ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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@@ -31,7 +32,8 @@ namespace Content.Server.Body.Commands
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity, out SharedBodyComponent? body))
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent(player.AttachedEntity, out BodyComponent? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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@@ -40,15 +42,16 @@ namespace Content.Server.Body.Commands
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return;
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}
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var hand = body.GetPartsOfType(BodyPartType.Hand).FirstOrDefault();
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var bodySystem = entityManager.System<BodySystem>();
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var hand = bodySystem.GetBodyChildrenOfType(player.AttachedEntity, BodyPartType.Hand, body).FirstOrDefault();
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if (hand == null)
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if (hand == default)
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{
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shell.WriteLine("You have no hands.");
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}
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else
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{
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body.RemovePart(hand);
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bodySystem.DropPart(hand.Id, hand.Component);
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}
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}
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}
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