ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -1,119 +1,148 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Body.Components;
using Content.Server.GameTicking;
using Content.Server.Humanoid;
using Content.Server.Kitchen.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Systems;
using Content.Shared.Humanoid;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Random.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems
namespace Content.Server.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
public sealed class BodySystem : EntitySystem
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
base.Initialize();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
SubscribeLocalEvent<BodyPartComponent, MapInitEvent>((_, c, _) => c.MapInitialize());
}
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
}
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
{
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) &&
mobState.IsDead() &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)
{
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) &&
mobState.IsDead() &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)
if (!mind.Mind!.TimeOfDeath.HasValue)
{
if (!mind.Mind!.TimeOfDeath.HasValue)
{
mind.Mind.TimeOfDeath = _gameTiming.RealTime;
}
_ticker.OnGhostAttempt(mind.Mind!, true);
}
}
private void OnApplyMetabolicMultiplier(EntityUid uid, BodyComponent component, ApplyMetabolicMultiplierEvent args)
{
foreach (var (part, _) in component.Parts)
foreach (var mechanism in part.Mechanisms)
{
RaiseLocalEvent(mechanism.Owner, args, false);
}
}
private void OnBeingMicrowaved(EntityUid uid, BodyComponent component, BeingMicrowavedEvent args)
{
if (args.Handled)
return;
// Don't microwave animals, kids
Transform(uid).AttachToGridOrMap();
component.Gib();
args.Handled = true;
}
/// <summary>
/// Returns a list of ValueTuples of <see cref="T"/> and MechanismComponent on each mechanism
/// in the given body.
/// </summary>
/// <param name="uid">The entity to check for the component on.</param>
/// <param name="body">The body to check for mechanisms on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
public List<(T Comp, MechanismComponent Mech)> GetComponentsOnMechanisms<T>(EntityUid uid,
SharedBodyComponent? body=null) where T : Component
{
if (!Resolve(uid, ref body))
return new();
var query = EntityManager.GetEntityQuery<T>();
var list = new List<(T Comp, MechanismComponent Mech)>(3);
foreach (var (part, _) in body.Parts)
foreach (var mechanism in part.Mechanisms)
{
if (query.TryGetComponent(mechanism.Owner, out var comp))
list.Add((comp, mechanism));
mind.Mind.TimeOfDeath = _gameTiming.RealTime;
}
return list;
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and MechanismComponent on each mechanism
/// in the given body.
/// </summary>
/// <param name="uid">The entity to check for the component on.</param>
/// <param name="comps">The list of components.</param>
/// <param name="body">The body to check for mechanisms on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetComponentsOnMechanisms<T>(EntityUid uid,
[NotNullWhen(true)] out List<(T Comp, MechanismComponent Mech)>? comps,
SharedBodyComponent? body=null) where T: Component
{
if (!Resolve(uid, ref body))
{
comps = null;
return false;
}
comps = GetComponentsOnMechanisms<T>(uid, body);
if (comps.Count == 0)
{
comps = null;
return false;
}
return true;
_ticker.OnGhostAttempt(mind.Mind!, true);
}
}
private void OnApplyMetabolicMultiplier(EntityUid uid, BodyComponent component,
ApplyMetabolicMultiplierEvent args)
{
foreach (var organ in GetBodyOrgans(uid, component))
{
RaiseLocalEvent(organ.Id, args);
}
}
private void OnBeingMicrowaved(EntityUid uid, BodyComponent component, BeingMicrowavedEvent args)
{
if (args.Handled)
return;
// Don't microwave animals, kids
Transform(uid).AttachToGridOrMap();
GibBody(uid, false, component);
args.Handled = true;
}
public override bool AttachPart(
EntityUid? partId,
BodyPartSlot slot,
[NotNullWhen(true)] BodyPartComponent? part = null)
{
if (!base.AttachPart(partId, slot, part))
return false;
if (part.Body is { } body &&
TryComp<HumanoidComponent>(body, out var humanoid))
{
var layer = part.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(body, layers, true, true, humanoid);
}
}
return true;
}
public override bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
{
var oldBody = CompOrNull<BodyPartComponent>(partId)?.Body;
if (!base.DropPart(partId, part))
return false;
if (oldBody == null || !TryComp<HumanoidComponent>(oldBody, out var humanoid))
return true;
var layer = part.ToHumanoidLayers();
if (layer == null)
return true;
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(oldBody.Value, layers, false, true, humanoid);
return true;
}
public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null)
{
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
return new HashSet<EntityUid>();
var gibs = base.GibBody(bodyId, gibOrgans, body);
var xform = Transform(bodyId.Value);
var coordinates = xform.Coordinates;
var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
var audio = AudioParams.Default.WithVariation(0.025f);
_audio.Play(body.GibSound, filter, coordinates, audio);
if (TryComp(bodyId, out ContainerManagerComponent? container))
{
foreach (var cont in container.GetAllContainers())
{
foreach (var ent in cont.ContainedEntities)
{
cont.ForceRemove(ent);
Transform(ent).Coordinates = coordinates;
ent.RandomOffset(0.25f);
}
}
}
RaiseLocalEvent(bodyId.Value, new BeingGibbedEvent(gibs));
QueueDel(bodyId.Value);
return gibs;
}
}