ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
@@ -1,11 +1,10 @@
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using System.Linq;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Systems;
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using Content.Shared.Damage;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Robust.Client.UserInterface.Controls.ItemList;
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@@ -14,7 +13,8 @@ namespace Content.Client.Body.UI
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public sealed class BodyScannerDisplay : DefaultWindow
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{
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private EntityUid? _currentEntity;
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private SharedBodyPartComponent? _currentBodyPart;
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private BodyPartComponent? _currentBodyPart;
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private readonly Dictionary<int, BodyPartSlot> _bodyPartsList = new();
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public BodyScannerDisplay(BodyScannerBoundUserInterface owner)
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{
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@@ -106,75 +106,79 @@ namespace Content.Client.Body.UI
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{
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_currentEntity = entity;
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BodyPartList.Clear();
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_bodyPartsList.Clear();
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var body = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SharedBodyComponent>(_currentEntity);
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if (body == null)
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var bodySystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedBodySystem>();
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var i = 0;
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foreach (var part in bodySystem.GetBodyChildren(_currentEntity))
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{
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return;
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}
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foreach (var (part, _) in body.Parts)
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{
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BodyPartList.AddItem(Loc.GetString(part.Name));
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_bodyPartsList[i++] = part.Component.ParentSlot!;
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BodyPartList.AddItem(Loc.GetString(part.Component.Name));
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}
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}
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public void BodyPartOnItemSelected(ItemListSelectedEventArgs args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedBodyComponent>(_currentEntity, out var body))
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{
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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var slot = body.SlotAt(args.ItemIndex);
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_currentBodyPart = body.PartAt(args.ItemIndex).Key;
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_currentBodyPart = entMan.GetComponentOrNull<BodyPartComponent>(_bodyPartsList[args.ItemIndex].Child);
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if (slot.Part != null)
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if (_currentBodyPart is {ParentSlot.Id: var slotId} part)
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{
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UpdateBodyPartBox(slot.Part, slot.Id);
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UpdateBodyPartBox(part, slotId);
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}
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}
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private void UpdateBodyPartBox(SharedBodyPartComponent part, string slotName)
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private void UpdateBodyPartBox(BodyPartComponent part, string slotName)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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BodyPartLabel.Text = $"{Loc.GetString(slotName)}: {Loc.GetString(entMan.GetComponent<MetaDataComponent>(part.Owner).EntityName)}";
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BodyPartLabel.Text =
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$"{Loc.GetString(slotName)}: {Loc.GetString(entMan.GetComponent<MetaDataComponent>(part.Owner).EntityName)}";
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// TODO BODY Part damage
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if (entMan.TryGetComponent(part.Owner, out DamageableComponent? damageable))
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{
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BodyPartHealth.Text = Loc.GetString("body-scanner-display-body-part-damage-text",("damage", damageable.TotalDamage));
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BodyPartHealth.Text = Loc.GetString("body-scanner-display-body-part-damage-text",
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("damage", damageable.TotalDamage));
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}
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MechanismList.Clear();
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foreach (var mechanism in part.Mechanisms)
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var bodySystem = entMan.System<SharedBodySystem>();
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foreach (var organ in bodySystem.GetPartOrgans(part.Owner, part))
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{
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MechanismList.AddItem(mechanism.Name);
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var organName = entMan.GetComponent<MetaDataComponent>(organ.Id).EntityName;
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MechanismList.AddItem(organName);
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}
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}
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// TODO BODY Guaranteed this is going to crash when a part's mechanisms change. This part is left as an exercise for the reader.
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public void MechanismOnItemSelected(ItemListSelectedEventArgs args)
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{
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UpdateMechanismBox(_currentBodyPart?.Mechanisms.ElementAt(args.ItemIndex));
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if (_currentBodyPart == null)
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{
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UpdateMechanismBox(null);
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return;
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}
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var bodySystem = IoCManager.Resolve<IEntityManager>().System<SharedBodySystem>();
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var organ = bodySystem.GetPartOrgans(_currentBodyPart.Owner, _currentBodyPart).ElementAt(args.ItemIndex);
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UpdateMechanismBox(organ.Id);
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}
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private void UpdateMechanismBox(MechanismComponent? mechanism)
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private void UpdateMechanismBox(EntityUid? organ)
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{
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// TODO BODY Improve UI
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if (mechanism == null)
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if (organ == null)
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{
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MechanismInfoLabel.SetMessage("");
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return;
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}
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// TODO BODY Mechanism description
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var message =
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Loc.GetString(
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$"{mechanism.Name}\nHealth: {mechanism.CurrentDurability}/{mechanism.MaxDurability}");
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var entMan = IoCManager.Resolve<IEntityManager>();
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var organName = entMan.GetComponent<MetaDataComponent>(organ.Value).EntityName;
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var message = Loc.GetString($"{organName}");
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MechanismInfoLabel.SetMessage(message);
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}
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}
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