ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -0,0 +1,148 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Body;
[TestFixture]
public sealed class SaveLoadReparentTest
{
private const string Prototypes = @"
- type: entity
name: HumanBodyDummy
id: HumanBodyDummy
components:
- type: Body
prototype: Human
";
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{
NoClient = true,
ExtraPrototypes = Prototypes
});
var server = pairTracker.Pair.Server;
var entities = server.ResolveDependency<IEntityManager>();
var maps = server.ResolveDependency<IMapManager>();
var mapLoader = server.ResolveDependency<IMapLoader>();
var bodySystem = entities.System<SharedBodySystem>();
await server.WaitAssertion(() =>
{
var mapId = maps.CreateMap();
maps.CreateGrid(mapId);
var human = entities.SpawnEntity("HumanBodyDummy", new MapCoordinates(0, 0, mapId));
Assert.That(entities.HasComponent<BodyComponent>(human), Is.True);
var parts = bodySystem.GetBodyChildren(human).ToArray();
var organs = bodySystem.GetBodyOrgans(human).ToArray();
Assert.Multiple(() =>
{
Assert.That(parts, Is.Not.Empty);
Assert.That(organs, Is.Not.Empty);
});
foreach (var (id, component) in parts)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
foreach (var (slotId, slot) in component.Children)
{
Assert.Multiple(() =>
{
Assert.That(slot.Id, Is.EqualTo(slotId));
Assert.That(slot.Parent, Is.Not.EqualTo(default(EntityUid)));
});
}
}
foreach (var (id, component) in organs)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
}
Assert.That(entities
.EntityQuery<BodyComponent>()
.Where(e => entities.GetComponent<MetaDataComponent>(e.Owner).EntityPrototype!.Name ==
"HumanBodyDummy"), Is.Not.Empty);
const string mapPath = $"/{nameof(SaveLoadReparentTest)}{nameof(Test)}map.yml";
mapLoader.SaveMap(mapId, mapPath);
maps.DeleteMap(mapId);
mapId = maps.CreateMap();
mapLoader.LoadMap(mapId, mapPath);
var query = entities
.EntityQuery<BodyComponent>()
.Where(e => entities.GetComponent<MetaDataComponent>(e.Owner).EntityPrototype!.Name == "HumanBodyDummy")
.ToArray();
Assert.That(query, Is.Not.Empty);
foreach (var body in query)
{
human = body.Owner;
parts = bodySystem.GetBodyChildren(human).ToArray();
organs = bodySystem.GetBodyOrgans(human).ToArray();
Assert.That(parts, Is.Not.Empty);
Assert.That(organs, Is.Not.Empty);
foreach (var (id, component) in parts)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
foreach (var (slotId, slot) in component.Children)
{
Assert.Multiple(() =>
{
Assert.That(slot.Id, Is.EqualTo(slotId));
Assert.That(slot.Parent, Is.Not.EqualTo(default(EntityUid)));
});
}
}
foreach (var (id, component) in organs)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
}
}
});
}
}