ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
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@@ -1,4 +1,4 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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@@ -26,16 +26,11 @@ namespace Content.Server.Administration.Commands
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var bodySystem = entityManager.System<BodySystem>();
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if (!entityManager.TryGetComponent<TransformComponent>(entityUid, out var transform)) return;
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var parent = transform.ParentUid;
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if (entityManager.TryGetComponent<BodyComponent>(parent, out var body) &&
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entityManager.TryGetComponent<BodyPartComponent>(entityUid, out var part))
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if (bodySystem.DropPart(entityUid))
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{
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body.RemovePart(part);
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shell.WriteLine($"Removed body part {entityManager.ToPrettyString(entityUid)}.");
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}
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else
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{
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