalParts = partList.Count;
var partRatio = totalPartsPresent / (double) totalParts;