Move ActorComponent to shared (#21293)

This commit is contained in:
Leon Friedrich
2023-10-29 04:21:02 +11:00
committed by GitHub
parent 1b86ecf9be
commit f308adffaf
63 changed files with 64 additions and 53 deletions

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@@ -49,7 +49,7 @@ public sealed class CargoTest
await pair.CleanReturnAsync(); await pair.CleanReturnAsync();
} }
[Test] [Test]
public async Task NoCargoBountyArbitageTest() public async Task NoCargoBountyArbitrageTest()
{ {
await using var pair = await PoolManager.GetServerClient(); await using var pair = await PoolManager.GetServerClient();
var server = pair.Server; var server = pair.Server;

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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player;
using static Content.Shared.Access.Components.AccessOverriderComponent; using static Content.Shared.Access.Components.AccessOverriderComponent;
namespace Content.Server.Access.Systems; namespace Content.Server.Access.Systems;

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@@ -9,8 +9,8 @@ using Content.Shared.Inventory;
using Content.Shared.PDA; using Content.Shared.PDA;
using Content.Shared.Preferences; using Content.Shared.Preferences;
using Content.Shared.Roles; using Content.Shared.Roles;
using Robust.Server.GameObjects;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands namespace Content.Server.Administration.Commands

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@@ -1,5 +1,5 @@
using System.Text.Json; using System.Text.Json;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.Administration.Logs.Converters; namespace Content.Server.Administration.Logs.Converters;

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@@ -7,10 +7,8 @@ using Content.Shared.Humanoid;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Content.Server.GameTicking.Rules.Components; using Robust.Shared.Player;
using System.Linq;
namespace Content.Server.Administration.Systems; namespace Content.Server.Administration.Systems;

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@@ -1,12 +1,10 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using Content.Server.Administration.Commands;
using Content.Server.Administration.Components; using Content.Server.Administration.Components;
using Content.Server.Atmos; using Content.Server.Atmos;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Cargo.Components; using Content.Server.Cargo.Components;
using Content.Server.Damage.Components;
using Content.Server.Doors.Systems; using Content.Server.Doors.Systems;
using Content.Server.Hands.Systems; using Content.Server.Hands.Systems;
using Content.Server.Power.Components; using Content.Server.Power.Components;
@@ -30,12 +28,12 @@ using Content.Shared.PDA;
using Content.Shared.Stacks; using Content.Shared.Stacks;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Components;
using Robust.Server.GameObjects;
using Robust.Server.Physics; using Robust.Server.Physics;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Administration.Systems; namespace Content.Server.Administration.Systems;

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@@ -3,7 +3,7 @@ using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components; using Content.Shared.Anomaly.Components;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Anomaly; namespace Content.Server.Anomaly;

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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using static Content.Shared.Atmos.Components.GasAnalyzerComponent; using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
namespace Content.Server.Atmos.EntitySystems namespace Content.Server.Atmos.EntitySystems

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@@ -15,11 +15,11 @@ using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components; using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.DeviceLinking; using Content.Shared.DeviceLinking;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Systems; using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Monitor.Systems; namespace Content.Server.Atmos.Monitor.Systems;

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@@ -15,6 +15,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{ {

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@@ -18,6 +18,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{ {

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@@ -14,6 +14,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Trinary.EntitySystems namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
{ {

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@@ -14,6 +14,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Trinary.EntitySystems namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
{ {

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@@ -17,6 +17,7 @@ using Content.Shared.Interaction;
using Content.Shared.Lock; using Content.Shared.Lock;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems; namespace Content.Server.Atmos.Piping.Unary.EntitySystems;

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@@ -1,6 +1,5 @@
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Server.Chemistry.Components; using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.EntitySystems;
@@ -15,8 +14,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Content.Shared.Stacks; using Content.Shared.Stacks;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using Content.Shared.Popups;
namespace Content.Server.Chemistry.EntitySystems; namespace Content.Server.Chemistry.EntitySystems;

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@@ -4,12 +4,12 @@ using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using Robust.Shared.Player;
namespace Content.Server.Chemistry.EntitySystems namespace Content.Server.Chemistry.EntitySystems
{ {

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@@ -5,6 +5,7 @@ using Content.Shared.IdentityManagement.Components;
using Content.Shared.Prototypes; using Content.Shared.Prototypes;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -3,6 +3,7 @@ using Content.Shared.Interaction;
using Content.Shared.Tools.Components; using Content.Shared.Tools.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player;
using static Content.Shared.Configurable.ConfigurationComponent; using static Content.Shared.Configurable.ConfigurationComponent;
namespace Content.Server.Configurable; namespace Content.Server.Configurable;

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@@ -12,8 +12,8 @@ using Content.Shared.Interaction.Events;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Crayon; namespace Content.Server.Crayon;

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@@ -4,8 +4,7 @@ using Content.Shared.FixedPoint;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using Robust.Server.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -17,6 +17,7 @@ using Content.Shared.Verbs;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -7,6 +7,7 @@ using Content.Server.Power.Components;
using Content.Shared.Disposal; using Content.Shared.Disposal;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Disposal.Mailing; namespace Content.Server.Disposal.Mailing;

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@@ -32,6 +32,7 @@ using Robust.Shared.GameStates;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -6,10 +6,9 @@ using Content.Shared.Doors;
using Content.Shared.Doors.Components; using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems; using Content.Shared.Doors.Systems;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Content.Shared.Wires; using Content.Shared.Wires;
using Content.Shared.Prying.Components; using Content.Shared.Prying.Components;
using Robust.Shared.Prototypes; using Robust.Shared.Player;
namespace Content.Server.Doors.Systems; namespace Content.Server.Doors.Systems;

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@@ -3,7 +3,7 @@ using Content.Server.Verbs;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Examine namespace Content.Server.Examine

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@@ -10,6 +10,7 @@ using Content.Shared.Interaction;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
// todo: remove this stinky LINQy // todo: remove this stinky LINQy

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@@ -2,8 +2,8 @@
using Content.Server.GameTicking.Rules.Components; using Content.Server.GameTicking.Rules.Components;
using Content.Server.KillTracking; using Content.Server.KillTracking;
using Content.Shared.Chat; using Content.Shared.Chat;
using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules; namespace Content.Server.GameTicking.Rules;

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@@ -1,15 +1,14 @@
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Components; using Content.Server.GameTicking.Rules.Components;
using Content.Server.Players;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Content.Shared.Players; using Content.Shared.Players;
using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -20,6 +20,7 @@ using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Server.Ghost namespace Content.Server.Ghost

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@@ -1,5 +1,5 @@
using Content.Server.Explosion.EntitySystems; using Content.Server.Explosion.EntitySystems;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.GhostKick; namespace Content.Server.GhostKick;

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@@ -2,7 +2,7 @@
using Content.Server.Popups; using Content.Server.Popups;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Storage; using Content.Shared.Storage;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.Holiday.Christmas; namespace Content.Server.Holiday.Christmas;

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@@ -3,6 +3,7 @@ using Content.Shared.Administration;
using Content.Shared.Humanoid; using Content.Shared.Humanoid;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Humanoid; namespace Content.Server.Humanoid;

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@@ -1,19 +1,10 @@
using Content.Server.Administration.Logs;
using Content.Server.Pulling;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Input;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Pulling.Components;
using Content.Shared.Storage; using Content.Shared.Storage;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Input.Binding; using Robust.Shared.Player;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Interaction namespace Content.Server.Interaction
{ {

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@@ -2,7 +2,7 @@
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.KillTracking; namespace Content.Server.KillTracking;

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@@ -18,6 +18,7 @@ using Content.Shared.MassMedia.Systems;
using Content.Shared.PDA; using Content.Shared.PDA;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Server.MassMedia.Systems; namespace Content.Server.MassMedia.Systems;

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@@ -20,6 +20,7 @@ using Robust.Server.Containers;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.Mech.Systems; namespace Content.Server.Mech.Systems;

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@@ -8,6 +8,7 @@ using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Content.Server.Temperature.Components; using Content.Server.Temperature.Components;
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Robust.Shared.Player;
namespace Content.Server.Medical namespace Content.Server.Medical
{ {

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@@ -9,9 +9,9 @@ using Content.Shared.Administration;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.PDA; using Content.Shared.PDA;
using Content.Shared.StationRecords; using Content.Shared.StationRecords;
using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.Player;
namespace Content.Server.Mind.Commands; namespace Content.Server.Mind.Commands;

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@@ -6,7 +6,7 @@ using Content.Shared.Mobs;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Robust.Server.Console; using Robust.Server.Console;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.Mobs; namespace Content.Server.Mobs;

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@@ -3,7 +3,7 @@ using Content.Shared.Body.Components;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Morgue; using Content.Shared.Morgue;
using Content.Shared.Morgue.Components; using Content.Shared.Morgue.Components;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.Morgue; namespace Content.Server.Morgue;

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@@ -7,6 +7,7 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.NPC; using Content.Shared.NPC;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Player;
namespace Content.Server.NPC.Systems namespace Content.Server.NPC.Systems
{ {

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@@ -9,7 +9,7 @@ using Content.Shared.Nutrition.AnimalHusbandry;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems; using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Storage; using Content.Shared.Storage;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -6,9 +6,9 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.PAI; using Content.Shared.PAI;
using Content.Shared.Popups; using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Random; using Robust.Shared.Random;
using System.Text; using System.Text;
using Robust.Shared.Player;
namespace Content.Server.PAI; namespace Content.Server.PAI;

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@@ -5,7 +5,7 @@ using Content.Server.Wires;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Singularity.Components; using Content.Shared.Singularity.Components;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.ParticleAccelerator.Wires; namespace Content.Server.ParticleAccelerator.Wires;

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@@ -3,8 +3,7 @@ using Content.Server.ParticleAccelerator.EntitySystems;
using Content.Server.Wires; using Content.Server.Wires;
using Content.Shared.Singularity.Components; using Content.Shared.Singularity.Components;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.ParticleAccelerator.Wires; namespace Content.Server.ParticleAccelerator.Wires;

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@@ -3,7 +3,7 @@ using Content.Server.ParticleAccelerator.EntitySystems;
using Content.Server.Wires; using Content.Server.Wires;
using Content.Shared.Singularity.Components; using Content.Shared.Singularity.Components;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Shared.Player;
namespace Content.Server.ParticleAccelerator.Wires; namespace Content.Server.ParticleAccelerator.Wires;

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@@ -4,6 +4,7 @@ using Content.Shared.Throwing;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Controllers; using Robust.Shared.Physics.Controllers;
using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -1,6 +1,7 @@
using Content.Server.PowerCell; using Content.Server.PowerCell;
using Content.Shared.Pinpointer; using Content.Shared.Pinpointer;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Pinpointer; namespace Content.Server.Pinpointer;

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@@ -2,9 +2,9 @@
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Points; using Content.Shared.Points;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameStates; using Robust.Server.GameStates;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Points; namespace Content.Server.Points;

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@@ -5,8 +5,8 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Radio; using Content.Shared.Radio;
using Content.Shared.Radio.Components; using Content.Shared.Radio.Components;
using Content.Shared.Radio.EntitySystems; using Content.Shared.Radio.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Radio.EntitySystems; namespace Content.Server.Radio.EntitySystems;

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@@ -7,9 +7,9 @@ using Content.Shared.Chat;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Radio; using Content.Shared.Radio;
using Content.Shared.Radio.Components; using Content.Shared.Radio.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Replays; using Robust.Shared.Replays;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -18,6 +18,7 @@ using Content.Shared.Silicons.Laws.Components;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed; using Robust.Shared.Toolshed;

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@@ -4,6 +4,7 @@ using Content.Shared.Database;
using Content.Shared.Speech.Components; using Content.Shared.Speech.Components;
using Content.Shared.Speech.EntitySystems; using Content.Shared.Speech.EntitySystems;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Speech.EntitySystems; namespace Content.Server.Speech.EntitySystems;

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@@ -11,6 +11,7 @@ using Content.Shared.SprayPainter;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.SprayPainter; namespace Content.Server.SprayPainter;

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@@ -10,6 +10,7 @@ using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Store; using Content.Shared.Store;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Store.Systems; namespace Content.Server.Store.Systems;

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@@ -18,6 +18,7 @@ using Content.Shared.Strip;
using Content.Shared.Strip.Components; using Content.Shared.Strip.Components;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Strip namespace Content.Server.Strip

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@@ -1,7 +1,7 @@
using Content.Server.Chat.Systems; using Content.Server.Chat.Systems;
using Content.Server.Speech; using Content.Server.Speech;
using Content.Server.Speech.Components; using Content.Server.Speech.Components;
using Robust.Server.GameObjects; using Robust.Shared.Player;
using static Content.Server.Chat.Systems.ChatSystem; using static Content.Server.Chat.Systems.ChatSystem;
namespace Content.Server.SurveillanceCamera; namespace Content.Server.SurveillanceCamera;

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@@ -5,6 +5,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface; using Content.Server.UserInterface;
using Content.Shared.SurveillanceCamera; using Content.Shared.SurveillanceCamera;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.SurveillanceCamera; namespace Content.Server.SurveillanceCamera;

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@@ -1,14 +1,13 @@
using Content.Server.Administration.Managers;
using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems; using Content.Server.DeviceNetwork.Systems;
using Content.Server.Ghost.Components;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.DeviceNetwork; using Content.Shared.DeviceNetwork;
using Content.Shared.SurveillanceCamera; using Content.Shared.SurveillanceCamera;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.SurveillanceCamera; namespace Content.Server.SurveillanceCamera;

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@@ -8,6 +8,7 @@ using Content.Shared.DeviceNetwork;
using Content.Shared.SurveillanceCamera; using Content.Shared.SurveillanceCamera;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.SurveillanceCamera; namespace Content.Server.SurveillanceCamera;
@@ -58,7 +59,7 @@ public sealed class SurveillanceCameraSystem : EntitySystem
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetName>(OnSetName); SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetName>(OnSetName);
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork); SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
SubscribeLocalEvent<SurveillanceCameraComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs); SubscribeLocalEvent<SurveillanceCameraComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
SubscribeLocalEvent<SurveillanceCameraComponent, EmpPulseEvent>(OnEmpPulse); SubscribeLocalEvent<SurveillanceCameraComponent, EmpPulseEvent>(OnEmpPulse);
SubscribeLocalEvent<SurveillanceCameraComponent, EmpDisabledRemoved>(OnEmpDisabledRemoved); SubscribeLocalEvent<SurveillanceCameraComponent, EmpDisabledRemoved>(OnEmpDisabledRemoved);
} }

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@@ -11,6 +11,7 @@ using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Tabletop namespace Content.Server.Tabletop

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@@ -1,6 +1,7 @@
using Content.Server.Actions; using Content.Server.Actions;
using Content.Shared.UserInterface; using Content.Shared.UserInterface;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.UserInterface; namespace Content.Server.UserInterface;

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@@ -6,6 +6,7 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Preferences; using Content.Shared.Preferences;
using Content.Shared.VoiceMask; using Content.Shared.VoiceMask;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.VoiceMask; namespace Content.Server.VoiceMask;