ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Administration;
using Content.Server.Body.Systems;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Server.Player;
@@ -35,7 +36,8 @@ namespace Content.Server.Body.Commands
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(attached, out SharedBodyComponent? body))
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetComponent(attached, out BodyComponent? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
@@ -45,13 +47,13 @@ namespace Content.Server.Body.Commands
}
var mechanismName = string.Join(" ", args).ToLowerInvariant();
var bodySystem = entityManager.System<BodySystem>();
foreach (var (part, _) in body.Parts)
foreach (var mechanism in part.Mechanisms)
foreach (var organ in bodySystem.GetBodyOrgans(body.Owner, body))
{
if (mechanism.Name.ToLowerInvariant() == mechanismName)
if (organ.Component.Name.ToLowerInvariant() == mechanismName)
{
part.DeleteMechanism(mechanism);
bodySystem.DeleteOrgan(organ.Id, organ.Component);
shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed.");
return;
}